• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

It's Dangerous To Go AT ALL: Let's Play Zelda Classic

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 >
  #211  
Old 07-24-2013, 09:58 PM
Lejes Lejes is offline
Member
 
Join Date: May 2013
Posts: 41
Default

Quote:
Originally Posted by aturtledoesbite View Post
So, it might be useful to find items, if I actually knew what half of these things did. I honestly have no idea. Only 'new' item I've identified is the hookshot, and I've apparently found one that does as much damage as the white sword (which I've yet to find).
Some of the items that weren't in Zelda 1 are pretty useful. The hammer can hit darknuts through their shields, hookshot and fire boomerang stun wizzrobes, a certain ring makes you immune to bubbles. And yet some others are profoundly useless (so many boots).

So I reached level 9 in 4th quest. Promptly gave up. It has been expertly designed to make you want to stop playing. I never really thought much of level 9 in Zelda 1, but after playing so many of these custom quest final dungeons, Nintendo's early designs are looking like unbridled genius in comparison.
  #212  
Old 07-24-2013, 10:06 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

Yeah, it really is a shame that such a decent idea is crippled by the dude overwhelming it with his (or someone's) dungeon designs. I really wish he (or someone) would make a version that's just the two official quests and like half the items.

E: Actually, if you just remove the pieces of the hearts and have the heart containers be randomized with everything, and have the bosses drop items or heats, you might even be able to keep all of the crazy expanded items. Maybe lose the extra row of hearts, though.

Anyone who knows Zelda classic want to try to make that? With permission, of course.
  #213  
Old 07-25-2013, 12:39 AM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

Quote:
Originally Posted by Lejes View Post
Some of the items that weren't in Zelda 1 are pretty useful. The hammer can hit darknuts through their shields, hookshot and fire boomerang stun wizzrobes, a certain ring makes you immune to bubbles. And yet some others are profoundly useless (so many boots).

So I reached level 9 in 4th quest. Promptly gave up. It has been expertly designed to make you want to stop playing. I never really thought much of level 9 in Zelda 1, but after playing so many of these custom quest final dungeons, Nintendo's early designs are looking like unbridled genius in comparison.
After finding a few items (and being really worried at first that I would never find a fire source, a power bracelet, or a recorder), my run was shaping up to be pretty good. Then I found the level 4 sword and never died since. The level 5 sword was icing on the cake.

I didn't know that the level 3 boomerang or hookshot stunned wizzrobes (wait, no, I knew that second part). Nor did I know the hammer broke Darknuts. And there are two rings I still haven't identified, and can't because that shardstorm website doesn't want to load for me. But everything else was neat. I was especially enjoying the Magic Bomb Bag.

As for the X-9 dungeons, I certainly got lost in them a good bit, 4-9 especially so. But the aforementioned level 5 sword kinda took out all of the danger, so the only thing that impeded my progress was figuring out where the hell to go.

I'm doing a second run now, trying to find all 183 items in the game. I'm logging all of their locations, so after I'm done, I'll be glad to post it somewhere if anyone wants to see what they're missing.

Also, someone mentioned upthread that there was a place where a super bomb was needed to open something? Would that person care to say where? I couldn't find anywhere like that.

EDIT: I found it. I don't even.

Last edited by aturtledoesbite; 07-25-2013 at 02:23 PM.
  #214  
Old 07-28-2013, 12:45 AM
Googleshng Googleshng is offline
Senior Member
 
Join Date: Jul 2008
Location: CT
Posts: 16,426
Default

So I couldn't sleep at all last night and wound up playing through the entirety of both the 3rd and 4th quests here (and I'm glad I kept a save file with a missing heart container backed up because both just kinda dead end, more of a branching point than skipping past 3).

The 3rd Quest is actually surprisingly solid throughout beyond how unforgiving it is when you're first getting started. Other than how much stuff I had to grab to survive level 1, the only time I was tempted to call BS was in level 9, which.. kinda has the excuse of being level 9. And I suppose those gohma rooms, but whatever, they die quick.

The 4th Quest I... really cannot say that about. There's the weird obsession with putting the max allowable enemy count in every room after the first couple dungeons, even when it makes no sense (wizrobes). Everything about level 6 is total BS (although thankfully the only thing that becomes a trend afterwards is ridiculous room-filling moldorms. Maps are too big (while somehow not really much of a challenge), and level 9's big gimmick is tricking you into wasting keys and needing to find a shop to buy new ones. Which just isn't cool. HP boosted Ganon is also slightly more terrible of an idea than every single other boss in the game. Because yes, we totally need to spend more time stabbing randomly at the air.
  #215  
Old 07-28-2013, 12:48 AM
Red Silvers Red Silvers is offline
That Pokemon Guy
 
Join Date: Sep 2010
Location: Utah
Posts: 5,173
Default

HP Boosted Ganon sounds like a terrible idea... does he still only need one arrow, or do you have to repeat the process?
  #216  
Old 07-28-2013, 01:15 AM
Din Din is offline
Madman
 
Join Date: Dec 2010
Posts: 777
Default

I think the enemy editor only allows you to increase his stabbing HP, so I think he just still takes a single arrow to beat.

But yes, Super Ganon is a bad idea all around.
  #217  
Old 07-28-2013, 01:32 AM
Googleshng Googleshng is offline
Senior Member
 
Join Date: Jul 2008
Location: CT
Posts: 16,426
Default

Quote:
Originally Posted by Red Silvers View Post
HP Boosted Ganon sounds like a terrible idea... does he still only need one arrow, or do you have to repeat the process?
Still 1 arrow. After like... 15 stabs.

And to reach him you have to make your way past The Ultimate Moldorm, which seriously has like... 1000 HP? 25 wood sword/flame hits per segment and like 40 segments? On the upside, neither is in a room with 10 fireball statues.
  #218  
Old 07-28-2013, 01:33 AM
Red Silvers Red Silvers is offline
That Pokemon Guy
 
Join Date: Sep 2010
Location: Utah
Posts: 5,173
Default

That just means, for McClain's LP...

  #219  
Old 07-28-2013, 01:37 AM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

Quote:
Originally Posted by Googleshng View Post
And to reach him you have to make your way past The Ultimate Moldorm, which seriously has like... 1000 HP? 25 wood sword/flame hits per segment and like 40 segments? On the upside, neither is in a room with 10 fireball statues.
So it's like the questmaker tried to make Terraria's Eater of Worlds in Zelda Classic.

Eh. Could be a lot worse.
  #220  
Old 07-28-2013, 01:56 AM
Torzelbaum Torzelbaum is offline
????? LV 13 HP 292/
 
Join Date: Feb 2011
Location: Central Illinois
Pronouns: he, him, his
Posts: 14,974
Default

I want to find these people and punch them in the biscuits once for each extra HP they gave to a monster.
  #221  
Old 07-28-2013, 12:23 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

  #222  
Old 07-28-2013, 01:18 PM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

don't do it.

ganon is watching you.
  #223  
Old 07-28-2013, 09:43 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

Gonna record the next episode and stream it over at twitch soon-isn.
  #224  
Old 07-29-2013, 12:33 AM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default Chapter 16: Recorded Live

Thanks to everyone who joined in on the stream! That was a lot of fun. I'm definitely going to stream my recordings from now on.

Because reasons I'm having trouble editing down the over an hour of footage from tonight. And ... I'm really not sure how long it'll take. So, if you want to just see the raw footage in all its wondering-around-lost glory, here it is!



(I get somewhere new at about the 48-minute mark)

Edit:

Okay, I managed to crap out a half-way decent edited version (though I got AV issues again in this version, FML.)

For those of you without an hour to kill ...


In this episode, Ganon has an audience, gets lost for over an hour, and poorly edits the video for you folks. (still uploaded as of this posting)

Last edited by McClain; 07-29-2013 at 01:20 AM.
  #225  
Old 07-29-2013, 02:07 AM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

I don't understand. Why would you expect the second Level 8 treasure to be anywhere else? It's too brokenly overpowered to be found any earlier, after all.
  #226  
Old 07-31-2013, 01:37 AM
Lejes Lejes is offline
Member
 
Join Date: May 2013
Posts: 41
Default

I'll just say now that you should save before entering level 9, and be prepared to hit "RETRY". It will be less tedious that way.

The HP boosted Ganon talk reminded me of a quest where Ganon took dozens of hits. With the best sword. The entire quest was hilariously bad like that.

I'd suggest McClain stream something made by CastChaos for a bit, mainly for the comedy value, if I didn't think it would literally destroy him.
  #227  
Old 07-31-2013, 01:44 AM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

I think the only time I've used Retry in Zelda was when I got trapped in a Leave Your Live or Money room without enough cash, dropped the heart and then killed myself. Let's just say I'm going to be irritated if Level 9 makes me feel compelled to retry. Even wasting medicine doesn't really bother me that much if I made map progress.

Retry is for suckers, unless the game sucks.
  #228  
Old 08-03-2013, 12:17 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

Tentatively planning on doing a stream/recording tomorrow (Sunday) early afternoon, like 1 or 2 Eastern. I'll post before I got live. Come watch me bang my head against Level 9 for a little while!
  #229  
Old 08-03-2013, 09:06 PM
JohnB JohnB is offline
Fuck you. That's my name.
 
Join Date: Jun 2007
Location: Baltimore
Posts: 2,807
Default

Yaaay!
  #230  
Old 08-04-2013, 02:02 AM
Din Din is offline
Madman
 
Join Date: Dec 2010
Posts: 777
Default

Oh lord.

They're going to be making a fifth quest.
  #231  
Old 08-04-2013, 02:12 AM
Red Silvers Red Silvers is offline
That Pokemon Guy
 
Join Date: Sep 2010
Location: Utah
Posts: 5,173
Default

... In looking at that thread, I noticed something:

Quote:
QuestWizard was the winner (of 4th quest challenge), however it was slightly undecided because of the fact that QW had "the worst overworld" and HoF had "the best". Hence the proposed merger and quest file by _L_.
_L_, you got some splainin' to do!
  #232  
Old 08-04-2013, 04:01 AM
Googleshng Googleshng is offline
Senior Member
 
Join Date: Jul 2008
Location: CT
Posts: 16,426
Default

Quote:
Originally Posted by din View Post
Quote:
new enemies are allowed, and are in fact, mandatory. At least three new enemy types must be introduced.
Flee!
  #233  
Old 08-04-2013, 04:04 AM
Red Silvers Red Silvers is offline
That Pokemon Guy
 
Join Date: Sep 2010
Location: Utah
Posts: 5,173
Default

Look under your seat! Black Wizrobes for everyone!

You get a Black Wizrobe!

You get a Black Wizrobe!

YOU get a Black Wizrobe!
  #234  
Old 08-04-2013, 04:09 AM
Brickroad Brickroad is offline
Lv. 7 lawful woods faffer
 
Join Date: Jun 2007
Location: Tampa Bay
Posts: 24,592
Default

Oh man. I'm going to not play the FUCK out of that.
  #235  
Old 08-04-2013, 04:26 AM
Red Silvers Red Silvers is offline
That Pokemon Guy
 
Join Date: Sep 2010
Location: Utah
Posts: 5,173
Default

I bet Talking Time could make a better quest than most of the entries.
  #236  
Old 08-04-2013, 04:49 AM
Googleshng Googleshng is offline
Senior Member
 
Join Date: Jul 2008
Location: CT
Posts: 16,426
Default

Quote:
Originally Posted by Red Silvers View Post
I bet Talking Time could make a better quest than most of the entries.
Based on what I've seen of the community's general mindset, that's a pretty low bar. Just don't try and make some kind of Badass Aquamentus or throw a dozen fireball spitting statues in every other room and tada.

I'd take a stab at it myself, except I'm too busy doing this other free webby 8-bit thing.

Plus the above-quoted rule is kind of a dealbreaker for me
  #237  
Old 08-04-2013, 05:00 AM
Red Silvers Red Silvers is offline
That Pokemon Guy
 
Join Date: Sep 2010
Location: Utah
Posts: 5,173
Default

It's a shame Zelda Classic is a terrible, terrible community project engine.

I bet if we made a 5th quest using the mindset we used with the STTB games we could make a game that flowed well.
  #238  
Old 08-04-2013, 07:17 AM
aturtledoesbite aturtledoesbite is offline
earthquake ace
 
Join Date: Jun 2013
Location: Baton Rouge, LA
Pronouns: Any
Posts: 18,013
Default

Quote:
Originally Posted by Red Silvers View Post
It's a shame Zelda Classic is a terrible, terrible community project engine.

I bet if we made a 5th quest using the mindset we used with the STTB games we could make a game that flowed well.
If you guys ever did, and I ever had to reinstall ZC for some reason, I'd make sure to replace the prepackaged 5th.qst with Talking Time's version. I can say right now, without seeing either Talking Time's or ZC's quests, that the one here would be far better.

(quick someone who's willing to organize this put the suggestion in the creating subforum)
  #239  
Old 08-04-2013, 12:48 PM
McClain McClain is offline
bad at lurking
 
Join Date: May 2008
Location: Atlanta-ish
Pronouns: He him
Posts: 27,822
Default

Okay kids, firing up the stream. Come play.
  #240  
Old 08-04-2013, 08:08 PM
Lejes Lejes is offline
Member
 
Join Date: May 2013
Posts: 41
Default

Ah ha ha ha that was amazing. I warned you about level 9s bro! It's possible to find a key and the red ring before the magic key, so you don't have to buy one outside the dungeon. Of course there's no hint for which door the one key is used on. I gave up shortly after finding the red ring for reasons you discovered yourself.

http://i.imgur.com/W0dcOyB.png?1
< 1 2 3 4 5 6 7 8 9 10 11 >
Top