Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#31
|
|||
|
|||
Holy shit, yes, this.
Good catch, Turnip. |
#32
|
|||
|
|||
Fixed for my choice
|
#33
|
|||
|
|||
You know, I actually considered that. But it would absolutely kill me. I mean, you guys do want updates more than once a month, right?
And man, I guess no one likes Magic Users. Quote:
---- Okay, so I'm just going grab the first six (unique) suggestions. Don't worry if I didn't take yours. In the early going of Bard's Tale, people will die. And it is far more cost effective to recruit new adventurers than to resurrect them. So consider them waiting in the adventurer's guild for their chance. Anyway, the six adventurers that will start off our journey will be: Doctor Orpheus, Human Paladin Gimmel, Dwarf Monk Truckles, Half-Orc Warrior McNabb, Human Warrior Pants, Hobbit Bard Grissom, Half-Elf Conjurer So far, suggestions for a party name have been: Pants' Funtime Express Pants and the Murder Men Wizardry's Might Fight an 'eal Those aren't bad, but none are calling out to me. And finally, to whet your appetite for what's to come, let's take a look at what are characters can do. The Paladin, Monk, and Warriors can pretty much just bash. As for the bard... Quote:
As for our conjuerer, here are the first level spells he starts out with: Mage Flame a small, mobile "torch" will appear, and float above the spell caster as he travels. Arc Fire A fan of blue flames will shoot from the caster's fingers, doing hits of damage to a select opponent, times caster's level. Sorceror Shield The mage is protected by an invisible "shield" of magic, that turns aside many blows that would otherwise hit him. Trap Zap This spell will disarm any trap within 30 feet, in the direction the party is facing. It will also disarm traps on chests. |
#34
|
|||
|
|||
Party: Pants and the Waste Band
|
#35
|
|||
|
|||
TRZP just makes me want for BTIII's EAWA. At least you can get LOTR, although not for awhile.
(for the uninitiated - spells are cast by typing in four-letter codes, some of which made more sense than others. A list of BTI's spells.) |
#36
|
|||
|
|||
Doesn't Bard's Tale have Ybarra's Mystical Coat of Armor (YMCA)?
|
#37
|
|||
|
|||
The first one makes me smile. The second makes me laugh.
|
#38
|
|||
|
|||
Fight an 'eal sounds like Fighting Neil, I support any rag-tag group of adventurers who scare the willies out of everyone named Neil that they come across.
I vote that. Or The Asskickery Jamboree. Not sure why though. It just speaks to me. |
#39
|
|||
|
|||
How about "The Pants Party" for the group name?
|
#40
|
|||
|
|||
Quote:
Quote:
|
#41
|
|||
|
|||
Quote:
I vote for that too. |
#42
|
|||
|
|||
Quote:
That's like, 3 recursive votes for Fight an ' eal. I think? |
#43
|
|||
|
|||
Just wanted to add that I think it could be foolish to wade through The Bard's Tale with just one magic-user, because later in the game, when things like 4*99 Berserkers appear for a fight (do you wish to (A)ttack or (R)un?), I think it is imperative to have as much group-damaging ability as possible. Just my 2 cents...
|
#44
|
|||
|
|||
For the record, I wrote it as 'Fite an 'eal' on purpose as a feeble attempt at an accent.
|
#45
|
|||
|
|||
Could a part of six bards at level 1 survive a single enemy encounter? By fighting and winning even?
This must be tested before we go further! |
#46
|
|||
|
|||
Bards are decent enough fighters (at low level) that if it were the right encounter, they could. With the front three attacking and the bottom three buffing/debuffing they could certainly win a fight or three. But once they start encountering more difficult enemies, they will start dropping like flies.
|
#47
|
|||
|
|||
Okay folks, here is the first band of suckers... er adventurers. You'll notice the pictures don't change based on a character's race - they are wholly based on class. You'll also noticed that I snapped the photo of PANTS with his eyes closed. Oh well.
You'll also notice that I neglected to show you any of the characters' starting equipment. That's because they have none. Bard's Tale is so hard core, all your adventurers start off naked. The character's stats are important. I'll touch on those below. Quote:
Next time, the adventure begins! To put you in the mood, here is an mp3 of the music that plays during the intro (when the bard in my avatar is telling his tale). |
#48
|
|||
|
|||
Are you going to be (P)ooling gold and recruiting walking wallets...er...fresh adventurers for extra cash? That DOES work in this game, to some extent, doesn't it?
Thx for the feedback on the all bards, been so long I had no clue if they were more like useless FF IV Edwards, all-buffing EO Troubadours, or actually decent hybrid characters. But I certainly see the need for some meat shields in most games. |
#49
|
|||
|
|||
Man, I hope this didn't die already. I love LPs of dungeon crawls.
|
#50
|
|||
|
|||
Quote:
Here's a spoiler for the next update (hopefully tonight): People die! |
#51
|
|||
|
|||
If you let Alena die, I will disown you.
Seriously, I will replace you with Makkuro in my will. |
#52
|
|||
|
|||
Psh, employment
|
#53
|
|||
|
|||
My plan to have Red Hedgehog left destitute and disinherited is finally coming to fruition. Mwahahaha!
|
#54
|
|||
|
|||
I need a name idea here, folks.
|
#55
|
|||
|
|||
|
#56
|
|||
|
|||
Boo. Actually, there's already a play on Noam in the character queue with Chomsky.
I'm thinking of just calling him Philliam. |
#57
|
|||
|
|||
That's got legs.
|
#58
|
|||
|
|||
Make a Human Monk named Thelonious.
|
#59
|
|||
|
|||
|
#60
|
|||
|
|||
YES. I would not be opposed to naming all future party members after jazz greats.
|