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Spring forward? Fall back? Let's Play The Legend of Zelda: Oracle of Seasons/Ages!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 >
  #211  
Old 03-28-2009, 05:44 AM
PapillonReel PapillonReel is offline
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...Oh.



Surprisingly enough, Ralph's the first one to step up to the plate against Veran. You show him, guy!



Aw geez, it's like everything that could go wrong today, is. Why is it that whenever Link's charged with protecting someone, they end up getting kidnapped in the first hour or so of the game? One day I'd like to see a Zelda game where Link has to guard someone the whole way through, keeping them within arm's reach while trying to grab all of the token MacGuffins. I'm probably in the minority for this, though...



I don't like where this is headed.



Well, there she goes. Boy, did we ever fuck that one up, huh Ralph?
  #212  
Old 03-28-2009, 05:44 AM
PapillonReel PapillonReel is offline
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And with that, Veran's reign of terror over time commences. Young men turn into old men... somehow! Monkeys go extinct! Little children get turned to stone! Oh, the humanity!



Yeah, sorry. My bad. But hey, maybe we'll get some swank stuff out of the quest rescuing her, eh?



Well there goes Ralph. Guess we're on our own now, huh?



Oh hey, Impa's still hanging around. Wait, if Veran's possession doesn't kill people when she leaves... maybe we have a chance after all! That's good news if I've ever heard any. Maybe... maybe we can do this after all.



Yeah, yeah, I'm pretty sure he's used to it at this point. Besides, it's not like Link has much choice in the matter anyway, seeing as the Triforce itself all but threw him into Labrynna in the first place.



Labrynna has a Maku Tree too? Really? That's... interesting. I hope he's not as much of a slob as the last guy was - Holodrum's tree was a pretty lazy bastard, as far as they go.
  #213  
Old 03-28-2009, 05:44 AM
PapillonReel PapillonReel is offline
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Hey sweet, we get a shield out of the deal. Wait... what happened to our old stuff, anyway? Link still has everything he got from Holodrum, right? Right?



Oh Goddamn it.



Well, first things first we might as well pay a visit to Labrynna's big tree. Heading north through Labrynna brings us to the Maku Tree's grove, but it seems the gate is locked tight. Welp, you know what that means - it's time to take a detour.



As far as dungeons go, the Maku Path is as straightforward as you can get. It's a straight path through and there aren't any puzzles of note, so yeah. After what just went down, I guess Link could use a brief reprieve.



Oh hey, the tree's awake this time. Maybe we'll actually get some reliable counsel this time around!



Man, me and my big mouth. Just when we were going to get some good advice, and the Maku Tree's going to pull a Marle on us now? Damn you, Veran!
  #214  
Old 03-28-2009, 05:45 AM
PapillonReel PapillonReel is offline
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You know... as far as Zelda villains go, Veran's pretty competent. Unlike, say, Onox, she actually pulls off some pretty evil stuff over the course of the game, like erasing the Maku Tree here or throwing all of time out of whack. Seeing as we're used to dealing with big bads that spend most of their time locked away in a tower, it's a bit of a sudden shift to see someone actually working to put their plans into action. Maybe we'll actually have some fun with the bad guy this time around.



Aaaand here's Ralph. Seems like he caught Veran/Nayru just as she lept into the portal and kept it open for us. How nice of him! Well, now that we've got the chance, it's time we went back in time.



And away we go.



Woo, that was fun. Let's to the time warp again sometime.



Well, there goes saving the Maku Tree for now. Oh, if only we still had our shovel, we could move all of this dirt out of the way. Well, anyway. Might as well go explore Past-Lynna City for now and see what's up.



Heading south of the village leads us to... whevere here is.



We're at the Tower of Babil? Does that mean... Veran's trying to go to the moon!?
  #215  
Old 03-28-2009, 05:45 AM
PapillonReel PapillonReel is offline
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Oh. Never mind then.

Because I missed some of the screenshost and because it's not that interesting (or important, at least for now) the gist of it is that Queen Ambi initially started building the tower to guide her lover back from sea. However, ever since Veran came back in time, she took over the project for the queen and started pushing the workers harder than ever, even going so far as to slow down time to a stop.



After this, the worker at the gate lets us through so we can start exploring this place. I mean, wouldn't you want to look around? It's not that often that you get to see the Big Bad's hide-out actually being built, you know.



Seriously, it should be obvious right away why this place is being built.



This is... actually pretty nightmarish, now that I think about it. Innocent workers being dragged away from their homes and forced to work non-stop building a tower under threat of guards making them "vanish"? Yikes.



A few rooms in, and we finally pick up our shovel for Labrynna.



Oh baby, you have no idea how much I've missed you.



And before you ask, we also pick up the Piece of Heart lingering by the entrance as well. Might as well, right?
  #216  
Old 03-28-2009, 05:45 AM
PapillonReel PapillonReel is offline
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And with that, we make it into the real introductory dungeon of the game, the (past) Maku Road.



The Maku Path, like the Hero's Cave, isn't too difficult - in fact, compared to the stuff we had going at the end of Seasons, it's downright laughably easy. Just push a few blocks, make your way around the obstacles, and there you go.



They even reuse a puzzle from the Hero's Cave here, in the form of block-pushing. At least solving it leads us to a switch, which nets us a small key.



The block puzzle here is a little more difficult, but once you figure out where to go, it's easily solved.



Sweet, another Piece of Heart. It's like the game wants us to pick them up this time around.



Well, that's it for now. Time to head up to where the Maku Tree is.



Holy cow, Veran's got a squad of hitmoblins at her beck and call? And she's actually using them for something evil? We're breaking down a lot of barriers here, folks.



Not that they really stand much of a chance against Link, but still.
  #217  
Old 03-28-2009, 05:45 AM
PapillonReel PapillonReel is offline
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Yep. All in a day's work for your neighbourhood hero.



Um... does this sound familiar to anyone here?



Aw geez, it's like we're dealing Ruto all over again.



Well, we've done everything we had to do back here for now. It's time we went back...



...to the Future!



I hope she doesn't remember anything about...



  #218  
Old 03-28-2009, 05:46 AM
PapillonReel PapillonReel is offline
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I'm pretty sure Link never said anything of the sort, MT. Are you sure that you're not embellishing anything here?



Well... no. We're here to do something about Veran, remember? You know, the woman who tried to have you silenced four hundred years ago?



Yes, I just said so.




MT lays it down for us. Apparently Veran's trying to evoke an until-now unknown prophecy to gain the "powers of shadow". Which... I'm pretty sure she already has. Unless it's referring to some other powers of shadow?



Aw geez, not this shit again. We already know how this game's story is going to turn out, so why don't you just give us another Maku Seed and save us the time? Surely you don't want to have Link waste time grabbing some useless junk while Veran's going around erasing people from existance... right?
  #219  
Old 03-28-2009, 05:46 AM
PapillonReel PapillonReel is offline
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Man, Link never gets a break. I guess we'll have to pick these trinkets up after all.



Well, at least she's more accurate with her hints this time around, giving us the exact location of the first Essence. Save us the trouble, I suppose.



And she even gives us a Seed Satchel full of Ember Seeds to burn our way into the graveyard as well! You know, I think this may be the beginning of a beautiful friendship.

But! That will have to wait until next time, unfortunately.



Next time: The Spirit's Grave and the Eternal Spirit!
  #220  
Old 03-28-2009, 06:05 AM
Kishi Kishi is offline
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Originally Posted by PapillonReel View Post
Reason: Forgot how secrets worked for a second. Ergo, changing gears.
Looking at those huge, inviting entrances in the Maku Trees' trunks has been killing me and continues to kill me.
  #221  
Old 03-28-2009, 06:10 AM
PapillonReel PapillonReel is offline
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Looking at those huge, inviting entrances in the Maku Trees' trunks has been killing me and continues to kill me.
I've been meaning to try and work what's in there in for a while now, but I haven't been able to get to it without it feeling awkward and breaking pace*. I'll probably get around to it once we start picking up the other secrets, which shouldn't be too long (after the first dungeon, IIRC).

*Then again, this coming from me after the long, meandering write-up that was part 5. :/
  #222  
Old 03-28-2009, 01:54 PM
Octopus Prime Octopus Prime is offline
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It's kind of weird that the farther you get into the game, the more the Black Tower gets built in the past, which also results in it being taller 400 years later, in the present.

I mean, yeah, Veran's making time go screwy, but still, that makes no sense whatsoever.
  #223  
Old 03-28-2009, 02:01 PM
Mightyblue Mightyblue is offline
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Well, if you're doing things in the past and present, time's supposedly moving along right? It would make less sense if nothing happened while gallivanting around the countryside.
  #224  
Old 03-28-2009, 02:04 PM
Octopus Prime Octopus Prime is offline
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Well, if you're doing things in the past and present, time's supposedly moving along right? It would make less sense if nothing happened while gallivanting around the countryside.
Well, yeah, but shouldn't it have already finished being built 400 years ago? Not getting progressively larger in the present?

All I'm saying is that the narrative involving a witch possessing a priestess with the power to manipulate time, and using that power to erase a talking-tree from history is being a little unrealistic.
  #225  
Old 03-28-2009, 02:06 PM
Mightyblue Mightyblue is offline
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Well, yeah, but shouldn't it have already finished being built 400 years ago? Not getting progressively larger in the present?
Veran's compressing time around the tower right? It's sorta spoilerish, but doesn't the Tower essentially exist in both the "past" and "present" Ages at the same time? At least, that's what I remember.
  #226  
Old 03-28-2009, 04:01 PM
birdiedude birdiedude is offline
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Well, yeah, but shouldn't it have already finished being built 400 years ago? Not getting progressively larger in the present?
Wait, I thought it was finished in the present? You just can't go in.
  #227  
Old 03-28-2009, 06:02 PM
PapillonReel PapillonReel is offline
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Wait, I thought it was finished in the present? You just can't go in.
Yep, I'm pretty sure that this is the case. Even still, there's some really screwy stuff going on with time to excuse the tower's slow building back in the past - it's hinted that Veran's stopping time, or at least isolating the tower from it, while it's being built back then in the hopes that it'll be built faster - that I can excuse a few holes here and there.
  #228  
Old 03-30-2009, 04:13 AM
PapillonReel PapillonReel is offline
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All righty, so welcome back. Last time, things wound up going wildly out of control as Veran displayed a surprising amount of competence and snatched the Oracle of Ages, Nayru, from right out under our noses. Using her as a vessel, she then proceeded to wreck havoc across time, doing villainy stuff that villains do like turn children to stone and erase an entire species of monkeys from the face of the earth, all for shits and giggles. We then proceeded to save ol' Maku here from a similar fate, winning her trust (and her heart) and learning of the first location of the trinkets we'll have to pick up this time around.

Whew, that was a whole lot of words.



First things first, we'll be dropping by Vasu's yet again to pick up our Labrynna Ring Box, presumably because all of our previous stuff was either stolen, vanished, or sold off during the trip here.



He also informs us that we don't seem to have any of our rings with us here, which is suspect in and of itself considering that Vasu was, this entire time, the guy keeping track of them in the first place. Yeah, I know you're hiding the rings somewhere, Vasu. Now fess up, or... face the consequences.



Oh, your friend the Red Snake is holding onto them, you say? Well that changes everything! Hold on while I grab the password from Seasons... ah, here it is. Let me just enter it like so, and...

...

...Of course, leave it to the game to reject the password I got from Seasons outright, complete with an angry buzz and a flash of "WRONG PASSWORD" across the screen. I'm not sure what went wrong, honestly - I'm pretty sure I entered the password correctly, at least with what I was given from Seasons - but every time I hit OK, the game basically tells me to fuck off. Infuriating.

EDIT: Aaand it turns out I input the password wrong. Boy, do I ever have egg on my face.

(Then again, watch as it turns out I transcribed the damn thing wrong and it actually ends up working in the first place.)



Well, at least those Ember Seeds we picked up from the Maku Tree net us some cash. 30 rupees, huh? That's nice.



Hello hello, what do we have here?



Hey look, it's Bipin and Blossom, and their son Lupin, too! How nice to see that they've followed us all of the way across the country to meet up with us here in Labrynna. And by nice, I mean one hell of a coincidence. Seriously, what are the odds in that happening?



I try to talk to Lupin here, but it seems he's grown up to be a little skittish. Huh, funny how that happened.

This, of course, happened because I delayed the whole Lupin sidequest in Seasons for too long. Before he reaches this stage, there was supposed to be one more choice we had to select - that is, how best to help little Lupin go to sleep - which would've helped decide Lupins personality even further, however, because of my lollygagging and my accidentally hitting a selection on the money choice, we're locked into Mr. Avoidant Personality Disorder here for now since it all leads directly to this result. At least until the next set of choices pop up in the game and we can steer him into something else. Too long, didn't read: I scrood up.

But hey, maybe we can turn him around before the end of Ages? Who knows what result we can still get - after all, it's only the beginning, and we've got all the time in the game to help him figure out who he is.

Last edited by PapillonReel; 03-30-2009 at 04:24 AM.
  #229  
Old 03-30-2009, 04:14 AM
PapillonReel PapillonReel is offline
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...On an unrelated note, is anyone else perturbed at the sheer speed at which little Lupin is growing? At the very beginning of Seasons, he was but a child, but at this rate he'll be older than Link by the time we finish this quest. Maybe he has one of those aging disorders that make people age twenty times as fast, or something.



But enough of that for now. Since we've got the Ember Seeds that the Maku Tree was holding onto for... whatever reason, we can now burn down these inconveniently-planted bushes and make our way into Yoll Graveyard.



Though before I forget, I managed to pick up a Gasha Seed from the Town Shop guy, yet another NPC to follow here to Labrynna. Maybe they're all just paid actors working for Zelda, running around across the country so we'll have some human contacts to keep us sane? It would explain why Lupin's been growing so quickly - they could just be switching him out with different actors over a period of time, like they do on certain sitcoms.

But now I'm rambling. Let's go explore this graveyard!



At least, up until the actual gate. You know, you have to wonder what kind of person would design a graveyard that discourages visits like this - wouldn't you want to make it accessable so that the widows and orphans can pay their respects to the dead? I mean really. Seasons was just as bad with this as well, making it so that we had to wait until a freaking boat had drifted into the makeshift port before we could reach the area proper, and even then only in the middle of summer!



It doesn't help that the upkeep on the places are atrocious either. The groundskeeper for this place deserves to be fired out of a cannon for this.



I'm curious how these three kids managed to get into the graveyard in the first place. Don't you need Ember Seeds to burn down the infinitely-regenerating bush guarding the entrance to the place. Maybe they've got a satchel of their own, hmm...



At least they've got a solid alibi for being here in the first place. Who here didn't go on ghost hunts when they were a kid? A show of hands, please.



Aw man, why you gotta be like that.



One quick bush-burning and graverobbing later, and we find the Graveyard Key. Don't ask why it was buried there in the first place - just... trust me on this.
  #230  
Old 03-30-2009, 04:14 AM
PapillonReel PapillonReel is offline
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Well, at least it seems to fit after all that time. Boy, I don't know what we would do if the only way into the first dungeon was blocked off.



Oh hey, it's Syrup's Potion Shop. I wonder if Maple'll be dropping by during our stay here?



But enough chit-chat for now. It's time we enter the first dungeon of Oracle of Ages - introducing Level 1, Spirit's Grave.



The puzzles in Spirit's Grave are laughably easy, especially after the kind of mind candy we had going near the end of Seasons. However, seeing as the games could be played in either order and given the limits to the GameBoy carts, I guess it's a necessary evil, so I'll try to refrain from making fun of how easy the puzzles are for as long as I can.

But seriously, I solved that block puzzle just by pushing it in a straight line into the hole, for Chrissakes. I mean, you can make the puzzles as easy as you want, but at least try to make them interesting, Capcom.



Huh? No, I didn't say anything. You're hearing things.

Anyway, heading south from the coloured block puzzle (which I forgot to mention is solved by pushing the correct coloured side into the appropriate hole, this one being blue), brings us to the Dungeon Map. Will we end up needing this? Probably not, but I've been picking all of them up to this point and I don't see why I shouldn't continue to do so.



One thing that takes getting used to when playing through part 2 of the Oracles sage is the lack of hearts you have when you begin the second half. At the end of Seasons, we had enough of a buffer going that only certain bosses had a good chance of finishing us off, but now that we've been stripped of all but four of our hearts*, we'll have to be more careful that we don't die from running into a Stalfos over and over like has happened about three or four times up to now whenever I try out KiGB's ridiculous turbo mode.

*The fourth one being given automatically as we start the game, as I forgot to mention.



This is a rather popular puzzle in the Zelda series, though you wouldn't know it just by looking at it. Yes, I know it's weird to get nostalgic about simple block puzzles, but this one has appeared in at least two Zeldas up to this point - namely in LttP (Ice Palace, B2F) and Link's Awakening (Catfish's Maw, 1F) - and it's funny how something so innocuous ends up being used over and over again without being noticed much.



Anyway, pushing the block out of the way and heading north brings us to a Small Key. Yay.



This room is a little more interesting with its Small Key placement. By pushing the switch on both sides, a moving bridge and the chest with the key appear, but because of the placement of the blocks in the center we can only approach it from the far left and far right sides. This is a simple matter, but it's easy to fall into the pit accidentally trying to move onto it so you might end up losing a few hearts, like I did here.
  #231  
Old 03-30-2009, 04:15 AM
PapillonReel PapillonReel is offline
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Another moving bridge brings us to a chest containing a Gasha Seed. Coupled with the one I purchased from the store, we might actually get some good Gasha growing this time around. But I better not jinx it - the last harvest was already painful enough as it was.



Link's looking a bit low on hearts here. I hope this next room has some bushes I can cut for some healing...



Ah nuts. Leave it to me to run into a freaking Giant Ghini.



Thankfully, the boss - like most of them in Ages - is a huge chump, and my lightning-quick reflexes and excessive use of the Spin Attack are enough to do him in. Quick tip: as long as you remember to kill the ghosts flanking him as he launches them towards you, it'll give you a large enough opening to hit him hard.



At this point I remember there was a chest I passed over earlier by the block puzzle, and checking it nets us our first compass from Ages.



More importantly however, the wall behind said chest is hollow, and a quick tap of the sword is enough to reveal that it is indeed bombable. Once we pick up our first set of bombs - which won't become available until we pass through an arbitrary story event, go figure - we'll have to remember to double back here to grab whatever's inside.



Anyway, moving further beyond the room with the Giant Ghini brings us to another filled with Goriyas, all of which are still chucking their boomerangs around. Since the door's only locked, you could pass through the room without having to fight (I guess), but hey, they're enemies, so why not?



Further in, we reach a set of stairs revealed by torchlight, which brings us to the dungeon item: the Power Bracelet!



As per usual, the power bracelet lets us lift up pots and crap that Link would otherwise be too wimpy enough to pick up. However, that's not the interesting part - what's interesting is that it's marked with a L-1 indicator, meaning that there's a much stronger variant out there somewhere. But really, why would we need a stronger bracelet when the one we've got is already good enough?

This is probably my biggest beef with lifting items, honestly. In this and Link's Awakening, the number of obstacles that were limited to the Bracelet upgrades were so far and few between that the item essentially went to waste in Link's inventory. Considering that they were at least of some use in Link to the Past and Ocarina of Time, this is a little disappointing. Not game-breaking, but... disappointing.
  #232  
Old 03-30-2009, 04:15 AM
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Well, whatever. With the power bracelet in hand, we can now make it to this chest here, netting us a ring to appraise. If I ever manage to get the ring secret working next update, I'll be sure to make a downpayment in getting it identified.



After even more copious lifting (seriously, the only thing blocking that chest was a single pot), we pick up the Boss Key, which means...



...boss time!



Introducing Pumpkin Head, the boss of Spirit's Grave and the bane of Ogre Battle fans everywhere.



The fight with Pumpkin Head is easy enough - in order to damage him, you have to attack the body until it disappears, then pick up the Pumpkin (which you are sure doesn't exist, nor ever has, as Andrew Hussie would have you to believe) and toss it at the ghost possessing it. This takes about... four times to kill the ghost, and, barring a near miss when he charged at me earlier, PH goes down with almost no effort on my part.



And with that, his heart is now ours. Mm-mm. Nothing quite beats the taste of a good ol' hearty soup.

Badum-tsh.



And following that, we pick up the first of many Essences of Time, the Eternal Spirit!



Yeah, I don't know where they were going with this either. To be fair, this at least is hardly the worst of them.
  #233  
Old 03-30-2009, 04:15 AM
PapillonReel PapillonReel is offline
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After we exit the dungeon, the Maku Tree gives us a buzz and tells us the location of the next Essence. Unlike that other guy, she at least has the good sense to leave the details of her Essence-receiving out of it when giving us a call. With that, I guess we're off to the Western Woods now. Or rather, later, because I think I'll stop here for now.



Next time: Wing Dungeon and the Ancient Wood! Also: Bombs!
  #234  
Old 03-30-2009, 04:33 AM
Octopus Prime Octopus Prime is offline
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Originally Posted by PapillonReel View Post
This is probably my biggest beef with lifting items, honestly. In this and Link's Awakening, the number of obstacles that were limited to the Bracelet upgrades were so far and few between that the item essentially went to waste in Link's inventory. Considering that they were at least of some use in Link to the Past and Ocarina of Time, this is a little disappointing. Not game-breaking, but... disappointing.
Wasn't it only the elephant statues in the dungeon you got it in and the Rooster Statue in the town that the L-2 Bracelet could be used on in LA?

It always cheezed me off that they made that item such a waste, when all the rest of them were great.
  #235  
Old 03-30-2009, 10:39 AM
Mightyblue Mightyblue is offline
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It also doubled your lifting speed on L1 objects too, as I recall, which comes in handy in a few spots.
  #236  
Old 03-30-2009, 11:57 AM
Patrick Patrick is offline
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Ages is my favorite of the two, so I'm glad that we've moved on to it. The world map is much better (and I was never a fan of the underground area in Seasons).
  #237  
Old 04-04-2009, 07:43 AM
PapillonReel PapillonReel is offline
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Welcome back. Last time, we entered a graveyard and ransacked the place, netting ourselves a key and entrance to the first dungeon of the game, Spirit’s Grave. After which we entered the place and raided it for all it was worth, picking up a Power Bracelet and the Essence of Time for our efforts.

In other words: we came, we saw, we kicked its ass.



Of course, whenever we complete a standard run through a dungeon, we usually bump off enough enemies for Maple to come a-calling, and this time is no different. Due to some good luck on my part, I was able to grab that ring thanks to it landing relatively close to where Link stood. Thanks, Maple!



Oh, and like in Seasons, it seems she's running errands yet again, this time looking for a Picture Book instead of a Cucco Egg. File this away for later.



Hello hello, what do we have here?



It seems a friendly Poe is hanging out by his grave, waiting for someone to help him move the stone so he can move on into the next life. Seeing as he hasn't threatened to curse us like a certain two other Poes (you know who you are) let's help the guy out.



Just give it a little push like so...



...and the Poe is free to move on with his (after)life in whatever way he pleases. Let it never be said that Link doesn't look out for the little guy. Now, for his reward...



Hey wait, get back here! You didn't give Link something yet!
  #238  
Old 04-04-2009, 07:44 AM
PapillonReel PapillonReel is offline
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Oh wait, he was waiting to give it to us once we were outside. Heh heh, sorry 'bout that.



Anyway, so! Thanks to our freeing him, the Poe gives us his old Poe Clock, the first it yet another long trading chain. And yes, the prize for completing it is exactly the same as last time, which somewhat dampens my enthusiasm for completing it, honestly. I mean, we've already done it before, so...



Well, regardless we're finished with this place now. Let's just pick up the Piece of Heart, plant a Gasha Seed and move on out.



While I'm at it, I figured I might as well take a gander at the Black Tower in the present, and yep. It's already completed, due to the fact that Veran's busy working on it in the past. However, because she's not finished back then yet (don't ask, I'm not too clear on it myself), we can't enter the tower just yet. Oh well!



And before we finish up, we visit little Lupin to see how he's doing. He's still, er, shy. I guess we doted on him a little too much growing up, but what are ya gonna do,?



I... haven't really been doing much of a good job with the whole Lupin scenario, admittedly. Partially this is due to how it works - because the next selection only open up after about four full dungeons after the last choice, you either have to do them right away or miss out on the conclusion, plus checking with Blossom to grab the screenshots to ask the questions with locks you into answering them as well, so often I found myself forced to answer them or do the entire section over again. However, this could have probably been fixed by me polling ahead of time and I didn't really clue into either point until it was too late. But then that would involve spoiling the whole sidequest ahead of time, which would defeat the purpose of raising him by committee in the first place, so... yeah.

So I'm thinking I'll just call the whole thing a wash and forget about it, honestly. I'll drop by and see how little Lupin is doing of course, just so we'll get some closure to the sidequest. However, trying to work in a way to make it interactive is quickly becoming more trouble than it's worth, so I'll just kick it to the side and see how it goes from there.



In any case, I think this would be a fair enough answer for this. Link's been running around Hyrule since he was a wee lad, solving puzzles and fighting monsters with that sword of his. If he wasn't energetic, then I don't know who would be.



This one's a no-brainer, of course. I mean, he killed the freakin' King of Evil before, for Din's sake - Link is hardly a normal man by any means.



D'awww.



One thing I will fix, however, is this situation I've got going with the rings. Specifically, that we don't have any at the moment. So let's take a quick break from Oracle of Ages for a second...
  #239  
Old 04-04-2009, 07:44 AM
PapillonReel PapillonReel is offline
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...And load up Seasons again. Ahh, it feels good to be back.



Since we're here, I might as well take the time to explain how secrets work as well, and for that I think a change in venue is in order.



I bet you were wondering where she was going to turn up, weren't you? In any case, here's introducing Farore, the Oracle of Secrets, and this is where we'll be handling a lot of our secret-keeping over between the two games.

But how do secrets work, you ask? Good question. It hasn't really popped up much since we haven't really had the chance to actually get a secret yet (the Labrynna secret aside), however it's not too difficult a process. The gist of it is that a few NPCs in Oracle of Ages have a selection of codes that they'll want to deliver to a counterpart in Seasons, which we would write down and repeat back to their counterparts once we switch between the games. Doing so would then unlock an item for Link in Seasons that he could not get normally, such as an even bigger Seed Satchel or even a L3 Sword. Once we've finished the task of delivering them the secret, we would then be told yet another secret by the person receiving it, after which we would bring it back to Ages in order to redeem it for similar items.

This is where Farore comes in. Once we get those return secrets, we would then bring them back to her and tell her them, after which she would give us the respective item that's given from them. With this back-and-forth between the games, we'll be able to use a much wider variety of equipment than we could before, expanding our repertoire and making exploration overall much easier than it has been thus far. It's a pretty interesting system overall and the execution in the games is well-done - it's impossible to "lose" a secret (Farore keeps track of any we've been told in that notebook on her counter) and a lot of the goods we can get from them are usually too good to pass up, and it ends up fostering an interesting amount of connectivity between the games.

Because the secrets themselves are scattered across the overworld in Ages over the course of the game, and because doing them one-by-one in isolation wouldn't really give them the credit they deserve, I'll probably hold off on doing them for now and save them for an installment between the final boss and what comes after.



Until then, I'll just focus on grabbing all of our old rings (which we should have) for now and leave it at there. It's not a complex password by any means, but mixing up that : with a = is a mistake I've made more than once (and already have in this very LP!) so make sure to always write the secret down correctly. Or... screenshot it, if you're emulating the games. Whichever works best for you, really.

On an unrelated note, Farore was initially planned to take part in a third Oracle game, taking a more active role in the game's plot. However, because it would have been too complicated to link three games together, the project was eventually abandoned and she was relegated to a more passive role behind the scenes.



With that all done, all that's left is to tell Vasu's Red Snake the secret he gave us from Seasons...



...and they're all there for us to exploit. Aw yeah.



It's served me well over the course of the last game, and since Ages doesn't have a shortage of collapsible floors either I figure I'll default back to the Roc's Ring for now.
  #240  
Old 04-04-2009, 07:44 AM
PapillonReel PapillonReel is offline
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Aaaand while we're at it, I think I'll just appraise the other two rings sitting in our inventory. They're completely redundant, sadly enough.



With all of that mumbo-jumbo done, it's time we redirect our focus back onto the second dungeon. And there it is! Looks pretty easy to get to, doesn't it?



Of course, as Link knows all too well, it's never that easy.

The three faeries pictured challenge us to a game of hide 'n' seek and, in order to keep us locked into the game until we comply, they mix up the screen order and loop it around in strange ways. In order for us to proceed onto the next dungeon, we'll have to find all three and have them set the forest right again.



Of course, the game gives us a few hints to their location. The first one is hiding under a rock beside some trees...



...while another hides in a bush beside a small puddle...



...and the last one hides beside the river, on the screen where there's a chest.



Thanks to the magic of screenshots and basic memorization, finding all three us a breeze.
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