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Come to know capriphobia as I have! Let's Play Desktop Dungeons!

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  #241  
Old 01-27-2011, 09:35 AM
Kalir Kalir is offline
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As we kill high-level enemies and use HALPMEH and CYDSTEPP, our piety steadily grows.



We even find BURNDAYRAZ. Which... isn't too useful for paladins. It's still sort of useful, especially if you end up getting Gharbad or something, but if I was playing this game again, I'd probably convert it.



In fact, I do convert it. Why?



Because I want to explore behind Lord Gobb.



Excellent. What's back here, then?



Nothing. But I do go fight a bandit. The Glowing Guardian sympathizes with our poisoned/mana burnt self.



Ignoring the religion lesson, mana potions are significantly more useful to paladins than health ones. The mana potion removes the mana burn, and we can then cast HALPMEH to cure poison. Sure, we spend a potion if fighting the bandit won't level us up, but hey.



Thanks to that one potion, we can kill bandits safely even without leveling up from them!



Speaking of level ups, killing this other bandit gave us enough for Absolution! Before I forget, though, I should note that killing certain types of enemies that are deemed "evil", usually undead enemies, will grant you one point of piety. This cancels out from the lost piety if they're below your level.



All the bloodstains in the level vanish, and the Glowing Guardian rewards us with like thirty extra max health. Rockin'.



We're running low on things to kill here.



Considering all the high-level bandits I am utterly failing to time with level-ups, a mana potion is pretty useful.



Right, let's go kill Lord Gobb.



After hitting him for a while, I go steal a level from this wraith here.



Excellent. Even though I used up all my low-level undead, we can take this guy.
  #242  
Old 01-27-2011, 09:37 AM
Kalir Kalir is offline
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See? Nothing to it.



And now everyone can use HALPMEH, because we've won the main game with each of the basic classes. Hooray!



I'm getting good at this!



Since we've unlocked all the basic stuff in the game, we can now do ranked runs! These are slightly tougher than normal runs, as all the enemies are buffed by about 20%, and if you win one of these, you can submit your score to the leaderboard!



Also, we've unlocked the last of the four side dungeons, the dreaded Factory. Let's go in there, why don't we?



Snake tits.

The two enemies you get from the main dungeon in the Factory are golems and meat men. There's a third enemy type, but we'll talk about them later. Right now, let's discuss the gorgon. Like normal gorgons, we now have a death gaze attack. Unfortunately, our gorgon is apparently nearsighted, and the death gaze only works on enemies at 10% of their health, which is when we could basically sneeze to kill them anyway. Each converted glyph, however, brings that percentage up by 5. This will be useful against high level meat men, including the boss. Player gorgons, unlike normal ones, share some traits with the monk, having physical (but not magical) resistance and low attack power. We also start with ENDISWAL, for reasons I'll explain later.



Nah, you had a run today. Plus, gorgons don't make good followers of the Glowing Guardian.



The third enemy here is the animated armor. They apparently took notes on our warlord playthrough, and have a layer of death resistance for every level they have. They only have 1 hit point, but their attack power is the strongest in the game, surpassing even warlocks. The upshot of this is that the number of hits it takes to bring one down is fixed, and more importantly, doesn't recover as you explore. These are a boon to people who find BURNDAYRAZ early, and are very important for spellcasters who can't easily take down the other types of enemies.



Hey, why not. Also, notice that the meat man up top is wounded?



As you can see, gorgons have more than just death gazes up their sleeve. Their basic attack is poisoned, same as the Tikki-Tooki boon, so you can find a high level enemy and gradually whittle their health down to nothing. This is especially effective against meat men, making gorgons a pretty good fit for the Factory. Additionally, every enemy killed turns to stone, which is why we get ENDISWAL to start with (and extra mana on a kill).



Gorgons have a lot of similarities with monks, not just statwise, it seems. We don't regenerate faster than enemies we wound, but we can poison them and prevent them from healing while we explore, leading to a very similar strategy.



The Pactmaker is as good a choice as any here. We're probably going to advance levels crazy fast for killing high-level enemies early, but hey, no complaints here.



We didn't explore a lot beforehand, but meh.



Yeah, considering we'd have to use ENDISWAL a lot and there's no magic users, we're not missing out here.



First of the two bosses. Remember how our bloodmage had to resort to physical attacks to fight him? That was awesome.
  #243  
Old 01-27-2011, 09:38 AM
Kalir Kalir is offline
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We finally kill off that golem, getting our hard-earned bonus experience.



And then we do the same thing again!



And just for that extra touch of XP madness, we pick up Learning.



I convert the WONAFYT glyph here, raising our meager death gaze up a bit. It might seem feeble now, but you'll start seeing results once we've converted all the glyphs we won't need.



For example, not this glyph. We're keeping this one.



Now, we can do loads more damage to enemies before having to go explore.



Before you know it, we can even survive a direct hit from a level 9 animated armor. Note that poison is utterly useless against them, since they don't heal on exploration anyway.



Get used to seeing this guy. Running the Factory with a gorgon is one thing, but doing the challenge run is a whole new animal.



We're doing all right, so I'll save my gold for the really tough runs.



All right, all we need to do is land the finishing blow...



That'll work.



Straight to level 6. Doing well in the Factory means taking down the highest-leveled enemy you can as efficiently as possible. Because there's no "weak" enemy to get midfight levels from, the higher you are, the better your odds for the bosses.



Case in point: having killed the animated armor, we go after his comrade-in-arms next.



We have BURNDAYRAZ and HALPMEH, and we need ENDISWAL. Conversion for you.



Will this take us to level 7?
  #244  
Old 01-27-2011, 09:39 AM
Kalir Kalir is offline
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Yes it will.



Now seems as good a time as any to start chipping away at the Iron Man.



Note our attack power and his health. The death gaze really shines in boss battles, where your enemies tend to have bucketloads of health.



Especially this dick.



In fact, because of the death gaze, my victory caught me totally off-guard. Gorgons, you're pretty awesome.



I dunno if I've shown this item before, but hey.



Clearing the Factory without any potions and killing a boss before level 7. Player gorgons are as ridiculous as enemy ones are pushovers.



Winning the Factory unlocked the new Tinker class. These guys are all about getting as much gold as possible so they can buy all the cool stuff from shops. Amusingly enough, this makes goblins a decent tactical choice for player race. And since we're running out of content to show off...

Next time: How to farm gold for challenge runs (but not really)
  #245  
Old 01-27-2011, 11:28 AM
Alpha Werewolf Alpha Werewolf is offline
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Tinkers are so awesome. My favorite class, actually, after the Half-Dragon who isn't really a class.
  #246  
Old 01-27-2011, 11:54 AM
Sky Render Sky Render is offline
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I just noticed you're using Derek Yu's tileset. That brings back many memories. I still remember when his only claim to fame was Eternal Daughter (a game I subtly helped with; one of the composers would often use me as his sounding board).

Looks like there's not much left to do, huh? Still, this has been about the only interesting roguelike I've ever seen (by my standards; I really don't care for the genre on the whole).
  #247  
Old 01-27-2011, 03:06 PM
Comb Stranger Comb Stranger is offline
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Two challenges left, both of which have eluded me. I've tried repeatedly for a polymorph run in the factory, but I end up getting Meat Man turned into Meat Man, Iron Man turned into Gharbad, etc.
  #248  
Old 01-27-2011, 04:29 PM
recentteen14 recentteen14 is offline
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I'm guessing you're also going to farm the crypt with different classes for the max gold bonus aswell :P
Then again the bonuses for all of the challenge runs are pretty good...
  #249  
Old 01-28-2011, 08:02 AM
Gerad Gerad is offline
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Quote:
Originally Posted by Kalir View Post
Player gorgons are as ridiculous as enemy ones are pushovers.
Now try one in the Crypt! It took me about fifteen tries, and I had to spend all my 150 gold to do it.

Also, I assume Derek Yu's tileset is the default one? I haven't changed anything that I know of, and my game looks exactly the same as yours.
  #250  
Old 01-28-2011, 08:23 AM
Comb Stranger Comb Stranger is offline
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Quote:
Originally Posted by Gerad View Post
Also, I assume Derek Yu's tileset is the default one? I haven't changed anything that I know of, and my game looks exactly the same as yours.
Yup. It says "By Derek Yu" at the bottom of your screen.
  #251  
Old 01-28-2011, 04:38 PM
Kalir Kalir is offline
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To answer recentteen14's question: hell no, farming is for suckers.



The fact that I might happen to get a bunch of cash by playing a tinker is entirely coincidental.

You might notice that despite all of the tinker's shop-related abilities, they actually have no abilities at all related to combat or exploration! The idea is that a tinker will make enough gold and save enough money at the plentiful shops that the character build they have will be defined by the item selection available. In a way, this makes them the "wanderer" class of Desktop Dungeons: totally random abilities, although you can therefore easily adapt to just about any situation.



For example, our first glyph is BLUDTUPOWA, and our first shop sells a mana potion, for 2 gold less than usual. If we can find BURNDAYRAZ on top of that, we'll be pretty well suited to playing a casterly sort.



ENDISWAL is useful for tinkers early, because they start with the fewest tools to get out of tricky situations.



Here's the blue bead we found at the end of our gorgon game. Blue beads are also pretty valuable to casters, although not by a lot.



Fine swords, on the other hand, are very useful to us.



Using this, we can start taking on gorgons of a higher level.



Does this mean that the other two shop expenditures would've been better served by waiting until I had BURNDAYRAZ? Probably.



Kinda moot, though. At about this point, we're sitting roughly equal with other players. We might be low on gold now, but remember that not only does killing monsters grant a tinker some gold, but as a goblin, we can convert our spare glyphs to gold as well. Always, ALWAYS do this after you kill the boss as a goblin.



This might be useful, but I think we'll hold off on it until we've built up enough cash to be sure.



Ever since the monk run, I find that I'm abusing mid-fight exploration a lot more than usual. TACTICS SHIFT!?



Not that I really need to do that against gorgons.



Since we're doing all right so far in this run, I decide to give it a bit of a rest on purchases for now. Maybe once we find some glyphs to convert, I'll come back and buy this. Tinker runs aren't nearly as tough as our two challenge runs remaining.



It's kind of funny how we've yet to find an altar or the boss yet. Our playstyle is pretty mutable right now.



Oh hey, more cash!
  #252  
Old 01-28-2011, 04:40 PM
Kalir Kalir is offline
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Mage helms are like tower shields, except magical in origin. And also, not shields.



The neat thing about midfight exploration is that if you have BLUDTUPOWA, you can use that to heal magic if you like. In this case, of course, we don't.



Okay, now we should be able to afford this safely.



This too, cuz hey, why not.



We're getting close to taking on the boss here... whatever they are.



Like with orcs, goblins may be better suited to leave convertable glyphs on the ground until they really need the cash.



I think we're doing okay though.



Huh, guess those magic-oriented things we got earlier paid off after all.



Considering who the boss is and our high level, I'm normally wouldn't go Binlor, but since tinkers get loads of cash, which defines his starting piety, we can probably get Hardiness and 5 max health for free if we're careful. We just can't use too much magic, or else he'll lower our resistances. This is to be avoided, natch.



I can't even run Mystera on a caster role ideal for her, why would I do it with a tinker?



We'll get a glyph converted to pay this one off.



Hooray for a level!



Bah. Spoons could be more effective for a tinker if the shop sold something actually good. Still, they're cheap.



Just about ready to take on the boss. Where's the last altar?



Right here. Tikki-Tooki is an interesting choice for tinkers, but probably not a very good one, since you lose half your gold for joining and can pretty easily duplicate the Gold boon.
  #253  
Old 01-28-2011, 04:42 PM
Kalir Kalir is offline
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Binlor it is, I guess.



I then promptly run around forgetting that he disapproves of destroying golems.



He does reward piety on a level-up, at least.



I could get Hardiness now, but I don't really need it since the Tormented One uses magic attacks. The extra max health will simply have to do.



We'll get some extra mileage by buying that mage helm from earlier.



Not that we really needed it, since we pretty much did all the work on our potions alone.



Tinkers don't unlock anything for winning, but win we did! Glyph conversion spree GO!



We ended up just one gold shy of the amount we started with.

...SPOOOOOOOOOOOON



Not my best work, but hey.

Now, you already know what the other three challenge runs are. Monks have trouble in the Snake Pit since everything has disabling status effects, warlords... apparently have trouble with the Library somehow, and assassins lose out on poison and a lot of their exploration in the Crypt. So what could make the Factory, with high-health meat men, magic-resistant golems, and the murderous and durable animated armors?



The answer is a wizard.

Most classes, in the Factory, tend to be able to handle one or two of the enemy types easily, but have some big trouble with the last type. Fighter sorts have trouble with the animated armor due to their high damage and fixed health, people who do damage slowly have trouble doing so with meat men, and casterly sorts get stopped by golems.

Wizards have the problems with golems, as well as the problems with meat men, and no good way to circumvent either problem. The other two casters have ways to deal with magic-resistant enemies (sorcerers have a mana shield and Essence Transit, bloodmages have blood pools and can convert BLUDTUPOWA early) but wizards have no such option available to them.



With a wizard, your best bet is to find BURNDAYRAZ as soon as possible, and the highest level animated armor you can, and blow them the hell up for massive experience boosts. The problem is that both of those depend on a lot of exploration, and sometimes you simply have to compromise and go for a lower-leveled armor to not waste all the exploration.



Looks like we'll circumvent one of those problems, at least. Maybe we can even reach those other two glyphs?



Or we can run into this dick some more.



Mystera Annur is a very powerful option for wizards in the Factory due to Weakening, but also a very risky one, since if you can't get Weakening, you flat-out lose any other alternative for dealing with the Iron Man.



Here's the other two glyphs. You'll note that I'm actually playing a human wizard, rather than the expected gnome or elf. The reason for this is because I want to have a way to counteract our poor physical attack, in the very likely event that we can't kill off a boss without going to blows.
  #254  
Old 01-28-2011, 04:43 PM
Kalir Kalir is offline
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Not happening.



Well, I'd prefer a level 9 armor, but this will have to do for now.



Kind of a shame, but hey.



Our high gold is our biggest asset, since we can make use of all the shops here without getting screwed out of an awesome item.



That said, I plan to save as much as I can, what with future assassin/Crypt runs and the possibility of this run being a failure. Pic unrelated.



Again, I have to stress that the other magic-users have a good way of dealing this guy. Wizards do not.



This is not an ideal situation. I need an armor significantly higher in level than myself.



I do not need a scouting orb.



Bah, good enough.



See, if I could've gotten this guy to spawn somewhere more accessible (read: not behind a level 1 meat man because I'm smart like that), I could jump from level 1 to like level 6 in a single fight.



Course, now it's kinda moot since we've nearly run out of tiles to explore.



On the upside, we have LEMMISI, which will let us recover 1 mana per cast.



The downside is that I'm an idiot and don't know how diagonals work.



Mystera would probably be better for me in the long run, since she's much more suited to endgame worship than Jehora, but I won't pass up an option to Polymorph away the two hardest bosses for a wizard.



First, though, one last level.
  #255  
Old 01-28-2011, 04:45 PM
Kalir Kalir is offline
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Okay, we're good. We'll have to deal/take a lot of damage to get Polymorph up, but hopefully we should be able to manage it for the boss fights.



We're out of exploration, save for LEMMISI, so we need to make do with levels for healing us. Also, note the huge block of solid wall in the upper left. Quit having layouts with huge chunks of unexplorable terrain, game.



The damage dealt by animated armors helps us quickly accrue piety with Jehora.



Let's see... can we fight this guy without resorting to Polymorph?



Signs point to "no".



Even so, we need to survive against him long enough to get Polymorph. The smart thing to do here would be to just abuse LEMMISI here, and not potions, but since when have I ever played smart?



Well, one of the bosses is now Medusa. That's a good sign.



Unfortunately, the boss that replaced the Iron Man isn't much more favorable. The tower of goo has physical resistance on par with the Iron Man's magic resistance, and unlike the similar Tormented One, it also has enough health to make that resistance count. Medusa was a fortuitous transformation. This, not so much.



We're able to exploit a mid-fight level up to avoid wasting any potions on Medusa.



Downside is, even for a wizard, I don't think two potions will be enough for the tower of goo.



Yeah, not happening. We can't damage him enough to outpace his regeneration with LEMMISI.



I should've just converted LEMMISI before trying for the Chaos boon here.



Not that it matters, because lol jehora



I'm tempted to say that was an unlucky run. And there were definitely unlucky parts, like the level 9 armor hidden behind a level 1 enemy and the Polymorph not working to plan and Jehora's altar being so far off. On the other hand, it was also a lucky run, because both a Mystera altar and BURNDAYRAZ were in close reach from the start, and a Jehora altar was spawned period, not to mention we got Medusa out of the Polymorph.



Maybe another assassin Crypt run will fare better?
  #256  
Old 01-28-2011, 04:46 PM
Kalir Kalir is offline
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Fun fact: the text from my original file at this point said "yes it will". A GOOD OMEN?!



No, this is a good omen. Also, I wised up and converted APHEELSIK from square one for an early level.



Early troll heart, not bad.



Binlor isn't a particularly ideal god for us here, since a good chunk of enemies have magic attacks.



Y'know, I don't know if LEMMISI triggers life drain or not. I should test that next time.



Monk tactics for fun and profit!



Granted, I wouldn't have used so much exploration if I just killed this vampire instead, but now I get bonus experience for both, so hey.



Looks like vampires are going to be our chief target here.



Oh sweet merciful Cheibriados yes. Sometimes, later items, although expensive, provide some kickin' rad stat boosts. Sometimes, they do stupid things, but how can we say no to a health AND attack boost? I posit that you cannot, sir and/or madam!



Believe it or not, this is actually a pretty solid god choice for the Crypt. Worshipping him might not be smart if we're starting with the HALPMEH glyph, but under him, wraiths turn from a nuisance into delicious bags of XP and piety.



So let's do that! We can convert the HALPMEH glyph more or less right off, since I think Taurog punishes any magic usage by halving your current health.



Killin' vampires just got easier, and now we can fight wraiths as well!



This time, my goal is to try for the RAGE boon. Mageshield and Penetration would both be useful for the Tormented One, but RAGE will help against both that and Frank.



We can't afford the dwarven gauntlets yet, but our current stats will do for now.



Even if assassins can't exploit their first strike too often in the Crypt, you should totally use it if you get a chance.
  #257  
Old 01-28-2011, 04:47 PM
Kalir Kalir is offline
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Making our way up the levels and up the piety chain ever so gradually here.



While this is a good item for assassins, I want to save up for the gauntlets.



Oh hey, enough gold for the dwarven gauntlets! HOO-AH!



The next altar really would've been a good choice if we got it earlier, especially considering HALPMEH. Oh well, Taurog will have to do.



Let's hold off on converting this until we really need it.



Hey there big guy, do you like being slaughtered messily? Cuz do I have a proposition for you!



Looks like we'll be converting that glyph sooner than expected.



We don't really need ENDISWAL either.



Just a bit more piety, and...



RAAAAAAAAAAAAGE



Can you tell what's wrong with this picture?

I'll tell you. After getting the RAGE boon, I went on a bit of a trigger-happy killing spree. The only problem is, in doing so, I totally wasted the healing from level 9. Because of that, well...



This happened. I wasted the dwarven gauntlets and the RAGE boon all on account of a short little power trip. This was a good reminder that even though Desktop Dungeons is relatively light-hearted, it is still a roguelike, and one stupid mistake can and will kill you.



I think I need to go lie down.

Next time: YASD
  #258  
Old 01-28-2011, 06:08 PM
beanbrew beanbrew is offline
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I don't think I've ever gotten Chaos to work for me.
  #259  
Old 01-28-2011, 07:06 PM
Comb Stranger Comb Stranger is offline
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I haven't either, even with loads of piety. Bugged, maybe?
  #260  
Old 01-28-2011, 07:20 PM
Kalir Kalir is offline
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I have before. Several times, in fact. It's won games for me before.
  #261  
Old 01-29-2011, 12:50 PM
Gerad Gerad is offline
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I feel your pain; I've fallen for the power-hunger all too many times. I've always had more success trivializing the Tormented One with Mageshield and Penetration, then relying on mid-fight level-ups and potions for Frank.
  #262  
Old 01-31-2011, 06:21 PM
Kalir Kalir is offline
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This LP isn't ending until I win with an assassin in the Crypt. Winning in the Factory with a wizard is optional but preferred.



Remember all the gold we had going for us during our first attempt? Yeah that's gone now! If we wanted to make this run as effective as possible, we'd... I dunno, play a goblin wizard, convert all the glyphs in the dungeon, and get killed by a level 3 goat.

That does not sound fun to me, though!



That doesn't sound fun to me either. Although, you'll note that I am again playing a human wizard, to give us a decent option for fighting without magic.



As always, our first goal is to hunt down the glyphs so we can use BURNDAYRAZ on a high level animated armor. The level 7 one at the start, while not perfect, should suit us nicely.



We can't get to the glyphs this way, though. Maybe if we head south instead?



Yeah, yeah, themes of merciless industrialization and the destruction of things without utility. You're not a glyph.



You're a glyph, though! Granted, a relatively useless glyph, but a glyph all the same.



I'd prefer to wait to get this one. Can't recall why I chose that, though.



CYDSTEPP, eh? Well, that's certainly valuable, but I want to see that glyph beyond it to check if it's BURNDAYRAZ.



But I know how dungeon layout is generated by now, and figured there's probably an easy way to reach the glyph.



And I was right. Now we can start killing that armor.



The wizard's lowered glyph cost comes in handy here, letting us get in extra hits where other people would have to explore more.



From level 1 to level 5 in the blink of an eye. The only thing more impressive would be a level 9 armor kill, but this will do for now.



Emphasis on "for now". If we can survive a melee attack against another high-level armor, this GETINDARE will let us get even crazier.



Oh, you're too kind.
  #263  
Old 01-31-2011, 06:22 PM
Kalir Kalir is offline
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With any luck, this will be the last time we deal with this chucklehead.



PISORF: outright better than WEYTWUT? Unless you're following Jehora or Tikki-Tooki, yes!



More level 7 armor kills. They don't have as much impact as our first, but they still do have an impact.



Remember, we still have an assassin/Crypt run after this, so let's not buy anything until we really need it.



Lacking any good high-level armors to kill, I opt instead to put the exploration to use by softening up the weaker armors so I can kill them effortlessly later.



This guy isn't quite as high in level as I'd like, but he'll do for now.



Level 6, and we've only killed a handful of enemies here. This is how you run Factory with a wizard.



Dracul, huh? Well, traditionally, wizards here take Mystera, Jehora, or the Pactmaker.



But screw those guys, Dracul is awesome.



Our first step: blood magic! A higher mana bar will compensate for the human's comparatively low mana limit.



Well, kind of late for us to find a level 9 armor, but hey, gift horse, mouth, et cetera.



Meh. Seems kind of counterintuitive to our human Dracul playstyle.



Will we get a level for killing this guy?



Almost. This is actually preferable, I think. Means we can use a mid-fight level to take down the other level 9 guy.



Excellent. We're coming along nicely here.
  #264  
Old 01-31-2011, 06:24 PM
Kalir Kalir is offline
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Since we'll be using a fair bit of melee, let's get Bloodshield so Super Meat Man isn't as scary.



We will be fighting the Iron Man first, both with spell and... let's pretend this guy has a flail. Flails are cool, right?



Do plenty of damage to him, and then go snag a level. Always a fun tactic.



For extra zing, we pick up Bloodfury. Not like max health does us much good when the Iron Man can two-shot us, anyway.



Another attack later, and we have enough to two-shot the Iron Man ourselves.



Glad we had enough mana for GETINDARE. It let us kill off the Iron Man without wasting anything more than a single health potion. On a radness scale from 1 to 10, that's at least a 7.



This is... an unusually poor god selection for a wizard. But hey, we got Dracul, so I've no complaints.



As with the Iron Man, we go about our usual onslaught for the first phase of the fight.



Kill a golem to hit level 10 (technically level 9, since Dracul, but who cares we're too busy being awesome).



First, we put all our magic to use, so we can convert our glyphs for the extra edge.



All our glyphs, that is, save for one.



If you can't slam with the best, jam with the rest.



We celebrate our victory over the Factory by becoming a horrible lich-monster.



And that's how I clear the Factory with a wizard. Like I mentioned earlier, Dracul is an unconventional, but very much viable, choice here.



In doing so, we've unlocked the crusader class! These guys are kind of weird, actually. Their key ability is Momentum, which lets them get increasing attack bonuses by chaining one-shot kills. They also pack immunity to both poison and mana burn. Lastly, when killed, they deliver an extra-spicy dying blow against the guy that killed them. Naturally, their heavy physical attack bonuses mean humans make for the best crusaders.
  #265  
Old 01-31-2011, 06:25 PM
Kalir Kalir is offline
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Now then, can we make lightning strike twice in the same LP?



That depends on this guy cooperating, now doesn't it?



Man, remember when we bought dwarven gauntlets here? Good times... good times.



Actually, despite our early glyph conversion, this guy is still a good idea. Good-ish, at least.



This guy is also a good-ish idea, even if assassins spend a bunch of time "battling the weak". BUT OH WELL I ALREADY SIGNED ON WITH THE PACTMAKER.



Unlike previous runs, this time we have an early BURNDAYRAZ.



This lets us kill wraiths much earlier than expected. This is similar to the wizard/Factory run, except for the part where a wraith six levels above us would flatten us.



Cute. Real cute.



See that PISORF glyph up there? For the reason presented in this pic, I will make heavy use of that glyph in this run.



Oooh. Now this, right here, is a handy purchase. Remember how the Glowing Guardian is a viable god for endgame worship solely because of the heal? Yeah, now we can buy one! Well, not RIGHT now. But soon!



This would actually be a semi-useful glyph here if we didn't have PISORF, on account of Johnny Bouncer up there.



But we do have PISORF.



Mid-fight levels. There are few things better in Desktop Dungeons.



This is one of those better things.



Again, it's important to remember the assassin's situational first strike. If there's an enemy you could kill with that, but they're using a dead end to defend themselves, try using PISORF to send them to a more open area.
  #266  
Old 01-31-2011, 06:27 PM
Kalir Kalir is offline
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I've read in the Desktop Dungeons wiki (there is totally a wiki for it, y'know) that the Crypt is made easier for characters who focus on one playstyle over another. I can definitely buy that, since wraiths are basically made to punish hybrid characters. Not to mention, hybrid characters explore a lot more, which vampires punish as well.



That said, assassins have to take what they can get. Exploration-based first strikes and glyphs you have to convert are still benefits, even if they're tough to use.



bluh bluh bluh i am a ghost



We're using our conversion and the Pactmaker's boon to make up the difference between the wizard and ourselves.



To decent effect, no less.



I'd prefer to not waste any experience, so rather than killing this guy, I teleport him away to get to the exploration behind him.



See this? This is not a situation in which the Earthmother tactic we demonstrated would work.



Rather than doing the smart thing and using PISORF, I try monk tactics against this guy.



It might actually work, even.



See, totally foolproof.



BRILLIANT STRATEGERY AT WORK!



Never mind that we're rapidly running out of explorable tiles! I am a GEINUS.



Looks like we're about ready to fight the Tormented One now. I usually start with them, because I don't know better.



Also, here is a health bonus. Would a mana bonus be smarter? ...Maybe?



I'm not sure why I'm fighting this guy rather than the Tormented One. My actions at this point are a mystery even to me.
  #267  
Old 01-31-2011, 06:28 PM
Kalir Kalir is offline
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Well, here's something good that totally wouldn't have been more valuable earlier in the dungeon.



Oh, I see. I'm trying to use a mid-fight level to carry me through this one.



Well, it worked, even if I did end up using all my mana.



I sure am glad I can convert all these glyphs into a tangible benefit for the boss.



Well, that's being just a bit unfair. I can use BYSSEPS to deal out repeated physical punishment against this guy.



I even find enough cash to get the talisman of rebirth!



PING!



Only... it wasn't enough. All we need is one more blow...



And that's something we're not getting this time.



I am getting a lot better at this, though. Maybe playing a human or dwarf assassin will yield better results? Oh well. I did unlock a new class this update, so there's something.

Next time: I feel like I've played a hundred of these roguelikes.
  #268  
Old 02-01-2011, 12:02 AM
mr_bungle700 mr_bungle700 is offline
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That was some dang fine wizarding right there. I thought that seeing you finally beat the Factory challenge would give me the boost I needed to do it myself, but no. No it didn't. Super Meat Man still mocks me, from his...meat throne.
  #269  
Old 02-01-2011, 12:56 AM
Comb Stranger Comb Stranger is offline
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Quote:
Originally Posted by mr_bungle700 View Post
That was some dang fine wizarding right there. I thought that seeing you finally beat the Factory challenge would give me the boost I needed to do it myself, but no. No it didn't. Super Meat Man still mocks me, from his...meat throne.
Have you been running the challenges to boost your gold/shops? A lucky item spawn can make a huge difference.
  #270  
Old 02-01-2011, 02:45 AM
mr_bungle700 mr_bungle700 is offline
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No, and I need to get on that, in fact.
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