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Boldly going where angels fear to tread! Let's play Planetfall!

Back to Let's Play < 1 2 3 4 5 6 7 >
  #91  
Old 08-15-2013, 09:39 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

Northeast first.
  #92  
Old 08-15-2013, 07:01 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Northeast sounds good to me.

>ne
Comm Room
This is a small room with no windows. The sole exit is southwest. Two wide consoles fill either end of the room; thick cables lead up into the ceiling.

The console on the left side of the room is labelled "Reeseev Staashun." A bright red light, labelled "Tranzmishun Reeseevd", is blinking rapidly. Next to the light is a glowing button marked "Mesij Plaabak."

The console on the right side of the room is labelled "Send Staashun." A screen on the console displays a message. Next to the screen is a flashing sign which says "Malfunkshun in Sendeeng Kuulint Sistum." Next to this console is an enunciator. On the console next to the enunciator panel is a funnel-shaped hole labelled "Kuulint Sistum Manyuuwul Oovuriid."
A blue colored light is flashing on the enunciator panel.

You're now really ravenous and your lips are quite parched.


Lots of stuff going on here. But first, might as well do something about that hunger.

>drink liquid
Mmmm....that was good. It certainly quenched your thirst and satisfied your hunger.


Fortunately, it wasn't made of space celery. Anyway, now to play back that message.

>press button
A voice fills the room ... the voice of the Feinstein's communications officer! "Stellar Patrol Ship Feinstein to planetside ... Please respond on frequency 48.5 ... SPS Feinstein to planetside ... Please come in ..." After a pause you hear the officer, in a quieter voice, say "Admiral, no response on any of the standard frequen..." The sentence is cut short by the sound of an explosion and a loud burst of static, followed by silence.


Intriguing. Apparently the Feinstein tried to communicate with this planet shortly before it kerploded. But what of the message on screen?

>read screen
"Tuu enee ship uv xe Sekund Galaktik Yuunyun: Planitwiid plaag haz struk entiir popyuulaashun. Tiim iz kritikul. Eemurjensee asistins reekwestid. <reepeet mesij>"


Translation:
"To any ship of the Second Galactic Union: Planetwide plague has struck entire population. Time is critical. Emergency assistance requested. <repeat message>"

SECOND Galactic Union? Evidently, things went bad here quite some time ago, seeing as it's currently the Third Galactic Union. Anyway, I will say that we have found what we need to fix this machine, but we aren't necessarily carrying it. Can you figure it out?

Unexplored paths:
Northeast from Tower Core.
Southwest from Tower Core.
Up from Tower Core.

Puzzles:
Fixing the communication system.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
a=Upper Elevator
b=Tower Core (Floyd is here; up to...?)
c=Comm Room (you are here) [coolant system manual override, funnel, blue light]

Inventory:
An upper elevator access card
A shuttle access card
A canteen
A kitchen access card
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 29 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 5682.
This score gives you the rank of Ensign First Class.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #93  
Old 08-19-2013, 02:59 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

It's been three days since my last post, so I'll try to move things to forward by checking out the other two exits from the tower.

>sw
Tower Core
There is a multiple purpose robot here.

>sw
Observation Deck
This is a balcony girdling the tower. The view is breathtaking; the tower must be half a kilometer tall. From here it is clear that you are on an island. The dormitory section of the complex is visible on the other side of the island, and the rest of the complex sprawls out directly below. In the distance, about 20 kilometers to the east, you can spot another island similar to this one. The only exit is a doorway leading northeast.

Floyd bounds into the room. "Floyd here now!" he cries.


Nice view, but not much here. Maybe there'll be more upstairs?

>ne
Tower Core

Floyd bounds into the room. "Floyd here now!" he cries.

>u
Helipad
You are at the center of a wide, flat area atop the tower. A fence prevents you from approaching the perimeter, so your view is limited to cloud-filled sky. A large vehicle, severely weathered and topped with rotor blades, lies nearby. A spiral staircase leads down into the tower.


Again, nothing here. The comm room puzzle still stands, though. As a hint, keep in mind that the problem involves the coolant system, and that coolants were mentioned in an earlier room. Can you figure out what to to from that?


Unexplored paths:
None.

Puzzles:
Fixing the communication system.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core (Floyd is here)
c=Comm Room [coolant system manual override, funnel, blue light]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad (you are here)

Inventory:
An upper elevator access card
A shuttle access card
A canteen
A kitchen access card
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 29 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 5772.
This score gives you the rank of Ensign First Class.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #94  
Old 08-19-2013, 08:16 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

coolant can be obtained from the machine room (A on the map) We will need the glass flask also, wherever we left that.

Can any further examination be done on the helicopter? Can we open it?
  #95  
Old 08-20-2013, 12:47 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

KUULINT 2 seems like it ought to be blue. Let's push that button on the dispensing machine.
  #96  
Old 08-20-2013, 12:50 PM
Falselogic Falselogic is offline
Threadcromantosaurus Rex
 
Join Date: Aug 2007
Location: Falselogic Sucks
Pronouns: they/they
Posts: 34,613
Default

And this is where I stopped playing.

Or maybe it was right after this...

Right around here.
  #97  
Old 08-20-2013, 12:54 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Quote:
Originally Posted by Falselogic View Post
And this is where I stopped playing.

Or maybe it was right after this...

Right around here.
Then you missed the best part!

Best parts!
  #98  
Old 08-20-2013, 12:56 PM
Falselogic Falselogic is offline
Threadcromantosaurus Rex
 
Join Date: Aug 2007
Location: Falselogic Sucks
Pronouns: they/they
Posts: 34,613
Default

Quote:
Originally Posted by Gerad View Post
Then you missed the best part!

Best parts!

I was trying to get some a transporter or some sort but I died of hunger over some stupid reason...

I think, it's been a while
  #99  
Old 08-20-2013, 02:44 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

I don't think you can do anything with the helicopter, but I'll at least try.

>examine helicopter
I see nothing special about the large vehicle.


Guess not. Now to get some coolant for the comm system. First, though, I'll need to pick up the flask from the tool room.

>d
Tower Core
There is a multiple purpose robot here.

>n
Upper Elevator
Floyd follows you.

>slide upper elevator card through slot
A recorded voice chimes "Elevator enabled."
Floyd paces impatiently.

>press down button
The elevator door slides shut. After a moment, you feel a sensation of vertical movement.

>z
Time passes...

>z
Time passes...

The elevator door slides open.

>s
Elevator Lobby

>w
Corridor Junction
There is a towel here.
There is an oil can here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse

>s
Mech Corridor North

Floyd bounds into the room. "Floyd here now!" he cries.

>s
Mech Corridor

>s
Mech Corridor South

Floyd bounds into the room. "Floyd here now!" he cries.

>sw
Tool Room
Sitting on the floor below the lowest shelf is a large glass flask.
There is a laser here.
The laser contains:
An old battery

>get flask
Taken.

Floyd bounds into the room. "Floyd here now!" he cries.

>e
Machine Shop

>e
Robot Shop
There is an ID card here.

>restore

Please supply a filename for restore
Ok.

>examine helicopter
I see nothing special about the large vehicle.

>d
Tower Core
There is a multiple purpose robot here.

>n
Upper Elevator
Floyd follows you.

>slide upper elevator card through slot
A recorded voice chimes "Elevator enabled."
Floyd absent-mindedly recites the first six hundred digits of pi.

>press down button
The elevator door slides shut. After a moment, you feel a sensation of vertical movement.
Floyd rubs his head affectionately against your shoulder.

>z
Time passes...
Floyd frets about the possibility of his batteries failing.

>z
Time passes...

The elevator door slides open.

>s
Elevator Lobby
Floyd follows you.

>w
Corridor Junction
There is a towel here.
There is an oil can here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse

>s
Mech Corridor North

Floyd bounds into the room. "Floyd here now!" he cries.

>s
Mech Corridor

>s
Mech Corridor South

>sw
Tool Room
Sitting on the floor below the lowest shelf is a large glass flask.
There is a laser here.
The laser contains:
An old battery

>get flask
Taken.


Now, to head back to the Machine Shop. Fortunately, it won't be a long journey.

>e
Machine Shop


As you may recall, the light on the comm room machine was blue, so we'll need a blue coolant. So...

>put flask under spout
The glass flask is now sitting under the spout.

>push blue button
The flask fills with some blue chemical fluid. The fluid gradually turns milky white.

Floyd bounds into the room. "Floyd here now!" he cries.


No need to tell me what to do with this stuff!

>get flask
Taken.

>n
Mech Corridor South

>n
Mech Corridor

>n
Mech Corridor North

>n
Corridor Junction
There is a towel here.
There is an oil can here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse

>e
Elevator Lobby

>n
Upper Elevator

Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling broadly.

>slide upper elevator card through slot
A recorded voice chimes "Elevator enabled."

>press up button
The elevator door slides shut. After a moment, you feel a sensation of vertical movement.

>z
Time passes...
Floyd sings an ancient ballad, totally out of key.

>z
Time passes...

The elevator door slides open.
Floyd absent-mindedly recites the first six hundred digits of pi.

>s
Tower Core
Floyd follows you.

>ne
Comm Room
A blue colored light is flashing on the enunciator panel.
Floyd follows you.

>pour fluid in funnel
The liquid disappears into the hole. The lights on the enunciator panel blink rapidly and all go off except one, a green light.


I think I know what this means. Snipping the journey back to the machine shop, then...

>press green button
The flask fills with some green chemical fluid. The fluid gradually turns milky white.

>get flask
Taken.

Floyd says "Floyd going exploring. See you later." He glides out of the room.


I think I'm starting to see why Falselogic gave up here. :P But it is my duty to carry on! Snipping out the journey back to the comm room, then...

>pour fluid in funnel
The liquid disappears into the hole. The lights on the enunciator panel blink rapidly and all go off except one, a red light.


Grrr...time to snip out ANOTHER trek to the machine shop and back. At least this should be the last one, based on the rule of three. After getting the red fluid and returning to the comm room...

>pour fluid in funnel
The liquid disappears into the hole. The lights on the enunciator panel blink rapidly and then go dark. The coolant system warning light goes off, and another flashes, indicating that the help message is now being sent.
Floyd tells you about the time he helped someone sharpen a pencil.


Well, that's a good sign, and our score went up, so we're obviously doing something right. But what to do now?

Unexplored paths:
None.

Puzzles:
None

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room (you and Floyd are here) [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Inventory:
An upper elevator access card
A glass flask
A shuttle access card
A canteen
A kitchen access card
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 35 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7382.
This score gives you the rank of Ensign First Class.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #100  
Old 08-21-2013, 02:15 PM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

what is south of "r"?
  #101  
Old 08-21-2013, 03:43 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Can we use the laser on the north door from e? I suggest starting on the lowest setting and reloading and moving the setting up one each time that doesn't work.
  #102  
Old 08-22-2013, 12:58 PM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

Does Floyd have something to do with the dial answer? I feel like Floyd is around for some reason...

Examine Floyd?
Open Floyd?
Search Floyd?
  #103  
Old 08-22-2013, 04:28 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Taeryn View Post
what is south of "r"?
The lower elevator, for which we don't have the access card yet.


Quote:
Originally Posted by Gerad View Post
Can we use the laser on the north door from e? I suggest starting on the lowest setting and reloading and moving the setting up
one each time that doesn't work.
I doubt it, but let's give it a try anyway.

>slide upper elevator card through slot
A recorded voice chimes "Elevator enabled."
Floyd tells you about the time he helped someone sharpen a pencil.

>press down button
The elevator door slides shut. After a moment, you feel a sensation of vertical movement.

>z
Time passes...
Floyd wanders restlessly around the room.

You begin to feel weary. It might be time to think about finding a nice safe place to sleep.


Already? I mean, by 21st-century Earth time, it's not even 6:00 PM yet! :P

>z
Time passes...

The elevator door slides open.

>s
Elevator Lobby
Floyd follows you.

>w
Corridor Junction
There is a towel here.
There is an oil can here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse
Floyd follows you.

>s
Mech Corridor North
Floyd follows you.

>s
Mech Corridor
Floyd follows you.

>s
Mech Corridor South
Floyd follows you.

>sw
Tool Room
There is a laser here.
The laser contains:
An old battery
Floyd follows you.

>get laser
Taken.
Floyd asks if you want to play Hucka-Bucka-Beanstalk.


And now, to the door of mystery!

>ne
Mech Corridor South

>n
Mech Corridor

>n
Mech Corridor North

Floyd bounds into the room. "Floyd here now!" he cries.

>n
Corridor Junction
There is a towel here.
There is an oil can here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse

>w
You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead...

Dorm Corridor

You're really tired now. You'd better find a place to sleep real soon.

>w
Mess Corridor
There is a padlock here.
There is a key here.

Floyd bounds into the room. "Floyd here now!" he cries.

>w
Rec Corridor

>w
Rec Area

Floyd bounds into the room. "Floyd here now!" he cries.


And now to test each setting on the door, restoring in between. Fortunately, t's already set to 1, so...

>fire laser at door
The laser emits a narrow red beam of light which strikes the door. The door grows a bit warm, but nothing else happens.


All right, let's kick this up a notch.

>set laser to 2
The dial is now set to 2.

>fire laser at door
The laser emits a narrow orange beam of light which strikes the door. The door grows a bit warm, but nothing else happens.


OK, maybe level 3 will work?

>set laser to 3
The dial is now set to 3.

>fire laser at door
The laser emits a narrow yellow beam of light which strikes the door. The door grows a bit warm, but nothing else happens.


Let's give level 4 a shot, then.

>set laser to 4
The dial is now set to 4.

>fire laser at door
The laser emits a narrow green beam of light which strikes the door. The door grows a bit warm, but nothing else happens.


All right, let's see what level 5 can do.

>set laser to 5
The dial is now set to 5.

>fire laser at door
The laser emits a narrow blue beam of light which strikes the door. The door grows a bit warm, but nothing else happens.


All right, then. Here's the highest level. If this doesn't work, we'll have to find some other solution to this problem.

>set laser to 6
The dial is now set to 6.

>fire laser at door
The laser emits a narrow violet beam of light which strikes the door. The door grows a bit warm, but nothing else happens.


Guess we'll have to find some other solution to this problem. First, though, Taeryn suggested doing some things to Floyd, so let's do them.

>examine floyd
From its design, the robot seems to be of the multi-purpose sort. It is slightly cross-eyed, and its mechanical mouth forms a lopsided grin.

>open floyd
Floyd giggles and pushes you away. "You're tickling Floyd!" He clutches at his side panels, laughing hysterically. Oil drops stream from his eyes.


And then, "search"ing him has the same result as opening him. I do know that there is a way to get something from Floyd, but I thought that it would happen automatically if you used the right item with him in the room. Anyway, you've seen the messages saying I should get some sleeps soon, and fortunately Dorms A and B are nearby, so let's go there.

>e
Rec Corridor
Floyd follows you.

>n
Dorm B
Floyd follows you.

>enter bed
Ahhh...the bed is soft and comfortable. You should be asleep in short order.

>z
Time passes...

You slowly sink into a deep and restful sleep.

***** SEPTEM 8, 11344 *****

You wake up feeling refreshed and ready to face the challenges of this mysterious world.
Floyd bounces impatiently at the foot of the bed. "About time you woke up, you lazy bones! Let's explore around some more!"


And that's the end of day 2. What to do now?

Unexplored paths:
None.

Puzzles:
Finding the lower elevator access card.
Finding the combination to the lock in the Rec Area.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B (you and Floyd are here)
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Inventory:
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A shuttle access card
A canteen
A kitchen access card
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 35 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 1782.
This score gives you the rank of Ensign First Class.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #104  
Old 08-22-2013, 04:43 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

I played this, but I don't remember what to do here.

It seems like Floyd is the key, after what you said. Maybe try giving him the oil can? Take the battery out of the laser and ask him to charge it up? Ask him how to open the dial?

Let's play with the dial on the door. What can we set it to?
  #105  
Old 08-23-2013, 12:40 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

I will say that Floyd is indirectly the key to a puzzle, but not necessarily this one. Let's try some of Gerad's suggestions, though. After picking up all the stuff I dropped after falling asleep, I'll try getting Floyd to somehow charge the battery.

>take battery
Taken.

>give battery to Floyd
Floyd examines the old battery, shrugs, and drops it.


Which means that he probably can't charge it. After restoring offscreen to put it back in the laser without annoying inventory juggling, let's head to the corridor junction to get the oilcan, stopping to refill the canteen en route.

>s
Rec Corridor
Floyd follows you.

>e
Mess Corridor
There is a padlock here.
There is a key here.
Floyd follows you.

>s
Mess Hall
Floyd follows you.

>slide kitchen access card through slot
The kitchen door quietly slides open.

>s
Kitchen
Floyd follows you.

>put canteen in dispenser
The canteen fits snugly into the octagonal niche, its mouth resting just below the spout of the machine.

>push button
The canteen fills almost to the brim with a brown liquid.
Floyd tells you about the time he helped someone sharpen a pencil.

>get canteen
Taken.
Floyd rubs his head affectionately against your shoulder.

>n
Mess Hall

The kitchen door slides quietly closed.
Floyd follows you.

>n
Mess Corridor
There is a padlock here.
There is a key here.
Floyd follows you.

>e
Dorm Corridor
Floyd follows you.

>e
You walk down the long, featureless hallway for a long time. Finally, you see an intersection ahead...

Corridor Junction
There is a towel here.
There is an oil can here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse
Floyd follows you.

>get can
Oh, no. The canteen slips from your arms while taking the oil can and both tumble to the ground.
To make matters worse, the high-protein liquid spills all over the place and then evaporates.


Making that little detour completely pointless. :P
But we can get more offscreen later. Let's try giving Floyd the oilcan.

>give can to floyd
Floyd examines the oil can, shrugs, and drops it.

Floyd says "Floyd going exploring. See you later." He glides out of the room.

A growl from your stomach warns that you're getting pretty hungry and thirsty.


Guess Floyd doesn't need oil. But this would probably be a good time to have another meal, as well as storing some protein fluid for later.

>get canteen
Taken.

>w
You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead...

Dorm Corridor

>w
Mess Corridor
There is a padlock here.
There is a key here.

Floyd bounds into the room. "Floyd here now!" he cries.

>s
Mess Hall

>slide kitchen card through slot
The kitchen door quietly slides open.

>s
Kitchen

>put canteen in dispenser
The canteen fits snugly into the octagonal niche, its mouth resting just below the spout of the machine.

>push button
The canteen fills almost to the brim with a brown liquid.

Floyd bounds into the room. "Floyd here now!" he cries.

>get canteen
Taken.

>drink liquid
Mmmm....that was good. It certainly quenched your thirst and satisfied your hunger.

>put canteen in dispenser
The canteen fits snugly into the octagonal niche, its mouth resting just below the spout of the machine.

>push button
The canteen fills almost to the brim with a brown liquid.

>get canteen
Taken.

You notice that you feel unusually weak, and you suspect that you have a fever.


This isn't the first time an illness has been mentioned. Perhaps we've contracted the plague we learned about in the comm room? Anyway, now to try to get Floyd to help us open the locked door in the rec area.

>ask floyd about dial
I don't know the word "about."


If you haven't noticed yet, this game isn't really big on the whole "NPC interaction" thing. But maybe being more direct about it would work?

>floyd, open door
Floyd whines, "Enough talking! Let's play Hider-and-Seeker."


Nope, definitely not much about NPC interaction. Maybe getting a better look at the dial would give us an idea of how it works?

>examine dial
Which dial do you mean, the combination dial or the laser setting dial?

>combination
The dial can be turned to any number between 0 and 1000.
Floyd asks if you want to play Hucka-Bucka-Beanstalk.


Which means that we have a little less than a 1� chance of just guessing. We should probably try to concentrate on finding the lower elevator card.

Truth be told, I thought that it should have been revealed by now. As a free hint, I'll say that we have seen the object containing it, and it's not something that most people would think of as a container.


Unexplored paths:
None.

Puzzles:
Finding the lower elevator access card.
Finding the combination to the lock in the Rec Area.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Inventory:
A canteen
  • A quantity of protein-rich liquid
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A shuttle access card
A kitchen access card
A Patrol uniform (being worn)
A chronometer (being worn)

>score
Your score would be 35 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 2530.
This score gives you the rank of Ensign First Class.
  #106  
Old 08-26-2013, 03:06 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Since no one has figured it out, I've decided to go ahead and solve the next puzzle. Now, the container I hinted at earlier was Floyd himself. Unfortunately, as you might have noticed earlier, I can't exactly search him while he's turned on. So I'll have to temporarily deactivate him.

>turn off floyd
Floyd, shocked by this betrayal from his new-found friend, whimpers and keels over.


Don't worry, it won't kill him. Certainly it will never come to that...

Anyway, time to get that card.

>search floyd
In one of the robot's compartments you find and take a magnetic-striped card embossed "Loowur Elavaatur Akses Kard."


For some reason, I thought Floyd would at least tell you about this if you used one of the other cards in his presence, but I guess not.

Anyway, now that we've stolen Floyd's only possession, time to reactivate him.

>turn on floyd

Floyd jumps to his feet, hopping mad. "Why you turn Floyd off?" he asks accusingly.


Aww, now I feel bad. Anyway, might as well try out this new card.

Rec Corridor
Floyd follows you.

>e
Mess Corridor
There is a padlock here.
There is a key here.

Floyd bounds into the room. "Floyd here now!" he cries.

>e
Dorm Corridor

>e
You walk down the long, featureless hallway for a long time. Finally, you see an intersection ahead...

Corridor Junction
There is an oil can here.
There is a towel here.
There is a curved metal bar here.
There is a pair of wide-nosed pliers here.
There is a cardboard box here.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse
Floyd follows you.

>e
Elevator Lobby

>push red button
The red door begins vibrating a bit.

>z
Time passes...

>z
Time passes...

A growl from your stomach warns that you're getting pretty hungry and thirsty.

>z
Time passes...

The door at the south end of the room slides open.

>s
Lower Elevator
This is a medium-sized room with a door to the north which is open. A control panel contains an Up button, a Down button, and a narrow slot.

Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling broadly.

>slide lower elevator card through slot
A recorded voice chimes "Elevator enabled."

>push down button
The elevator door slides shut. After a moment, you feel a sensation of vertical movement.

>z
Time passes...
Floyd wanders restlessly around the room.

>z
Time passes...
Floyd paces impatiently.

>z
Time passes...

The elevator door slides open.
Floyd yawns and looks bored.

>n
Waiting Area
This is a concrete platform sparsely furnished with benches. The platform continues to the east, and to the south is a metal door.
Floyd follows you.


There's only one way to go from here, so...

>e
Kalamontee Platform
This is a wide, flat strip of concrete which continues westward. A large transport of some sort lies to the south, its open door beckoning you to enter. A faded sign on the wall reads "Shutul Platform -- Kalamontee Staashun."
Floyd follows you.


Looks like a shuttle, and conveniently, we have the shuttle access card! But we'll see where it goes next time.

Unexplored paths:
None.

Puzzles:
Finding the combination to the lock in the Rec Area.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Kalamontee Complex B1
Code:
b-c
| |
a
a=Lower Elevator
b=Waiting Area
c=Kalamontee Platform [large transport] (you and Floyd are here)

Inventory:
A lower elevator access card
A canteen
  • A quantity of protein-rich liquid
A kitchen access card
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A shuttle access card
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 40 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 3096.
This score gives you the rank of Lieutenant.

Deaths: 2 (allergy to space celery, acceleration trauma)

Last edited by Kahran042; 08-26-2013 at 03:13 AM. Reason: Restarted from wrong save file. :P
  #107  
Old 08-26-2013, 11:21 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

I never knew you could turn him off! I thought you had to get the card from him before turning him on. I guess the idea of turning off my loyal companion just never occurred to me...
  #108  
Old 08-26-2013, 11:37 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Quote:
Originally Posted by Taeryn View Post
I never knew you could turn him off! I thought you had to get the card from him before turning him on. I guess the idea of turning off my loyal companion just never occurred to me...
Ah, so you're cheating just like me, huh?

I thought it had something to do with Floyd!
  #109  
Old 08-26-2013, 03:22 PM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

well, to be honest, I haven't played the game for about 10 years. I remembered there was something you had to get from Floyd.

we are pretty much at the point beyond which I do not know any more answers...
  #110  
Old 08-27-2013, 03:01 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

As promised, time for a shuttle ride!

>s
Shuttle Car Alfie
This is the cabin of a large transport, with seating for around 20 people plus space for freight. There are open doors at the eastern and western ends of the cabin, and a doorway leads out to a wide platform to the north.
Floyd follows you.


Hmm, this thing is more complex than I remember. Might as well check out those exits to see where the controls are.

>w
Alfie Control West
This is a small control cabin. A control panel contains a slot, a lever, and a display. The lever can be set at a central position, or it could be pushed up to a position labelled "+", or pulled down to a position labelled "-". It is currently at the center setting. The display, a digital readout, currently reads 0. Through the cabin window you can see a featureless concrete wall.
Floyd follows you.


Obviously, not here, unless we're planning on travelling into a concrete wall. So, let's go...

>e
Alfie Control East
This is a small control cabin. A control panel contains a slot, a lever, and a display. The lever can be set at a central position, or it could be pushed up to a position labelled "+", or pulled down to a position labelled "-". It is currently at the center setting. The display, a digital readout, currently reads 0. Through the cabin window you can see parallel rails running along the floor of a long tunnel, vanishing in the distance.
Floyd follows you.


That tunnel is a good sign that this is the way to go, so let's see what lies at the far end! First, we'll have to use the shuttle access card to activate it.

>slide shuttle card through slot
A recording of a deep male voice says "Shuttle controls activated."


My gut says to push the lever up, so...

>push lever up
The lever is now in the upper position.
The control cabin door slides shut and the shuttle car begins to move forward! The display changes to 5.


Now that we've got this thing moving, let's just sit back and relax for a while.

>push lever up
The lever is now in the upper position.
The control cabin door slides shut and the shuttle car begins to move forward! The display changes to 5.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 10.
Floyd examines himself for signs of rust.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 15.
You pass a sign which says "Limit 45."


I have a feeling that that has something to do with the readout. But let's cross that bridge when we come to it, shall we?

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 20.
Floyd frets about the possibility of his batteries failing.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 25.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 30.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 35.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 40.
Floyd frets about the possibility of his batteries failing.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 45.


If the limit is 45, then we should probably set the controls to neutral.

>push lever down
The lever is now in the central position.
The shuttle car continues to move. The display still reads 45.
Floyd yawns and looks bored.


I know how you feel, buddy. But this ride should be over soon.

>z
Time passes...
The shuttle car continues to move. The display still reads 45.
Floyd yawns and looks bored.

>z
Time passes...
The shuttle car continues to move. The display still reads 45.

>z
Time passes...
The shuttle car continues to move. The display still reads 45.
The tunnel levels out and begins to slope upward. A sign flashes by which reads "Hafwaa Mark -- Beegin Deeseluraashun."


Thanks for letting me know, Mr. Sign!

>push lever down
The lever is now in the lower position.
The shuttle car continues to move. The display blinks, and now reads 40.


And now to wait for this ride to end.

>push lever down
The lever is now in the lower position.
The shuttle car continues to move. The display blinks, and now reads 40.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 35.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 30.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 25.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 20.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 15.
Floyd cranes his neck to see what you are doing.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 10.
Floyd wanders restlessly around the room.

>z
Time passes...
The shuttle car continues to move. The display blinks, and now reads 5.
You pass a sign, surrounded by blinking red lights, which says "15."
Floyd sings an ancient ballad, totally out of key.

>z
Time passes...

>z
Time passes...
The shuttle car comes to a stop and the lever pops back to the central position.


I hope we've actually stopped at a platform...that blinking "15" sign didn't exactly fill me with confidence.

>w
The door is closed.

>n
You can't go that way.
Floyd absent-mindedly recites the first six hundred digits of pi.

>w
The door is closed.

>e
You can't go that way.

>open door
A recorded voice says "Operator should remain in control cabin while shuttle car is between stations."
Floyd relates some fond memories about his robotic friend Lazarus.


Well, darn. It would appear that we're stranded. But maybe...

>push lever up
The lever is now in the upper position.
The shuttle car continues to move. The display blinks, and now reads 5.
You pass a sign, surrounded by blinking red lights, which says "10."

>push lever down
The lever is now in the central position.
The shuttle car continues to move. The display still reads 5.
You pass a sign, surrounded by blinking red lights, which says "5."
Floyd paces impatiently.

>z
Time passes...
The shuttle car continues to move. The display still reads 5.
The shuttle car is approaching a brightly-lit area. As you near it, you make out the concrete platforms of a shuttle station.
Floyd absent-mindedly recites the first six hundred digits of pi.

>z
Time passes...
The shuttle car rumbles through the station and smashes into the wall at the far end. You are thrown forward into the control panel. Both you and the shuttle car produce unhealthy crunching sounds as the cabin doors creak slowly open.


Good news: We're at the platform, and we aren't dead. Bad news: I think I might have screwed myself over. But let's check out this place before worrying too much about that.

>w
Shuttle Car Alfie
Floyd follows you.

>n
Lawanda Platform
This is a wide, flat strip of concrete. Open shuttle cars lie to the north and south. A wide escalator, not currently operating, beckons upward at the east end of the platform. A faded sign reads "Shutul Platform -- Lawanda Staashun."
Floyd follows you.


What do you call a broken escalator? A staircase.

>e
Escalator
You are in the middle of a long mechanical stairway. It is not running, and seems to be in disrepair.
Floyd follows you.

>u
Fork
This is a hallway which forks to the northeast and southeast. To the west is the top of a long escalator.
Floyd follows you.


Looks like we've reached a decision point. I leave it to you to decide: northeast or southeast? Or do you want to check out that other shuttle car at the platform?

Unexplored paths:
North from Lawanda Platform.
Northeast from Fork.
Southeast from Fork.

Puzzles:
Finding the combination to the lock in the Rec Area.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Kalamontee Complex B1
Code:
b---c
|   |
a e-d-f
a=Lower Elevator
b=Waiting Area
c=Kalamontee Platform
d=Shuttle Car Alfie
e=Alfie Control West
f=Alfie Control East

Lawanda Complex B1
Code:
  |
  d-e
  |
b-a-c
a=Shuttle Car Alfie
b=Alfie Control West
c=Alfie Control East
d=Lawanda Platform
e=Escalator [up to Fork]

Lawanda Complex 1F
Code:
 /
a
 \
a=Fork (you and Floyd are here)

Inventory:
A shuttle access card
A lower elevator access card
A canteen
  • A quantity of protein-rich liquid
A kitchen access card
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 44 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4413.
This score gives you the rank of Lieutenant.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #111  
Old 08-27-2013, 08:56 AM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Northwest!
  #112  
Old 08-27-2013, 01:10 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Unfortunately, northwest isn't an option...but I can give you the next best thing.

>ne
Systems Corridor West
The corridor bends here, leading east and southwest. A doorway opens to the northwest, and a narrow stairway leads down to the north.
Floyd follows you.


And...there are even more options here. Which path should I take from here? Or should I check out the other path from the fork? It's all up to you!


Unexplored paths:
Southeast from Fork.
North from Systems Corridor West.
East from Systems Corridor West.
Northwest from Systems Corridor West.

Puzzles:
Finding the combination to the lock in the Rec Area.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Kalamontee Complex B1
Code:
b---c
|   |
a e-d-f
a=Lower Elevator
b=Waiting Area
c=Kalamontee Platform
d=Shuttle Car Alfie
e=Alfie Control West
f=Alfie Control East

Lawanda Complex B1
Code:
  |
  d-e
  |
b-a-c
a=Shuttle Car Alfie
b=Alfie Control West
c=Alfie Control East
d=Lawanda Platform
e=Escalator [up to Fork]

Lawanda Complex 1F
Code:
 \|
  b-
 /
a
 \
a=Fork
b=Systems Corridor West (you and Floyd are here)

Inventory:
A shuttle access card
A lower elevator access card
A canteen
  • A quantity of protein-rich liquid
A kitchen access card
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 44 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4438.
This score gives you the rank of Lieutenant.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #113  
Old 08-27-2013, 02:35 PM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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Quote:
Originally Posted by Kahran042 View Post
Unfortunately, northwest isn't an option...but I can give you the next best thing.
Oops.

All the paths, now. Let's expand exponentially!
  #114  
Old 08-27-2013, 02:48 PM
Beowulf Beowulf is offline
Puzzle-Solving Gentleman
 
Join Date: Jan 2012
Location: NYC Area
Posts: 1,411
Default

It's mapping time!
  #115  
Old 08-28-2013, 08:33 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

boldly go where people haven't been in a while!

southeast from the fork
  #116  
Old 08-28-2013, 09:37 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Taeryn View Post
boldly go where people haven't been in a while!

southeast from the fork
It's also been suggested that I take every path, but now I have a starting point for that, so...

>sw
Fork
Floyd follows you.

>se
Project Corridor West
This is a curving hallway leading east and northwest. There is an opening to the west.


Looks like more path options from here. But we can see where they go later. Now to see what lies at the ends of the paths from Systems Corridor West.

>nw. ne. n.
Fork
There is a multiple purpose robot here.

Systems Corridor West
Floyd follows you.

Repair Room
You are in a dimly lit room, filled with strange machines and wide storage cabinets, all locked. To the south, a narrow stairway leads upward. On the north wall of the room is a very small doorway.
Lying face down at the bottom of the stairs is a motionless robot. It appears to be damaged beyond repair.

Floyd bounds into the room. "Floyd here now!" he cries.
Floyd points at the fallen robot. "That's Achilles. He was in charge of repairing machinery. He repaired Floyd once. I never liked him much; he wasn't friendly like other robots. Looks like he fell down the stairs. He always had trouble with one of his feet working right. A Planner-person once told me that's why they named him Achilles."


As interesting as that is, there are other paths to explore, so let's do that, shall we?


>s
Systems Corridor West
Floyd follows you.

>e
Systems Corridor
This section of hallway has a doorway to the north labelled "Planateree Deefens." The corridor continues east and west.
Floyd follows you.

You are now feeling quite under the weather, not unlike a bad flu.


Uh-oh...I'm pretty sure that we've been infected by the plague that's struck this planet. Hopefully we'll be able to do something about it. But before worrying about that too much, let's check out the last path from Systems Corridor West.

>nw
Infirmary
You have entered a clean, well-lighted place. There are a number of beds, some complicated looking equipment, and many shelves that are mostly bare.
Lying on one of the beds is a small red spool.
On a low shelf is a translucent bottle with a small white label.
At the bottom of the bottle is a small quantity of medicine.


There's stuff here...and when there's stuff, I must loot.

>get spool, bottle
red spool: Your load is too heavy.
medicine bottle: Your load is too heavy.


Well, I probably won't be needing the flask anymore, so I can probably get rid of that. And I can probably at least examine the stuff in here before taking it. So let's do that, at least.

>examine spool
The spool is labelled "Simptumz uv Xe Dizeez."


That might be useful, if only to see if we actually have it. But there's no clear way of playing it, unfortunately.


>examine label
"Dizeez supreshun medisin -- eksperimentul"


And that will almost definitely be useful, if we do indeed have the disease and haven't just coincidentally come down with a bad flu. But let's swap the flask and spool first, in hopes of finding somewhere where the spool will be useful.

>drop flask
Dropped.

>get spool
Oh, no. The shuttle access card slips from your arms while taking the red spool and both tumble to the ground.


Kripping trot...well, I guess we can come back here for the card if and when we need to return to Kalamontee.

>get spool
Taken.


And that's all the paths explored and a new item acquired. Which of the new paths to explore next time?


Unexplored paths:
East from Project Corridor West.
West from Project Corridor West.
North from Systems Corridor.
East from Systems Corridor.
Northwest from Systems Corridor West.

Puzzles:
Finding the combination to the lock in the Rec Area.
Finding somewhere to play the spool.
Figuring out something to do with the tiny door in the Repair Room.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Kalamontee Complex B1
Code:
b---c
|   |
a e-d-f
a=Lower Elevator
b=Waiting Area
c=Kalamontee Platform
d=Shuttle Car Alfie
e=Alfie Control West
f=Alfie Control East

Lawanda Complex B1
Code:
  |
  d-e
  |
b-a-c
a=Shuttle Car Alfie
b=Alfie Control West
c=Alfie Control East
d=Lawanda Platform
e=Escalator [up to Fork]

Lawanda Complex 1F
Code:
f d
 \| |
  b-e-
 /
a
 \
 -c-
a=Fork
b=Systems Corridor West
c=Project Corridor West
d=Repair Room [broken robot, tiny door to north]
e=Systems Corridor (Floyd is here)
f=Infirmary [bottle of experimental Disease-suppression medicine] (you are here)

Inventory:
A red spool ("Symptoms of the Disease")
A lower elevator access card
A canteen
  • A quantity of protein-rich liquid
A kitchen access card
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 44 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4730.
This score gives you the rank of Lieutenant.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #117  
Old 08-28-2013, 09:46 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

N from e.
  #118  
Old 08-29-2013, 06:17 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Quote:
Originally Posted by Gerad View Post
N from e.
Sounds good to me.

>se.e.n.
Systems Corridor West
There is a multiple purpose robot here.

Systems Corridor
Floyd follows you.

Planetary Defense
This room is filled with a dazzling array of lights and controls. One light, blinking quickly, catches your eye. It reads "Surkit Boord Faalyur. WORNEENG: xis boord kuntroolz xe diskriminaashun surkits." There is a small access panel on one wall which is closed.
Floyd follows you.


Translated, the blinking light reveals that the discrimination circuits of the planetary defense system failed, which may have been why the Feinstein was shot down. We should probably fix it to assure that rescue is possible. Anyway, the access panel is closed, so...

>open panel
The panel swings open.
The access panel contains:
A first seventeen-centimeter fromitz board
A second seventeen-centimeter fromitz board
A third seventeen-centimeter fromitz board
A fourth seventeen-centimeter fromitz board


Let's get a better look at these boards.

>examine first board
Like most fromitz boards, it is a twisted maze of silicon circuits. It is square, approximately seventeen centimeters on each side.
Floyd relates some fond memories about his robotic friend Lazarus.

>examine second board
Like most fromitz boards, it is a twisted maze of silicon circuits. It is square, approximately seventeen centimeters on each side.
Floyd paces impatiently.

>examine third board
Like most fromitz boards, it is a twisted maze of silicon circuits. It is square, approximately seventeen centimeters on each side.

>examine fourth board
Like most fromitz boards, it is a twisted maze of silicon circuits. It is square, approximately seventeen centimeters on each side.

Floyd says "Floyd going exploring. See you later." He glides out of the room.


We've seen a fromitz board before, haven't we? But how can we figure out which board is messed up? And which way should we go next?


Unexplored paths:
East from Project Corridor West.
West from Project Corridor West.
East from Systems Corridor.
Northwest from Systems Corridor West.

Puzzles:
Finding the combination to the lock in the Rec Area.
Finding somewhere to play the spool.
Figuring out something to do with the tiny door in the Repair Room.
Fixing the planetary defense system.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Kalamontee Complex B1
Code:
b---c
|   |
a e-d-f
a=Lower Elevator
b=Waiting Area
c=Kalamontee Platform
d=Shuttle Car Alfie
e=Alfie Control West
f=Alfie Control East

Lawanda Complex B1
Code:
  |
  d-e
  |
b-a-c
a=Shuttle Car Alfie
b=Alfie Control West
c=Alfie Control East
d=Lawanda Platform
e=Escalator [up to Fork]

Lawanda Complex 1F
Code:
f d g
 \| |
  b-e-
 /
a
 \
 -c-
a=Fork
b=Systems Corridor West
c=Project Corridor West
d=Repair Room [broken robot, tiny door to north]
e=Systems Corridor (Floyd is here)
f=Infirmary [bottle of experimental Disease-suppression medicine]
g=Planetary Defense (you are here)

Inventory:
A red spool ("Symptoms of the Disease")
A lower elevator access card
A canteen
  • A quantity of protein-rich liquid
A kitchen access card
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A glass flask
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 44 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4830.
This score gives you the rank of Lieutenant.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #119  
Old 08-30-2013, 08:50 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

East from E.

No idea on the circuit boards. I was going to suggest replacing one with the cracked board, but that doesn't sound right.
  #120  
Old 08-31-2013, 03:43 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Truth be told, I forgot that the board I found was cracked. There is another one somewhere, though, but we'll burn that bridge when we come to it. Anyway, let's see what's e of e.

>s. e.
Systems Corridor

Systems Corridor East
The hallway ends here with a large doorway leading east, and smaller doorways to the north and south. The northern doorway is labelled "Planateree Kors Kontrool." The hallway itself leads west.


What purpose could a planetary course control system possibly serve? Seems intriguing, but there are two other doors. Which one to explore first, then?


Unexplored paths:
East from Project Corridor West.
West from Project Corridor West.
Northwest from Systems Corridor West.
North from Systems Corridor East.
East from Systems Corridor East.
South from Systems Corridor East.

Puzzles:
Finding the combination to the lock in the Rec Area.
Finding somewhere to play the spool.
Figuring out something to do with the tiny door in the Repair Room.
Fixing the planetary defense system.
  • Finding a replacement fromitz board.

Maps
Kalamontee Complex 1F
Code:
              J
              |
          L-I-H-K
              |
    h       y-x
    |         |
    g G p     w-D M
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j N   t   |
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area (you and Floyd are here) [locked door with dial that can be set from 0 to 1000]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor [steel key, padlock]
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North
y=Systems Monitors
z=Tool Room [glass flask, laser]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]
G=Storage West [can of spam and eggs, survival kit, octagonal canteen]
H=Admin Corridor North
I=Small Office [desk]
J=Transportation Supply [dark - likely to be eaten by a grue]
K=Plan Room
L=Large Office [desk]
M=Upper Elevator [up button, down button]
N=Kitchen

Kalamontee Complex 2F
Code:
     a c
     |/
     b
    /
   d
a=Upper Elevator
b=Tower Core
c=Comm Room [coolant system manual override, funnel]
d=Observation Deck

Kalamontee Complex 3F
Code:
        
       
     a
a=Helipad

Kalamontee Complex B1
Code:
b---c
|   |
a e-d-f
a=Lower Elevator
b=Waiting Area
c=Kalamontee Platform
d=Shuttle Car Alfie
e=Alfie Control West
f=Alfie Control East

Lawanda Complex B1
Code:
  |
  d-e
  |
b-a-c
a=Shuttle Car Alfie
b=Alfie Control West
c=Alfie Control East
d=Lawanda Platform
e=Escalator [up to Fork]

Lawanda Complex 1F
Code:
f d g
 \| | |
  b-e-h-
 /    |
a
 \
 -c-
a=Fork
b=Systems Corridor West
c=Project Corridor West
d=Repair Room [broken robot, tiny door to north]
e=Systems Corridor (Floyd is here)
f=Infirmary [bottle of experimental Disease-suppression medicine, glass flask]
g=Planetary Defense
h=Systems Corridor East (you are here)

Inventory:
A red spool ("Symptoms of the Disease")
A lower elevator access card
A canteen
  • A quantity of protein-rich liquid
A kitchen access card
A laser (can be set from 1 to 6)
  • An old battery
An upper elevator access card
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 44 (out of 80 points). It is Day 3 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4870.
This score gives you the rank of Lieutenant.

Deaths: 2 (allergy to space celery, acceleration trauma)
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