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You've met with a terrible fate, haven't you? Let's Play Majora's Mask!

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  #241  
Old 04-06-2011, 07:30 AM
Glass Knuckle Glass Knuckle is offline
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Quote:
Originally Posted by McClain View Post
I don't think that I ever found Koume's archery game before.
Pretty sure I haven't either.
  #242  
Old 04-06-2011, 10:06 AM
Tanto Tanto is offline
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Quote:
Originally Posted by Karzac View Post
Dude, why didn't you get the bunny hood before going to Woodfall? That's what I always do, because the bunny hood is the best.
I'm not making an entirely separate trip just to get one item, no matter how awesome it may be. I won't be skipping ahead to get the Stone Mask either, even though it makes the Pirates' Fortress a joke.
  #243  
Old 04-06-2011, 10:16 AM
Mr. J Mr. J is offline
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Quote:
Originally Posted by Tanto View Post
I'm not making an entirely separate trip just to get one item
Don't forget the heart piece too!

I don't blame you for wanting to do all of the ranch stuff at once though, it works much better as something you just do in one cycle. I'm fairly certain you can also knock out one branch of the kafe and anju side quest during that cycle too.
  #244  
Old 04-07-2011, 12:59 AM
Kishi Kishi is offline
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Quote:
Originally Posted by Tanto View Post
The Bow works exactly the same as it did in Ocarina with the exception that child Blondie can now use it for some inexplicable reason.
That was the Fairy Bow; this is the Hero's Bow. Totally different.


Quote:
Originally Posted by Tanto View Post
Odolwa is pretty bizarre, both in his movements and appearance (his strange, swaying attacks resemble dancing more than anything
There's a reason for this: "Odolwa" comes from odoru, the Japanese word for dancing.


Quote:
Originally Posted by Tanto View Post
Welp, we’ve got a bottled princess. There’s only one thing to do…



Phooey. I guess we’d better take her home, then.
I love you.
  #245  
Old 04-07-2011, 09:51 AM
Lucas Lucas is offline
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Wait, is that a Big Daddy suit in the background of the pawnshop?
  #246  
Old 04-07-2011, 10:33 AM
Tanto Tanto is offline
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Quote:
Originally Posted by Lucas View Post
Wait, is that a Big Daddy suit in the background of the pawnshop?
It's an Iron Knuckle.

Shockingly, there are a handful of plot-sensitive items you can sell at the Curiosity Shop, including Zora eggs. Enjoy your 20 rupees, scumbag!
  #247  
Old 04-07-2011, 11:06 AM
McClain McClain is offline
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Quote:
Originally Posted by Lucas View Post
Wait, is that a Big Daddy suit in the background of the pawnshop?
Quote:
Originally Posted by Tanto View Post
It's an Iron Knuckle.
Holy god, I've been playing Bioshock 2, and I just had a terrifying image of a Zelda/Bioshock crossover, with the young Zelda from OoT with yellow eyes following an Iron Knuckle around and calling him daddy... GET OUT OF MY HEAD!

Last edited by McClain; 04-07-2011 at 04:08 PM.
  #248  
Old 04-07-2011, 01:40 PM
Kalir Kalir is offline
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Quote:
Originally Posted by Tanto View Post
It's an Iron Knuckle.

Shockingly, there are a handful of plot-sensitive items you can sell at the Curiosity Shop, including your own bodily fluids. Enjoy your 20 rupees, scumbag!
That is, I find, a great way to get money in this game, by doing the Goron race a whole bunch and selling the reward. Plus, it's fun too.
  #249  
Old 04-07-2011, 02:53 PM
Tanto Tanto is offline
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Quote:
Originally Posted by Kalir View Post
That is, I find, a great way to get money in this game, by doing the Goron race a whole bunch and selling the reward. Plus, it's fun too.
I can only take the Goron races in small doses. I swear to god Nintendo repurposed the Mario Kart 64 AI for that event.
  #250  
Old 04-07-2011, 02:58 PM
Glass Knuckle Glass Knuckle is offline
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They did. You either have to play badly enough for the AI to feel sorry for you or make no mistakes in the last half of the race. Doing pretty well but not amazng will just make you lose.

I always just murder the bejeebus out of that large bird outside if I want money.
  #251  
Old 04-07-2011, 03:28 PM
vaterite vaterite is offline
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Quote:
Originally Posted by Glass Knuckle View Post
make no mistakes in the last half of the race. Doing pretty well but not amazing will just make you lose.
Since "pretty well, but not amazing" describes the absolute best I can ever do I am having horrible Goron Race flashbacks now. Thanks guys!

It is fun/not-stressful to kill Dodongos for cash.
  #252  
Old 04-07-2011, 03:41 PM
BEAT BEAT is offline
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Quote:
Originally Posted by vaterite View Post
It is fun/fun as hell to kill Dodongos by pushing them all the way around the world map with Goron Link.
  #253  
Old 04-07-2011, 10:53 PM
Beta Metroid Beta Metroid is offline
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Quote:
Originally Posted by Tanto View Post
Inside you’ll find a new, old foe: A Lizalfos.

Lizalfos were notoriously easy foes back in Ocarina of Time, where with a Hylian Shield child Blondie needed never to take a point of damage from them, and adult Blondie could kill them in two hits with his Biggoron Sword. In Majora’s Mask they’re a little more aggressive, but they no longer run away from you when not on the attack, so it’s easier to just trade blows and win the fight than it used to be.
The added aggression may be due to these being Dinolfos. I haven't played Ocarina of Time in quite a while, so I don't recall how they compare.


Quote:
Originally Posted by Tanto View Post
In this room, we face Woodfall’s second miniboss in as many rooms, the maniacal frog Gekko(?). All four dungeons have at least two midbosses, although the second one kind of cheats — its second midboss is just its first in a more hazardous room.
The second one may cheat, but it makes up for it by having a pair of Dinolfos as well.

This may be my first comment, but back when this LP started, it inspired me to give the game another shot (going after all masks/heart pieces this time). I just wrapped up the fourth dungeon, and have the major sidequest, and the heart pieces related to storytelling and banking to go. So thanks for making the thought of a replay so compelling!
  #254  
Old 04-08-2011, 02:33 AM
FSS FSS is offline
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One thing screenshot LP's lack is the ability to show off all the hilarious sounds that characters make when you talk to them. I especially like the postman (YA!), and the curiosity shop guy when you talk to him with a mask on.

Quote:
Originally Posted by Glass Knuckle View Post
I always just murder the bejeebus out of that large bird outside if I want money.
All we really need to buy in this game is a few gallons of the finest milk in the land, and a mask that grants its bearer insomnia. Filling up the bank should be done at one's leisure, but it can be accomplished rather quickly by having a giant's wallet and shooting blue bubbles with light arrows. They drop 50 rupees a pop!
  #255  
Old 04-08-2011, 10:07 AM
Tanto Tanto is offline
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Quote:
Originally Posted by Beta Metroid View Post
The added aggression may be due to these being Dinolfos. I haven't played Ocarina of Time in quite a while, so I don't recall how they compare.
In Ocarina of Time Dinalfos are just Lizalfos with different character models and more health. The Majora's Mask incarnation is significantly different from either.

Quote:
Originally Posted by FSS View Post
Filling up the bank should be done at one's leisure, but it can be accomplished rather quickly by having a giant's wallet and shooting blue bubbles with light arrows. They drop 50 rupees a pop!
I believe everything killed by Light Arrows drops a purple rupee, actually!
  #256  
Old 04-08-2011, 05:34 PM
BlitzBlast BlitzBlast is offline
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Do Majora's Mask's Light Arrows cause opponents to explode into light like Wind Waker's?

As a side note, I have a theory that Majora's Mask and Wind Waker are the same game flipped upside down. My proof?

  #257  
Old 04-08-2011, 07:22 PM
namelessentity namelessentity is offline
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There is no debating, he proved it with science.
  #258  
Old 04-09-2011, 05:31 PM
BEAT BEAT is offline
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MIND BLOWN FOREVER
  #259  
Old 04-09-2011, 11:03 PM
xxtymmie xxtymmie is offline
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Quote:
Originally Posted by BEAT View Post
MIND BLOWN FOREVER
  #260  
Old 04-10-2011, 10:37 AM
Lightbringer6 Lightbringer6 is offline
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my god... the mans a genius....
  #261  
Old 04-30-2011, 11:36 AM
Karzac Karzac is offline
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Tanto, M11's over.
  #262  
Old 05-01-2011, 04:35 PM
Tanto Tanto is offline
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Work, however, is not!

Update next couple of days, maybe. If I ever stop feeling like I spent the last twelve hours standing on my head.
  #263  
Old 05-19-2011, 05:13 PM
Karzac Karzac is offline
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Quote:
Originally Posted by Tanto View Post
Work, however, is not!

Update next couple of days, maybe. If I ever stop feeling like I spent the last twelve hours standing on my head.
Hmmm... Hmmmmm...
  #264  
Old 05-19-2011, 05:15 PM
dtsund dtsund is offline
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Quote:
Originally Posted by Karzac View Post
Hmmm... Hmmmmm...
Knock it off, you. If he's not updating, he has his reasons.
  #265  
Old 05-19-2011, 07:03 PM
Karzac Karzac is offline
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I know, I know. I don't mean to be snarky. What I mean to say is that I love your work, Tanto, and would like to see more of it.
  #266  
Old 05-21-2011, 04:31 PM
Tanto Tanto is offline
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Relevant to this conversation!

Seriously, though, I haven't meant to let it go this long. I've got a couple of off-days back-to-back next week, though, and plan to knock it out then. If it was just a dungeon or something I'd have done it by now, but the next update's a little unorthodox (no story progress and very little in the way of exploration or item collection) and I wasn't sure how I wanted to play it yet.
  #267  
Old 05-26-2011, 06:49 PM
Tanto Tanto is offline
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Welcome back to Let’s Play The Legend of Zelda: Majora’s Mask. Last time we wiped the floor with our first boss, Odolwa, and took our first plot coupon, his Remains, from... well, his remains. This time, though, we’re going to be doing something a little different.



Today, we’ll be embarking on one of Majora’s Mask’s long-form sidequests — not as pressing as saving the world, maybe, but in some ways no less important. I’ve mentioned the Kafei and Anju quest a few times in passing over the course of this LP, but now we’ll actually get to see what’s what regarding it.

The Kafei and Anju quest is long, requiring the entire cycle to complete. It is complicated, ultimately bringing in nearly half the Bombers’ Notebook characters. And it is difficult, with a staggering number of failure states. Nevertheless, completing it is also the most rewarding experience you can have in Majora’s Mask, a far cry from other Zelda games where satisfaction is drawn from solving a tough puzzle or getting 100% completion — gameplay goals. Majora’s Mask is one of the only games in the series that makes an in-story goal worth it in and of itself.

All that said, we can’t actually bring the quest to its conclusion yet. The last stages of the Kafei and Anju quest require you to go to the game’s final major area, which is off-limits until the plot requires you to go there thanks to the main plot’s linear progression. However, you need to do the quest at least twice anyway in order to get everything from it (I’ll be doing it three times in total, ideally showing off different aspects each time), so we might as well do as much of it as we can right now, since we’ve got some free time.



You might recall from the second update that Kafei is MIA currently, so the first step is to fish him out. To that end, grab Kafei’s Mask, given to us by Kafei’s mother Madame Aroma, and start asking passerby about his whereabouts. Apparently masks with the uncanny-valley depiction of a missing person are the Terminan equivalent of a picture on a milk carton.



Uh, not everyone takes the inquisition well, though. Mr. Tough Guy here appears to have the hots for Anju, the innkeeper, and doesn’t much care for Kafei horning in on his presumed turf.



Anju herself, however, doesn’t have much information to give, except to note that we’re also on the trail of Kafei.



However, she’s the only lead we’ve got, so we opt to follow her around for a while to see what, if anything, pops up.




Quote:
Originally Posted by Anju and her grandmother
Anju: Not eating is bad for you... Please eat.

Granny: Didn't I say that I already ate lunch, Tortus?!? Impossible child!

Anju: Then don't eat my food. I give up...

Granny: Whew!

Anju: "Whew?"

Granny: Er... W-W-Whewwwould you like me to read you a story?
Presented without comment.





Okay, some comment.



Anju's Grandmother mistakes Blondie for Tortus, and will read long, boring-ass stories to him. The effect of this is that Blondie will fall asleep for hours, instantly skipping through those hours. This is the most flexible way to skip through time, since it's not restricted to dawn and dusk the way the Song of Double Time and the Scarecrows are, but she won't do it past a certain point and you have to trudge back to Clock Town to activate it, so it's a bit of a hassle.



The Kafei and Anju can’t officially get underway until the afternoon of the First Day, when the Postman arrives at the Stock Pot Inn with a letter for Anju.




Quote:
Originally Posted by Anju and the postman
Anju: Ah! Wait! This letter, wh-where did you?

Postman: From the postbox.

Anju: Th-That’s not what I mean! From the postbox where?!?

Postman: From the postbox somewhere.

Anju: That’s not what I mean!
I can’t quite tell whether the Postman is just too dense to sense Anju’s distress here, or whether he’s deliberately fucking with her. Knowing the Postman, neither would really surprise me.



Anyway, following the conclusion of Anju and the Postman’s Abbot and Costello routine, Anju is now willing to talk terms. Apparently that letter contained something pretty spicy, as she asks us to meet her in the inn’s kitchen at 11:30 (actually 12:00), when everyone else is asleep.
  #268  
Old 05-26-2011, 06:51 PM
Tanto Tanto is offline
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In the interests of speeding things up, we use the Song of Double Time to skip to night, but even then we’ll have to wait around for a few hours. That’s the big drawback of the Anju and Kafei quest — it’s sufficiently complicated that you’ll really want to dedicate a full cycle to it, but even with all the time-saving tricks at your disposal there are still plenty of instances of downtime during the sequence that you just have to tough out unless you’ve got a minigame or something to screw around with in the meantime.




Anju arrives in the kitchen a half-hour late and gives us the big news: The letter she received was indeed from Kafei himself.




Anju gives us a letter from her to Kafei and asks us to mail it. This is actually a pretty sneaky move on her part — the Postman won’t tell her Kafei’s location directly, but if someone were to follow him when he goes to deliver this new letter to Kafei, they could find his hideout (which is most certainly in the city, as there are no postboxes anywhere else). Anju would do it herself, but...



...She’s afraid of what she might find. The text is never explicit with this, but certain other clues indicate that she fears Kafei may have run off with someone else (someone in particular, someone in the game even) and doesn’t want to get her heart broken by seeing him in the company of this other someone.



Anyway, she hands over the Letter to Kafei with instructions to mail it. ???, the hand in the toilet, will accept this just as readily as any other form of paper for his... needs... so be careful with it.



Time to skip forward again...



While waiting for the Postman to show up, I amused myself by using the spiffy new spin attack we got for finding all the Stray Fairies in Woodfall. I didn’t get a shot of it back then, so accept this as a belated apology. It certainly seems to have a much shorter range than the equivalent attack in Ocarina...



Eventually you can follow the Postman to the Laundry Pool. He’ll ring the bell there, summoning the purple-haired kid in the Keaton Mask you can see wandering around town during parts of the First Day. (Blondie can actually ring the bell himself to draw out the kid, but if anyone other than the Postman tries it, the kid will immediately retreat back into his hideout.) With the kid momentarily distracted, Blondie can duck into the now-unlocked door.




Once the kid returns, he recognizes Blondie as the personage spoken of in Anju’s letter. After verifying his trustworthiness, the kid opts to disclose his darkest secret to Blondie...



He is, in fact, Kafei, surprising no one. How many other purple-haired dudes are running around Clock Town?



Tatl doesn’t buy it, though, and demands an explanation for Kafei’s small stature.
  #269  
Old 05-26-2011, 06:53 PM
Tanto Tanto is offline
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Kafei identifies the Skull Kid’s mischief as the reason for his youthacizing, but rushes to assure us that he’s not hiding out here because he’s ashamed of his cursed state.



Rather, he’s hiding out here because his precious Sun Mask, which he was supposed to give to Anju on their wedding day, was stolen by the prancing thief, Sakon. Without it, he can’t show his face in public.




Tatl is unsympathetic. Get a load of Blondie’s long-suffering expression. Can you blame him?




Kafei resolves to remain in hiding until he gets the mask back. Rather than leave Anju hanging, though, he enlists Blondie to serve as go-between.





Blondie receives the Pendant of Memories, a sign that Kafei is still faithful and plans to return, and instructions to deliver it to Anju. This is very important; you can do the entire rest of the Kafei and Anju quest right up until the final scene, but if Anju doesn’t get the Pendant, she evacuates on the Final Day with the rest of her family. There’s nothing more heart-rending than seeing Kafei burst into an empty room with the Sun Mask mere hours away from the end of the world. Deliver it as soon as you can.



OH MY GOD YOU GUYS HE SAID IT.



If you talk to Kafei again he reveals that his hideout is actually the back room of the Curiosity Shop, where all of the goods stolen in and around Clock Town are bought and sold. Kafei and the Curiosity Shop owner are old friends, so the latter is allowing the former to spy on his customers through a secret peephole.




In this way, Kafei hopes to catch a glimpse of Sakon when he inevitably comes in to sell one of his ill-gotten goods. At that point, he can trail the thief back to his hideout and get the Sun Mask back.

Incidentally, this is why stopping Sakon’s robbery during the first night (or killing him) silently cuts the Kafei and Anju quest off at the knees. If Sakon doesn’t have merchandise to sell (the Big Bomb Bag he steals from the Bomb Shop Lady), he doesn’t show up at the Curiosity Shop. (If you talk to Sakon at various points in the cycle, he reveals that he and the Curiosity Shop owner aren’t on the best of terms — it’s what you might call a buyers’ market — so he’s not going to drop on by just to chew the fat.) If he doesn’t show up at the Curiosity Shop, Kafei can’t spot him and thus can’t follow him back to the Sun Mask, which ends the quest right there. If you do the rest of the quest but stop Sakon, Kafei will still be holed up in this room on the Final Day, helplessly twiddling his thumbs.
  #270  
Old 05-26-2011, 06:56 PM
Tanto Tanto is offline
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It doesn’t particularly matter in this instance because we can’t see it through anyway, but we deliver the Pendant to Anju just the same. Her resolve stiffened, she decides to wait for Kafei, even unto the end of the world.




Kafei locks his hideout again once you leave, but it opens up again after 1 pm on the Final Day. Kafei’s nowhere to be found (assuming Sakon’s robbery went off as planned), but the owner himself is.





The Curiosity Shop owner reveals that he was a bit skeptical when Kafei showed up in a child’s body, but after spotting the Keaton Mask he’d given his old friend many years ago, he was convinced.



Mask count: 09/24

I like how the game can’t even be bothered to come up with a reason for why the Curiosity shop guy is giving us this mask.




Another Ocarina holdover; at least this time it has more of a function than convincing a skeevy guard to give us a 10 rupee discount on a shield we could get for free. Not much more, but hey, it’s something.




The real reason the Curiosity Shop guy was waiting back here, though, was to give us Kafei’s message. He wants us to deliver his mail to his mom. Presumably this contains the truth of the situation so that someone will know what happened in the event he doesn’t come back.

There are two options on what to do with the letter. First, you can give it to the Postman, who spends the final day twigging out in his room because evacuation isn’t on the schedule. Or you can deliver it directly to Madame Aroma personally — she’s holed up in the trendy Milk Bar during the final night. (Normally you need a special mask to get in at night, but on the Final Night the owner throws open the doors to one and all.) One gets you a Mask and the other gets you a Bottle, but both contribute to Happy Stickers and they’re mutually exclusive, so you need to do the quest at least this far twice in order to get a full clear. The Bottle’s more immediately useful, while the Mask is more valuable in the endgame, but like I say, you need to do both.

I think this is very much intentional... the Kafei and Anju quest is complex enough that a player going in blind is likely to fail at least once, either by missing a step or by attempting it too early, when it can’t be fully completed. The fact that there are multiple rewards to be had mitigates the necessity of restarts somewhat, preventing retries from feeling as much like wasted efforts.




The Curiosity Shop guy goes on to explain that, as predicted, Sakon did indeed visit the Curiosity Shop last night, and Kafei went after him. The owner identifies the direction they headed in as Ikana Canyon, to the east, but we need both a Hookshot, which we don’t yet have, and a particular Mask, which we can’t yet get, to enter, so bringing this quest to a happy conclusion (as much as any subquest in Majora’s Mask can be brought to a conclusion) isn’t on the menu right now.
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