Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#151
|
|||
|
|||
|
#152
|
|||
|
|||
Yes, a perfectly appropriate response in that situation.
|
#153
|
|||
|
|||
There's more.
|
#154
|
|||
|
|||
|
#155
|
|||
|
|||
Congrats, False! And thanks for this memory-bringing LP! It was worth the wait.
And hope your life is going much better after all those changes, that's quite the record. Pointless trivia time! When the aliens are reappearing around the planet, a couple of screens shown are new, seen nowhere else in the game, I imagine to to give the image that the planet is bigger than just the area the player has explored. But this screen here: ...looked familiar back in the day, so I looked it up and sure enough, it's just the room in the underwater cave where you get the orange rod (after easily and intuitively blowing the monster up with the revived turtle-bomb ;p ), turned upside-down and with a different color palette and background. Asset efficiency! Compare: Don't remember if the other new room(s?) is also based on a preexisting one or not, but I think I checked and it wasn't? It's been a looong time. Quote:
Mortality? Solved. Can scratch that one off the list. (it doesn't rejuvenate them, so I guess eventually resuscitation is impossible because your body just crumbles down the moment it steps out of Deep Space Nine? but eh) Anyway, yeah, this game gets increasingly stupider as it approaches the end, everything from Brink's Last Stand onwards feels rushed and just-lets-get-it-over-with'd without much second thought. OMG, I don't remember that at all. Way to go Boston! *all the facepalms* |
#156
|
|||
|
|||
|