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#211
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Yeah. If memory serves, you just get a text box if dude casts Thermonuclear Explosion in QfG3. (It was a nice touch for them to include that spell in the manual.)
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#212
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First, thanks for the great LP!
Quote:
I haven't played the series recently, but I think this one also has the most variation in the final area. That tightrope area doesn't even exist in the other paths., the fighter gets a "final battle" and the mage gets to deal with things magically. I really wish more games would take little steps like that to really cap off the playing experience. |
#213
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Great job, Falsie!
My, but those harem ladies were a bit . . . lonely . . . ! When our hero becomes a Prince, doesn't he strike the same pose as when he climbed his first tree??? |
#214
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Psh, like part 3 wasn't also a lousy game.
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#215
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Wages of War is what I had as a kid. I had played Hero's Quest, but I didn't own it. Wages of War was as close as I got until the Anthology released.
In those days, we subsisted on wet cardboard and walked barefoot to school, so, you know, we took what we could get. |
#216
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Guys and Gals, we'll have plenty of time to debate how awful or not awful Wages of War is in the thread I will be creating for that LP in just a few days!
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#217
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The Waffle alone makes QfG3 worthwhile.
PS. You have to mention if there's some way to get into the anthill! |
#218
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Huh. Apparently the Alchemist only takes so many ghoul claws and scorpion tails, so you can't keep farming them.
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