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It's Dangerous To Go AT ALL: Let's Play Zelda Classic

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  #121  
Old 07-10-2013, 01:57 PM
JohnB JohnB is offline
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And what'd you FIND, man!?
  #122  
Old 07-10-2013, 02:38 PM
McClain McClain is offline
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Default Chapter 10: The Green Light



"In my younger and more vulnerable years my father gave me some advice that I've been turning over in my mind ever since. ..."

In this episode, Ganon loots the overworld, dies of laughing at a dumb boss, and finally reaches the green light.

Last edited by McClain; 07-10-2013 at 02:40 PM. Reason: bonus points if you get the green light reference.
  #123  
Old 07-10-2013, 06:42 PM
Googleshng Googleshng is offline
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So, could you hear the sound of everyone watching the video slapping their foreheads when you checked every wall but the right one on your first time through?

Nice to see you finally embraced the different-ness of the overworld though... and I'm still shocked at the steadily decreasing levels of BS from these bosses.
  #124  
Old 07-10-2013, 07:54 PM
Torzelbaum Torzelbaum is offline
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Quote:
Originally Posted by Googleshng View Post
Nice to see you finally embraced the different-ness of the overworld though... and I'm still shocked at the steadily decreasing levels of BS from these bosses.
Maybe they've ran out of BS. But not Wizzrobes.

Of course there are still four more dungeons that I'm sure could be chock full of more BS.

edit: Also, what's up with Zelda Classic's item generation? You were getting clocks left and right.

Last edited by Torzelbaum; 07-10-2013 at 10:55 PM.
  #125  
Old 07-11-2013, 12:40 AM
McClain McClain is offline
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Originally Posted by Torzelbaum View Post
edit: Also, what's up with Zelda Classic's item generation? You were getting clocks left and right.
Loki or someone could explain it better, but I know the original Zelda has some pretty complicated (for the time) item tables. I have a feeling ZC is more of a straight up dice roll, which makes it a lot easier for the RNG to bless or screw you.
  #126  
Old 07-11-2013, 01:01 AM
Red Silvers Red Silvers is offline
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I think nowadays you can change the item drop tables in Zelda Classic anyway.
  #127  
Old 07-11-2013, 01:29 PM
Googleshng Googleshng is offline
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Originally Posted by Torzelbaum View Post
Maybe they've ran out of BS. But not Wizzrobes.
Honestly, I find the rooms with 20 wizrobes hysterical. Since they end up occupying the same space it's not really any harder than just having like, 3 of'em, and there's some inherent ridiculousness.
  #128  
Old 07-11-2013, 02:07 PM
McClain McClain is offline
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Originally Posted by Googleshng View Post
Honestly, I find the rooms with 20 wizrobes hysterical. Since they end up occupying the same space it's not really any harder than just having like, 3 of'em, and there's some inherent ridiculousness.
With the red ones, yes.

I'm still bracing for the rooms with multiple blue ones.

And darknuts.

And 15 fireball statues.

And spike traps.

Someone on a youtube comment implied that finally getting the boomerang would be helpful in the next dungeon. I have no idea what that could mean, since most harder enemies are immune.

Except likelikes. You can stun them. Dear god how many likelikes could they put in a single room?
  #129  
Old 07-11-2013, 02:19 PM
aturtledoesbite aturtledoesbite is offline
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Except likelikes. You can stun them. Dear god how many likelikes could they put in a single room?
Going just by space? Around 80-90.

Now, with the technical limitations of the NES, probably only around 15.
  #130  
Old 07-11-2013, 02:21 PM
McClain McClain is offline
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Originally Posted by aturtledoesbite View Post
Going just by space? Around 80-90.

Now, with the technical limitations of the NES, probably only around 15.
Not an NES, though! Or even a ROM-hack, technically. Zelda Classic plays by its own rules.
  #131  
Old 07-11-2013, 02:26 PM
aturtledoesbite aturtledoesbite is offline
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Quote:
Originally Posted by McClain View Post
Not an NES, though! Or even a ROM-hack, technically. Zelda Classic plays by its own rules.
Quote:
Originally Posted by McClain View Post
Quote:
Originally Posted by Dart Zaidyer View Post
If a monster is allowed to split in two, it will override the respawn timer for a given monster in that room. That's why everything came back instantly that one time instead of being dead for a while, there were Vires you split into Keese there.
Yes, this is what happens on a real NES. Zelda Classic, everybody!
Yeah, I realize that's how the behaved on the NES. It was kinda bullshit then, but it was at least (probably) a technical limitation. Retaining that behavior with Zelda Classic is ... interesting, to say the least.
Something tells me that if ZC kept that, they would also keep any enemy limits that the NES had.
  #132  
Old 07-11-2013, 02:31 PM
Isrieri Isrieri is offline
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Originally Posted by aturtledoesbite View Post
Something tells me that if ZC kept that, they would also keep any enemy limits that the NES had.
Nope. I'm pretty sure the most enemies the NES ever had on a single screen was 8. ZC can let you have 10 when you're setting enemies in the editor, and if you fiddle with a few variables with tribble enemies, you can potentially create foes that spawn endless copies of themselves. I've tested it and the room can get CROWDED.
  #133  
Old 07-11-2013, 07:17 PM
Red Silvers Red Silvers is offline
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At least you don't have to worry about Death Knight Darknuts.
  #134  
Old 07-11-2013, 07:19 PM
JohnB JohnB is offline
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That super Manhandala was BRILLIANT! I laughed for just as long as you did, McClain.
  #135  
Old 07-11-2013, 07:30 PM
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My son and I also cheered your joy in finally getting that fucking boomrrang
  #136  
Old 07-11-2013, 08:00 PM
Red Silvers Red Silvers is offline
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Oh wow, you got pixilcalibur commenting on your video?
  #137  
Old 07-11-2013, 11:48 PM
McClain McClain is offline
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My son and I also cheered your joy in finally getting that fucking boomrrang
Oh man, you are watching these with your kid? But I cuss like a sailor journalist!

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Originally Posted by Red Silvers View Post
Oh wow, you got pixilcalibur commenting on your video?
Apparently! Is he like a big deal or something? I noticed he's LPed this and lots of other ZC stuff, so I figured he's in the community and/or designs quests.
  #138  
Old 07-12-2013, 04:04 AM
JohnB JohnB is offline
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I am EVEN worse. Trust me, he's heard it before.
  #139  
Old 07-12-2013, 11:08 AM
Falselogic Falselogic is offline
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I am EVEN worse. Trust me, he's heard it before.
You're good people JohnB
  #140  
Old 07-12-2013, 02:51 PM
Googleshng Googleshng is offline
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So this thread has made me morbidly curious enough to check this here Zelda Classic thing out, and I have noticed a couple nasty points of deviation from the real game:

The real Link turns on a dime and drifts diagonally back into grid alignment as you hold a direction, where here you kinda walk back to the nearest half-space, which can leave you you off-center when trying to push things/get through doors, and keep you from turning in time to block shots.

There's at least one room on the overworld with a rocky outcropping you're supposed to be able to walk through which is now solid, and can leave you stuck in it during screen transitions.
  #141  
Old 07-12-2013, 02:58 PM
JohnB JohnB is offline
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You're good people JohnB
I know! Bonding with my son over LPs of classic gaming is a great experience. He's a huge Brickroad and big Raocow fan.

P.S. I see what you're doing there
  #142  
Old 07-12-2013, 05:25 PM
Red Silvers Red Silvers is offline
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Apparently! Is he like a big deal or something? I noticed he's LPed this and lots of other ZC stuff, so I figured he's in the community and/or designs quests.
I've watched a few of his LPs.
  #143  
Old 07-12-2013, 05:48 PM
Falselogic Falselogic is offline
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I know! Bonding with my son over LPs of classic gaming is a great experience. He's a huge Brickroad and big Raocow fan.

P.S. I see what you're doing there
Complimenting you? I wasn't trying to be subtle about it.
  #144  
Old 07-12-2013, 06:34 PM
JohnB JohnB is offline
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Complimenting you? I wasn't trying to be subtle about it.
Oh jeez. Whoops. Sorry! I somehow read that totally the wrong way. Thank you sir
  #145  
Old 07-12-2013, 07:19 PM
Falselogic Falselogic is offline
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Default Re: It's Dangerous To Go AT ALL: Let's Play Zelda Classic

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Oh jeez. Whoops. Sorry! I somehow read that totally the wrong way. Thank you sir
You're welcome
  #146  
Old 07-14-2013, 04:18 PM
Red Silvers Red Silvers is offline
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So the question is... what do you have left to find on the overworld at this point?
  #147  
Old 07-14-2013, 04:25 PM
McClain McClain is offline
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So the question is... what do you have left to find on the overworld at this point?
I'm honestly not sure. It's possible they hid an item somewhere that I'm not expecting, like a shop with a Red Candle or something nutty, but I'm pretty sure I've gotten everything. I've at least gotten or know the location of everything that's normally on the overworld.
  #148  
Old 07-14-2013, 04:26 PM
Red Silvers Red Silvers is offline
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Including Level 9?
  #149  
Old 07-14-2013, 04:28 PM
McClain McClain is offline
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Including Level 9?
yep! I found that WAY early when I was thinking Level 3 was going to be in death mountain because I misinterpreted a hint.
  #150  
Old 07-14-2013, 04:48 PM
Red Silvers Red Silvers is offline
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The really sad thing is that the retarded Manhandla wasn't made for this quest.

It was a real thing that already existed.
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