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You've met with a terrible fate, haven't you? Let's Play Majora's Mask!

Back to Let's Play < 1 2 3 4 5 6 7 8 9 10 >
  #211  
Old 03-28-2011, 10:19 AM
Tanto Tanto is offline
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It's back up. Everybody exhale.

Next update will be Wednesday or Thursday, maybe.
  #212  
Old 03-28-2011, 08:57 PM
Lightbringer6 Lightbringer6 is offline
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WOOOW this is so gay, i started a playthrough of majoras mask, on the first run through as the deku scrub, i did the first 2 days of the deku mini game (which were quite a challenge for me, requiring multiple trys). Then on the final day, when i am doing the third one, (which was even harder >.<) I FINALLY beat it, with my last 10 rupees, then just after he says, OK its over! A picture of the stone door that you come from at the start of the game appears, with other parts of the image flipped and stuff, and a tiny red line at the top of the screen, all the while a horrible screeching noise is coming from the tv.
I did all that deku mini work, and the first cycle to have my game crash (((.
  #213  
Old 03-28-2011, 09:04 PM
Mr. J Mr. J is offline
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Quote:
Originally Posted by Lightbringer6 View Post
WOOOW this is so gay, i started a playthrough of majoras mask, on the first run through as the deku scrub, i did the first 2 days of the deku mini game (which were quite a challenge for me, requiring multiple trys). Then on the final day, when i am doing the third one, (which was even harder >.<) I FINALLY beat it, with my last 10 rupees, then just after he says, OK its over! A picture of the stone door that you come from at the start of the game appears, with other parts of the image flipped and stuff, and a tiny red line at the top of the screen, all the while a horrible screeching noise is coming from the tv.
I did all that deku mini work, and the first cycle to have my game crash (((.
That really sucks. Luckily the deku scrub game is one of those mini-games that after you beat it once it is much easier afterwards. The hardest part of the 3rd day is finding a sequence to do the platforms in.

Are you playing on wii or 64? I've never had my 64 cart crash even though it's old as all hell and has been used a ton.
  #214  
Old 03-28-2011, 09:06 PM
Lightbringer6 Lightbringer6 is offline
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Quote:
Originally Posted by Mr. J View Post
That really sucks. Luckily the deku scrub game is one of those mini-games that after you beat it once it is much easier afterwards. The hardest part of the 3rd day is finding a sequence to do the platforms in.

Are you playing on wii or 64? I've never had my 64 cart crash even though it's old as all hell and has been used a ton.

My n64 cart. never does this before though, but then, ive never beaten that mini game before. Depressing though, went through all that frustration for nothing.
  #215  
Old 03-28-2011, 09:40 PM
McClain McClain is offline
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Quote:
Originally Posted by Lightbringer6 View Post
WOOOW this is so gay
Psssst, using "gay" to mean "bad" is pretty gay in poor taste.
  #216  
Old 03-30-2011, 11:46 PM
Karzac Karzac is offline
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Today is Wednesday, yet there's no update. Tanto, you are so very penis.
  #217  
Old 03-30-2011, 11:53 PM
Tanto Tanto is offline
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Quote:
Originally Posted by Karzac View Post
Today is Wednesday, yet there's no update. Tanto, you are so very penis.
I've never denied it!

Spoiler: There won't be an update tomorrow either, because it's Opening Day. I'll try to get it played and the pictures uploaded, though.
  #218  
Old 03-31-2011, 10:50 AM
Elessar49 Elessar49 is offline
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Quote:
Originally Posted by Tanto View Post
I've never denied it!

Spoiler: There won't be an update tomorrow either, because it's Opening Day. I'll try to get it played and the pictures uploaded, though.
Let's go Giants!
I am really loving this. Picked it up on VC, now I just need to play it.
  #219  
Old 04-02-2011, 09:28 PM
Kzinssie Kzinssie is offline
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As somebody who geeks the fuck out over Zelda 64 betas, it should be noted that the Skulltulla dungeons used the same layouts as the OoT test maps, according to the devs.
  #220  
Old 04-03-2011, 01:40 AM
Giampi Giampi is offline
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Quote:
Originally Posted by Elessar49 View Post
Let's go Giants!
There will be a time when this phrase will become relevant to this game, as well as to baseball.
  #221  
Old 04-03-2011, 06:48 AM
Kishi Kishi is offline
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Quote:
Originally Posted by Tanto View Post
This is the only bit of characterization you get for the Skull Kid aside from the opening and ending cutscenes (and what little can be gleaned from his appearance in Ocarina of Time).
And Grandma's story!



Quote:
Originally Posted by Tanto View Post
Returning to Koume, we hand over the Potion (make sure to wait until she asks for it before you press the button — you might accidentally drink it yourself otherwise, which means running back to Kotake for another, which you’ll have to pay for out of your own pocket), and she quickly quaffs it, imitating Blondie’s dramatic drinking animation.
I like how she greedily squints her eyes when chugging the red stuff.


Quote:
Originally Posted by Tanto View Post
You can also get the grand prize by turning in a photo of Tingle, who is the contest manager’s wayward son, but that’s kind of out of the way, so you might as well snap the King.
It really is a shame that Tingle's character has gotten away from the idea that he has a big burly father who's deeply embarrassed of his behavior. If
nothing else, it provides someone to say to the player, "I know. I know."


Quote:
Originally Posted by Tanto View Post
Instead, Blondie will have to negotiate long planks guarded by Dragonflies, Mad Scrubs, and Helmasaurs (inexplicably called by their Japanese name, Hiploops, here).
It's not so out of place given that Zelda's localization of names has always been really scattershot. In this game, you also have "Arrghus" under his Japanese name, Wart; Zelda II's "Barba" versus Ocarina's Volvagia; Bow-Wow and Mamu instead of "Chain-Chomp" and "Wart" in Link's Awakening; etc.
  #222  
Old 04-05-2011, 08:02 AM
woofbro woofbro is offline
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I thought it was funny how Tingle's father would just go on and on AND ON about how his son was too feminine. It's nice touches like this that made the game.

And the look of the guards face on the Rosa Sisters sidequest. Even though it's always like that, it just seemed funny in the context of a kid in these clothes instructing a group of dancers and there's just the guard still on duty thinking to himself "What the hell is happening here?"
  #223  
Old 04-05-2011, 12:33 PM
McClain McClain is offline
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As much personality as the characters in this have (possibly more than any other Zelda, save maybe Wind Waker), I hope if they do a 3DS remake after OoT that they take the time to really touch up some of the graphics, animation and script. It was good before, but I think it could be even better with a little modern polish.
  #224  
Old 04-05-2011, 03:13 PM
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Welcome back to Let’s Play The Legend of Zelda: Majora’s Mask. In our last adventure, we explored the Southern Swamp, infiltrated the Deku Palace, and made our way to the first dungeon of the game, Woodfall Temple.



Each of the four temples has an Owl Statue positioned right outside, so it’s easy to head straight there at the beginning of a new cycle. This is important, because at least one sidequest requires that you at least partially complete two dungeons in a single cycle in order to complete it, leaving little time for dilly-dallying.



Also, it’s usually pretty easy to find a fairy near the dungeon entrances. This, too, is helpful, because any captured fairies you have are automatically freed when you go back in time. Majora’s Mask is on the short list for most difficult 3-D Zelda game (not that this says much, but it at least says something), but it’s not so hard that you’ll typically need more than one fairy to get through a dungeon. Especially once your life bar begins to increase, the single fairy you find outside the entrance is usually enough to hold you over.





I showed the raising of Woodfall Temple via the Sonata of Awakening in the last update, but here it is again, just for old times’ sake. Once the Temple is cleared, you can leave on foot, but until then all traffic to and from the entrance comes courtesy of Deku Flowers.



Woodfall Temple is a bit of a throwback to the old 2-D Zelda games thanks to its somewhat basic, straightforward layout. The other dungeons in the game, and indeed the series, tend more towards complex, winding, interconnected mechanisms that have to be understood and manipulated in order to reach the exit, but Woodfall is gridlike in structure, consisting of a bunch of square rooms with exits in the four cardinal directions. It also shuns complicated puzzles, with few barriers that are more convoluted than a simple locked door.



All four dungeons in Majora’s Mask contain fifteen Stray Fairies. These are the standard small, arbitrary collectible in the mold of Skulltulas or Poe’s Souls, with the twist that you can’t carry them back in time with you, so you have to ferret out them all in one cycle. Find and return them to the Fairy Fountains near the dungeon entrance and you’ll be handsomely rewarded. Well, rewarded, anyway. Look, it’s better than nothing, okay?

To collect all the Stray Fairies you need — not want, need — the Great Fairy’s Mask. Some of the Fairies are quite simply inaccessible if you don’t have its ability to draw them to you from out-of-the-way places, and the sparkles are helpful at narrowing down their location if you don’t already know where they are. Some of the Fairies are just flitting around out in the open, but most are hidden in containers (like this one, found by jumping out of the Deku Flower near the entrance and hanging a sharp right), trapped in bubbles, or rise from the corpses of slain enemies.



The second Stray Fairy is of the “flitting around out in the open type”, and can be grabbed by simply slapping on your Great Fairy Mask as soon as you enter. Once you’ve got both, use the Deku Flower to fly across the room and exit through the opposite door.



Most of Woodfall Temple is flooded, and like the water outside, all of the water is poisonous. The poison water will sap Blondie’s health very quickly if he happens to fall into it, so keep your Deku Mask close to hand.



The Deku has the added advantage of being able to stand on these gruesome-looking flowers, which dot the surface of the water in some rooms. They’d eat human Blondie alive if he tried it.



More Stray Fairy action… the third can be released by killing the Deku Baba that lurks near the locked door on the west side of the room. (Incidentally, the Deku’s spin attack is great at getting rid of Deku Babas in a hurry — it kills them in two quick, successive hits rather than having to play chicken with them with the shield.)




The fourth is found in one of the pots in the southeast part of the room. The rest of the pots can be broken for health and supplies, as per Zelda regulations.

Once you’ve got both, hop across the water to the only unlocked door in the room, to the east.



In the next room you’ll see a Deku Flower in the very center. Skip on over to it and glide north…
  #225  
Old 04-05-2011, 03:15 PM
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…To where a chest, containing the game’s first Small Key, can be retrieved.




Don’t be too quick to rush back to the locked door we saw earlier… Scan the northwest part of the room very carefully and you’ll see a hive attached to the wall. Shoot it down with a snot bubble and use the Fairy Mask to retrieve Stray Fairy number five.



The locked door is off to the west, but there’s one more room to the east to clear out. As soon as you enter you’ll be locked in with three of those turtles we ran past back in the Woods of Mystery. There’s no avoiding a fight this time, though. Bombs work okay, but a safer method is to go Deku and hide in one of the three Flowers strewn across the arena.



Then, when a turtle is spinning atop your hiding place, erupt out of the Flower to send your foe flying. It might take a couple of tries to get the timing right, but…




In no time at all you’ll find yourself victorious and with a Dungeon Map for your troubles.



Here’s a shot of said map… see what I mean about this temple’s simplistic layout?



Next we’ll head as far west as we can, using our Small Key to unlock a door along the way.



The next room is completely flooded with poisonous water, but there’s a wooden walkway stuck into the muck. The idea is that you need to create a clear running path so that you can transfer a flame (via Deku Stick, which you can grab from one of the Deku Babas about if you don’t already have one) from the bottom northwest corner of the room to a spiderweb in the north on the second floor.

There’s a red herring, though. If you push this block here one space north, you’ll create a path — but that path is too winding and twisty to get your flame from one torch to the next before your Deku Stick winds down. So, what you need to do instead is push the block north, then circle around and push it two spaces south, giving you a much more straightforward shot between the torches.



While you’re circling around, be wary of this Big Skulltula. They’re similar to their appearance in Ocarina of Time with one exception: Jump attacks no longer work on them, and you’ll take damage and possibly be knocked into the water if you try. Use regular sword strikes instead.



Killing it, though, releases another Stray Fairy for the grabbing. There’s another in a hive attached to the bottom of a column in the center of the room, and yet another in a bubble underneath the wooden walkway (but you’ll probably want to wait until after you’ve purified the water before going after that one).




While carrying your flame up to the spiderweb, you’ll likely light a torch which will unbar a door. If you head in here, you’ll have to kill a few Dragonflies — a task so boring that I evidently could not be bothered to screenshot it — with the Compass as the prize. As is generally the case in 3-D Zelda games, the Dungeon Map is nearly useless unless you also have the Compass, so don’t overlook it. (Tingle’s area maps, for what it’s worth, act as both items.)
  #226  
Old 04-05-2011, 03:18 PM
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The hallway past the spiderweb is infested with the shadowy Black Boes, so slap on your Deku Mask and spin attack right through them. (If you kill them all, a chest containing another Stray Fairy will appear.) They tend not to reveal themselves until you’re nearly on top of them, so scour the whole room to make sure you’ve got them all. Once the coast is clear, use a Deku Stick to light all the torches and unlock the door to the next room.



The next room is another one of those Deku Scrub flying challenges like the Deku Scrub Playground or the upper portions of the Deku Palace. The flights themselves are pretty easy, but the Dragonflies flitting about will give you no end of hell unless you pick them off with snot bubbles first (as they’re a lot more agile than Blondie in the air and rarely appear in a position where you can safely use the pop-out-of-the-Flower trick on them, unlike in the Southern Swamp and the Compass room). In addition, there are a number of pits at the bottom of the room that will send you all the way back to the entrance of the dungeon, forcing you to retrace your steps. So, you know, might want to avoid those.



At any rate, safely negotiating the platforms will send you back to the first poison water room, but on a second-level catwalk that you couldn’t reach before.



To rectify that, you’ll have to step on a switch near the door, causing some ladders to appear. This allows you to move straight to the upper level without having to pass through the wooden walkway or moving platforms rooms.



It’s worth noting, though, that the Deku form is not heavy enough to hit these switches — or any switch, for that matter. You’ll have to shift back to human form to do it. The human and the Zora are of standard weight, but the Goron is super-heavy, and there are a number of switches that only he can press down. This is one of the many puzzle mechanics in the game’s final dungeon. Just in general, though, it’s always worth keeping in mind the limitations of Blondie’s various forms. They’re more than just the combination of their abilities — each has certain characteristics that affect how they approach various problems, so it’s always good to make sure you’re using the right tool for the job.



Anyway, there are two Stray Fairies in this room. One’s in a bubble to the right of the entrance and is easy to grab.




The other’s a little more complicated. You’ll need to use a Deku Flower to fly to a switch, press it to make the chest appear, fly over to it to open it, then use the ladders to get back up to where you were. If you’re low on health, you might want to crack the pots for supplies; either way, once you’re ready, head back up to the second floor and exit via the south door.



Inside you’ll find a new, old foe: A Lizalfos.

Lizalfos were notoriously easy foes back in Ocarina of Time, where with a Hylian Shield child Blondie needed never to take a point of damage from them, and adult Blondie could kill them in two hits with his Biggoron Sword. In Majora’s Mask they’re a little more aggressive, but they no longer run away from you when not on the attack, so it’s easier to just trade blows and win the fight than it used to be.



They’ve picked up a new trick, though: Firebreathing. This means that Deku Blondie doesn’t want to be anywhere near these guys, and human Blondie’s none too fond of it either — all of the Lizalfos’s attacks can be blocked with the shield except the fire breath.

You can fight defensively if you want, but really there’s nothing stopping you from charging in and stabbing it to death before it can really react, either. Your choice.



Killing the Lizalfos nets us the Hero’s Bow, finally giving human Blondie a ranged weapon. Arrows are a lot faster and more accurate than the Deku’s snot bubbles, so it’s the weapon of choice for ranged combat at least until Zora Blondie becomes available.

The Bow works exactly the same as it did in Ocarina with the exception that child Blondie can now use it for some inexplicable reason. You start with 30 arrows and can upgrade this up to 50, but arrows are drained when you go back in time like every other consumable, so this rarely comes up.



An emulation-exclusive gripe here… the 3-D Zelda games really require that you have the full range of motion in order to use the Bow properly, so playing on an SNES controller makes even basic shots more difficult than is necessary. This isn’t a problem if you’re playing on the N64, GameCube, or Wii like a good little boy or girl, but if you’re a dirty pirate you might want to go into the controller settings and cut the stick sensitivity down to something like a third whenever you need to make some precise shooting. Otherwise you’ll end up wasting something like ten arrows for every shot you make as you jerkily try to get your aim lined up with what you’re trying to hit.



At any rate, across the way of the Lizalfos room is one of the Zelda series’s infamous eye switches, just begging to be hit. Do so, and the center platform on which the room’s Deku Flower rests will begin rising, allowing you to access the otherwise-isolated room to the north.

ProTip: If you’ve take a full cycle to get this far, you can skip straight to this part on your next run. Rush through the first room, hang a right, and you’ll be right here and ready to proceed. Again, all four dungeons have little shortcuts like this, allowing you to skip large portions of the dungeon once you’ve got the dungeon item.



In this room, we face Woodfall’s second miniboss in as many rooms, the maniacal frog Gekko(?). All four dungeons have at least two midbosses, although the second one kind of cheats — its second midboss is just its first in a more hazardous room.
  #227  
Old 04-05-2011, 03:22 PM
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Gekko rides around on one of those turtles from earlier, but this one never stops spinning and seems faster than the others. Its weakness is still the same, though: Pop out from under it and Gekko will be knocked off his mount. At this point, you can take off your Deku Mask and fill Gekko full of arrows as he scurries around on the walls and ceiling.




Three hits will finish Gekko and revert him to a harmless frog…



…Allowing Blondie to collect the all-important Boss Key.



Next up: Remember that strange wooden structure in the first poison water room? If you look at it from the second floor, you’ll see that there’s an unlit torch in the center of it — and a lit torch on the second floor. Now that we’ve got the Bow, we can use the supercool arrow-through-the-torch trick from Ocarina to light the torch, which purifies the water all over the temple, making it safe to the touch for Blondie.



That being true, he can finally safely grab the third Stray Fairy from the wooden walkway room. (You can also grab it by combining arrows and the Fairy Mask, but why waste the ammo when you can just cleanse the water and swim to it?)

This is pretty par for the course when it comes to Stray Fairies; you’ll have to go out of your way at least once in all four dungeons to collect them all. The last dungeon even requires you to head back into the dungeon after you’ve completed it in order to finish your collection.



Activating the wooden structure also causes it to rise, allowing Blondie to make another torch shot and providing access to the final room of the dungeon.



There are four Stray Fairies in the final room. One’s in a bubble surrounded by a pillar of flame, and is easily retrieved via the arrow + Fairy Mask combination. The others are ensconced in the small alcoves that dot the south wall of the room. You’ll have to visit all of these anyway just to complete the room, so you may as well free them.



First things first: Pick off all the Dragonflies in this room with arrows so they don’t get in your way; you don’t have time to fly around them here, and they’re nowhere near Deku Flowers.

Then, hit the crystal switch from as far away as you can with an arrow to lower the flames.




With that done, you can quickly fly through the middle platforms from west to east until you get to the Deku Flower that will take you to the boss door. Don’t delay here, as the switch is on a timer, and the flames will reappear if you’re not fast another, and I cannot stress enough that Deku Blondie doesn’t like flames in the slightest.



As is tradition, the door slams shut behind Blondie as he enters the boss chamber.




And the boss himself, the enormous Masked Jungle Warrior Odolwa, drops in from the sky.



Odolwa is pretty bizarre, both in his movements and appearance (his strange, swaying attacks resemble dancing more than anything, and he never stops chanting) and in the method of attacking him. Unlike most Zelda bosses, Odolwa doesn’t have an expose weakness -> attack with sword pattern — hitting him with an arrow will stun him briefly, but there’s almost no point during his attack pattern that you can’t wail on him with your sword in the event that you can actually reach him. Like his dungeon, he’s something of a throwback to older Zelda bosses that are just long slugfests. He likes using huge jumps to get away from you once you’ve closed the distance, and he’ll sometimes trap you in a circle of fire, forcing you to wait him out. However, his attacks are fairly harmless — most of his sword attacks can be blocked with the shield, except the giant swipe, which can be rolled under.

He also likes calling bugs from the ceiling. He summons two different kinds, actually — the large, spiderlike variety is pretty easy to deal with, as they rarely attack and can be destroyed with the sword. More difficult is the cloud of mosquitos, which attack Blondie incessantly and really require an explosion of some kind to dissipate.
  #228  
Old 04-05-2011, 03:24 PM
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The fight takes a while simply because Odolwa spends so much time out of your reach, especially if you run out of arrows (which I did, thanks to my earlier emulator-hampered aiming), so you’re likely to see all his attacks at least once. For all his variety, however, Odolwa is very easy to actually kill (since there’s not a lot he can actually do to you), and I dispatched him in short order.



The prize is, as per Zelda regulations, a complete Heart Container…





…And a plot coupon.

It’s fitting that the plot coupons in Majora’s Mask are easily the most gruesome in the series (although the Maidens in A Link to the Past give them a run for their money if you think too hard about them). We’re shown Blondie prying the mask off of every boss he kills, but the game actually refers to them as “Remains”, which I guess is supposed to be the Rated E for Everyone equivalent of hacking off your enemy’s head and tying it to your belt to let everyone else know what the score is.

By far the most bizarre fan theory I’ve ever heard about Majora’s Mask (and there are many) is that Blondie is dismembering his fallen foe’s bodies in order to maintain his increasingly tenuous grip on sanity. Unlike every other Zelda game, after all, Blondie doesn’t actually need the Remains themselves for anything — they don’t have mystical powers or unlock a sealed door or anything of that nature. The bosses need to die, but Blondie doesn’t actually need the Remains in order to save Termina. Rather, Blondie takes them because he needs a tangible reminder of his accomplishments. He takes them so that, if he ever starts to question whether he’s making a difference in the endless, repeating, doomed three days, he can take them out and see for himself that yes, he’s making changes, and those changes are having lasting effects. I’m not sure that I actually buy this (it makes a certain amount of sense, but it’s almost certainly unintentional), but it’s certainly interesting to think about.

But wait — Blondie doesn’t need the Remains for anything? Why’s he got to kill the bosses then?





…It’s because the bosses are keeping something trapped that Blondie’s going to need in order to stop the Moon.



Namely, the Four Giants — Termina’s gods.




The Giant begins singing in its strange, otherworldly voice, and Tatl picks up on the idea that it wants to teach us a song.



Namely, the Oath to Order.



The Oath has no function whatsoever for 99% of the game, but if you free all four Giants and confront the Skull Kid again… Well, we’ll see, won’t we?



Now that Odolwa is dead, the contaminated water stops flowing out of the Woodfall Temple, and the Swamp becomes pure again. Well, as pure as swamps get, at any rate. However! Going back in time reverses this, so enjoy it while you can. It also revives Odolwa, but if you have his Remains you can warp directly to the boss room from the entrance to the dungeon, allowing you to kill him and save the swamp whenever you like. There are a few subquests that can only be done when the Swamp is saved, so skipping straight to Odolwa allows you to activate those events straightaway. This is true for the other bosses as well, although there’s very little you can do in the last two areas after the boss is dead that you couldn’t do before.
  #229  
Old 04-05-2011, 03:27 PM
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Tatl begins putting two and two together, and surmises that “the four who are there” that Tael was talking about are in fact the four Giants, and that the Oath to Order could maybe be used to “bring them here”.



Amusingly, she also interrupts her musing periodically to fly directly into his face and compliment him. You crazy fairies.




She also offers to bury the hatchet for good this time, but this doesn’t make her any less sarcastic.



Hmm… I get the feeling that there’s something I’m forgetting here…




Eh?

If you slice open the vines here…




You’ll free the monkey’s partner in crime, the Deku Princess.





The Princess quickly surmises that Blondie was sent by the monkey to rescue her, and expresses relief that her friend made it back in one piece. After all, her father has a reputation of being a short-tempered mongoloid and might possibly boil the monkey alive or something.
  #230  
Old 04-05-2011, 03:29 PM
Tanto Tanto is offline
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When Blondie informs her that her father might have something along those lines planned after all, the Deku Princess decides to take matters into her own hands.




She asks Blondie to carry her back to her father. Unlike certain other princesses I could name, though, she’s not too choosy about her mode of transport.



Tight places, huh…




Uh-huh.





First things first, though. We drift on over to the Fairy Fountain and revive the shattered Great Fairy there.



She repays us by powering up the spin attack, allowing Blondie to use the stronger, wider-range version. However, as the spin attack has yet to be genuinely useful in a 3-D Zelda game, the gift will mostly go unnoticed.

Welp, we’ve got a bottled princess. There’s only one thing to do…



Phooey. I guess we’d better take her home, then.




The King is thrilled to see his wayward daughter, but…
  #231  
Old 04-05-2011, 03:32 PM
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His pleasure is somewhat fleeting, as the Princess wastes no time in administering the smackdown.




The Princess demands that the monkey be freed.





As thanks for saving her and the Swamp, the Deku Princess has sent her Butler to pick up a reward for us from the vaults on the west side of the Palace. We’ll head on over to fetch it in a minute.



The monkey is saved, but he feels a disturbance in the Force or some shit. Maybe it has something to do with the gigantic falling Moon?



The Deku Butler thanks us for saving the Princess and asks us to follow him into the vault to receive our reward.



However, the path to the reward is pretty damn hard. If you remember Dampe’s race for the Hookshot in Ocarina, this is basically that event turned up to eleven. The Butler runs like the wind, there are a number of obstacles which need to be circumvented, and if you fall too far behind (or into a pit, or into flames as the Deku), you’ll have to try again.

The path is also littered with Mad Scrubs, but they’re harmless — just an attempt to draw your eyes.

You can just keep up with the Butler if you stay as the Deku most of the time, spin attack on straightaways for extra bursts of speed, and switch to the human for the jumping segments, but it’s difficult. If you have trouble, come back later once you’ve got the Bunny Hood, which increases Blondie’s running speed and makes this event miles easier.




Mask count: 08/24

The prize here, the Mask of Scents, is on the short list for “Most Useless Mask”. It has one function: If you take it into the Woods of Mystery, you’ll be able to stiff out Magic Mushrooms. Bottle those and take it back to Kotake, and she’ll start brewing Blue Potion (but only for that cycle). Still, it’s better to have it than not, I guess.





The real prize here, though, is this little nugget, the significance of which will become all too apparent probably update after next.
  #232  
Old 04-05-2011, 03:35 PM
Tanto Tanto is offline
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Welp, now that we’ve got the Bow, there are three — count ‘em, three! — archery games we can try. The first, and by far the easiest, is activated by saving Koume and restoring the Swamp in the same cycle.



If you do that and take the Swamp Tour, Koume will fly around on her broom holding a target beneath her. You’ll need to hit the target twenty times to win; any less will give you nothing. You can also hit Koume as well for the lulz, but hit her five times and the game will end.

I feel the need to reiterate that manual archery is absurdly hard with a D-pad. Toning down the stick sensitivity isn’t just helpful for these events; it’s a requirement.



Heart Piece count: 16/52

Anyway, twenty hits will earn you a Heart Piece.



Archery game number two is found on Swamp Road (where Tingle is) at the end of a little side-route to the east.

The proprietor here is among my favorites — for a minor shopkeep, he has unique reactions to a shocking number of masks. I’ll probably have to do an update specifically to show off some of the reactions you can get by talking to certain people with certain masks — there’s more than you’d think.



His game’s a lot more difficult than Koume’s though. The premise here is to hit wildlife — Deku Scrubs are worth 30 points each and appear in groups of five, Guays are worth 60 and appear in groups of three, and Wolfos are worth 100 and appear singly. (There are also two Scrubs worth 100 that appear off to the side, but only once each.) The challenge here is that you must kill everything — you must get a perfect score. Moreover, you have to kill everything in a certain amount of time — you’ll only get good prizes if you earn enough bonus points from clearing the event quickly. The targets are pretty easy to hit, but not making any mistakes is where the difficulty lies.




Heart Piece count: 17/52

Anyway, the prizes here are a quiver upgrade and a Heart Piece.



Finally, there’s one last archery game, this one in East Clock Town.



The premise here is to hit Octoroks. Red ones give you a point, while blue ones deduct one. Getting the first prize (a second quiver upgrade) is fairly easy, but the second one requires a perfect score (all fifty red ones and no blue ones) and is absurdly difficult. It’s not just enough to hit them; you also have to hit them quickly. If you don’t finish the early waves quickly enough, you won’t have enough time to clear out the latter ones, and perfection is required.




Heart Piece count: 18/52

Prizes here are the same as the other one… Quiver upgrade and Heart Piece.



Gonna call it here for now, I think…



Next time: Star-crossed lovers
  #233  
Old 04-05-2011, 04:48 PM
Giampi Giampi is offline
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Ugh, that stupid Swamp shooting gallery is the worst. I went through it around four or five times because I could never find that last target (the deku scrub at the left in the background), and I would run out of time before I could see it.

Anyway, great LP as always!
  #234  
Old 04-05-2011, 04:51 PM
dtsund dtsund is offline
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Quote:
Originally Posted by Tanto View Post
However, as the spin attack has yet to be genuinely useful in a 3-D Zelda game, the gift will mostly go unnoticed.
Twilight Princess was in 3D...
  #235  
Old 04-05-2011, 05:04 PM
BEAT BEAT is offline
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You can also use the pig mask to find mushrooms in the stock pot inn. They're growing in the boxer shorts left on one of the beds. Still pretty useless though.

Loving this LP so far.
  #236  
Old 04-05-2011, 06:20 PM
Prinnydood Prinnydood is offline
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I know it's fairly obvious to anyone paying attention exactly where the Deku Princess's eyes are, but every time I see her, just for a second, I always see the two white dots on her face as eyes.

The butler is the one character in this game that I always feel sorry for, no matter how many times I play it. You all can have your Kafei/Anju love story, the butler's tale is the truly tragic one.
  #237  
Old 04-05-2011, 06:28 PM
McClain McClain is offline
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I don't think that I ever found Koume's archery game before.
  #238  
Old 04-05-2011, 10:23 PM
Karzac Karzac is offline
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Dude, why didn't you get the bunny hood before going to Woodfall? That's what I always do, because the bunny hood is the best.
  #239  
Old 04-05-2011, 10:30 PM
xxtymmie xxtymmie is offline
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Quote:
Originally Posted by McClain View Post
I don't think that I ever found Koume's archery game before.
Same here. Guess I should load up my recent save that I finished and get crackin' on finding all those stray heart pieces.
  #240  
Old 04-05-2011, 11:20 PM
Mr. J Mr. J is offline
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Quote:
Originally Posted by Karzac View Post
Dude, why didn't you get the bunny hood before going to Woodfall? That's what I always do, because the bunny hood is the best.
I basically play this game with 2 c button spots because I always have the bunny hood. It is definitely the most useful item in the game and you can get it as soon as the second cycle once you turn human).
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