• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

Zelda II Enhanced - Link Is Adventuresome

SpoonyBard

Threat Rhyme
(He/Him)
So this dude Hoverbat has been working on a Gamemaker remake of Zelda II for some time, apparently. He even dumped the game's physics in assembly and ported them directly to Gamemaker script, if I understand it right, so to say the game feels accurate is not an overstatement.

But this is more of an enhanced edition. On top of several QoL changes (you keep 25% of your EXP when you game over instead of none, you can save in each time and start from there, you only have to talk to bridgedude in Saria once to activate the bridge instead of every time, there's a dungeon map) there's also a number of tweaks, changes, and additions that feel like they walk up to the line of being 'fangamey', but whether or not they cross it is up to taste.

For instance, there are now heart (and potion) container pieces instead of full containers to find, and as a result they've been hidden more extensively around the map. Some replacing underwhelming locations from the original, and some are new locations entirely.

Items are a bit less passive, ie: The Candle. Rather than getting it right at the start and forgetting darkness ever existed you now have to manually light torches at the start of dark rooms to brighten them, but once you do get the candle enemies become slightly more visible so you could forgo that if you really want.

There's also just straight up new content, as well as expanded content.

Here's a vid of the developer playing through the first palace:


I think it's rad, though I'm fairly early in a playthrough myself. It may end up falling victim to any number of fangame pitfalls, and I'd say it definitely suffers from 'developer difficulty' at times in the new/tweaked content, but it's worth checking out.

At least before Nintendo nukes it from orbit.
 

Mogri

Round and round I go
(he)
Staff member
Moderator
I think it's rad, though I'm fairly early in a playthrough myself. It may end up falling victim to any number of fangame pitfalls, and I'd say it definitely suffers from 'developer difficulty' at times in the new/tweaked content, but it's worth checking out.
Zelda 2 is a great game, but it was already a bit too difficult.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I was interested until I read that last part about it being even more difficult.

Also, having to go through the world map searching for heart pieces sounds not fun.
 

Lokii

(He/Him)
Staff member
Moderator
I can see more robust checkpointing (and maps!) alleviating difficulty enough to justify cranking it back up in level design or enemy placement.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I do like the ideas of maps and checkpoints though! I was really onboard for this until the difficulty part and then the pixel hunt came up.
 

SpoonyBard

Threat Rhyme
(He/Him)
I may have overstated the difficulty, it's definitely there but only in new/tweaked areas. The original physics and stats are more or less untouched, and honestly I think keeping some amount of XP and starting from a town save point upon game overing (if you game over in a dungeon you start at the entrance to the dungeon, like you would in the final palace in the original game) does a lot to balance things.

As for pixel hunting, I haven't found it too difficult to find new secrets in the overworld since the tiles tend to have conspicuous identifying marks, like so:

N9MzG9W.png


That slightly miscolored patch of sand is a new hidden area, for instance. Not every hidden area has an obvious graphical difference but so far they've been easy to guess one way or another.
 
Interesting. Despite having misgivings about difficulty as well I don't care because it's Zelda II and begging for something like this.
 

Sarge

hardcore retro gamin'
Very interesting! Definitely going to give this a try.

Also, if anyone is interested in a great ROM hack of the original, Amida's Curse is well worth playing.

 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I may have overstated the difficulty, it's definitely there but only in new/tweaked areas. The original physics and stats are more or less untouched, and honestly I think keeping some amount of XP and starting from a town save point upon game overing (if you game over in a dungeon you start at the entrance to the dungeon, like you would in the final palace in the original game) does a lot to balance things.

As for pixel hunting, I haven't found it too difficult to find new secrets in the overworld since the tiles tend to have conspicuous identifying marks, like so:

N9MzG9W.png


That slightly miscolored patch of sand is a new hidden area, for instance. Not every hidden area has an obvious graphical difference but so far they've been easy to guess one way or another.
Now I'm curious: what's with the speckled bits of pathway there?

Seems like too many to be those areas that open up when you step on them without touching an enemy, and if it's somehow more desert tiles, that just kind of defeats the purpose of the pathway this early in the game.
 

SpoonyBard

Threat Rhyme
(He/Him)
I believe those are just decorative, and one thing I'm a bit puzzled by since the map otherwise keeps the blocky and sparse look of the original, but paths got some extra details. Maybe he did it because paths were just a single color and could use some visual interest?
 

gogglebob

The Goggles Do Nothing
(he/him)
Heart Container Pieces are the Fun Sized candybars of Zelda and I've always hated them.

I don't recall exactly if they started for the franchise in Metroid Dread, but Metroid Dread definitely included powerups that were "quartered" or whatever and had to be collected until you were granted a "full" e-tank. When I encountered this, I was mad enough to obliterate a planet.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Do... do people not like fun-sized candy bars? They're fun! It's right there in the name!

(I have no strong opinion on heart pieces, but I love tiny servings of chocolate.)
 

LBD_Nytetrayn

..and his little cat, too
(He/him)
I believe those are just decorative, and one thing I'm a bit puzzled by since the map otherwise keeps the blocky and sparse look of the original, but paths got some extra details. Maybe he did it because paths were just a single color and could use some visual interest?
Hm, seems like it would only sew more confusion, to me.
Do... do people not like fun-sized candy bars? They're fun! It's right there in the name!

(I have no strong opinion on heart pieces, but I love tiny servings of chocolate.)
I like most well enough, but I really hate those little foil-wrapped Reese's Cups that are like as tall as they are wide. I don't know what they've done to them, but they taste like crap now, especially compared to their other offerings.

I love a bag of Hershey's miniatures, though. Where else can you get a Krackel in this day and age?
 

jpfriction

(He, Him)
Does this run like molasses for anyone else?

My PC is no spring chicken but I figured it could handle a fake nes game.
 

Sarge

hardcore retro gamin'
I'm not having any trouble. I'm running a 2nd gen i5 with an RX560 in it. Figure it may be something to do with video drivers? I'm guessing Game Maker doesn't agree well with some cards.
 

jpfriction

(He, Him)
Probably, I’ll tinker a bit. Mid tier card from a few years ago and a 4th gen I5 so shouldn’t be an issue. It’s been a chugging a bit with simple stuff lately though so something may be about ready to blow up on me.
 

jpfriction

(He, Him)
Windows had set my display refresh rate to 24 Hz for some reason. Cranked that up to 60 and now it runs fine.

Strange that other games weren’t lagging. Must be something about how this version of gamemaker sets its FPS based on your system settings.
 

jpfriction

(He, Him)
I’m approaching the endgame here. This is an extremely impressive game with lots of nice little touches. 1ups permanently increase your mans stockpile even when you game over, genius!. If I can figure out how to send the maker a kofi or whatever, I shall do so.

Anyone figure out what the necklace/pendant does? That’s the only new item I’m not sure about, the rest are pretty clear.

edit: just now noticed my magic bar slowly regenerating, I’d imagine that is relevant.
 
Last edited:

jpfriction

(He, Him)
I found a discord hoverbat setup where people can chat about this and it’s been fun watching them find a particularly well hidden secret upgrade to one of the spells over the last couple of days.

There is a hidden hut near Nabooru with our good buddy, the wise man who can’t figure out the fairy spell. He gives it another try

Here's the location and what you get, if you don't feel like hunting. Evidently you can even use this to unlock a secret ending.

 

Becksworth

Aging Hipster Dragon Dad
Month late to the convo, but fun size candy bars are good for when you have preschool aged kids and a full chocolate bar will have them bouncing off the walls.
 
Top