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Boldly going where angels fear to tread! Let's play Planetfall!

Back to Let's Play < 1 2 3 4 5 6 7 >
  #31  
Old 07-18-2013, 09:45 AM
Taeryn Taeryn is offline
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Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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North and South have both failed to excite.

Keep going EAST.
  #32  
Old 07-18-2013, 11:37 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Quote:
Originally Posted by Taeryn View Post
North and South have both failed to excite.

Keep going EAST.
Sounds like a good idea. To the east!

>e
You walk down the long, featureless hallway for a long time. Finally, you see an intersection ahead...

Corridor Junction
A north-south corridor intersects the main corridor here. To the west, the main corridor extends as far as you can see; a non-working walkway from that direction ends here. To the east, the corridor widens into a well-lit area.


Looks like a lot of ways to go from here. Where to go though - north, south, or east, or should we take one of the paths from the previous corridor segment?

Unexplored paths:
North from Corridor Junction.
East from Corridor Junction.
South from Corridor Junction.
North from Dorm Corridor.
South from Dorm Corridor.

Maps
Code:
    h
    |
    g
  | | | | |
  e-f-k-m-n-
  |/| | | |
  c i l
  | | |
d-a j
  |
  b
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction (you are here)

Inventory:
An octagonal canteen
A survival kit
A towel
A brochure
A Patrol-issue self-contained multi-purpose scrub brush
A Patrol uniform (being worn)
  • An ID card
A chronometer (being worn)

Score:
Your score would be 6 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 6404.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #33  
Old 07-19-2013, 01:13 AM
Guild Guild is offline
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Join Date: Jun 2011
Location: Talking Time, USA
Posts: 8,258
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West, south, pick up any non-threatening looking items, then north north, pick up any non-threatening looking items. The dorms are probably full of neat stuff other people aren't currently using.
  #34  
Old 07-19-2013, 09:04 AM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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South, I say!
  #35  
Old 07-19-2013, 09:59 AM
Taeryn Taeryn is offline
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Join Date: Apr 2009
Location: The Old Dominion
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more east. It is the only direction that hasn't disappointed me. I put all of my faith in east now.
  #36  
Old 07-19-2013, 11:14 AM
Beowulf Beowulf is offline
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Join Date: Jan 2012
Location: NYC Area
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Quote:
Originally Posted by Guild View Post
West, south, pick up any non-threatening looking items, then north north, pick up any non-threatening looking items. The dorms are probably full of neat stuff other people aren't currently using.
This. We haven't hoarded nearly enough of other people's stuff yet.

What we really need is a wrench. That would solve all of our problems.
  #37  
Old 07-19-2013, 11:30 AM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
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Quote:
Originally Posted by Beowulf View Post
What we really need is a wrench. That would solve all of our problems.
Oh, how I yearn for Mr. Goodwrench. I doubt we'll ever find such a charming companion on this planet.
  #38  
Old 07-19-2013, 09:45 PM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Guild, Gerad, and Taeryn have all made good suggestions, so let's give them a shot. First up, Guild's suggestion of checking out the dorms.

>w
You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead...

Dorm Corridor

>s
Dorm C
This is a very long room lined with multi-tiered bunks. Flimsy partitions between the tiers may have provided a modicum of privacy. These spartan living quarters could have once housed many hundreds, but it seems quite deserted now. There are openings at the north and south ends of the room.

A growl from your stomach warns that you're getting pretty hungry and thirsty.


Uh-oh...that's not a good sign.

Yes, Planetfall has a hunger daemon, appropriately seeing as it's all about surviving. In fact, I think it might have been the first Infocom game to have a hunger daemon. I'll wait to do something about that until I've explored this area, though.

Anyway, there's nothing in this dorm, so let's check out the other one.

>n
Dorm Corridor

>n
Dorm D
This is a very long room lined with multi-tiered bunks. Flimsy partitions between the tiers may have provided a modicum of privacy. These spartan living quarters could have once housed many hundreds, but it seems quite deserted now. There are openings at the north and south ends of the room.


Oh, more nothing. That should come in handy. Anyway, Gerad suggested going south from the junction, and I'm inclined to not disagree.

>s
Mech Corridor North
Entrances to rooms lie to the east and west from this north-south hall.


Mech Corridor? Sounds pretty awesome, but there was one more suggestion. Taeryn wanted to see what was east from the junction, and if it's good enough for Kai Lords, it's good enough for Ensigns Seventh Class in the Stellar Patrol.

>e
Elevator Lobby
This is a wide, brightly lit lobby. A blue metal door to the north is closed and a larger red metal door to the south is also closed. Beside the blue door is a blue button, and beside the red door is a red button. A corridor leads west. To the east is a small room about the size of a telephone booth.


Looks like we've reached the end of the long hall, and found quite a few new passages. No new items, unfortunately. So, the usual question stands: Which way to go now?

Unexplored paths:
North from Corridor Junction.
East from Mech Corridor North.
South from Mech Corridor North.
West from Mech Corridor North.
East from Elevator Lobby.
Although there are paths north and south from Dorms C and D, I'm about 99.99998% sure that they're just more SanFacs, so I'm not including them. Also, the colored doors in Elevator Lobby "won't budge", so I'm not listing them either. Just thought I'd let y'all know.

Maps
Code:
    h
    |   |
    g   p
  | | | |   |   |
  e-f-k-m---n---r-
  |/| | |   |   |
  c i l o  -q-
  | | | |   |
d-a j
  |
  b
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby (you are here) [red metal door, blue metal door]

Inventory:
An octagonal canteen
A survival kit
A towel
A brochure
A Patrol-issue self-contained multi-purpose scrub brush
A Patrol uniform (being worn)
  • An ID card
A chronometer (being worn)

Score:
Your score would be 6 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 6874.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #39  
Old 07-19-2013, 09:58 PM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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East from Mech Corridor North.
  #40  
Old 07-20-2013, 08:54 PM
Taeryn Taeryn is offline
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Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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finally, an option to go west!
West from Mech Corridor North
  #41  
Old 07-21-2013, 01:58 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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So, I've got requests to go east and west from Mech Corridor North. Let's check them both out!

>e
Storage East
A small room for storage. The exit is to the west.
One dusty shelf, otherwise bare, holds a small oil can.
On the floor beneath the shelves sits a small cardboard box.
The cardboard box contains:
A cracked seventeen-centimeter fromitz board
A good ninety-ohm bedistor
A K-series megafuse
A B-series megafuse


Finally, some loot! That cracked board probably won't be any good, but the other stuff might.

>take all
oil can: Taken.
cardboard box: Your load is too heavy.


Guess I've been a bit spoiled by the Rucksack of Holding in my previous LP. Oh, well. I probably won't be needing a scrub brush or a gratuitous plug on this bizarre world, so...

>drop brush, pamphlet
Patrol-issue self-contained multi-purpose scrub brush: Dropped.
brochure: Dropped.

>get box
Taken.


Now to see what lies across the corridor.

>w
Physical Plant
This is a huge, dim room with exits in the northeast and southeast corners. The room is criss-crossed with catwalks and is filled with heavy equipment presumably intended to heat and ventilate this complex. Hardly any of the equipment is still operating.


Another filler room, apparently. Now, as you may recall, my last update mentioned that I was hungry, so I'll show off what to do about it.

>open kit
Opening the survival kit reveals a blob of red goo, a blob of green goo, and a blob of brown goo.


Since this is THE FUTURE!!!, food is in goo form - less cliched than pills, at least. Red stuff is usually good, so let's try that.

>eat red goo
Mmmm...that tasted just like scrumptious cherry pie.


And now that we've sated our hunger, where to go now?


Unexplored paths:
North from Corridor Junction.
South from Mech Corridor North.
East from Elevator Lobby.
Although there are paths north and south from Dorms C and D, I'm about 99.99998% sure that they're just more SanFacs, so I'm not including them. Also, the colored doors in Elevator Lobby "won't budge", so I'm not listing them either. Just thought I'd let y'all know.

Maps
Code:
    h
    |   |
    g   p
  | | | |   |   |
  e-f-k-m---n---r-
  |/| | |   |   |
  c i l o t-q-s
  | | | |   |
d-a j
  |
  b
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant (you are here)

Inventory:
A cardboard box
  • A cracked seventeen-centimeter fromitz board
  • A good ninety-ohm bedistor
  • A K-series megafuse
  • A B-series megafuse
An oil can
An octagonal canteen
A survival kit
A towel
A brochure
A Patrol-issue self-contained multi-purpose scrub brush
A Patrol uniform (being worn)
  • An ID card
A chronometer (being worn)

Score:
Your score would be 6 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7027.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #42  
Old 07-21-2013, 10:42 AM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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I am 100% sure they're more SanFacs. Let's ignore them.

South from MC north!
  #43  
Old 07-22-2013, 02:57 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Well, I'm pretty tired, but I might as well at least follow the wishes of Gerad to see what lies south of Mech Corridor South.

>ne
Mech Corridor North

>s
Mech Corridor
Entrances to rooms lie to the east and west from this north-south hall.


So...where to now?

Unexplored paths:
North from Corridor Junction.
East from Elevator Hall.
Southeast from Physical Plant.
East from Mech Corridor.
South from Mech Corridor.
West from Mech Corridor.


Maps
Code:
    h
    |    
    g   p
  | | | |     |   |
  e-f-k-m-----n---r-
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j     t  -u-
  |        \  |
  b
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant (you are here)
u=Mech Corridor

Inventory:
A cardboard box
  • A cracked seventeen-centimeter fromitz board
  • A good ninety-ohm bedistor
  • A K-series megafuse
  • A B-series megafuse
An oil can
An octagonal canteen
A survival kit
  • A blob of green goo (food)
  • A blob of brown goo (food)
A towel
A Patrol uniform (being worn)
  • An ID card
A chronometer (being worn)

Score:
Your score would be 6 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7067.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)[/QUOTE]

Last edited by Kahran042; 07-22-2013 at 10:23 AM.
  #44  
Old 07-22-2013, 08:25 AM
Beowulf Beowulf is offline
Puzzle-Solving Gentleman
 
Join Date: Jan 2012
Location: NYC Area
Posts: 1,411
Default

I suspect we could wander around the mech corridors all day and not find anything fun. I demand North from Corridor Junction!
  #45  
Old 07-22-2013, 08:48 AM
Taeryn Taeryn is offline
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Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
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Quote:
Originally Posted by Beowulf View Post
I suspect we could wander around the mech corridors all day and not find anything fun. I demand North from Corridor Junction!
I second this and say go north again from there if at all possible!
  #46  
Old 07-22-2013, 09:21 AM
Gerad Gerad is offline
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Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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No no no. South is the one true direction! South from MC!
  #47  
Old 07-23-2013, 02:09 AM
Kahran042 Kahran042 is offline
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Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
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Today, we've got two suggestions, so let's try both of them. First, south from the Mech Corridor.

>s
Mech Corridor South
The corridor ends here with doorways to the southwest, south, and southeast.


Not much here, so let's see what's to the north of the corridor junction.

>s
Mech Corridor South
The corridor ends here with doorways to the southwest, south, and southeast.

>n
Mech Corridor

>n
Mech Corridor North

>n
Corridor Junction

>n
Admin Corridor South
This section of hallway seems to have suffered some minor structural damage. The walls are cracked, and a jagged crevice crosses the floor. An opening leads east and the corridor heads north and south.


It's possible to proceed north from here, so let's do that.

>n
Admin Corridor
The hallway, in fact the entire building, has been rent apart here, presumably by seismic upheaval. You can see the sky through the severed roof above, and the ground is thick with rubble. To the north is a gaping rift, at least eight meters across and thirty meters deep. A wide doorway, labelled "Sistumz Moniturz," leads west.


Well, this place is certainly interesting. I leave you with my standard question: Which way to go from here?

Unexplored paths:
East from Elevator Hall.
Southeast from Physical Plant.
East from Mech Corridor.
West from Mech Corridor.
Southeast from Mech Corridor South.
South from Mech Corridor South.
Southwest from Mech Corridor South.
East from Admin Corridor South.
West from Admin Corridor.

Maps
Maps
Code:
    h        -x
    |         |
    g   p     w-
  | | | |     |   |
  e-f-k-m-----n---r-
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j     t  -u-
  |        \  |
  b           v
             /|\
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North (you are here) [path to the north blocked by rift]

Inventory:
A cardboard box
  • A cracked seventeen-centimeter fromitz board
  • A good ninety-ohm bedistor
  • A K-series megafuse
  • A B-series megafuse
An oil can
An octagonal canteen
A survival kit
  • A blob of green goo (food)
  • A blob of brown goo (food)
A towel
A Patrol uniform (being worn)
  • An ID card
A chronometer (being worn)

Score:
Your score would be 6 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7187.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #48  
Old 07-23-2013, 02:28 AM
Guild Guild is offline
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Join Date: Jun 2011
Location: Talking Time, USA
Posts: 8,258
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Southeast from physical plant. I feel good about that.

Edit, no no no. Walk to Mech Corridor South, with exits south, southwest and southeast. Put your hand on the west wall and walk south, keeping your hand on the wall no matter what. Do this until you find something. Essentially I'd like to find the edges of some of this area's map.
  #49  
Old 07-23-2013, 08:50 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
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West from Admin Corridor.
  #50  
Old 07-23-2013, 09:39 AM
Beowulf Beowulf is offline
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Join Date: Jan 2012
Location: NYC Area
Posts: 1,411
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Quote:
Originally Posted by Gerad View Post
West from Admin Corridor.
This. I suspect those "Sistumz Moniturz" might actually be/do something useful.
  #51  
Old 07-24-2013, 03:09 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

Well, we've got two requests today, so let's do them. First, checking out the system monitors.

>w
Systems Monitors
This is a large room filled with tables full of strange equipment. The far wall is filled with a number of monitors. Of these, the ones labelled LIIBREREE, REEAKTURZ, and LIIF SUPORT are green, but the ones labelled PLANATEREE DEFENS, PLANATEREE KORS KUNTROOL, KUMUUNIKAASHUNZ, and PRAJEKT KUNTROOL indicate a malfunctioning condition.


So, apparently there are problems with planetary defense, planetary course control, communications, and "project" control (whatever that could be). I have a feeling that we might just have a quest now! But enough about that. Guild's request was phrased a bit oddly, but I'm guessing that it means he wants me to explore each of the exits from Mech Corridor South. So let's do that.

>e
Admin Corridor

>s
Admin Corridor South

>s
Corridor Junction

>s
Mech Corridor North

>s
Mech Corridor

>s
Mech Corridor South

>sw
Tool Room
This is apparently a storage room for tools. Exits lead northeast and east.
Sitting on the floor below the lowest shelf is a large glass flask.
A small device, labelled "Akmee Portabul Laazur", is resting on one of the lower shelves.
The laser contains:
An old battery
On an upper shelf is a metal bar, curved into a U-shape.
There is a pair of wide-nosed pliers here.


Well, there's lots of stuff here, but I don't think I have the space to carry it. I'll leave it up to you to decide what I take and what I leave behind to take it. But there's a path to the east, so let's see where it leads.

>e
Machine Shop
This room is probably some sort of machine shop filled with a variety of unusual machines. Doorways lead north, east, and west.

Standing against the rear wall is a large dispensing machine with a spout. The dispenser is lined with brightly-colored buttons. The first four buttons, labelled "KUULINTS 1 - 4", are colored red, blue, green, and yellow. The next three buttons, labelled "KATALISTS 1 - 3", are colored gray, brown, and black. The last two buttons are both white. One of these is square and says "BAAS." The other white button is round and says "ASID."


This machine looks interesting, and there's no way that something that complicated won't be useful later. But let's leave it alone for now and check out the last room.

>e
Robot Shop
This room, with exits west and northwest, is filled with robot-like devices of every conceivable description, all in various states of disassembly.
Only one robot, about four feet high, looks even remotely close to being in working order.


Let's get a good look at this robot.

>examine robot
The de-activated robot is leaning against the wall, its head lolling to the side. It is short, and seems to be equipped for general-purpose work. It has apparently been turned off.


Which implies that it can be turned on. So let's do that. After all, what's a sci-fi adventure without a robot buddy?

>turn on robot
Nothing happens.


Maybe if we wait a while...

>z
Time passes...

Suddenly, the robot comes to life and its head starts swivelling about. It notices you and bounds over. "Hi! I'm B-19-7, but to everyperson I'm called Floyd. Are you a doctor-person or a planner-person? That's a nice cardboard box you are having there. Let's play Hider-and-Seeker you with me."


Yay!

Floyd is one of the best NPCs ever. Certainly better than a certain adventurer and gambler who shall remain nameless...but seriously, he has a lot of funny things to say, and is helpful in solving some puzzles later on, although to say too much would (obviously) be a spoiler.

Anyway, where to go with our new pal? And what, if anything, should I take from the Tool Room?

East from Elevator Hall.
Southeast from Physical Plant.
East from Mech Corridor.
West from Mech Corridor.
East from Admin Corridor South.

Maps
Code:
    h       y-x
    |         |
    g   p     w-
  | | | |     |   |
  e-f-k-m-----n---r-
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j     t  -u-
  |        \  |
  b           v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North [path to the north blocked by rift]
y=Systems Monitors
z=Tool Room [glass flask, Acme portable laser {old battery}, U-shaped metal bar, wide-nosed pliers]
A=Machine Shop [dispensing machine]
B=Robot Shop (you and Floyd are here)

Inventory:
A cardboard box
  • A cracked seventeen-centimeter fromitz board
  • A good ninety-ohm bedistor
  • A K-series megafuse
  • A B-series megafuse
An oil can
An octagonal canteen
A survival kit
  • A blob of green goo (food)
  • A blob of brown goo (food)
A towel
A Patrol uniform (being worn)
  • An ID card
A chronometer (being worn)

Score:
Your score would be 8 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7446.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)

Last edited by Kahran042; 07-24-2013 at 07:05 AM.
  #52  
Old 07-24-2013, 09:15 AM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

Say "Hello, Floyd".

Also try west and east from Mech Corridor.

I say we try to leave the stuff in the tool room for now. We can always come back for it later.

We can probably drop our ID card to make some room for things. Can't imagine anybody cares about us being a space janitor down here.
  #53  
Old 07-25-2013, 04:14 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

All of those sound good. First of all, let's say hi to our new friend.

>hello, floyd
"Hi!" Floyd grins and bounces up and down.


I can't really think of any benefit to dropping the ID card, since, being contained in an item I'm wearing, it's not really taking up any inventory space. But I'll do it anyway, since there doesn't seem to be any harm to it, either.

>drop id card
Dropped.
Floyd rubs his head affectionately against your shoulder.


And now to explore the other two passages from the Mech Corridor.

>nw
Mech Corridor South
Floyd follows you.

>n
Mech Corridor
Floyd follows you.

>w
Physical Plant
Floyd follows you.


We've been here before, so let's check out the eastern passage now.

>e
Reactor Control
This room contains many dials and gauges for controlling a massive planetary power reactor which, according to a diagram on the wall, must be buried far below this very complex. The exit is to the west. To the east is a metal door, and next to it, a button. A dark stairway winds downward.
Floyd follows you.


So, where to next time?


Unexplored paths:
East from Elevator Hall.
East from Admin Corridor South.
Down from Reactor Control.
In addition, I have a pretty good idea about what that button in Reactor Control does, but I'll see if anyone wants me to press it before doing so.

Maps
Code:
    h       y-x
    |         |
    g   p     w-
  | | | |     |   |
  e-f-k-m-----n---r-
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j     t   | 
  |        \  |
  b         *-u-C
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North [path to the north blocked by rift]
y=Systems Monitors
z=Tool Room [glass flask, Acme portable laser {old battery}, U-shaped metal bar, wide-nosed pliers]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control [down to...?] (you and Floyd are here)

Inventory:
A cardboard box
  • A cracked seventeen-centimeter fromitz board
  • A good ninety-ohm bedistor
  • A K-series megafuse
  • A B-series megafuse
An oil can
An octagonal canteen
A survival kit
  • A blob of green goo (food)
  • A blob of brown goo (food)
A towel
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 8 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7565.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)
  #54  
Old 07-25-2013, 08:11 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

press the button in the reactor room (and probably reload when something terrible happens...)

go down from reactor room

examine:
- bedistor
- fromitz board
- both megafuses
- the laser and the old battery
- the flask
- Floyd
- the oil can
- curved bar

For inventory management, we could put all our stuff in corridor junction (n on the map) it looks pretty convenient from everywhere so far.
  #55  
Old 07-25-2013, 09:27 PM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

All of this sounds good, so let's do it. First, the reactor button.

>press button
The metal doors slide open, revealing a small room to the east.


Somehow both disappointing and about what I was expecting. Now to see what lies below.

>d
It is pitch black. You might be eaten by a grue.
Floyd follows you.


They have grues on this planet? Let's get out of here!

>u
Reactor Control

The elevator door slides shut.
Floyd follows you.


Now to examine some of the stuff we're carrying around and some of the stuff we left lying around. But first...

>examine floyd
From its design, the robot seems to be of the multi-purpose sort. It is slightly cross-eyed, and its mechanical mouth forms a lopsided grin.


Now to examine our inventory items.

>examine bedistor
I see nothing special about the good ninety-ohm bedistor.

>examine fromitz board
Like most fromitz boards, it is a twisted maze of silicon circuits. It is square, approximately seventeen centimeters on each side. This one looks as though it's been dropped.
Floyd chants the death scene from "Carmen".

>examine k-series megafuse
I see nothing special about the K-series megafuse.

>examine b-series megafuse
I see nothing special about the B-series megafuse.

>examine oil can
I see nothing special about the oil can.
Floyd notices a mouse scurrying by and tries to hide behind you.


Hopefully, we'll be able to figure out how to use this stuff if and when it becomes useful. But for now, let's just examine the stuff in the tool room.

>w
Mech Corridor
Floyd follows you.

>s
Mech Corridor South
Floyd follows you.

>sw
Tool Room
Sitting on the floor below the lowest shelf is a large glass flask.
A small device, labelled "Akmee Portabul Laazur", is resting on one of the lower shelves.
The laser contains:
An old battery
On an upper shelf is a metal bar, curved into a U-shape.
There is a pair of wide-nosed pliers here.
Floyd follows you.

>examine flask
The flask has a wide mouth and looks large enough to hold one or two liters. It is made of glass, or perhaps some tough plastic.
Floyd wanders restlessly around the room.

>examine laser
The laser, though portable, is still fairly heavy. It has a long, slender barrel and a dial with six settings, labelled "1" through "6." This dial is currently on setting 5. There is a depression on the top of the laser which contains an old battery.

>examine battery
I see nothing special about the old battery.
Floyd asks if you want to play Hucka-Bucka-Beanstalk.

>examine bar
I see nothing special about the curved metal bar.
Floyd recalls the time he bruised his knee.


That dial on the laser will probably be significant somehow, but the other items will hopefully be useful, too. Where to next time?


Unexplored paths:
East from Elevator Hall.
East from Admin Corridor South.
East from Reactor Control.

Maps
Code:
    h       y-x
    |         |
    g   p     w-
  | | | |     |   |
  e-f-k-m-----n---r-
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j     t   | 
  |        \  |
  b         *-u-C-
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North [path to the north blocked by rift]
y=Systems Monitors
z=Tool Room [glass flask, Acme portable laser {old battery}, U-shaped metal bar, wide-nosed pliers] (you and Floyd are here)
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control

Inventory:
A cardboard box
  • A cracked seventeen-centimeter fromitz board
  • A good ninety-ohm bedistor
  • A K-series megafuse
  • A B-series megafuse
An oil can
An octagonal canteen
A survival kit
  • A blob of green goo (food)
  • A blob of brown goo (food)
A towel
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 8 (out of 80 points). It is Day 1 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 7907.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)

Last edited by Kahran042; 07-25-2013 at 10:59 PM.
  #56  
Old 07-25-2013, 09:37 PM
Gerad Gerad is offline
Holy Swine
 
Join Date: Feb 2010
Location: Michigan
Posts: 7,585
Default

East from everywhere, I say! Knock them all out at once!

Also, play Hucka-Bucka-Beanstalk with Floyd.
  #57  
Old 07-26-2013, 08:08 AM
Taeryn Taeryn is offline
-ryn
 
Join Date: Apr 2009
Location: The Old Dominion
Posts: 2,940
Default

examine the rift north of (x)

get in that elevator from the reactor room and ride it to wherever it goes
  #58  
Old 07-26-2013, 09:19 AM
Beowulf Beowulf is offline
Puzzle-Solving Gentleman
 
Join Date: Jan 2012
Location: NYC Area
Posts: 1,411
Default

Does the laser work? Can we fire it? (Or change it to setting 1 and use it to light the dark room?)
  #59  
Old 07-27-2013, 12:19 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default Fixing typo.

Lots of good suggestions today, so let's get down to business. First of all, let's play with Floyd. The game doesn't know the word "Hucka-Bucka-Beanstalk," though. Sorry.

>play with floyd
You play with Floyd for several centichrons until you drop to the floor, exhausted. Floyd pokes at you gleefully. "C'mon! Let's play some more!"


Now to check out the rift in the Admin Corridor.

>ne
Mech Corridor South
Floyd follows you.

>n
Mech Corridor
Floyd follows you.

>n
Mech Corridor North
Floyd follows you.

>n
Corridor Junction
Floyd follows you.

>n
Admin Corridor South
Floyd follows you.

>n
Admin Corridor
Floyd follows you.

>examine rift
The rift is at least eight meters wide and more than thirty meters deep. The bottom is covered with sharp and nasty rocks.


So, probably not safe to go down. But there might be some way of getting across it later. Now to explore all of the eastern exits we haven't yet, and conveniently, one of them isn't far from here!

>s
Admin Corridor South
Floyd follows you.

>e
SanFac E
Here is another sanitary facility. Like the others, it is dusty and non-functional.
Floyd follows you.


Unfortunately, it's yet another SanFac. Maybe the others will be more interesting?

>w.s.e.e.
Admin Corridor South
Floyd follows you.

Corridor Junction
Floyd follows you.

Elevator Lobby
Floyd follows you.

Booth 2
This is a tiny room with a large "2" painted on the wall. A panel contains a slot about ten centimeters wide, a brown button labelled "1" and a tan button labelled "3."
Floyd follows you.

You begin to feel weary. It might be time to think about finding a nice safe place to sleep.


Well, this place is certainly interesting. Unfortunately, that slot probably means that we'll need a card to use it, but keep it in mind for later. Now to explore the last unexplored exit.

>w.w.s.s.e.
Elevator Lobby
Floyd follows you.

Corridor Junction

Mech Corridor North

Mech Corridor

Reactor Control

>press button
The metal doors slide open, revealing a small room to the east.

Floyd bounds into the room. "Floyd here now!" he cries.

>e
Reactor Elevator
This is an elevator with a door to the west, currently open. A control panel contains an Up button, a Down button, and a small slot.

Floyd bounces into the elevator. "Hey, wait for Floyd!" he yells, smiling broadly.


I have a feeling that I'll need a card to use this, too, but I might as well give it a shot.

>press up button
Nothing happens.
Floyd reminisces about his friend Lazarus, a medical robot.


About what I expected, but at least now we know. Finally, trying out the laser. After all, why would they include a laser if it wasn't meant to be used?

>w
Reactor Control

The elevator door slides shut.
Floyd follows you.

>w
Mech Corridor
Floyd follows you.

>s
Mech Corridor South
Floyd follows you.

>sw
Tool Room
Sitting on the floor below the lowest shelf is a large glass flask.
A small device, labelled "Akmee Portabul Laazur", is resting on one of the lower shelves.
The laser contains:
An old battery
On an upper shelf is a metal bar, curved into a U-shape.
There is a pair of wide-nosed pliers here.
Floyd follows you.

>get laser
Your load is too heavy.


Well, darn. It looks like we might need some rest before trying it out. Fortunately, the dorms aren't too far from here, so let's have a nice lie-down.

>ne
Mech Corridor South

Floyd bounds into the room. "Floyd here now!" he cries.

>n
Mech Corridor

A growl from your stomach warns that you're getting pretty hungry and thirsty.

>n
Mech Corridor North

>n
Corridor Junction

>w
You walk down the long, featureless hallway for a long time. Finally, you see some doorways ahead...

Dorm Corridor

You're really tired now. You'd better find a place to sleep real soon.

>s
Dorm C

Floyd bounds into the room. "Floyd here now!" he cries.

>enter bed
Ahhh...the bed is soft and comfortable. You should be asleep in short order.
Floyd whistles tunelessly.

>sleep
You'll probably be asleep before you know it.


OK, then let's just...

>wait
Time passes...

You slowly sink into a deep and restful sleep.

...Strangely, you wake to find yourself back home on Gallium. Even more strangely, you are only eight years old again. You are playing with your pet sponge-cat, Swanzo, on the edge of the pond in your backyard. Mom is hanging orange towels on the clothesline. Suddenly the school bully jumps out from behind a bush, grabs you, and pushes your head under the water. You try to scream, but cannot. You feel your life draining away...

***** SEPTEM 7, 11344 *****

You wake up feeling refreshed and ready to face the challenges of this mysterious world. You are also incredibly famished. Better get some breakfast!
Floyd bounces impatiently at the foot of the bed. "About time you woke up, you lazy bones! Let's explore around some more!"


Yes. Let's. Specifically, let's try out that laser! First, though, let's eat.

>stand
You're on your own feet again.
Floyd tells you about the time he helped someone sharpen a pencil.

>eat green goo
You're not holding the survival kit.


Guess I dropped everything when I fell asleep. So, let's...

>take all
multiple purpose robot: You manage to lift Floyd a few inches off the ground, but he is too heavy and you drop him suddenly. Floyd gives a surprised squeal and moves a respectable distance away.
towel: Taken.
survival kit: Taken.
canteen: Taken.
oil can: Taken.
cardboard box: Taken.


Does anyone else it find it amusing that Floyd is included with "all"?

Anyway, now to eat.

>eat green goo
Mmmm...that tasted just like yummy lima beans.


That was good, but now we're down to our last blob of goo. Hopefully we'll be able to find another source of food soon. But enough delays. Time to play with a laser!

>get laser
Your load is too heavy.

Floyd bounds into the room. "Floyd here now!" he cries.


Or not. Let's just drop some stuff off, then play with it.

>ne.n.
Mech Corridor South

Floyd bounds into the room. "Floyd here now!" he cries.

Mech Corridor

Floyd bounds into the room. "Floyd here now!" he cries.

>n
Mech Corridor North

>n
Corridor Junction

>drop box
Dropped.

>s.s.s.sw.
Mech Corridor North

Floyd rushes into the room and barrels into you. "Oops, sorry," he says. "Floyd not looking at where he was going to."

Mech Corridor

Mech Corridor South

Floyd bounds into the room. "Floyd here now!" he cries.

Tool Room
Sitting on the floor below the lowest shelf is a large glass flask.
A small device, labelled "Akmee Portabul Laazur", is resting on one of the lower shelves.
The laser contains:
An old battery
On an upper shelf is a metal bar, curved into a U-shape.
There is a pair of wide-nosed pliers here.


Now I can FINALLY try that laser!

>get laser
Taken.

>fire it
The laser emits a narrow blue beam of light.


Now, thinking outside the box hasn't worked well in the past, but it might this time. So let's turn the laser down and see if it can light up the dark room!

>ne
Mech Corridor South
There is a multiple purpose robot here.
Floyd relates some fond memories about his robotic friend Lazarus.

>n
Mech Corridor
Floyd follows you.

>e
Reactor Control

Floyd rushes into the room and barrels into you. "Oops, sorry," he says. "Floyd not looking at where he was going to."

>turn laser to 1
The dial is now set to 1.

>d
It is pitch black. You might be eaten by a grue.

Floyd bounds into the room. "Floyd here now!" he cries.

>fire laser
The laser emits a narrow red beam of light.


And yet another example of thinking outside the box not always working, although you'll noticed that the laser's beam is blue when set to 5 and red when set to 1. This might be significant later. However, I think I may have rendered the game unwinnable by using the laser when it's not necessary. I'll have to check that out later. Anyway, what to do now?

Unexplored paths:
None.

Maps
Code:
    h       y-x
    |         |
    g   p     w-D
  | | | |     |   |
  e-f-k-m-----n---r-E
  |/| | |     |   |
  c i l o   *-q-s
  | | |    /  |
d-a j     t   | 
  |        \  |
  b         *-u-C-F
              |
              v
             /|\
            z-A-B
a=Courtyard
b=Winding Stair/Balcony/Crag
c=Plain Hall
d=West Wing
e=Rec Area [locked door with dial]
f=Rec Corridor
g=Dorm B
h=SanFac B
i=Dorm A
j=SanFac A
k=Mess Corridor
l=Mess Hall
m=Dorm Corridor
n=Corridor Junction [cardboard box {cracked seventeen-centimeter fromitz board, good ninety-ohm bedistor, K-series megafuse, B-series megafuse}]
o=Dorm C
p=Dorm D
q=Mech Corridor North
r=Elevator Lobby [red metal door, blue metal door]
s=Storage East
t=Physical Plant
u=Mech Corridor
v=Mech Corridor South
w=Admin Corridor South
x=Admin Corridor North [path to the north blocked by rift]
y=Systems Monitors
z=Tool Room [glass flask, U-shaped metal bar, wide-nosed pliers]
A=Machine Shop [dispensing machine]
B=Robot Shop [ID card]
C=Reactor Control (you and Floyd are here)
D=SanFac E
E=Booth 2 [buttons marked "1" and "3", card slot]
F=Reactor Elevator [up button, down button, card slot]

Inventory:
A laser (can be set from 1 to 6)
  • An old battery
An oil can
An octagonal canteen
A survival kit
  • A blob of brown goo (food)
A towel
A Patrol uniform (being worn)
A chronometer (being worn)

Score:
Your score would be 10 (out of 80 points). It is Day 2 of your adventure. Current Galactic Standard Time (adjusted to your local day-cycle) is 2324.
This score gives you the rank of Beginner.

Deaths: 2 (allergy to space celery, acceleration trauma)

Last edited by Kahran042; 07-27-2013 at 01:03 AM.
  #60  
Old 07-29-2013, 10:49 AM
Kahran042 Kahran042 is offline
Senior Member
 
Join Date: Feb 2011
Location: Southeastern New Hampshire
Posts: 1,217
Default

If no one is able to figure out what to do, I'll show off the next (first?) puzzle.

>ne
Mech Corridor South
Floyd follows you.

>n
Mech Corridor
Floyd follows you.

>n
Mech Corridor North

>n
Corridor Junction

>n
Admin Corridor South

Floyd bounds into the room. "Floyd here now!" he cries.


Now, as you may recall, the initial description of the room was:
"This section of hallway seems to have suffered some minor structural damage. The walls are cracked, and a jagged crevice crosses the floor. An opening leads east and the corridor heads north and south."

You'd be forgiven for thinking the crevice was just scenery, but it's not. Let's take a look at it.

>examine crevice
Lying at the bottom of the narrow crack, partly covered by layers of dust, is a shiny steel key!
Floyd wanders restlessly around the room.


Let's try taking the key.

>take key
Either the crevice is too narrow, or your fingers are too large.
Floyd lowers his voice and tells you the latest rumors about Dr. Fizpick.


Of course it wouldn't be so easy. I will say that there is an item we've seen that will allow us to take the key. Can you figure out which one it is?
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