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Let's Play Lady's Man the King's Quest Variant

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  #1  
Old 02-09-2011, 12:27 AM
Falselogic Falselogic is offline
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Default Let's Play Lady's Man the King's Quest Variant

Welcome to my Let's Play of King's Quest II: Romancing the Throne. KQ2 was released in 1985 before some of you were born I'm sure. Like every KQ game it was designed by Roberta Williams. KQ2 did have two other guys I really like working on it though, Mark Crowe and Scott Murphy, who went on to make their own wonderful adventure games.

After Sir Graham won himself a kingdom in the first King's Quest he has to go about a King's most important duty: insuring an heir to the throne. That's hard to do without a woman in most cases. Not having access to chemistry.com, match.com, or christiansingles.com King Graham goes to his magic mirror in hopes that perhaps it can hook him up with an eligible princess.

Quote:
Originally Posted by The Manual
A long, long time ago, when creatures of myth and magic walked the earth openly with lesser mortals, there dwelt in the kingdom of Daventry a King named Graham. He had won the crown by his wit and courage, when he went forth to uncover and reclaim the three lost treasures of Daventry. Now Graham ruled over the land, with the aid of the mirror that foretold the future, the bottomless treasure chest, and the invincible shield. The people of Daventry prospered under the reign of the kindly monarch.
Just one year after returning from his first victorious quest, King Graham arose and looked into the mirror as he was wont to do daily. Much to his astonishment, he beheld the face of Edward, the King who came before him in the succession.

King Edward spoke, "Graham, your kingdom is strong now, thanks to the recovery of the three treasures and your wise leadership. But it will soon grow weak again, if you do not provide an heir to the throne. Marry, my son, and give your people a prince that make their future secure."

The vision faded. King Graham pondered how he might find a bride fit to reign over Daventry. He consulted with Gerwain, his wise prime minister.

"She must be good, and kind, so that she will love my people and they will love here," said Graham. "She must have the wisdom to counsel me in my daily problems, and a loving heart to bring me comfort. I wish my Queen to glow with an inner beauty of spirit as well as beauty of face and form."

Gerwain suggested that Graham host a celebration, and invite all the maidens of marriageable age from his whole kingdom. He could then observe and conserve with the likely candidates, and see if any one of them fit his idea of a queen.

The invitations were sent out, and the whole kingdom turned out for the celebration. From every corner of Daventry the maidens came. Short and tall, slender and plump, fair and dark, pretty and plain. There were maidens from all stations of life, from Dukes' and earls' daughters to the village goose girl and the scullery maid from the castle kitchens. They all had but one thing in common: They greatly admired the handsome King, and were eager to catch his eye. Word had spread that the King was looking for a bride, and they were all thrilled at the prospect of marrying the charming Graham.

For two days the celebration wore on, and though he tried to be cheerful, Graham gradually became somber. None of the maidens he had met quickened his pulse. One maid squinted, another tripped over everything in sight. Another was too coy, and the one after her giggled constantly. They all had some fault, however small. It was with great relief that Graham saw his guests ride away at then end of the celebration. He retired to his room to reflect gloomily.

"My kingdom is home to hundreds of lovely maidens," he mourned. "Why is there not one among them who touches my heart and my dreams."

As he asked the question, King Graham was standing near the magic mirror. He glanced toward it, and noticed that the glass had grown inexplicably cloudy.

The mist cleared, All at once, King Graham beheld the most beautiful maiden he had ever seen. She had hair of glowing auburn, and eyes of midnight blue. Her skin was the color of rich cream, but alas, no roses bloomed in her cheeks, and the corners of her pretty mouth drooped in sorrow.

She was standing at a window, motionless except for the stray breeze that stirred her hair. A tear fill from one eye, and sparkled on her cheek like a diamond on velvet. She put up one hand to brush it away, and Graham was struck by the grace of her movement.

The kings heart was suddenly enveloped in a strange fever. He knew that this was the maiden for whom he longed - this was the woman who must be his queen. He wanted to find her and bring a smile to her lovely face. He wanted to take her in his arms, and protect her from trouble forevermore. Eagerly he consulted the magic mirror.

"Oh mirror wise," said Graham, "I have vowed to make this maiden my bride. Where may I find her?"

The mirror clouded again, and a voice was heard. "This is the maiden Valanice. She is from the kingdom of Kolyma, and is known for her goodness no less than her beauty. The jealous crone Hagatha whisked Valanice away to an enchanted land, and imprisoned her in a quartz tower guarded by a ferocious wild beast."

"I must rescue her or die in the attempt," declared King Graham. "How may I find this enchanted land?"

"You must travel to the kingdom of Kolyma," said the mirror. "There you may search for the keys which unlock the three doors to the enchanted land..."

The voice faded and the mirror cleared. Graham stared at his own reflection. Vainly did he call for its return, to give him more clues to the whereabouts of the magic keys. Finally, he shouldered his provisions, and set out on his quest of love.

Only you, my bold adventurer have the power to finish this tale. Accompany King Graham on his quest to find the magic keys. Encounter characters of legend, folklore and fantasy. Explore underground caverns, eerie towers, and ocean wonderlands. Help him rescue the enchanted maiden, so he can lay his kingdom and his heart at her feet.

You will be faced with challenges that would intimidate those of lesser timbre. Summon all your strength and courage. Leave no stone unturned, no avenue unexplored, and your perseverance will be richly rewarded.

It may be possible to find each key through more than one avenue. The more imaginative your solutions, the greater you reward.

Study all the ancient lores for clues. Along the way collect as many treasures as you can - treasures fit for a queen.
Thank goodness I didn't have to type that out... Strangely enough neither the manual or the game bother to tell you how Graham reaches the shores of Kolyma. I like to think he sailed a ship there that crashed horribly killing everyone save Graham. That way his son Alexander is simply following in his father's footsteps. Also Roberta doesn't have to bother creating original content!

So, here we go! Welcome to King's Quest II



Like last time I'll be drawing a map and you'll be directing Graham where to go and what to do. Unlike last time I'm not sure I know every which way to kill Graham but I suppose between us we can figure it out. Where to Tyrants?

I'm also going to make an effort to capture more of the description text in the game, Shivam finds it endlessly fascinating...

Last edited by Loki; 05-06-2018 at 08:17 AM.
  #2  
Old 02-09-2011, 02:12 AM
MetManMas MetManMas is offline
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In the spirit of Alexander's numerous drowning deaths in the starting moments of King's Quest VI, I say try swimming back whence you came to the west. Then after that inevitably kills you, go east, away from the murderous blue liquid.

I wonder...can you do anything with that palm tree, like climb it or take a coconut?
  #3  
Old 02-09-2011, 07:11 AM
SpoonyBardOL SpoonyBardOL is online now
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It looks like someone sprinkled delicious Skittles on the grass around the beach. Graham should eat all of them.
  #4  
Old 02-09-2011, 12:48 PM
shivam shivam is online now
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the descriptive text in sierra games is the best.
  #5  
Old 02-09-2011, 12:49 PM
Falselogic Falselogic is offline
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Quote:
Originally Posted by shivam View Post
the descriptive text in sierra games is the best.
I expect you to participate in deciding what Graham does and looks at then Shivam!
  #6  
Old 02-09-2011, 12:54 PM
Eddie Eddie is offline
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Those rocks look unnatural. I think taking the time to do a geological survey of the area would be a good idea.

- Eddie
  #7  
Old 02-09-2011, 01:36 PM
Wolfgang Wolfgang is offline
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Throw Baby

oh, wait
  #8  
Old 02-09-2011, 01:54 PM
Elements Elements is offline
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Destroy that rogue plant behind the coconut tree, that stands out due to its black outline. Then, follow the trail of skittles to a rainbow.
  #9  
Old 02-09-2011, 03:29 PM
recentteen14 recentteen14 is offline
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Lets go swimming and see what happens
  #10  
Old 02-10-2011, 05:01 PM
DreamRedux DreamRedux is offline
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Drink seawater Graham!

Start looking around for jewelry. If I recall correctly, for some strange reason, Kolymians toss away precious gems like they come out of the ground or something.
  #11  
Old 02-10-2011, 07:34 PM
Sven Sven is offline
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Have King Graham figure out how to load up the remake, complete with sympathetic emo vampire family.
  #12  
Old 02-11-2011, 10:17 AM
DreamRedux DreamRedux is offline
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As soon as Bizarro Graham shows up, have him steal and kill everything.
  #13  
Old 02-11-2011, 06:07 PM
Kahran042 Kahran042 is offline
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Default

Quote:
Originally Posted by Sven View Post
Have King Graham figure out how to load up the remake, complete with sympathetic vampire family.
Fixed it for you.
  #14  
Old 02-12-2011, 02:04 PM
Falselogic Falselogic is offline
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Default Wherein Graham's descent into madness begins

One of the many benefits to becoming King of Daventry, indeed the greatest of them to Graham (though he told no one) was that shortly after winning the crown for himself the disturbing voices that often compelled him to do the strangest and most alarming things stopped. He told no one this, but he would have happily have saved the kingdom just to be rid of the voices...

So you can imagine the creeping horror that begin to come over Graham when shortly after reaching the shores of Kolyma, indeed, as soon as he found himself once again on firm ground about to set off to find Princess Valanice he heard out of a clear blue empty sky:

Quote:
Originally Posted by MetManMas View Post
I wonder...can you do anything with that palm tree, like climb it or take a coconut?
In no time Graham finds himself trying to scramble up the tree his body unable to resist the urge, nay necessity, of obeying the voice.

Quote:
climb tree


Despite his inability to climb the tree he still feels compelled to grab for a coconut. With the alien thought that one might make a good pet.

Quote:
get coconut


Soon other voices began demanding that Graham pay heed to their words and he is helpless to resist:

Quote:
Originally Posted by SpoonyBardOL View Post
It looks like someone sprinkled delicious Skittles on the grass around the beach. Graham should eat all of them.
Graham doesn't know what skittles are but he tries to eat what is on the ground anyway

Quote:
Eat Skittles


Quote:
Originally Posted by Eddie View Post
Those rocks look unnatural. I think taking the time to do a geological survey of the area would be a good idea.

- Eddie
Quote:
take geological survey


Quote:
Originally Posted by p4g4n3l3m3nt5 View Post
Destroy that rogue plant behind the coconut tree, that stands out due to its black outline. Then, follow the trail of skittles to a rainbow.
Quote:
look plant


Quote:
destroy rogue plant
Quote:
Originally Posted by KQII Parser
I do not understand "destroy"
Damn...

Quote:
get rogue plant


Quote:
Originally Posted by recentteen14 View Post
Lets go swimming and see what happens


Oh you want him to swim... Not just flail about in the water...:



Nothing out there, I suppose. After Graham washes back on shore and regains consciousness he is immediately told to:

Quote:
Originally Posted by DreamRedux View Post
Drink seawater Graham!

Start looking around for jewelry. If I recall correctly, for some strange reason, Kolymians toss away precious gems like they come out of the ground or something.
Graham cringes as he starts lapping up the salt water, but silently thanks (?) the voice if its knowledge of Kolymians propensity for leaving precious gems and jewelry strewn about the countryside is correct:

Quote:
drink salt water


It's right there!

Quote:
drink water



DEATH COUNT: 2

Last edited by Loki; 05-06-2018 at 08:26 AM.
  #15  
Old 02-12-2011, 02:26 PM
Falselogic Falselogic is offline
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Default Small Windows of Sanity

After swallowing a great deal more salt water than is safe. Graham finds that he is once again"alone" and in control of his own body once more. He decides if he is going to get anything done before he loses his mind entirely he must act quickly! He gets his bearings:

Quote:
look flowers


Quote:
look ocean


Quote:
look plants


Okay so there is an ocean, some flowers, and some plants. Good job Graham! The princess is nearly yours! He makes his way south, drawing a map in his head as he goes.

]

Quote:
look around


Quote:
look trees


south again:



Quote:
look rock


south again:

Quote:
look around


Quote:
get clamshell


That one voice, the nice one, was right! Kolymians do leave their valuables lying around! *YOINK*

Quote:
get bracelet
Quote:
look bracelet


Quote:
look clamshell


Quote:
open clamshell


DRATS!

South



South again

Quote:
look around

Last edited by Loki; 05-06-2018 at 08:51 AM.
  #16  
Old 02-12-2011, 02:31 PM
Falselogic Falselogic is offline
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Default Small Windows of Sanity

Quote:
get trident


Quote:
look trident


South

Quote:
look around


You've already said that Parser! Be more creative!

Quote:
look rocks


(Sorry Eddie no surveys available here either!)

South



Graham's confused... How did he get here? If he went south and ended up back where he came... That implies he's on a small spherical planetoid... But then wait he came here by sea... wait, there are no oceans near Daventry which is also a tiny spherical... *HEAD ESPLODE* Oh, wait! I know! It must be magic! wfftttehh... bullet dodged.

After exhausting his own meager intelligence Graham patiently waits for the voices to return and tell him what to do. He hopes at least one of them is mildly constructive...

Last edited by Loki; 05-06-2018 at 09:05 AM.
  #17  
Old 02-12-2011, 02:37 PM
namelessentity namelessentity is offline
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Dig up the sand, smelt it into glass, build yourself a house and retire.

Wait, what game are we playing again?
  #18  
Old 02-12-2011, 02:40 PM
MetManMas MetManMas is offline
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Use the trident to become king of the ocean!

I mean, go EAST.
  #19  
Old 02-12-2011, 02:45 PM
Sky Render Sky Render is offline
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Clearly exploration is in order anyway, so yes, mapping out what lies east would help with the decision-making.
  #20  
Old 02-12-2011, 03:39 PM
Dawnswalker Dawnswalker is offline
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WEAR BRACELET, GO EAST
  #21  
Old 02-12-2011, 06:38 PM
Jikkuryuu Jikkuryuu is offline
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Build a sandcastle, put a flower in your hair, and then stroll eastward.
  #22  
Old 02-12-2011, 10:24 PM
recentteen14 recentteen14 is offline
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Try climbing the rocks to see if you can see anything!
Then ya might as well explore east to find more ways to kill yourself save the princess get rich
  #23  
Old 02-13-2011, 02:43 PM
Bad Hair Man Bad Hair Man is offline
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That coconut is begging to be tridented. And that dark grey rock in the ocean is begging to be dynamited. Failing (or succeeding) that, I say go east a little ways and then south lots and lots.
  #24  
Old 02-13-2011, 10:37 PM
Heffenfeffer Heffenfeffer is offline
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Default You may want to take some Ducolax in the next two days...

You need to keep that bracelet in a safe place. Swallow it so that you can retrieve it later if necessary.
  #25  
Old 02-14-2011, 07:03 AM
Kahran042 Kahran042 is offline
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Open the clam with the trident. Then eat it so that you get paralyzed!
  #26  
Old 02-18-2011, 04:29 PM
DreamRedux DreamRedux is offline
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Quote:
Originally Posted by Falselogic View Post
That one voice, the nice one, was right!
Not nice. Just greedy. I expect to be well paid. Onward!

When do we get to the emo vampires?
  #27  
Old 02-19-2011, 08:17 PM
Winter Winter is offline
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Not like you have a whole lot of choice, so go east. See if you can pick some of those flowers the game is so proud of before you go, though.
  #28  
Old 02-20-2011, 07:30 AM
Merus Merus is offline
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How far east can you go, Graham?
  #29  
Old 02-21-2011, 10:07 PM
Falselogic Falselogic is offline
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Default Go East Young Man! (and be consumed)

The voices seemed to have reached a consensus that Graham head east deeper into Kolyma. Not having any ideas of his own and unable to resist Graham heads east (sorry, I forgot to enlarge these before I uploaded them, that's what I get for trying to LP while the mother-in-law was visiting):



Quote:
look around


Well things look pleasant enough around here! Why look there's even a white picket fence:



(thanks for the info Parser...)

With civilization in sight Graham heads east again:



Quote:
look around


Graham tries to ask questions about the patio and the flower box but the parser doesn't seem to know they exist despite just telling Graham about them. Graham then checks out the mailbox :



Graham has no clue who this "Grandma" character is but he sure as hell is going to steal her mail, it would be unkingly not to:



Done with the outside of the house Graham goes inside to see what other things he can purloin:



DEATH COUNT: 3

Last edited by Loki; 05-06-2018 at 09:09 AM.
  #30  
Old 02-21-2011, 10:17 PM
Falselogic Falselogic is offline
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Default Go East and try to live this time

Graham finds himself standing up, screaming, and twisting as the claws and fangs of the enormous wolf end his life... As his hot life gushes out of him he wonders why he ever bothered with the damn mirror... Huh? What's this he's still alive? Still breathing? And standing outside of "Grandma's" house too... He could have sworn he just entered it only to find a his grisly death. But, no here he is alive, must be just another sign of the madness that is enveloping him. As he grips the handle to enter the cottage he shudders:



"Thank the Goddess! It's just an old lady" Graham exclaims, thankfully the ol' bird appears to be deaf and didn't here him. Graham immediately begins casing the joint.



Graham attempts to look under the bed, into the dresser, under Grandma, behind the painting, and elsewhere for objects but is unable to find anything... The stupid parser doesn't even recognize the hideous piece of art on the wall (which convinces Graham, and at least one of the voices in his head that while the parser lacks intelligence it still has some taste.)

Graham can only take so much whining from the elderly before departing, eastwards:



Graham notices nothing different... and continues on his way

Quote:
look building


Quote:
look bell


east once more and "look door:"



He heads inside:



Graham approaches the alter and kneels to pray:


Last edited by Loki; 05-06-2018 at 09:13 AM.
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