2022年7月29日に発売予定のNintendo Switch『ゼノブレイド3』についてご紹介する「ゼノブレイド ノート」。第2回となる今回は、「バトルの基本」をご紹介します。先日
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Combat System Overview (In Japanese, then in English via Google Translate)
Characters manifest their own weapons, called Blades. I guess not having to render weapons at all times helps shave off a few polygons.
You can engage enemies or run away if you want to, you coward.
The character classes/jackets/weapons are divided into three broad groups:
Attacker, or DPS as the kids call it, hits things hard and has a strong focus on flanking the enemy.
Defender, or Tank as the kids call it, draw Aggro off allies and onto themselves, and rely either on damage reduction or dodging to mitigate enemy attacks. The target lines you see in combat are Blue when the enemy is targeting a Tank character, and Red if they're targeting an Attacker or a Healer.
Healer. They heal and buff, and most importantly, and this is one you'll want to pay attention to,
Only characters in a Healer class can revive fallen allies.
In combat, certain classes can lay down Fields that provide a buff to characters standing inside, represented by a glowing green circle here. This one regenerates HP for the characters standing inside. How well this will work out in practice with the AI party members is anyone's guess, but it does seem preferable to Melia's proximity boosts from 1.
Tanks have a blue circle around them (you can see Mio and Lanz's in the screenshot above) and it seems to be that they pull Aggro from characters standing in their circle, but I'm not sure if they mean it like, it literally drains their accumulated aggro while they're standing inside or enemies will just automatically switch to targeting the tank if the character they're targeting enters the Tank Zone?
Because of all this positioning business, they added a Quick Step
You can swap which character you're playing as at any time, including in battle, apparently.