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#121
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Wonderful job establishing the mood, I'm looking forward to more updates!
Can you actually beat the game in one cycle though? That sounds insane, but I could be wrong. |
#122
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I love the music that plays in the mayor's room, and that happy stone face on his chair.
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#123
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EDIT: Here. |
#124
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Personally I think the only difficult part with beating the game in one cycle is realizing that it is indeed possible. Getting Epona requires practicing a no nonsense route for the first day. There's a only a few minutes of slack, so it'd be easy to convince yourself there just barely not enough time. After Epona there aren't any hard deadlines to worry about. You certainly have time to snag luxury items to smooth out the bosses.
Last edited by dosboot; 03-14-2011 at 05:09 PM. |
#125
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I'm pretty sure that I took much more than three hours to beat each of the four dungeons in Majora's Mask. As far as I was concerned, that was the point. It was a puzzle that had to be approached multiple times. If I stumbled my way to an answer without understanding how it worked, then it wasn't enough. It wasn't progress; it was just a fluke. In the same way that getting through a rough patch of a platformer isn't necessarily progress in the long term, until you've done it enough to make the jump with regularity. Not a lot of games demand that kind of puzzle-solving experience. |
#126
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#127
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Great LP so far!
Man, I love this game, but I think it's the only Zelda I haven't replayed. It'd be like re-reading a mystery novel or something. I think my first-ever visit to gamefaqs.com was to figure out the Keifi-Anju quest. |
#128
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Yeah, SDA used to keep track of the fastest runs by the in-game clock, but they've since stopped. I think the quickest time by that measure ended up being a day and a half or something.
The major element with regards to a single-day run is having to leave dungeons halfway through. You have to get Epona before the end of the First Day, which means beating the second dungeon (so you can get your Powder Keg license) before then, which means getting the Bow out of Woodfall as soon as you can then immediately leaving and heading north. Beating the second dungeon first also means that you can Goron-roll everywhere, which is also required, I believe. (Backwalking for a new generation!) I seem to remember that in the run I watched, Woodfall was the last temple completed. |
#129
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You can complete temples out of order. o_O
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#130
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I was deathly afraid of water levels as a kid. But it turns out there's a small glitch that I discovered whereby you can get up to Ikana Canyon without the ice arrows or EVER entering the water dungeon. There's a tiny piece of tree that you can reach with the hookshot.
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#131
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You can, but, again, it involves beating dungeons halfway then leaving. It's only practical if you're trying to do a single-cycle run; otherwise, you might as well go ahead and finish while you're in there.
Played "normally", Majora's Mask is the first entirely linear Zelda game. Ocarina of Time usually gets the blame for this one, but even it had a few places where you could take dungeons out of order. Sequence breaking in Majora's Mask is so inconvenient that you may as well not bother, and from that you go to the strictly linear Wind Waker, Twilight Princess, et al. In fairness, the linearity of Majora's Mask's story is usually overlooked because so much of the gameplay (relative to other Zelda games) is in the optional events, which can largely be done whenever. |
#132
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I still wish that you were either required to, or you could get something, maybe a better ending, for going and beating all the dungeon bosses before Majora. Yeah, I know you can't help everyone in a single cycle, but I always hated leaving the different regions still messed up. I think I might have done that the last time I beat the game.
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#133
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3 pages in and nobody's mentioned Groundhog Day even in passing yet? That's impressive. Usually someone brings up Bill Murray's ever-repeating day right away when someone mentions Majora's Mask. I guess we're just too good for that.
...Except that I just brought it up. Damn it! |
#134
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Sure it would look silly if every game used this device, but silliness hasn't stopped the proliferation of amnesia-based game narratives. |
#135
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Way of the Samurai is the closest thing that I can think of off the top of my head.
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#136
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Not exactly like Majora's Mask, but Chrono Trigger kinda did that for me.
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#137
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Yes, and it's so good. No time rewind in that game. The entire game just takes place over, what, two days and nights? Three? I don't remember, but either way, when the time is up the game ends, one way or another. It's meant to be played multiple times, of course. I wish that structure would be used by more games. Even the sequels kind of ruined it by bloating the game time, didn't they?
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#138
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#139
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This thread makes me happy.
I actually haven't beaten MM, I got halfway through the Great Bay temple on the VC version and then my little brother reformatted our Wii while clicking randomly. I've never quite forgiven him for that. |
#140
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Are you a robot? |
#141
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Or a time traveler! Maybe he forgot that he had already posted that message during this cycle of days.
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#142
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OH MY GOD! |
#143
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#144
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You shouldn't have done that...
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#145
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Stop that. Whatever this is you are doing, stop it.
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#146
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Majora's Mask is my favorite video game of all time.
Hell, I beat it 100% twice last year. Still though, I've learned something already! I never shot Sakon with an arrow (he freaking DIES?! I have to see that the next time I play)! Also: I actually own the English version of the manga, and I really like it, actually. But yeah; dubious canonicity. |
#147
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Oh yeah, about Majora's Mask! Despite my being kinda the "I like Twilight Princess" guy in the Zelda thread, I also really love MM. More than MC or PH or SP anyway. I admit that as a kid I was also in the camp of being annoyed at the limited saving ability, what with the threat of parents demanding you do something other than play video games and all. I mean, I tentatively agree that limiting the real save to going back in time was necessary, but you needed to go to statues just to quicksave? That killed me.
Reading this LP... well it doesn't make me want to replay it so much as play a remake on 3DS. N64 graphics... yeesh. Plus the ability to close the DS at any time you're interrupted will be nice. |
#148
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Oh, alright. :/
And on the supermoon thing, I haven't done a damn thing on the first day, and it's drawing to a close. Should I just go ahead and play the Song of Time? |
#149
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Wait till Day 3 man, don't give up hope.
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#150
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I'm a little surprised that MM doesn't have a GS code that makes the clock run at 1:1, that is, it actually takes 72 hours to beat the game.
Fun fact; when the only knowledge I had of this game came from Smash Brothers, I thought this was on Gamecube. I mean, technically it was, but I thought it was meant to show off the additional processing power of the GC (which it did for the memory pack). And I wanted it so bad, since I mained Young Link (still do in Melee). I was very susceptible to nightmare fuel back then, though, so it's probably for the best we could never track down the GC port. Last edited by Kzinssie; 03-18-2011 at 07:32 AM. Reason: i have no idea why i quoted refa |