• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

The Cutest World War! Let's Play SD Gundam G Generation World!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 >
  #61  
Old 08-30-2011, 07:55 AM
Lindblum Lindblum is offline
東方不敗王者之風
 
Join Date: Feb 2011
Posts: 62
Default

Quote:
Originally Posted by SpoonyGundam View Post
Is... Is there a character requirement for that? Or can anyone in the appropriate Gundams use it?
The skill is cool headed generally geared towards calm Characters, Heero and Zech just to name a few. The thing is that Create Your Own Pilots(Range type) can also purchase the ability right from the start. One Shot kills and having that unit mop up the whole map is pretty commom.

I vote to continue the Phoenix line so that you can open up more choices.
Stick to getting a normal Shining Gundam.

Last edited by Lindblum; 08-30-2011 at 08:12 AM.
  #62  
Old 08-30-2011, 02:24 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Quote:
Originally Posted by Umbaglo View Post
In this case, Phoenix Zero can evolve into the Basic versions of MSZ-006 Zeta Gundam, LM312V04 Victory Gundam, and GF13-017NJ Shining Gundam. There's no NEED to evolve to the Shining since we already have one, but doing so would unlock it in the store just in case.
This choice... Is no choice. Victory Gundam!

Quote:
Originally Posted by Umbaglo View Post
On the other side, Tornado will evolve into the basic versions of RX-78-2 Gundam, SYSTEM ∀-99 (WD-M01) ∀ Gundam, and GAT-X105+AQM/E-X01 Aile Strike.
EDIT: Also not actually a choice. Aile Striker go!

Quote:
Originally Posted by Umbaglo View Post
The Shining Gundam is still too low level to evolve to the full Shining Gundam, however it CAN evolve to the JMF1366R Rising Gundam, if people want to go to that one instead!
Nah, stick with the pure Shining line. No cut-rate knock-offs!

Last edited by Egarwaen; 08-30-2011 at 03:55 PM.
  #63  
Old 08-30-2011, 03:19 PM
Mightyblue Mightyblue is offline
Are You Sure About That?
 
Join Date: Jun 2007
Location: I am a Mountain Man, in a mountain land
Pronouns: He/Him/His
Posts: 24,722
Default

Okay, if you want to do it by skipping the Strike you have to go down the Astray line (starts with the M-1, goes on to the basic Frames because World only includes the base Astray and Astray Destiny units :sadface.
  #64  
Old 08-30-2011, 03:55 PM
Egarwaen Egarwaen is offline
You Are Being Deceived
 
Join Date: Jul 2007
Location: Sebastopol, CA
Pronouns: He/him
Posts: 16,560
Default

Quote:
Originally Posted by Mightyblue View Post
Okay, if you want to do it by skipping the Strike you have to go down the Astray line (starts with the M-1, goes on to the basic Frames because World only includes the base Astray and Astray Destiny units :sadface.
Whoops, misread your earlier post. Vote updated.
  #65  
Old 08-30-2011, 03:58 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Oh, I missed this.

Upgrade the Tornado into a Turn A. Turn A full power is sweet.

Do it. DO IT
  #66  
Old 08-30-2011, 05:33 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

Quote:
Originally Posted by Mightyblue View Post
Okay, if you want to do it by skipping the Strike you have to go down the Astray line (starts with the M-1, goes on to the basic Frames because World only includes the base Astray and Astray Destiny units :sadface: ).
I'm INCREDIBLY confused about this, as well. There's actually a good number of units that I'm entirely unsure as to why they weren't included. Units like Blue Frame Second (I mean, they have Destiny Astray in the game), Full Armor 7th Gundam/Heavy Full Armor 7th Gundam and the new RX-81 frames (they have both the MSV and the game it's from), any F90 other then base and Full Equip, Cluster Gundam, Esperanza, or any of the ridiculous Hazel Gundam frames.

And yet they do things like have 3 00 Gundams (mainly just to drag out evolving to Quanta), or have a Blue Destiny 2 AND a Nimbus' Blue Destiny 2. He's the only guy who used it!

It's just strange.
  #67  
Old 08-30-2011, 06:55 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

I was also pissed by the lack of a Blue Frame upgrade. I had just assumed that it was in the game, and was stunned when it wasn't.

Also, a Full Armor RX-78-7 would be great. At least the Deep Striker is in there
  #68  
Old 08-30-2011, 06:59 PM
SpoonyGundam SpoonyGundam is offline
The Great
 
Join Date: Mar 2008
Posts: 7,690
Default

I would also like to see Turn A

Quote:
Originally Posted by Lindblum View Post
The skill is cool headed generally geared towards calm Characters, Heero and Zech just to name a few. The thing is that Create Your Own Pilots(Range type) can also purchase the ability right from the start. One Shot kills and having that unit mop up the whole map is pretty commom.
I was actually wondering more about Love Love Tenkyoken.
  #69  
Old 08-30-2011, 07:16 PM
Mightyblue Mightyblue is offline
Are You Sure About That?
 
Join Date: Jun 2007
Location: I am a Mountain Man, in a mountain land
Pronouns: He/Him/His
Posts: 24,722
Default

And if you guys want Crossbone at all you basically have to pick either Tobias or Seabook (and then evolve an X-1 through the F91) or do one of the exchange buys.
  #70  
Old 08-30-2011, 08:20 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

There's actually a... somewhat easy way to get to F91 through units unlocked right from the start. It's a roundabout route, but it's not too hard.

Getting a F91 Basic or X-1 Basic is much easier, though.
  #71  
Old 08-31-2011, 05:33 AM
Lindblum Lindblum is offline
東方不敗王者之風
 
Join Date: Feb 2011
Posts: 62
Default

Quote:
Originally Posted by SpoonyGundam View Post
I was actually wondering more about Love Love Tenkyoken.
Hyper Mode Burning/God Gundam piloted by Domon next to Rising Gundam piloted by Rain. I think as long as one of them uses a move that costs MP the flag for the attack is triggered.


The great thing about this game is that most of the voice actors actually did extra recordings for when their characters are piloting Burning/God Gundam.

G Generation World God Finger Montage
http://www.youtube.com/watch?v=DExme41fMwo
  #72  
Old 08-31-2011, 10:32 AM
GyroNinja GyroNinja is offline
Senior Member
 
Join Date: May 2009
Posts: 789
Default

Yeah, I want to see the Turn-A also.

Also mad props for using Bernie.
  #73  
Old 09-04-2011, 01:43 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

Welcome back to Let's Play SD Gundam G Gen World!

So, a funny thing happened along the way to this update. After completing the next level, I stopped the recording, and then proceeded to do another level that I had finished previously to grind for XP, since I had NO units that were able to evolve! And that's just not fun. However, after I went to dump the video off my recording device there was only a file for the evolutions! Apparently there was some kind of failure on the drive and it decided to just destroy all of the previous data.

Anyway, the point of the story is that you're not going to be seeing me use the same units I had last mission in this update, as I evolved them and saved before realizing that my video was gone. But that's ok!

Since I mention it, this is a theme I'm going to continue in this LP: I'm going to try to have at least a few units each mission evolve. If the mission doesn't give enough XP to let this happen, then I'm just going to do a grinding mission on the side. This way, we'll always have a bunch of new units each update!


So, before we begin this next level, let's just go back over what I gained in the lost video!

To begin with, the results of the voting were that we would evolve the Tornado to the Turn A Gundam (Basic) and the Phoenix Zero to the V Gundam (Basic).



Then, I unlocked another new Option Part. This one is the Bio-Control System, which increases the pilot's Awaken stat by 10. From the original play of the next mission that ended up being lost, I also unlocked the Tin Goldfish part, which increases the pilot's Defense stat by 20.



Shining (Basic) has now evolved to the full Shining Gundam. In addition to gaining a pretty hefty stat boost, this also unlocks Super Mode. When the pilot of Shining Gundam gets to Critical Tension, Shining activates Super Mode which gives another stat boost while also unlocking some new attacks. Unfortunately, all these attacks cost MP (in fact, most of Shining's attacks in Super Mode cost MP), which means you will likely only get Super Mode for a single attack.

You'll notice that we have already seen one of the units that Shining can evolve into. I'll cover that unit later when we get to the mission itself. You can probably already guess what the other evolutions are, and I bet I already know what you want to evolve the Shining to.



Next I evolved the Phoenix Zero to the full Phoenix Gundam. Unlike previous G Gen games, the Phoenix Gundam is really more of an early- to mid-level Gundam, and isn't really all that powerful. It also especially wants to be piloted by a Newtype, since it comes with Feather Funnels, which works off of Awaken.

We have also already seen one of the units that Phoenix Gundam can evolve into. I'll open this guy up for evolution voting more when it gets to level 4.




Since folks wanted to see her, I decided in this mission to use Audrey for a bit, and bought a GM for her. I wanted to take this GM to a specific unit for a friend of mine, so I evolved the GM to the RGM-79C GM Kai. You can see what the unit I'm going to take the GM Kai to in the evolution screen, but I don't know if many of you know what unit it is. I'll talk about it at the end of the update, though!

With regards to Audrey, her stats are pretty terrible, and it's quite obvious that she's not meant to be a combat pilot. However, game mechanics conspire in a way to make her not COMPLETELY awful in the levels I played, so hey. Her starting skill is Charisma, which gives a boost to Charm and XP Gains when put as the Guest in a Warship.




You probably already noticed by now that my Carry Base has two sets of team slots. That's because I had intended to use this update to showcase a pilot I had talked about earlier. Sergei Smirnov is an amazing character for a team leader because not only does he come with his unique skill Wild Bear of Russia (+Unit Attack, +3 Leader and Master aura radius), but he can also later on pick up Champion that does the same thing!

In order to do this, I picked up a Warship Option Part that gives you an additional team slot if your ship only has one. All units in the game come with only 3 slots for OP, so this is meant to be a sacrifice; however there's really so few OP that are actually worth using, that it's not REALLY a penalty. And equipping more units is pretty much more useful then anything else that OP slot can do. But anyway, I'm probably not going to have the Carry Base for much longer.

On the other hand, so that GM Quel that I captured back in the last update? I evolved it up to the RX-121 Gundam TR-1 Hazel. As I had mentioned earlier, unfortunately G Gen World doesn't really treat Advance of Zeta very well; Hazel Gundam is pretty much not all that much better then the GM Quel it evolves from! And it's evolved forms don't get much better either! That said, it's still a great unit that you can get early, and it can actually last you until the end of the game if you treat it well. It just won't have the longevity of the other machines you'll be starting to pick up once you get past the A ranks.



Before I begin the next mission, I give the Phoenix Gundam to Mark, because well. He IS it's canon pilot. Also he has at least SOME Awakening, so the Feather Funnels are not a complete waste of space.



And with my configurations complete, it's time to start the next mission: The Angel's Ascent!



This mission is based on Mobile Suit Gundam 00 Episode 1: Celestial Being. If folks here have not yet seen Gundam 00 (though I figure the ones following this LP have), you REALLY SHOULD. Especially since it's all up on YouTube, straight from the producer. 00 is another retelling type of story; Season 1 is mostly a retelling of Gundam Wing, while Season 2 continues that and also merges with Zeta Gundam. And Season 2 is also RIDICULOUS and AMAZING. And World even has some of the best episodes as missions!



Music: Mobile Suit Gundam 00 Season 1: Uproar

The mission starts off with Patrick Colasour, AEU's Ace, testing a new model mobile suit, the AEU-09 AEU Enact in a demonstration battle. However, after he easily defeated the first batch of dummy machines, the early detection systems picked up something approaching the demonstration area. A previously unknown mobile suit had arrived, and it took up a hostile posture towards the Enact. This mobile suit is the GN-001 Gundam Exia, piloted by Setsuna F. Seiei), and he's here to ruin Patrick's day.

Patrick is such a lovable goofball. He's extremely overconfident and an amazing womanizer... until he meets the actual woman of his dreams after which he becomes not unlike a puppy. Patrick also has the distinction of being immortal; he's fought (and lost) in just about every major battle in Gundam 00, and even though it looks like he totally bought it, he always comes back due to some random event; a piece of debris deflected a fatal bullet, the shot only took out his suit's head and control systems, the war ended just before the enemy killed him, and so on. Patrick is basically the Gundam universe's version of Chirico Cuive; he is a Supreme Survivor, able to bend the universe to his unconscious will to remain living. Characters in the show even recognize this power at one point, and his girlfriend even makes sure he's sitting on the bridge of her flagship just to ensure that it'll make it through the battle!

In-game, Patrick gets some great skills, like Ace (+1 movement and +1 weapon range when you have over 200 kills) and Aggressive (+Unit Attack and +Pilot Reaction).

Setsuna, on the other hand, is very straight-laced, and has a... strange goal in life. When he was young, he was convinced to become a child soldier in a "holy" war against some aggressor, and during one battle he saw what looked to be an angelic mobile suit destroy all of the other mobile suits in the area. He was so amazed by the appearance of the machine, that he basically dedicated the rest of his life to becoming Gundam (:|). As a member of Celestial Being, there's really not much that Setsuna cares for other then eliminating conflict and his Gundam. There's some HILARIOUS scenes in the anime that highlight this, such as a scene before one of the climatic battles of Season 1 where the other Gundam Meisters mention the name of a loved one before launching... and Setsuna just says "Gundam :|".

In Season 1, Setsuna isn't really all that great of a pilot by himself, and his G Gen World representation matches that. There's 3 different Setsunas in World; the one used here is his Season 1 version. He has alright stats, but not the best selection of pilot skills; he gets Lone Wolf (+accuracy and damage when fighting without support) and Sure Kill (chance for regular attacks to be Super Critical), but the rest of his skills are things like Tactium (+Pilot Defense and +Unit Defense) or Rigid (+HP) or are Warship skills. His starting skill is a unique one for all of the Gundam pilots in 00; Gundam Meister, which gives +10% Accuracy and Evasion when in a Gundam.
  #74  
Old 09-04-2011, 01:44 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default



Anyway, looks like we're here to give the Exia a hand with the armed intervention.



Our Break Trigger this time is to have Setsuna defeat Patrick, and the Challenge Mission is to do so while Setsuna is in Super Critical Tension. I really dislike mission objectives like these, because it reduces the amount of XP you can earn from the mission; the best way to get Setsuna to Super Critical is to let him kill a few enemy units, and while you can still have your units support him with a Support Attack, it still drains away some of the XP into the ether.



So, I'll just mention this now. I really don't like Newtype weaponry in G Gen games, generally. The problem is that while they tend to have decent damage ranges, AND are one of the only weapon types to gain a damage boost from the pilot inherently, they also cost a lot of MP. Basically you have to be making sure that your attack is always killing an enemy unit, or else you're just shooting yourself in the foot; and even then you may not be managing to pull ahead! If you want to make heavy use of Newtype weapon, make sure you get a pilot that can learn Newtype (+base damage for Awaken weapons) and Vigor (gain MP faster), and you probably also want someone in the group or ship that gives a +MP gain to the group/ship's aura.

Weapon range for Awaken weapons is very dependent on two factors: The Awaken level of the pilot, and their current Tension. If the pilot is at a lower Tension level, then the Awaken weapon may have a shorter range then normal weapons, while at high Tension the weapon may be able to hit halfway across the map. Generally the range is something like 2~4 for low Awaken/low Tension to 2~12 for high Awaken/high Tension. The extreme ranges and the bonus from Awaken make these weapon types decent, but I just can't accept using them because of the MP costs.

Anyway, I don't use the Feather Funnels, instead blasting one of the AEU-05/05 AEU Hellion Perpetuums with the Phoenix Gundam's quad beam cannons to weaken it.



The Turn A Basic finishes the Hellion off, and advances to level 3 as a result. I weaken the other Hellion in that area with the Exia, and deploy the V Gundam near there to provide support in the next turn.



Meanwhile, to the south, Sergei and Bernie weaken one of the other Hellions, and lets Audrey finish it off. Now, this is a good time to highlight something that I kind of like about the formulas for G Gen World.

As I had mentioned in the first update, the damage formula for G Gen World doesn't seem to include the pilot's stats at all, and in fact is based on Unit Attack. As a result, you will actually see a lot of units with weapons that LOOK like they're the same damage rating, but because of differences in Unit Attack, one will be dramatically more powerful. For example, most beam sabers in the game are actually 3500 power, but the beam saber used by say a GM is a lot weaker then the beam saber used by say Nu Gundam, because Nu has significantly higher Unit Attack. This means that your pilot has very little affect on how much damage the unit does; there are skills that give a bonus to Base Damage, and there are skills that give a bonus to Unit Attack, but other then that how hurtful an attack is is determined by the robot you're piloting.

So, what does the pilot control? The pilot's stats get combined with the unit's Defense and Mobility stats to determine how much damage they take from attacks, or their chance of dodging an attack. Their Melee and Ranged stats are also used to determine how accurate their attacks are; factoring in some kind of hidden base accuracy that weapons have. For example, the Cracker Grenade on Bernie's Zaku II Kai is incredibly inaccurate (generally ~60% chance), while the machine gun is much more accurate (generally ~90% chance), but weaker. Melee weapons are INCREDIBLY accurate in the game; even if you have shitty Melee stats, you'll probably see a standard melee attack being 85% or higher chance to hit. You need to be incredibly dodgy to have a consistent chance to dodge someone trying to beam saber you. And since melee weapons are also generally pretty powerful...! Of course, there's two downsides to this: 1) Generally melee weapons are only Range 1 (though there are a few that have higher ranges), and 2) If you're meleeing someone in the face... they're meleeing you right back if you don't kill them.

That said, the AI does some funny things, probably for the sake of balance. For example, an enemy mobile suit will LOVE to move right into melee range against you, but the AI seems to be programmed to not use melee attacks if they moved in the same turn, and will instead plink at you with their vulcans.



Now, I don't know if World has some kind of EV-like system for level-ups, but I don't remember Audrey having CRAZY stat growth per level. Take note: Audrey joins with a 5 in every stat except Awaken, Charm, and Leadership, which are 40, 15, and 10 respectively.

In terms of skills, Audrey actually gets some good ones for being a mobile suit pilot, such as Lone Wolf, Stealth (+Accuracy if you are the attacker), or Foresight (ignores enemy abilities if you are the attacker), and she's also likely the first pilot you will get that can learn Elite (+Unit XP). She also, amusingly, can learn Leadership (+group area when placed as Warship Captain) and Glory (-MP loss for every unit in your Group when placed as Warship Captain). But this really just means that her skill selection is so random that it's not really a good idea to use her for ANYTHING other then being a Guest. She can get some CRAZY Charm going, giving a huge boost to XP gains. She also seems to have a fairly low requirement for XP for each level, much like Bernie, though Warship crew has a very hard time to gain levels due to the fact that you're hardly ever killing anything with a ship.



During the enemy's turn, one of the other Hellions comes forward and takes a swing at Sergei, however his squad demolishes it. The rest of the AEU forces don't do much, since they're pretty far from my forces.

Back on my turn, I toss the Turn A back into the ship, and bring the Shining Gundam out, and move everyone from the north team towards Exia, as they wait for the rest of the AEU forces to come to them.



For what I said earlier about how Hazel is treated as a grunt by the game, I have to say that a 3000 power beam rifle for that much EN is pretty welcome at this point in the game. Anyway, after beating up that last Hellion to the south, Sergei docks in the ship and recovers.



Meanwhile, Patrick has an event when he engages Setsuna where he's all bragging about how he's an Ace. I'm not yet ready to kill him, though, so I just dodge him for now to build up Tension.



With some help from the north team, Setsuna kills one of the Hellions and boosts himself up to Critical Tension.



And because I really don't care to move any of my dudes and wait until next turn, I have Mark use his Feather Funnels to support Setsuna in killing this last Hellion... not that Setsuna NEEDED support, since his attack ended up hitting for 11k. Anyway, that pushes Setsuna to Super Critical, so now it's time to finish off the Break Trigger.



Now, this is actually a unique attack animation. I don't know how many there are in the game; this is the only one I've ever actually noticed, really. If you attack Patrick with Setsuna using GN Blade in an attack that would kill him, the game uses this special animation that is based on the same scene from the anime, where Setsuna disarms Patrick during the demonstration. It's really a very nice touch, even if it'll only ever be used this one time in the game.



Music: Mobile Suit Victory Gundam: A Spring Feast in Summer

And hey, defeating Patrick with Setsuna triggers the first Generation Break! A few more Hellions appear to try and rush us, but a few of them get shot down by Uso Ewin in the V Gundam. Chasing him down the Orbital Elevator, however, is a ZM-A05 Recarl piloted by Metchet Rubence and Fuala Griffon of the Zanscare Empire, as well as a pair of ZM-S08G Zolos, and a ZMT-S13G Godzorla piloted by Gary Tan.

This Break isn't really based on an episode of V Gundam as the only time Uso and Gary fought, they weren't near an elevator of sorts (they were around a forest), and I don't think the Recarl was there as well. That said, though, it does seem to be based on that duel between Uso and Gary at least in part.



So our next Break Trigger is to have Uso defeat Gary Tan. This one will be easier then the previous objective, since I have no requirements to have Uso in any special mode to do this.

If I hadn't of met the Challenge Mission for the first part, however, the Challenge Mission here would have been to have Uso defeat Gary in Super Critical Tension. This would have actually been a bit harder then the first one, since there's actually less units left then before!



Music: Mobile Fighter G Gundam: Exceed Fate with a Burning, Abominable Spirit

Speaking of Challenge Missions, since I met the one for the first part of the mission, the secret unit deploys. This time, it's the GF13-021NG Gundam Spiegel, piloted by Schwartz Bruder, the German Ninja. Spiegel is a pretty painful secret unit for this early in the game, especially since he seems to CHEAT. Like you'd expect from a GERMAN NINJA.
  #75  
Old 09-04-2011, 01:45 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default



Anyway, Uso needs backup, so I start moving him away from the enemy forces and towards my own. I also dock my guys for some recovery as the enemy units that just deployed will need some time to catch up to me. However, as Domon is still in good condition (and a Master), I move him to the south to meet Schwartz when he advances up, while also deploying Sergei's team that just finished healing up.



So, as I was saying about Spiegel cheating. During his turn, he attacked Sergei with Sturm Und Drang here for ~4k damage (even with Sergei blocking!), but when my turn comes around his EN is back to full and he has no apparent MP loss. What a cheater!



Meanwhile, I remember that V Gundam can transform into a "plane" mode where it just separates and it's parts... magically follow alongside it. This lets me bring Uso to my group well ahead of his pursuers.



Ow, Sturm Und Drang hurts. And Schwartz is also REALLY dodgy. This is where Audrey's poor stats are hurting me, but as you can see even compared to Sergei she's not too badly off. Base pilot stats do matter, but G Gen World's formulas seem to weight the robots a lot heavier in the calculation.



After this one, Schwartz was left with ~500 HP and he counterattacked Bernie for 6k damage, just because Audrey missed in her attack.



And finally, Audrey and Sergei pair up to finish Schwartz off. I dock them in the ship for repairs since we're all done now to the south, and then end my turn to wait for the northern forces to reach me. This takes a few turns.



Predictably, Gary has some events with Uso and Setsuna if they get into a fight.



Now, this is the most annoying thing about this level. The orbital elevator terrain is considered to be the skies AROUND the elevator, actually, which means it's impassable to ground units. By this point in the game, it's unlikely that you have many units that have flight, let alone decent flight, so you will probably be spending a lot of turns with your forces sitting at the bottom here waiting for the enemies to move towards you.



The next turn, Sergei's team finishes off one of the remaining Hellions, while Domon and my V Gundam finish off the other. Then Uso teams up with Audrey to finish off Gary, completing the second Break Trigger.



Music: New Mobile Report Gundam Wing: Legend of Zero

An OZ transport arrives carrying Zechs Merquise in his OZ-00MS Tallgeese, and a squad of OZ-07AMS Aries. I'm really not sure what episode this is supposed to be referencing. There's one that I think it could be due to the ship and the Aries, but Zechs doesn't have the Tallgeese by then. It may just be generically referencing the whole Gundam capture program in Wing, or may just be a reference to the fact that 00 is a bit of a remake of Wing itself.

But since EVERYONE is still halfway across the map from me, I dock everyone away for repairs and wait for their arrival. When the two Zolos finally reach me, I have Domon weaken one, and Sergei's team attack the other. The Recarl also finally reaches me on the next turn.



Sergei and Audrey finish off one of the Zolos, which gives the Hazel and Audrey a level up. As I was mentioning earlier about how Audrey seems to have crazy stat growths, she continues to gain in just about everything here.

Really, due to the way pilots work in World, EVERY pilot can be an effective combat pilot if you want to sink enough Ace Points into them. It's just that some are way more effective then others due to the skills they can acquire. I mean, you could get Audrey to have max in every stat, but all that would really do is mean that she is really accurate and pretty dodgy. Most of her damage will be based entirely on the mobile suit she pilots, unlike someone like say Sergei, who has skills such as Wild Bear of Russia and Champion that increase his damage done by giving his units bonus Unit Attack.



Attacking the Recarl with Setsuna and Uso also prompts some events.



In the end, though, Domon, Audrey, and the Carry Base finish off the Recarl and it retreats, which also causes Audrey's GM Kai to level up. And since there's no enemies left near me, I dock everyone once again to get them repaired up for the OZ forces. And it takes them a few turns to manage to get close enough to me to attack.



Like in previous missions, attacking Zechs with this mission's Guests prompts another set of events.



An attack from Audrey, Sergei, and Bernie weakens Zechs a lot, but not enough so he gets a brutal counterattack on Audrey that takes her GM down by a lot of HP. Sergei and Bernie follow up and force Zechs to retreat, earning Sergei and the Zaku Kai a level up.
  #76  
Old 09-04-2011, 01:46 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default



So, there's something annoying about the way Warship AI works. Generally a ship will have a fairly long range forward firing weapon. Since ships cannot move AND attack like regular units do, this means that if anything is in their firing range, they will stop moving and spend all their turns uselessly firing the weapon at whoever may be in their path. If I want this ship to come down so that my ground units can kill it, I'm going to need to get my guys out of the way.



On the next turn, Mark and the V Gundam finish off one of the Aries, while Sergei and Audrey finish off the other. Sergei goes into Super Critical Tension as a result of that, making him ready to ruin more enemies! I also shove Sergei's team back into the ship, and move the Guests out of the way. This should make them no longer in the enemy Warship's firing path.

For the record, in the original play of this mission, I did capture an Aries, if folks want to see it in use later.



A couple of turns later this plan works out, and the ship launches the Aries that were inside it. Sergei, Audrey, and the ship take out one which gives the ship crew it's first level up. Take note that most of my pilots are now level 3~5 (even Audrey and Sergei!), and the ship is only JUST NOW level 2.

Sergei, Audrey, and the ship takes out the last Aries, and that pushes the GM Kai to level 4, just where I wanted it to be! I dock Audrey for now, and end my turn to see if I can get the enemy ship to come just a little bit closer.



It happily obliges, so with a bit of help from Setsuna and my Turn A, I finish the ship off with a team attack led by Domon, which levels Mark and V Gundam up, and also ends the level!



My unlock for this level is the Instant Repair Kit II. Repair Kit Is are unlocked at start, and in fact your starting units are equipped with some. They're perishable items that instantly heal your unit for a given amount; Is for 30%, IIs for 60%, and IIIs (which we won't get for a long time) recover 100%.



Now that the level is over, here's the evolutions for the Turn A and the V Gundam, though I figure you guys are clearly going to want to have them go to their normal versions. That'll probably be another level or two.



The GM Kai, on the other hand, evolves up to the RGM-79FP GM Striker. This unit is... a bit of a downgrade from the GM Kai in terms of stats, but it has more powerful weapons and they're mostly melee class. It's big issue for right now, though, is that it's got no terrain rating for Space, which means it cannot be used there! And the next mission is in space! So, I'll have to swap things out for at least the next level. I'll also talk about how terrain ratings work more in the next update, as well.



I don't evolve my Zaku Kai to this, but I just wanted to point out an oddity. This unit is the MS-11 Action Zaku, and it's entire reason for existing in Gundam was that it was the first Zaku to have a reactor powerful enough to operate a beam rifle. So what weapons does G Gen World give it? NOT the beam rifle it was designed to use! The Action Zaku is still a great upgrade over the base Zaku II, though. It has the same important weapons, and also much higher stats in general.

In other evolutions, sadly the Hazel is only a few XP shy of reaching the level I want it to be for the next evolution. Maybe before the next update I'll just quickly do A-1 without any Generation Breaks to finish that up.



I also spend a bit of Domon's Ace Points to level up his King of Hearts skill, which will make his melee attacks hit harder. I'll need to save up for one of the skills he has unlocked from the start, though, which ALSO gives a bonus to Melee, but also to Hissatsu-type weapons, of which Shining Finger is one.



And with that, this update is over! Up to 13% in the profile, which we might be able to push to 15% by the next level, but certainly by the one after that, and thus get ourselves another free pilot.
  #77  
Old 09-04-2011, 05:47 PM
AKEACS AKEACS is offline
Member
 
Join Date: Dec 2010
Posts: 72
Default

Well, that went better than expected. (Almost thought it'd end with you losing Audrey; seeing her get good stat bonuses this time was... interesting.)

When do we get to vote for new units? Or is there any set we can get right now (that I couldn't tell from that)?
  #78  
Old 09-04-2011, 06:06 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Still needs more attack animations =)
  #79  
Old 09-04-2011, 06:10 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

Voting for new units can be done at any time. Just remember that each time I evolve to a unit, it gets unlocked in the store, so I can always reget a unit I received in the past and follow a different evolution if so desired.

As well, requests for SPECIFIC units that I may not have right now can be made, and I'll see about working my evolutions in that path. I have a few units that I want to work towards right now, but I'm certainly willing to open the floor to folks to suggest teams for me~

Heck, once I get the second ship, if folks want to have theme teams set up, just let me know!
  #80  
Old 09-04-2011, 06:34 PM
GyroNinja GyroNinja is offline
Senior Member
 
Join Date: May 2009
Posts: 789
Default

I really want to see the Kampfer at some point.

And I wouldn't say no to a SUMO, particularly the gold version (is Harry Ord in this game?)
  #81  
Old 09-04-2011, 08:19 PM
Rai Rai is online now
Bluh Bluh
 
Join Date: Dec 2007
Posts: 1,031
Default

Seconding attack animations. I've been playing Cross Drive recently (thank god it's easy), and that's half the fun.

Also, I'd love to see EZ-8 and Alex get some love. Plus Unicorn.
  #82  
Old 09-04-2011, 08:35 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Quote:
Originally Posted by Umbaglo View Post
Heck, once I get the second ship, if folks want to have theme teams set up, just let me know!
Wing Zero Custom, V2 V2 Assault Buster, Destiny and Turn A on a "Wing Team."

Turn X, Ali Al-Saachez, Four piloting Psycho Gundam Mk. 2 on a "Batshit Team."

Make it happen
  #83  
Old 09-04-2011, 08:36 PM
Dhroo Dhroo is offline
:3
 
Join Date: Jun 2007
Location: Northern Virginia
Pronouns: he/him
Posts: 2,457
Default

You should use a GM Sniper II at some point, because it is the best GM. Some generic schmucks in Australia can't be wrong!
  #84  
Old 09-04-2011, 09:24 PM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

So, I just want to be sure. You guys who are asking for attack animations, what EXACTLY do you wish to have?

The main reason why I've been doing this the way I have is that I quickly discovered that doing a screenshot LP is a LOT more work then what I did for Winback and Hybrid Heaven. Not counting the ~40 minutes each mission has been so far, it takes a few more hours on top of that to write up the replays and process the videos and screenshots. I didn't even need to do this much processing for Winback, when I was going through editing stuff out. I would have done this as straight video as well, but 40 minutes of me being unfunny is not that amusing.

What WOULD folks like to see?
  #85  
Old 09-04-2011, 09:48 PM
Lucas Lucas is offline
Metaphysical organ dealer
 
Join Date: May 2008
Location: I don't even know anymore
Pronouns: He/him
Posts: 9,999
Default

Nothing fancy, just a screenshot of an attack here and there to show what the attacks look like. You don't have to show every attack (that would get as boring to read as it would for you playing it) but once in while to show off new robots/attacks or to build tension when attacking a boss character.

I don't think anyone asking for attack animations means an actual animated gif or something. We just want to see some guns and lasers and explosions. They're integral parts of the Gundam experience!
  #86  
Old 09-04-2011, 09:49 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Quote:
Originally Posted by Umbaglo View Post
What WOULD folks like to see?
Just intersperse the screenshots of the map with shots of the Gundam wrecking stuff with their attacks, particularly when they hit an enemy character.

The Shining Gundam holding Athrun in the Shining Finger, for example. Or the Victory Gundam slicing through something with the Wings of Light. Or the Turn A taking aim with its beam rifle.

Ya know, action shots! =)

Quote:
Nothing fancy, just a screenshot of an attack here and there to show what the attacks look like.
Yes, this
  #87  
Old 09-05-2011, 02:23 AM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

Hey, that's something I can do.
  #88  
Old 09-05-2011, 04:58 AM
Lindblum Lindblum is offline
東方不敗王者之風
 
Join Date: Feb 2011
Posts: 62
Default

You can use a Shining/Burning Finger during Hyper/Super mode and still stay in it all you have to do is to make sure you kill what ever you're attacking, hot blooded helps/ may be required.

Everytime you destroy a mech your pilots gains MP and Hot blooded boost the amount, so using a low MP skill won't necessarily force you out of Hyper Mode.

Then again in Hyper Mode you'll find the beam saber and vulcans sufficient for grunts.

Last edited by Lindblum; 09-05-2011 at 05:48 AM.
  #89  
Old 09-05-2011, 11:00 AM
Hilene Hilene is offline
Objection!
 
Join Date: Mar 2010
Pronouns: She/Her
Posts: 6,358
Default

Yep, but that does require you to be killing everything you hit. Given that Domon's damage boosters are actually only +base damage effects (that all do not apply to all the possible attacks), that MAY be difficult until you get his mech to a high level to benefit from crazy +UA. He does get Vigor, though, which helps a lot.
  #90  
Old 09-05-2011, 12:38 PM
`Hrist `Hrist is offline
TT Pokemon Champion
 
Join Date: Apr 2008
Location: Japan
Posts: 4,383
Default

Quote:
Originally Posted by Umbaglo View Post
Yep, but that does require you to be killing everything you hit. Given that Domon's damage boosters are actually only +base damage effects (that all do not apply to all the possible attacks), that MAY be difficult until you get his mech to a high level to benefit from crazy +UA. He does get Vigor, though, which helps a lot.
I found that Super Mode Shining Finger wrecked everything in one hit.
< 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 >
Top