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#181
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aw, did my vote disappear into the Abyss? Spooky!
(never mind, it wouldn't have changed the ultimate result anyway.) |
#182
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Sorry I missed it! I've updated the spreadsheet so it's reflected (your next vote will be worth 2).
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#183
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#184
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Last edited by Eddie; 04-20-2013 at 10:25 AM. |
#185
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I was all set to pick "just play along with her" before I saw that wasn't an option.
Option 2. That's a really boring rebus, by the way. Does the game give you any of the ones the dabus says? |
#186
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Quote:
Sorry if that rebus wasn't up to your exacting standards. I'm changing your alignment to chaotic jerk. |
#187
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I'm torn here... but we can always kill her afterwards!
Option 2 |
#188
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Option 2.
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#189
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Option 1, obviously.
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#190
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Option 2. I wanna do more silly sidequests, dammit!
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#191
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Well I'd LIKE to say that we should walk away here, but who knows what she and whatever crew she's got are up to.
If we turn our backs on her, things will probably go badly. Let's just find out what she's up to, preferably without starting a fight. |
#192
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Listen, if you stop to help and/or threaten every barmy chit in Sigil, you'll never get anything else done.
Walk away. |
#193
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Option 2
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#194
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Lawful Neutral. She's a liar, but not in a way that is any detriment to us. We saw the lie, now we leave it.
Walk Away. Re: Rebus: Yes-es + Elm -lm + Fucking Rebus - Fucking Rebu |
#195
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Option 1. Nobody screws with us!
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#196
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This woman is not interesting enough. Walk away with mildly disgusted face.
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#197
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Just walk away. No good can come of this confrontation. Yes, I realize this doesn't match my alignment choice, but I care more about the story than overoptimizing towards my desired result.
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#198
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This lady isn't worth it. Walk away.
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#199
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Quote:
The answer is a resounding yes. |
#200
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I'm unsure on the implications of option 2. Are we lying because we won't kill her if she doesn't tell the truth, or are we lying because we'll kill her either way? If it's the latter, option 2; otherwise, option 1.
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#201
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Walk Away
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#202
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Quote:
Option 2 means we're not serious about trying to kill her, but are trying to intimidate her into thinking we would. To put it more bluntly, we'll likely kill her if you choose option 1. You'll won't try and kill her if you choose option 2. As an aside, I'm getting the feeling that people don't really dig these minor "quests" (if I can call them that), despite their tangible effects on alignment, so I'm going to probably just skip them and try and give you guys more meatier choices. |
#203
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I like my interpretation better.
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#204
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#205
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Clearly these NPCs need to learn their lesson. If we want to go on a sidequest, we'll ask. Running around yelling for the help of some knightly player character and then trying to trick them into some kind of ambush in a game like Planescape is not a good idea and this "damsel" is about to learn why.
Option 1 |
#206
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Walk away. Sure, death is not much of an obstacle for us, but if they can't even be bothered to set up a decent trap, why should we even bother walking into it?
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#207
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I'm also disappointed we don't have an option for "play dumb and see what they're getting into". And sidequest or no sidesquest, do we *really* wanna establish ourselves as "that guy who tries to kill anybody who threatens him, annoys him, or bumps into him while walking down the street"?
Not that there aren't people like that in Sigil, but it does seem kinda disproportionate to the situation. So that's Option Three, then. |
#208
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Yes. How is this even a question?
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#209
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Current vote count:
Name (alignment) = (vote weight), (vote choice) Arithon32 () = 1, 3 Austin (Chaotic Good) = 1, 2 Brickroad (Lawful Evil) = 3, 3 Cort (Neutral Good) = 1, 2 Destil (Chaotic Good) = 1, 2 Falselogic (Chaotic Evil) = 4, 2 Gerad (Chaotic Neutral) = 1, 2 Kalir (True Neutral) = 1, 2 Knurek () = 2, 1 Kylie (Lawful Neutral) = 2, 3 Mightyblue () = 2, 3 Mr Sensible (Neutral Good) = 2, 2 Olli T (Lawful Evil) = 1, 1 Phil (Chaotic Good) = 1, 3 Raven (Neutral Evil) = 1, 3 Soren Highwind (Neutral Good) = 1, 3 Taeryn (Chaotic Good) = 3, 1 Teaspoon (Chaotic Neutral) = 2, 3 Option = Total # of votes Option 1 (Evil: kill her if she doesn't tell you the truth) = 6 votes Option 2 (Chaotic: lie that you'll kill her if she doesn't tell you the truth) = 11 votes Option 3 (Neutral: walk away) = 13 votes Mogri I'm a bit confused about what option you're leaning towards, so I haven't put down any votes from you yet. |
#210
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Option 1, option 1
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