Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
#61
|
|||
|
|||
Option 1!
|
#62
|
|||
|
|||
Very glad to see this being LP'd. When I first tried playing it a few years back, I didn't enjoy it very much (mostly due to combat being all sorts of clunky), and I can see now that I missed a ton of things in the first area alone.
That said, I almost always play the goody-two-shoes type in these games, and while I still wouldn't want to be evil, I think chaotic is a good place to go. Option 3. |
#63
|
|||
|
|||
Semi-relatedly, the creators of PS:T recently wrapped up a successful Kickstarter for a sequel-in-spirit: http://www.kickstarter.com/projects/...es-of-numenera
Preorders are still available. Anyone know anything about this? |
#64
|
|||
|
|||
|
#65
|
|||
|
|||
Current Vote Totals:
Player (Alignment), weight/current option Alpha Werewolf, 1/3 Arithon32, 1/5 Austin (Chaotic Good), 1/5 Brickroad (Lawful Evil), 2/- Dawnswalker, 2/5 Destil (Chaotic Good), 1/5 Gerad, 1/3 Heffenfeffer, 1/- JFink, 2/1 Knurek, 1/5 Kylie, 1/1 Loki, 2/- Mogri (Chaotic Neutral), 2/3 MoneyCityManiac, 2/2 Olli T, 2/1 Phil (Chaotic Good), 1/5 Raven, 2/- Soren Highwind, 2/5 Taeryn, 1/5 Teaspoon (Chaotic Neutral), 1/5 Option 1: 5 votes 2: 2 votes 3: 4 votes 4: 0 votes 5: 11 votes This looks kind of like a runaway right now, but I'll close voting tonight. I'm keeping track of how many votes a person won, so don't be afraid to vote for a winner! |
#66
|
|||
|
|||
Quote:
|
#67
|
|||
|
|||
My favorite alignment chart is the one with Batman in all nine squares.
|
#68
|
|||
|
|||
Picard is LG, dude, he breaks the prime directive all the time because it's "the right thing to do". Warf is pretty good for LN, though.
|
#69
|
|||
|
|||
I think I'll go with Neutral Good.
|
#70
|
|||
|
|||
My main beef with D&D alignment is that people rarely, if ever, perceive themselves as truly Evil, and if they do it's often because they're being caricature asshats (like the aforementioned CE examples).
|
#71
|
|||
|
|||
Quote:
(Saying Chaotic Neutral in the first post was because that seemed the most entertaining option among those choices, but I've no idea yet what I'd pick going forward. It'll be interesting seeing how the LP mapping turns out.) |
#72
|
|||
|
|||
Quote:
The 4th Edition D&D rules have almost entirely stripped alignment out (save for a few odds and ends), and the upcoming 5th Edition ("DnD Next") are largely shying away from them as well. As an example, the spell "Protection from Evil" is back, but it doesn't check alignment - it checks whether a creature is undead or a fiend. The general design philosophy nowadays (I think) is to make alignment a roleplaying tool, but not a roleplaying straightjacket it could sometimes be in previous editions. The truly interesting thing about Planescape (that I will elaborate on in the future) is that while alignment plays such an important role in the "creation" of the universe, it plays second fiddle to philosophy. It's really the glue that makes the setting tick as it does; without it, the tendency to devolve into the simple "good versus evil" of other settings might have happened. Instead, placing philosophy first and foremost gives the setting (and importantly, players) the ability to work together. |
#73
|
|||
|
|||
The other thing about alignment is I think some Player's handbook said like 99% of everyone is neutral because they don't really work one way or the other? This is of course thrown out in basically everything.
|
#74
|
|||
|
|||
Neverwinter Nights 1 is still one of my favourite games. (Although I actually like not really having a party, which is most people's main disappointment with it, so my opinion may not be representative.)
|
#75
|
|||
|
|||
Eddie sure does love keepin' track of shit!
Oh, and put me down for Option 1. Last edited by Brickroad; 04-07-2013 at 03:50 AM. |
#76
|
|||
|
|||
Lawful Evil.
|
#77
|
|||
|
|||
Option five..is the most natural and safest reply in this situation, I think. But I am curious. And Option 1 seems to be the only response that could act as a bait for more information and possible understanding of the situation. Screw her feellings and whatnot, I prefer to gain more knowledge. So, Option 1 it is.
(*I personally avoid to look at the choice-box spoiler since it is much more interesting to me that way, but feel free to keep posting it. I can always skip it or something) As for alignment...Neutral Evil, I think. |
#78
|
|||
|
|||
Voting closed! Lets look at the results:
Name (alignment) = vote weight, vote choice Alpha Werewolf () = 1, 3 Arithon32 () = 1, 5 Austin (Chaotic Good) = 1, 5 Brickroad (Lawful Evil) = 2, 1 Dawnswalker () = 2, 5 Destil (Chaotic Good) = 1, 5 Gerad () = 1, 3 Heffenfeffer () = 1, - JFink () = 2, 1 Knurek () = 1, 5 Kylie () = 1, 1 Loki () = 2, - Mogri (Chaotic Neutral) = 2, 3 MoneyCityManiac () = 2, 2 Olli T (Lawful Evil) = 2, 1 Phil (Chaotic Good) = 1, 5 Raven (Neutral Evil) = 2, 1 Soren Highwind (Neutral Good) = 2, 5 Taeryn () = 1, 5 Teaspoon (Chaotic Neutral) = 1, 5 Option 1 = 9 votes Option 2 = 2 votes Option 3 = 4 votes Option 4 = 0 votes Option 5 = 11 votes A late swing to Option 1, but unfortunately not enough to overcome the early push towards playing "good". Alpha Werewolf's new vote weight: 2 votes Brickroad's new vote weight: 3 votes Gerad's new vote weight: 2 votes JFink's new vote weight: 3 votes Loki's new vote weight: 2 votes Mogri's new vote weight: 3 votes MoneyCityManiac's new vote weight: 3 votes Olli T's new vote weight: 3 votes Raven's new vote weight: 3 votes Going to start working on the next update now! |
#79
|
|||
|
|||
Aaaannnd it turns out there is a sixth option I somehow didn't catch:
6. Make a Vow: "I swear I will find some means to save you or join you. I noticed that the majority of people who picked 5 are generally "chaotic", so they wouldn't generally make any sort of promise like this (as it would be quite lawful), so unless there is some big uproar, I'll just pretend the choice wasn't there. (I've got a save right before so I can redo it if necessary without too much fuss). Whoops! PRO LPer HERE. |
#80
|
|||
|
|||
Put me down as chaotic neutral. I'm not sure I'll always hew to that, but that seems to be most similar to what others voting the same as me said.
|
#81
|
|||
|
|||
I take it option 6 has both Law AND Good attachments to it?
|
#82
|
|||
|
|||
|
#83
|
|||
|
|||
Re: What can change the nature of a man? Let's Play Planescape: Torment!
I think part of what has further confused the alignment issue is that many video games simplify alignment from a grid to a line. When I played NWN, I did not understand alignment. Like Eddie described, I was a little confused on what good and evil meant. I wanted to play a robin hood type rogue (chaotic good), but in the game, I would often make selfish decisions (what are those npcs going to do with all thst money...)
In games, I am rarely in favor of evil acts done purely for the sake of being evil. At the same time, I don't usually care much about laws since it is usually a game of murder and kleptomania. I'm going to say put me down for chaotic good. |
#84
|
|||
|
|||
I'm going to say Neutral Good for now, but if there's a good reason to do something shitty to/for/because of someone else later on, I'm going to be all about that.
|
#85
|
|||
|
|||
|
#86
|
|||
|
|||
|
#87
|
|||||
|
|||||
|
#88
|
||||
|
||||
There are still plenty of people around at night, but I notice more of them are carrying weapons and eyeing me. I ignore them and continue looking for the marketplace. |
#89
|
|||||||
|
|||||||
|
#90
|
||||
|
||||
SIGIL: CITY OF DOORSIn which we learn about The Cage, The Lady, and The Factions. Last edited by Eddie; 04-09-2013 at 05:23 PM. |