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#61
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Can we examine a bunch of things more closely? How about the fromitz board, bedistor, megafuses, u-shaped bar, and pliers?
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#62
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Make Floyd get the key for you.
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#63
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Get the wide-nosed pliers from the tool room and use those to get the key.
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#64
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I remember this puzzle giving me some trouble.
The game is being deliberately obtuse about the item you need and there is so much filler scenery, its hard to know what to examine closer. I seem to remember that the game gives you a hint about the existence of the key. Maybe if you have the right item with you when you walk into the room... I don't remember, but I did solve this one back in the day. Granted, I also made the game unwinnable with the same item we need... |
#65
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Time to try to get that key. First, though, let's get a better look at some of the other tools in the tool room.
>u Reactor Control Floyd bounds into the room. "Floyd here now!" he cries. You notice that you feel a bit weak and slightly flushed, but you're not sure why. This is a plot point later. I'll explain more when it comes up further. >w Mech Corridor >s Mech Corridor South >sw Tool Room Sitting on the floor below the lowest shelf is a large glass flask. On an upper shelf is a metal bar, curved into a U-shape. There is a pair of wide-nosed pliers here. >examine bar I see nothing special about the curved metal bar. >examine pliers I see nothing special about the pair of wide-nosed pliers. About what I expected. Now to actually try and get the key. >ne Mech Corridor South Floyd bounds into the room. "Floyd here now!" he cries. >n Mech Corridor Floyd bounds into the room. "Floyd here now!" he cries. >n Mech Corridor North Floyd bounds into the room. "Floyd here now!" he cries. >n Corridor Junction There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse Floyd bounds into the room. "Floyd here now!" he cries. >n Admin Corridor South Floyd bounds into the room. "Floyd here now!" he cries. >examine crack Lying at the bottom of the narrow crack, partly covered by layers of dust, is a shiny steel key! Floyd absent-mindedly oils one of his joints. >floyd, get key Floyd whines, "Enough talking! Let's play Hider-and-Seeker." Well, darn. I typed "examine crack" again because I wasn't sure if you could interact with the key before knowing it was there. Now to try using the pliers to get it out, although I'm not sure about how I would parse that. After going to the Tool Room, dropping off the laser, getting the pliers, and returning... >get key with pliers These are heavy-duty pliers, too large to reach into this narrow crack. Floyd rubs his head affectionately against your shoulder. Looks like we'll need something else. But what? I'll leave that for you to find out. Unexplored paths: None. Puzzles: Getting the key out of the crack. Maps Code:
h y-x | | g p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South (you and Floyd are here) x=Admin Corridor North [path to the north blocked by rift] y=Systems Monitors z=Tool Room [glass flask, U-shaped metal bar, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] Inventory: A pair of wide-nosed pliers An oil can An octagonal canteen A survival kit
A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 10 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 2810. This score gives you the rank of Beginner. Deaths: 2 (allergy to space celery, acceleration trauma) |
#66
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Ok so the crack that the key is in must be fairly small, or at least smaller than wide nosed pliers. Of all the inventory items we have, which we've been told we have seen the item that will solve the puzzle, almost all of them can be easily ignored. Flasks, canteens, megafuses, etc. We already tried floyd and the pliers.
That leaves... |
#67
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Quote:
>s Corridor Junction There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse >s Mech Corridor North Floyd rushes into the room and barrels into you. "Oops, sorry," he says. "Floyd not looking at where he was going to." >s Mech Corridor >s Mech Corridor South Floyd bounds into the room. "Floyd here now!" he cries. >sw Tool Room Sitting on the floor below the lowest shelf is a large glass flask. On an upper shelf is a metal bar, curved into a U-shape. There is a laser here. The laser contains: An old battery Floyd bounds into the room. "Floyd here now!" he cries. >get bar Taken. Floyd produces a crayon from one of his compartments and scrawls his name on the wall. >ne Mech Corridor South Floyd follows you. >n Mech Corridor Floyd follows you. >n Mech Corridor North Floyd follows you. >n Corridor Junction There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse Floyd follows you. >n Admin Corridor South Lying at the bottom of a narrow crevice is a shiny object. Floyd follows you. Now to give it a try. I have a feeling that this'll be a guess-the-verb situation, though. :P >get key with bar With a spray of dust and a loud clank, a piece of metal leaps from the crevice and affixes itself to the magnet. It is a steel key! With a tug, you remove the key from the magnet. Or not. I guess I just have a habit of underestimating Infocom's parser, though. And yes, the bar is a magnet. I don't see why the game felt the need to obfuscate it, though. I mean, don't the other elements give enough of a sense that it's set in the 114th century without the protagonist apparently being too advanced to know what a horseshoe magnet is? Anyway, where could this key go? Hint: Look at past posts for where a normal key might be useful. Maps Code:
h y-x | | g p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South (you and Floyd are here) x=Admin Corridor North [path to the north blocked by rift] y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] Inventory: A key A curved metal bar (actually a magnet) A pair of wide-nosed pliers An oil can An octagonal canteen A survival kit
A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 10 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 3034. This score gives you the rank of Beginner. Deaths: 2 (allergy to space celery, acceleration trauma) Last edited by Kahran042; 08-02-2013 at 10:44 PM. |
#68
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#69
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Taeryn has got it yet again! So, now to unlock that lock.
>s Corridor Junction There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse Floyd follows you. >w You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead... Dorm Corridor Floyd follows you. A growl from your stomach warns that you're getting pretty hungry and thirsty. >w Mess Corridor Floyd follows you. >unlock padlock with key The padlock springs open. Floyd asks if you want to play Hucka-Bucka-Beanstalk. >remove padlock Oh, no. The key slips from your arms while taking the padlock and both tumble to the ground. I love the lack of enthusiasm here, especially because that's exactly how I feel - I certainly don't need the padlock, and I won't be needing the key now that I've got the door open. Anyway, let's see what lies within. >open door Opened. Floyd cranes his neck to see what you are doing. >n Storage West This is a small room obviously intended as a storage area. On a small shelf is a large, unopened tin can. It has a plain white label which reads "Spam and Egz." A heavy-duty extendable ladder is leaning against the rear wall. Well, I'm sure that at least one of these items will be useful, but I'll leave it to you to figure out what to do next. Maps Code:
h y-x | | g G p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor (Floyd is here) [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North [path to the north blocked by rift] y=Systems Monitors z=Tool Room [glass flask, U-shaped metal bar, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West (you are here) [can of spam and eggs, extendable ladder] Inventory: A curved metal bar (actually a magnet) A pair of wide-nosed pliers An oil can An octagonal canteen A survival kit
A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 14 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 3275. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#70
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We don't have a can opener, so let's take the ladder.
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#71
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Sounds like a good idea to me. First, though, I'll need to clear out some space, so I'll head to the junction and drop off some of my junk.
>s Mess Corridor There is a padlock here. There is a key here. There is a multiple purpose robot here. >e Dorm Corridor >e You walk down the long, featureless hallway for a long time. Finally, you see an intersection ahead... Corridor Junction There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse >drop pliers, bar, can, towel pair of wide-nosed pliers: Dropped. curved metal bar: Dropped. oil can: Dropped. towel: Dropped. >w You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead... Dorm Corridor >w Mess Corridor There is a padlock here. There is a key here. There is a multiple purpose robot here. >n Storage West On a small shelf is a large, unopened tin can. It has a plain white label which reads "Spam and Egz." A heavy-duty extendable ladder is leaning against the rear wall. Floyd follows you. You're now really ravenous and your lips are quite parched. Looks like this would be a good time for a meal. >eat brown goo Mmmm...that tasted just like delicious Nebulan fungus pudding. Bad news: That was our last blob of goo. Good news: Now we can clear out a bit more inventory space by dropping the survival kit. >drop kit Dropped. Hopefully now I have enough inventory space to take the ladder. >get ladder Your load is too heavy. Guess I can't carry it with anything else in my inventory. So I'll have to drop off the canteen, too. >drop canteen Dropped. I really hope that I'm able to carry it now... >get ladder Taken. Now that I've FINALLY got the kripping ladder, what to do with it? Maps Code:
h y-x | | g G p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North [path to the north blocked by rift] y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West (you and Floyd are here) [can of spam and eggs, extendable ladder, survival kit, octagonal canteen] Inventory: A ladder A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 14 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 3725. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#72
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Re: Boldly going where angels fear to tread! Let's play Planetfall!
Extend it
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#73
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Since it is an extendable ladder...
>extend ladder You can't extend the ladder in this tiny space! Guess we'll have to find somewhere else to do that. But where? And where might a ladder be useful, anyway? |
#74
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There is a part of the complex that had a broken ceiling.
Go there, then extend the ladder. |
#75
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Quote:
>s Mess Corridor There is a padlock here. There is a key here. Floyd follows you. >e Dorm Corridor Floyd follows you. >e You walk down the long, featureless hallway for a long time. Finally, you see an intersection ahead... Corridor Junction There is a towel here. There is an oil can here. There is a curved metal bar here. There is a pair of wide-nosed pliers here. There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse >n Admin Corridor South >n Admin Corridor >extend ladder You couldn't possibly extend the ladder while you're holding it. Fair enough. Then let's... >drop ladder Dropped. >extend ladder The ladder extends to a length of around eight meters. And what to do with it now? Maps Code:
h y-x | | g G p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor (Floyd is here) n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North (you are here) [extended ladder, path to the north blocked by rift] y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West [can of spam and eggs, survival kit, octagonal canteen] Inventory: A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 14 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4015. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#76
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Quote:
Put the ladder across the rift and go north! |
#77
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Quote:
>put ladder across rift The ladder swings out across the rift and comes to rest on the far edge, spanning the precipice. Floyd bounds into the room. "Floyd here now!" he cries. >n You slowly make your way across the swaying ladder. You can see sharp, pointy rocks at the bottom of the rift, far below... Admin Corridor North The corridor ends here. Portals lead west, north, and east. Signs above these portals read, respectively, "Administraativ Awfisiz," "Tranzportaashun Suplii," and "Plan Ruum." To the south is a wide rift, spanned by a metal ladder, separating this area from the rest of the building. And it looks like we've got a decision to make. Where to, the administrative office, the transportation supply, or the plan room? Unexplored paths: North from Admin Corridor North. East from Admin Corridor North. West from Admin Corridor North. Puzzles: None. Maps Code:
| -H- | h y-x | | g G p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor (Floyd is here) y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West [can of spam and eggs, survival kit, octagonal canteen] H=Admin Corridor North (you are here) Inventory: A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 18 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4055. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#78
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All of them!
If that's cheating, then let's start with Administration. |
#79
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It's not cheating to say "all," but it's good to have a starting point.
>w Small Office You have entered a small office of some sort. A small desk faces the main doorway which lies to the east. Another exit leads west. Not much here, just a desk and another exit. Let's check out the other exits from this room before doing anything here. >e Admin Corridor North Floyd bounds into the room. "Floyd here now!" he cries. >n It is pitch black. You might be eaten by a grue. There is light to the south. Better get out of here, then! >s Admin Corridor North There is a multiple purpose robot here. Floyd rubs his head affectionately against your shoulder. >e Plan Room This is a small room whose far wall is covered with many small cubbyholes, all empty. The left wall is covered with an enormous map, labelled "Kalamontee Kompleks", showing two installations connected by a long hallway. Near the upper part of this map is a red arrow saying "Yuu ar heer." The right wall is covered with a similar map, labelled "Lawanda Kompleks", showing two installations, one apparently buried deep underground. Floyd follows you. At least we have a name for this place now, but what to do next time? Unexplored paths: West from Small Office. Maps Kalamontee Complex Code:
J | -I-H-K | h y-x | | g G p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West [can of spam and eggs, survival kit, octagonal canteen] H=Admin Corridor North I=Small Office [desk] J=Transportation Supply [dark - likely to be eaten by a grue] K=Plan Room (you and Floyd are here) Inventory: A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 18 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4155. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#80
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Check out that desk in Small Office. Desks are notorious hiders of things.
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#81
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Can we examine the map or the cubbies in more detail?
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#82
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and obviously, west from the desk room.
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#83
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Obviously. But the other two suggestions will be easy to do on the way, so let's do them. First, checking out the map and cubbyholes.
>examine map I don't know the word "map." >examine cubbyholes The cubbyholes look like the kind that are used to hold maps or blueprints. They are all empty now. >search cubbyholes You find nothing unusual. About what I expected, although I am a bit surprised that the game doesn't know "map." Now, to the small office. >search desk The desk has a drawer which is currently closed. As every adventurer knows, a drawer that's "currently" closed is an obvious invitation to open it. >open drawer Opening the small desk reveals a kitchen access card, and a upper elevator access card. Floyd says "Floyd going exploring. See you later." He glides out of the room. A kitchen access card...wasn't that mentioned somewhere before? That should come in handy, what with the fact that we've run out of food. And the elevator access card might be useful, too. So let's take them! >get kitchen card, upper elevator card kitchen access card: Taken. upper elevator access card: Taken. And now, to see what lies to the west. >w Large Office This is a large, plush office. The far wall is one large picture window, scratched but unbroken, offering a view of this installation and the ocean beyond. In front of the window is a wide wooden desk. The only exit is east. Floyd bounds into the room. "Floyd here now!" he cries. Pretty dull, but I have a feeling you'll want me to search this desk. Or do you want me to try out one or both of my shiny new access cards? Or even all of the above? Until next time. Unexplored paths: South from Mess Hall. North from Elevator Hall. Maps Kalamontee Complex Code:
J | L-I-H-K | h y-x | | g G p w-D | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West [can of spam and eggs, survival kit, octagonal canteen] H=Admin Corridor North I=Small Office [desk] J=Transportation Supply [dark - likely to be eaten by a grue] K=Plan Room L=Large Office [desk] (you and Floyd are here) Inventory: An upper elevator access card A kitchen access card A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 20 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4275. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#84
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Go to the mess hall (lower case L on the map)
use the kitchen access card on the card slot at the south door, then proceed south and hopefully we'll find some more food. |
#85
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Good idea. Let's also try the Elevator card out around the Elevator lobby.
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#86
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Today's suggestions were to try out the new access cards. Now, while the mess hall one would seem to be higher priority, the elevator one isn't too far out of the way, so let's try that one first.
>e Elevator Lobby >press blue button You hear a faint whirring noise from behind the blue door. Floyd bounds into the room. "Floyd here now!" he cries. >z Time passes... >z Time passes... The door at the north end of the room slides open. Floyd notices a mouse scurrying by and tries to hide behind you. >n Upper Elevator You have entered a tiny room with a sliding door to the south which is open. A control panel contains an Up button, a Down button, and a narrow slot. Floyd follows you. Well...it's an elevator. Not much to do here, so let's get to the mess hall. >s Elevator Lobby Floyd bounds into the room. "Floyd here now!" he cries. >w Corridor Junction There is a towel here. There is an oil can here. There is a curved metal bar here. There is a pair of wide-nosed pliers here. There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse >w You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead... Dorm Corridor >w Mess Corridor There is a padlock here. There is a key here. Floyd bounds into the room. "Floyd here now!" he cries. >s Mess Hall Floyd bounds into the room. "Floyd here now!" he cries. >put kitchen card in slot The slot is shallow, so you can't put anything in it. It may be possible to slide something through the slot, though. At least they tell you the right verb here after you make a wrong guess. :P >s Kitchen This is the food production and dispensary area for the dining hall to the north. Of particular interest is a machine near the door. You should probably examine it more closely. Floyd follows you. Well, if you say so, Mr. Narrator. >examine machine This wall-mounted unit contains an octagonal niche beneath a spout. Above the spout is a button. The machine is labelled "Hii Prooteen Likwid Dispensur." "Octagonal"...hmmm, wasn't there something octagonal that might just be useful here? And should we go up or down from the elevator? Unexplored paths: Up from Upper Elevator. Down from Upper Elevator. Maps Kalamontee Complex Code:
J | L-I-H-K | h y-x | | g G p w-D M | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j N t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West [can of spam and eggs, survival kit, octagonal canteen] H=Admin Corridor North I=Small Office [desk] J=Transportation Supply [dark - likely to be eaten by a grue] K=Plan Room L=Large Office [desk] (you and Floyd are here) M=Upper Elevator [up button, down button] N=Kitchen Inventory: An upper elevator access card A kitchen access card A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 24 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 4790. This score gives you the rank of Space Cadet. Deaths: 2 (allergy to space celery, acceleration trauma) |
#87
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Mmm...fill up the canteen with high protein liquid! Hopefully it won't be made of space celery.
Also, wasn't there another desk to search, back in the Large Office? |
#88
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considering its called upper elevator, then we should go down.
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#89
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I'll be contradictory and say up.
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#90
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Our first priority should be restocking on food or food-like substance, so let's do that. Fortunately, the canteen is just across the hall, so...
>n Mess Hall The kitchen door slides quietly closed. Floyd follows you. >n Mess Corridor There is a padlock here. There is a key here. Floyd follows you. >n Storage West On a small shelf is a large, unopened tin can. It has a plain white label which reads "Spam and Egz." There is a canteen here. There is a survival kit here. Floyd follows you. >get canteen Taken. >s Mess Corridor There is a padlock here. There is a key here. Floyd follows you. >s Mess Hall Floyd follows you. >slide kitchen card through slot The kitchen door quietly slides open. >s Kitchen Floyd follows you. >put canteen in niche The canteen fits snugly into the octagonal niche, its mouth resting just below the spout of the machine. >push button A thick, brown liquid spills over the closed canteen, dribbles down the side of the machine, and forms a puddle on the floor which quickly dries up. Whoops. >open canteen Opened. >push button The canteen fills almost to the brim with a brown liquid. >get canteen Taken. Floyd chants the death scene from "Carmen". This machine will be our food source for the remainder of the game, so we'll be coming back here pretty frequently. Now to check out the desk in the large office. >n Mess Hall The kitchen door slides quietly closed. Floyd bounces into the room. "Hey, wait for Floyd!" he yells, smiling broadly. >n Mess Corridor There is a padlock here. There is a key here. >e Dorm Corridor Floyd bounds into the room. "Floyd here now!" he cries. >e You walk down the long, featureless hallway for a long time. Finally, you see an intersection ahead... Corridor Junction There is a towel here. There is an oil can here. There is a curved metal bar here. There is a pair of wide-nosed pliers here. There is a cardboard box here. The cardboard box contains: A cracked seventeen-centimeter fromitz board A good ninety-ohm bedistor A K-series megafuse A B-series megafuse A growl from your stomach warns that you're getting pretty hungry and thirsty. Although we have a renewable food source now, I'm not sure if each trip to the machine grants multiple "meals," so I'll hold off on drinking for now. Anyway, on to the large office. >n Admin Corridor South >n Admin Corridor Floyd bounds into the room. "Floyd here now!" he cries. >n You slowly make your way across the swaying ladder. You can see sharp, pointy rocks at the bottom of the rift, far below... Admin Corridor North >w Small Office Floyd bounds into the room. "Floyd here now!" he cries. >w Large Office >search desk The desk has a drawer which is currently closed. Which, of course, means... >open drawer Opening the large desk reveals a shuttle access card. Yoink! >get shuttle card Taken. Floyd rushes into the room and barrels into you. "Oops, sorry," he says. "Floyd not looking at where he was going to." And now to try out the upper elevator! >e Elevator Lobby Floyd bounds into the room. "Floyd here now!" he cries. (snip wrestling with parser because I forgot that the blue door was already open and that it was at the north end of the lobby) >n Upper Elevator Floyd follows you. Since down was the first direction suggested, let's go that way first. >press down button Nothing happens. Floyd whistles tunelessly. Guess this elevator is already at the bottom of the shaft, so maybe we can go... >press up button The elevator door slides shut. After a moment, you feel a sensation of vertical movement. And now, to wait. >z Time passes... Floyd chants the death scene from "Carmen". >z Time passes... The elevator door slides open. Floyd produces a crayon from one of his compartments and scrawls his name on the wall. What could lie on this floor? >s Tower Core This is a small, circular room. A sliding door leads north, and a spiral staircase heads upwards. Other exits lie to the northeast and southwest. Floyd follows you. Looks like another decision point. Where to from here? Unexplored paths: Northeast from Tower Core. Southwest from Tower Core. Up from Tower Core. Maps Kalamontee Complex 1F Code:
J | L-I-H-K | h y-x | | g G p w-D M | | | | | | e-f-k-m-----n---r-E |/| | | | | c i l o *-q-s | | | / | d-a j N t | | \ | b *-u-C-F | v /|\ z-A-B b=Winding Stair/Balcony/Crag c=Plain Hall d=West Wing e=Rec Area [locked door with dial] f=Rec Corridor g=Dorm B h=SanFac B i=Dorm A j=SanFac A k=Mess Corridor [steel key, padlock] l=Mess Hall m=Dorm Corridor n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}, wide-nosed pliers, curved metal bar, oil can, towel] o=Dorm C p=Dorm D q=Mech Corridor North r=Elevator Lobby [red metal door, blue metal door] s=Storage East t=Physical Plant u=Mech Corridor v=Mech Corridor South w=Admin Corridor South x=Admin Corridor North y=Systems Monitors z=Tool Room [glass flask, laser] A=Machine Shop [dispensing machine] B=Robot Shop [ID card] C=Reactor Control D=SanFac E E=Booth 2 [buttons marked "1" and "3", card slot] F=Reactor Elevator [up button, down button, card slot] G=Storage West [can of spam and eggs, survival kit, octagonal canteen] H=Admin Corridor North I=Small Office [desk] J=Transportation Supply [dark - likely to be eaten by a grue] K=Plan Room L=Large Office [desk] M=Upper Elevator [up button, down button] N=Kitchen Kalamontee Complex 2F Code:
a |/ b / b=Tower Core (you and Floyd are here; up to...?) Inventory: An upper elevator access card A shuttle access card A canteen
A Patrol uniform (being worn) A chronometer (being worn) Score: Your score would be 29 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 5622. This score gives you the rank of Ensign First Class. Deaths: 2 (allergy to space celery, acceleration trauma) |