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Permanently Jacked In: Let's Play Mega Man Battle Network!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 >
  #211  
Old 10-04-2010, 08:00 PM
BlitzBlast BlitzBlast is offline
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*sigh*

Only one thing to do.



Froid! Buddy! Pal! Could you maybe turn off the water to this one house in ACDC?



That works too.



For some reason, Iceman stood still for a while. This combined with his high damage threshold and the three Triple Spears I got that turn meant a quick death.



That’s great to hear I guess.



Oh this is like the best hand ever.



Unfortunately for me, I kind of sort of totally forgot about the wood towers and ended up stepping into two of them on my mission to speed delete Woodman.



I love how that last statement is just awkwardly thrown in like Sal is desperately trying to maintain composure.



Seems nobody really begrudges Dr. Froid, aside from Douche anyways.

Anyways, I guess we should head over to Den Town and wait for Mayl.



Fascinating.




Den is annoying to navigate. Why?



You have to wait for these traffic lights.



Thankfully there are underground passages that make things easier.



Antique shop? Sounds interesting enough.
  #212  
Old 10-04-2010, 08:01 PM
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Like Sal, I always saw Miyu as a girl around Lan’s age. I have no freaking clue why, I mean she runs a store and all, but I just did. If I were to take a guess though, it’s because she’s behind a desk so you can’t really see her that well, and like Sal what you can see (mugshot and the sprite) doesn’t really look too adult like.

Once again resembling Sal’s scene, this scene is filled with pedo vibes if you know her actual age. So once again, like Sal, I am going to pretend she’s near Lan’s age.



Miyu declares she feel the bright spirit of Megaman. You then get prompted to battle her.




Skullman is considered by many to be the first truly hard boss. I do not agree.



Skullman spends the majority of the fight spitting fire at you. These things go straight down a row.



Skullman will also release his arms onto your field. They slowly seek you out, but their real threat is that they reduce the area you have to run from the ghost fire. They’re destroyable though.



Finally, Skullman will rarely slam his head down on one of your panels. This can be hard to dodge with everything else going on.

Thing is though, Skullman has a high damage threshold and stays still while he spits out fire, making this fight really easy for me.




Miyu marvels at the power of Megaman/Lan’s spirit. She notes that Megaman will be capable of easily dealing with the evil spirits surrounding him.

She then gives us /Miyu, which will let us got to Net 4-8. But honestly, I’m not feeling up to it right now.



We can jack in to this urn over here. Inside was a Quake3 C. There are also Candle3 viruses.

Oh, right, we can also jack in to Miyu’s desk. As always, inside is an @Miyu

Anyways, where the hell is Mayl?



Oh. Well I guess we should go ba-



Ooo.




Does she recognize Lan or something? Or does she just randomly say she looks like her twin strangers all the time?



Well yeah, though Lan doesn’t know it yet.
  #213  
Old 10-04-2010, 08:02 PM
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Oh, so Mari did tell her. Anyways, if you say no Yuri will tell you twins have a special bond.

By the way, in the anime? Yuri’s a villain. Kind of.

Anyways, we can jack into the blackboard to find a Power UP.





More thievery for the good of all.



Either Yuri’s a better teacher or the janitor is just better here.




Oh.



As it turns out, you’re supposed to go in and out of the metro station as soon as you get there to trigger the event.

Lan shouts that she was late. And she was. Honestly, I think she’s like two hours late if this was real world time.




This is an amusing reversal of situations.




Let me guess, you want me to delive-



…I already went there.



Seriously, you have a PET. Couldn’t you e-mail Lan or just phone him?




Brilliant deduction Holmes.

Anyways, now’s a fairly good time to end this update.

Next time: Colorman!

You know, from now on just add “hopefully” to the end of every “Next time:”.
  #214  
Old 10-05-2010, 10:07 PM
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As soon as we step into the Metro, we get some more mail. We’ll be getting a lot of mail in this scenario.



Basically, the higher ups want Chaud to spread the word on the enemy's abilities.

What should we do Megaman?



…Couldn’t we just wait in ACDC?

Anyways, as soon as we make it to Den, we get more mail.






We get a Roll2 chip. It’s totally useless for me.

…You know, how does Mayl even make Roll chips? I mean, she sends this stuff to us in every game.

Once we reach Central Den, we get even more mail.




Ice does aqua damage? No way. Anyways, the officials probably wanted to know about Colorman, but Chaud only talks about Iceman.




Dude, Lan already has a better track record than you in this game alone. Shut up.



Well crap.









*sigh*

Last edited by BlitzBlast; 10-06-2010 at 03:18 AM.
  #215  
Old 10-06-2010, 03:19 AM
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I’m not sure what’s worse. The fact that Electopia’s citizens are so negative, or the fact that they’re always right about future disasters.



Lan wonders what her excuse is this time.



You can’t see it, but the traffic lights are quickly flashing between green and red.





This is kind of a bad picture, but you can see the explosion the two cars that crashed made.



I’m not sure if I’ve mentioned it yet, but all the cars in Dentown are run by an autopilot system connected to the traffic lights. Seeing how neither of the cars even tried to stop, one can assume there is no manual control.

I really wonder who’s green lighting these ideas.

Anyways, another two cars crash, and the NPCs are really starting to freak out.








Oh there’s no way in hell anyone would actually fall for tha-



…This is saddening. It truly is.
  #216  
Old 10-06-2010, 03:31 AM
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“This time”? Has this happened before?





I find it kind of pathetic how used Lan is to this already.



…Lan, you don’t jack in. You jack Megaman in.



According to the Mr. Prog here, normally when that button is pressed the light turns red. But it seems WWW has done something to screw up the process.



Okay, the puzzle here is pretty simple. You can only walk on the glowing roads. To switch which color road glows, walk through the orbs.

Anyways, the traffic light computers are actually circular. Once we completely circle the area though, the beginning portion with the switch will have a red floor, and pressing the button will turn the light red.



Why didn’t they just have two buttons, one that turns the light blue, another that turns the light red? Because that would make sense.





Anyways, we have to head over to the crowd of NPCs (in other words three of them) in Central Den and talk to all of them. It’s honestly kind of hilarious how Lan does it. Here’s the basic format of all three talks:

NPC: *panicked shouting for program*
Lan: You shouldn’t do this.
NPC: *instantly calm* You’re right. *walks away*

Possibly the crown jewel goes to this NPC though. She screams that she’ll pay triple the price. Lan tells her to, and I quote “Calm down!”





Lan recognizes the lady as the person at the Waterworks.


  #217  
Old 10-06-2010, 03:34 AM
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Lan is suddenly surprised.



O.o




The lady proceeds to walk away. Lan just watches her leave. Seriously, you’d think he tackle her or something.

Megaman muses that he has a bad feeling.

As soon as we try to leave the area, our phone rings.




I don’t actually understand why Lan says “Oh no!!” here.



So jump out.



I admit I’m not an expert at physics, but I’m pretty sure if you jump out the landing will hurt, but it won’t kill you.

…Actually, why don’t you just ask the driver to use the brakes? Does the future seriously have no manual control at all?



Mayl asks him to hold on a sec.




Lan is going to outspeed a bus.

Yeah, this scenario is retarded.

Megaman tells us to turn the lights red to stop the bus. The truly sad thing is that he’s right.



I have no idea why the traffic light computers get more and more complex. Seriously, these things do the same thing, and they’re identical on the outside.



Say hello to the Jelly viruses. They move up and down their row and constantly charge their attack. Once they finish charging, they release a column long wave down the field. You have to delete them before they finish charging obviously.

I found an Escape N here in a BMD by the way. Guess I can get that Knightsword now.

Once you’re almost at the end, Lan will tell Megaman to hurry up.



Before the traffic barrier can come up, the bus speeds by.

  #218  
Old 10-06-2010, 03:36 AM
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Mr. Paranoid from before is surprisingly calm now.

Anyways, we need to outrun the bus and try again with another traffic light.

Once we get to Central Den, we get another phone call. Lan wonders if it’s from Mayl, but..




Lady, he’s in elementary school. It’s amazing he’s passed the “girls are icky” stage and all (though considering what the other kids in class say, Mayl is practically the class idol), but Mayl isn’t his girlfriend.

Lan completely ignores what she says.





…Why are you telling Lan this?



I’m pretty sure engines don’t work like that.




She hangs up.



Anyways, apparently the bus is cruising around the city, because the next traffic light we go to is located on the other side of the town from the previous one.

Once again, when we’re near the end Lan will alert us that the bus is coming.



You may have noticed that I’m not going into full detail about the BMDs in the area. Honestly, that’s because there’s nothing really spectacular. It’s all zenny or chips I already have.




Man, I keep screwing up these screen captures.

Anyways, obviously you didn’t see it but the bus clipped the traffic barrier and sparked for a bit.



This apparently slowed it down.

Once we go back to Central Den, we get more mail from Mayl.



Mayl asks Lan what she should do.
  #219  
Old 10-06-2010, 03:37 AM
BlitzBlast BlitzBlast is offline
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Anyways, this time we have to head to Den town block 3.

For those of you confused, here’s a quick map.

--------------------Block 1
--------Block 4--Central--Block 2
--------------------Block 3

We started in block 1, headed to block 4, then to block 2, and now we’re in block 3.



Looks like this traffic computer actually has something worthwhile.




Because the traffic barriers flash in and out of existence (which is fairly odd for a barrier), screen capturing them is kind of hit and miss. Just an FYI.



Anyways, the bus is really slow now.



So Lan proceeds to outrun it. Apparently Megaman’s going to have to finish up in less than a minute.

Even more implausibly, this time Lan orders Megaman to turn ALL of the traffic lights red in order to stop the bus at the intersection. I have no idea how Megaman is supposed to do this in time considering Lan is operating him in real time.



I don’t think I’ve mentioned it yet, but the level 1 form of the Bubble Wrap virus is here. The level 1 form of those Drain viruses were in Miyu’s desk computer.




For some reason Central Den’s traffic lights are all connected to each other, unlike block 1-4’s. While this does let Lan initiate his plan, it really makes me wonder who designed this system.

Anyways, the first traffic light control takes the longest to get to. The second, third, and fourth are all spaced really closely. Seriously, who designed this?






Oh damn. Amusingly enough, the first path I tried (the left one) turned out to be the correct path.




Damn that bus is slow.

Once we get to the final switch…



Seriously. This. Bus. Is. Slow.

  #220  
Old 10-06-2010, 03:38 AM
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I’m not sure if Lan notices or not, but the bus is getting electrocuted. Won’t this hurt the passengers?

We then get a phone call.






Thanks for telling us so we can stop it. Christ you are stupid.



Wait its fuse is that short?






Wait, Colorman’s on the bus? So you’re intending to blow up your navi? I realize there are back ups, but this seems needlessly cruel.





Megaman recognizes Roll’s voice while Lan asks if Mayl is okay. Mayl replies that she’s okay.




Surprisingly, we don’t have to go through another level to get to Colorman.
  #221  
Old 10-06-2010, 03:40 AM
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Colorman is bouncing up and down while Roll is sitting on the ground with her hand extended, recoiling at the pace of Colorman‘s bounce. Does this remind you of anything?



This game got an E rating. Just saying.






Colorman proceeds to jump over Roll.



Colorman is really annoying.




Those little buddies of his will constantly move up and down their column. If they line up with you, they’ll release either a Fire tower or an Aqua tower, depending on which one it is.

They can not be destroyed as far as I can tell, so hitting Colorman, who stays in the back row, is kind of a pain. Especially if one of his buddies starts moving at the same pace as Colorman.



Colorman and his buddies will occasionally stop moving for a bit. He will then release his ball on your area. Eventually, his… seriously, what are those things? Anyways, eventually his friends will start moving again. He, on the other hand, will stay still as long as the ball is bouncing, and the ball will bounce until it hits you.

Naturally, this makes dodging the towers a lot harder. The ball is destroyable though.

That’s it for his movelist. He really is frustrating to battle since the majority of chip attack will just get blocked by his friends. You’ll want chips like Dash, Shockwave or Knightsword; chips that can hit through his friends. Spreader variants are also fairly effective.

For this guy, I’ll actually put up a strategy.

At the beginning of the fight, you have a small window of time where nothing is moving. You can hit him with a Cannon at this point.

What you should be aiming for is to get him into a position where neither of his buddies are in front of him. This will give you openings to nail him with more cannons or charge shots.

If you can though, try and hit the blue thing with a Spreader variant while it’s in the center of the field.

When he does his ball attack, nothing on his side moves for a while. So if he does it while nothing is in front of him, you have an opening to rip into him.



This was the result of many a reset.

EDIT: Okay, looks like the image got deleted somehow. I got a S rank, and the battle time was around 16 seconds.




Megaman asks if Roll has any errors. Roll replies that she’s fine, and that Lan should check up on Mayl.

  #222  
Old 10-06-2010, 03:44 AM
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You know, why did Mayl take the bus? What was wrong with the Metro?



Seriously. I think half of the problems in Lan’s life are caused by his friends.



Mayl moves closer to Lan.




Mayl, you’re eleven years old. You can flirt when you’re older.

Anyways, Roll starts giggling.




..They’re eleven! They haven’t even reached puberty yet! If anything, he’s just angry.

Honestly, this series would make more sense if everyone was three years older.

Moving on, Mayl starts laughing.



She’s recovered rather quickly from almost dying.



Even Lan’s confused.



At that, Mayl sprints off.




THEY. ARE. ELEVEN.

Lan shouts at Mayl to wait up and skates after her.

The scene shifts to WWW HQ.



Wily is pissed that Madd (that’s the lady’s name BTW) has failed yet again.

Madd tries to plead for another chance, but Wily doesn’t want to hear it.





What is with this stutter? It never appears in any of the other games as far as I remember.
  #223  
Old 10-06-2010, 03:50 AM
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You can’t really see it, but Zap’s suit is actually flashing. I think he’s holding a light bulb too. Honestly, he looks retarded.




Wily tells Zap he’s counting on him.



Seriously, I think Zap wins the award for the most retarded character design in the series.



In other words it was probably a week. Maybe two.



Megaman notes that Lan just ate lunch at school.



Megaman decides to just go with it. He then realizes that they have to hurry home.



This here is a lucky translation like no other. I can only imagine how Legends!Roll would be portrayed in such a show.




Yuichiro then notes that in actuality, Lan will be coming to see him.



Yuichiro has invited Haruka and Lan to join him.

That’s really sweet. But, seriously, I’ve been to something like that before. And believe me, for the kid, it is awkward.




Lan celebrates at getting to see his dad. I’m not sure if that reflects poorly or positively on Yuichiro’s capability as a father.




Anyways, now we have to tell Haruka.

Next time: Screw Elecman! I have exploring to do.

Last edited by BlitzBlast; 10-06-2010 at 11:09 AM.
  #224  
Old 10-06-2010, 09:26 AM
nadia nadia is offline
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This reminds me of the Simpsons episode where Mayor Quimby kept stumbling into awkward situations and would throw out "Vote Quimby!" as he ran away.

Quote:
This game got an E rating. Just saying.
To this day, I have no idea how Battle Network 2 kept an E rating.
  #225  
Old 10-06-2010, 10:07 AM
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Well, how things work is that the ESRB probably only played up to the first scenario.

...which in BN2, now that I think about it, involved Yai's house getting gassed, and the culprits getting blown up with a suitcase bomb.

Maybe they only played to the tutorial?
  #226  
Old 10-06-2010, 05:20 PM
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Methinks they got bribed :P
Or they weren't paying much attention to the story...
  #227  
Old 10-06-2010, 08:30 PM
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Alright, I’ve got an eight hour long community service tomorrow, so extra big update today! Seriously, this thing? Twenty-three pages and 204 images.

Well, let’s go and tell Haruka.




Now that I think about it, it really must suck to be one of the higher ups right now, huh?

Haruka asks when and where they’re going to meet Yuichiro.




Okay, dick move there Yuichiro.

Then again, considering Megaman had to carry an e-mail around last scenario, maybe the messenger program is slow as hell.

Haruka heads to her room, presumably to get changed. Lan heads for the door.






Anyways, let’s finish up some side things.




If you head to Yai’s house and talk to her, she’ll thank you for the birthday present. She’ll also give her own gift.







Skullman V2 is up and running. Unfortunately, I forgot to take a picture of him. Really though, all you need to know is that he has 700 HP now.



He’s still just as easy.

Anyways, that’s all we can do outside of Government Complex.
  #228  
Old 10-06-2010, 08:32 PM
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Once we get to the government complex, we get some mail.



Oh wow, I forgot. Earlier, when Yuichiro sent us that invite, we also got some mail from Froid and the Battle ML. I guess we should check those out.



Was going to do that anyways to face Iceman V3.



The writer notes the WWW is getting bolder.



The writer can’t believe a civilian could handle such a high level incident. He wonders who this mystery operator is.

The other mail from the Battle ML is more info on Program Advances. Now is as good a time as any to explain the different types in BN1.

First off, there’s the Zeta series. You get these by inserting three of the same chip in alphabetical order. These things turn you invincible and give you infinite usage of the chip, both for a short amount of time. The chips that can form Zeta advances are the Cannon series, Spreader, the Ratton series, and the Triple *insert projecile here* series.

Then there’s the Omega series. They are exactly the same as the Zeta series, only they last longer and require five chips in alphabetical order instead of three. The chips that can form Omega advances are the same as the ones that form Zeta advances.

Next is the Beta series. I already explained this: you insert three similar chips of the same chip code in order of weakest to strongest, and you get six uses of the weakest chip. The chip types that can form Beta advances are bombs (Little Bomb-Cross Bomb-Big Bomb), swords (Sword-Widesword-Longsword), shockwaves (Shockwave-Sonicwave-Dynawave), and quakes (Quake1-Quake2-Quake3).

Fourth are the Sigma series. They’re just the Beta series, only now you get nine uses of the weakest chip. You have to insert five chips in order of weakest to strongest, but you have to put them in ratios (either 2:2:1, 2:1:2, 1:2:2, 3:1:1, 1:3:1, or 1:1:3). The same chips that form the Beta series form the Sigma series.

Finally, there are advances that don’t fit any of the other four. These (along with the Zeta series in a way) are the ones later games used. They involve three to five different chips of the same code being used in a certain order. Some of them also require navi chips.

Alright, moving on.



Someone new has set up shop here. Let’s see what Sal thinks about this.



Actually, she doesn’t comment at all. She just does the normal “Would you like a lunch? Oh! It’s you! *Battle Prompt*”



Okay, retry time.



In general, if you’re trying to go for the V2 chip, just get hit three times. That seems to be the magic number.

Anyways, let’s check out the new guy.





In the anime, Masa would not shut up about calcium.

Incidentally, in the anime, Sal, Miyu, and Masa were a crime fighting trio complete with secret identities. It was hilarious.



Say hello to Sharkman. He is annoying.



First off, if you line up with any of the fins they’ll go soaring at you.



If you manage to hit Sharkman, he’ll pop up and launch an aqua tower. Afterwards, he and the other fins will dive underwater and quickly shuffle themselves.

Basically, this is a guessing game. What makes this worse though is that Sharkman does not stay still. He will move from fin to fin.

This battle is essentially Colorman redux. It is not hard. It is annoying. Really, really, annoying.


Last edited by BlitzBlast; 10-07-2010 at 09:40 PM.
  #229  
Old 10-06-2010, 08:34 PM
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Stupid fins.



As a reward for besting him, Masa hands over a HP Memory. As always, jack into his cart to get an @Masa.



Now to go inside the Waterworks.



This guy is asking for a Howitzer H (a rare chip). He’ll give a Buster Punch in return.

There are three Buster chips: Buster Guard, Buster Punch, and Buster Sword. Each turns your charge shot into the named chip. They are all much worse than your normal charge shot, and all are acquired through trades.

EDIT: Whoops, there are actually four Buster chips. The last one is Buster Bomb.

So let’s go see what Froid wanted.





Oh hell yes.

Froid tells Lan to take it if it’ll help him.



Okay, while I want to finish exploring the Internet now, I guess I have to get Iceman V2 and V3.





You know something? The freeze status effect in this game is the most piss off thing ever. I can only wonder who passed it.



Seriously, this second battle took so many retries. STUPID FREEZE.

TO THE INTERNET!




You know what’s behind the very first WWW door we ever saw?



…Okay, that wasn’t the one I was looking for. Let’s try the one at Net 2.



Christ, do I need a restraining order?

Last edited by BlitzBlast; 10-23-2010 at 02:44 PM.
  #230  
Old 10-06-2010, 08:35 PM
BlitzBlast BlitzBlast is offline
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Meh, guess I do need V2.



Yay.



(Obviously enough, this went to Rapid)

Okay, this was the example I wanted. That’s what you’re mainly getting from behind these doors: power ups. Mostly HP Memories (three in total, though I can’t reach one yet) but you do get a Fighter Sword B in Net 3.

Speaking of Net 3, while I can got to Net 4 now with Miyu’s link, I’ll want to explore Sal’s side one more time.

Why? Well, besides the Fighter Sword in Net 3 and the HP Memory in Net 10, Colorman V2 is in Net 9.



*sigh*




Saying this battle was easy is a tremendous understatement.



Oh my go- I just owned you!



Seriously, this battle? Happened RIGHT AFTER the first one. I mean, it’s nice that I can fill out my library, but this is ridiculous.




Alright. Here we go.



Hate. This. Battle. So. Much.

Okay, let’s go to Net 4 now.






Aside from a Net Merchant, Net 4 doesn’t really have anything. Well, besides more annoying virus encounter than usual.



Note that they try and hide the HP Memory here.
  #231  
Old 10-06-2010, 08:37 PM
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We can’t go to Net 5. Shame.

With that, we’re basically done with exploring. Guess I’ll start Elecman’s scenario.




The funny thing about this is that in the anime, Lan somehow invents the wireless jack in port (which we see in BN2, though Lan didn’t invent it in the games) despite not having any interest in net science and being a stereotypical shonen idiot hero. I’m not even sure what they were trying to do with that.

Anyways, once we get to Scilab’s TV, we don’t see Yuichiro.



Instead, we get to chat with Douche!



Says the eleven year old.

Lan replies that just because he’s a kid, it doesn’t mean Chaud can just push him around. Megaman agrees.



You’re the same age as Lan! You can not say that.



Douche leaves.





O.o

Anyways, Yuichiro does indeed show up once you talk to everyone.



Yuichiro asks where Haruka is.




After a short pause, Haruka runs up.




Before Yuichiro can reply (or maybe he’s just stunned), Haruka notes he looks well enough. She then tells the two to get to the underground restaurant so they can eat. Guess now we know where Lan got that part of his personality from.


Last edited by BlitzBlast; 10-07-2010 at 04:57 AM.
  #232  
Old 10-06-2010, 08:39 PM
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We can jack into this to get a HP Memory.



This NPC is from outside the government complex. If you talk to her before talking to Douche, she’s excited to hear about the party, but when she hears it’s staff only she complains it’s a waste of taxpayer money. Apparently she managed to get in though.

Speaking of Douche…



Douche tells us to enjoy it while we can. That didn’t sound suspicious at all.

Anyways, time to talk with Yuichiro.



Yuichiro muses that he’s been wanting to ask Lan something.



Lan notes that he wouldn’t know anything that could help. Yuichiro replies that it’s connected to Lan and Megaman.




Oh are we seriously going to talk about Hub no-




Well snap.



Yuichiro tells Lan they’ll finish their conversation later.



Anyways, we have to talk to everyone now. Creepily enough, a nearby scientist asks Lan who the hot lady in the dress is. When he hears she’s Lan’s mother, he backs off though.






Oh fuc-
  #233  
Old 10-06-2010, 08:41 PM
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Zap tells them that WWW has taken over the underground power plant.

Zap then notes that it’s time to get the party started. With a big blackout!





Won’t Zap die too?



Zap proceeds to walk away.



The scientist calls for someone to check the underground power plant. Megaman tells Lan to get going, but Lan responds that he can’t see a thing.



Anyways, Douche has already gone to stop Zap, and creepy guy from earlier is now all business.




Anyways, the elevator has stopped. So there’s only one way to go.




At first the control room door is locked, but after you talk to the two NPCs in the area you can get in.



Before we can jack in, the nearby scientist tells us not to be so hasty.



  #234  
Old 10-06-2010, 08:42 PM
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Oh my god is this a timed mission?



Oh great it is-



Not. Seriously, is this supposed to be a bad thing?

Lan’s now unsure about what he should do, but Megaman tells him to jack in anyways. Lan tells him it’s too dangerous, but Megaman has a good argument.





Appeal to his sense of justice and his ego. Good move there.



We are once again interrupted as we try to jack in.



Lan asks if Megaman is okay.



Lan asks if Megaman can get through. Megaman replies that he can.



Megaman replies that he’s fine.




First things first…



MAKE SURE YOU DO NOT HAVE AQUA ARMOR ON.



Yay… invisible roads to make us waste battery power.



Grand.
  #235  
Old 10-06-2010, 08:46 PM
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Okay, this dungeon’s puzzle is basically a bunch of guesswork. But first, we need a battery.



First battery is with this guy.



How things work is relatively simple. Of those three slots, only one is actually connected to the bulb that will light up a path forward. We need to put a battery in said slot and turn on the power by using that dynamo over there. If we get it wrong, we have to turn off the dynamo, retrieve the battery and try again. Each battery has only enough power to be used twice, but they can be recharged by certain Mr. Progs.

Note that the correct boxes are never adjacent to each other.

Naturally, as you go further things get more and more complex, to the point where one wonders how the hell you’re supposed to do this without a guide or save scumming.

By the way, like with Colorman the BMDs in this area are fairly pointless, and I’m pressed for time as it is, so I‘m not really going for them.




These guys hit the panels surrounding them with electricity. This means they can’t really do much unless they’re standing next to you. As you might expect, they can use Steal. Every time they attack, by the way, they take 5 damage.

These guys are also totally optional to battle.



So, I guess I should skip ahead to the end of the area.

Amusingly enough, compared to Power Plant 3’s puzzle, which is frustratingly complex and involves a lot of backtracking (complete with a screw you at the end), Power Plant 4’s puzzle is surprisingly simple.

Once we do the final puzzle, Megaman will give us an alert.



He orders us to get the generator running. You know, before everyone suffocates and dies.




Lan asks Megaman to check the power generator area.



When we get there, we see some freak draining power from the machine.



I don’t know who designed Elecman’s mug in this game, but damn he looks stupid. I mean, look at those eyes.

Elecman notes they did well to get so far, but they’re too late.




METAL GEAR?!




Wait for it….
















Ahahahahaha that was terrible.
  #236  
Old 10-06-2010, 08:47 PM
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This isn’t really a battle. If you damage Elecman, he’ll eventually just heal himself.



Elecman laughs that as long as there is electricity, he can’t be beat.




So yeah, I guess Elecman’s pretty much high off of the voltage.

Lan wonders what he should do.






Boy has some serious balls.



Lan orders Megaman to attack.

Elecman has three attacks.



The first one has him summon dynamos to the field that limit your movement. They can be destroyed; note that if one goes down they all go down.



The second just has him drop four bolts of lightning down on you.



The final move is only done at low health. Elecman summons two dynamos near him and poses for about five seconds. If the dynamos are not destroyed, he’ll heal about 100 HP.

Alright, reset time.



I honestly did pretty badly: he managed to heal himself.
  #237  
Old 10-06-2010, 08:49 PM
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Elecman then notes that he’s already sent the program to Zap. When did he do this? Uh…



Protoman warps in.



You know, where the hell were you guys? Douche left the room before Lan did, yet I didn’t see him on the power plant floor.



…Are we talking about the thing Megaman broke in like five seconds?

Megaman’s surprised to see Protoman.





…Have you not been going on the Net recently? There are blocked paths labeled with big old W’s on the ground. I’m pretty sure that’s what you’re looking for.

Hell, Elecman JUST SENT the Elec program. You telling me you can’t trace the transfer of something that big?




You miss the part where everyone was suffocating to death you douche?



Wow. I realize you had to make sure Zap would fall for it, but jeez! Lan just got himself electrocuted to make sure a whole room full of people would not die! If you were really monitoring this, SHOULDN’T YOU HAVE STOPPED ALL OF THIS? Hell, considering how franticly the scientists in this scenario were working, they weren’t in the know about this.

Seriously, this is just a massive dick move.

And if you’re making him get a fake program, why didn’t you just put a tracking program in it?
  #238  
Old 10-06-2010, 08:50 PM
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I really can not state just how much of a douche Douche is in this game.



At least they finally spelled it right.



Yeah, that seems more important than your ego.



*sigh*



Protoman has a spiffy pose in this game. In this game, by the way, Protoman stays in the back row most of the time.



Protoman’s first attack is just him lining up with you and swinging a fighter sword. He’ll do this two or three times straight. This is a prime opening for counter attacks.



He’s also got a wide sword.



If you try and hit him with the buster, he’ll throw up his shield.

Rarely, Protoman will start charging. Once he finishes (he uses the same animation as Megaman; it’s hard to miss)…



He’ll launch a Step Sword. You can knock him out of the charge though.

And that’s it. Reset time! Or to be exact, save state time since I don’t want to rebattle Elecman. Note that Protoman will not throw up his shield against sword attacks. Also note that if you manage to get a Fire tower or an Aqua tower up, you can make him walk into it.



I’m honestly surprised I managed to delete this guy so fast. The fact you can’t really damage him outside of counter attacks tends to drag the battle on.





  #239  
Old 10-06-2010, 08:51 PM
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Yeah, Chaud doesn’t really operate Protoman. He just sits there and watches. I have no idea why anyone would possibly choose an operating style like that, but Lan is pretty much the only person who directly operates his navi.

Megaman declares that the better friends you are with your operator, the better you fight.



I think Protoman is having a breakthrough mom-




Never mind.





…That’s surprisingly deep.



Nothing says friendship like purposefully electrocuting yourself so your friend can win a fight.




You are ruining the moment here Douche.




Megaman orders Lan to head back to Haruka.

  #240  
Old 10-06-2010, 08:52 PM
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Yeah, just ignore his singed clothing and that burnt smell. He’s fine.

Then we get some mail.




So even Yuichiro wasn’t aware of this fake data plan. What is this?



Haruka notes that the party’s over and that they should head home.



Jeez, where do they put all of that food?





Scene shift!






Voltron?




…You’re surrounded by machinery.



Uh-oh.

Next time: Eh… only guys left are Bombman and Magicman. I’m guessing Bombman?
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