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What the heck is on this $10 Retro Game handheld? Let’s find out!

Beowulf

Son of The Answer Man
(He/Him)
258. HUN KING

This is just another copy of completely normal Wrecking Crew.

259. COPS AND ROBBERS

And this is unplayable Flappy again!

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260. PILLAR

You’re given an assortment of pillar pieces of various sizes, and need to arrange them appropriately into six identical-height pillars. There’s no title screen and you’re functionally moving a mouse pointer; this feels like another backported Windows puzzle game.

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261. ISLAND

Holy cow, a game called “Island” that isn’t actually Adventure Island! It’s another game from Nice Code’s Nature Clan series. Eggs fall onto the island, and you need to kick them before they hatch into egg-man who’ll kill you.

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262. JUMPING KID

And this is neither Adventure Island nor Mario! Instead, you cross stages of the Amusement Park trying to jump over all of the animals in your way. Some of the later animals will more or jump to make your life more difficult. This was another Nice Code title.

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263. JUMP JUMP

Buzzcut guy is climbing a waterfall but jumping from log to log. You need to collect fruits and hearts and avoid stepping on turtles. This is actually stage-based: You can reach the top of a given stage and move to the next area. Oddly, this doesn’t seem to be a Nice Code game, or at least I can’t find mention of it online.

A brief aside to go through our tallies, as we’re now more than halfway through: Of the 263 numbered entries, I’ve counted 213 unique games. 40 were by Nice Code (that I can tell). Including hacks and duplicates, we have 28 Mario games and 16 Adventure Island games. Super Mario Brothers appears 9 times (including hacks). Adventure Island 2, Adventure Island 3 and Super Mario 16 each appear 7 times.
(I might have built an elaborate spreadsheet to make all of these easier to tally.)
 

Beowulf

Son of The Answer Man
(He/Him)
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264. KAMIKAZE

A hack of SMB that appears to be impossible. All I encountered was a few blocks, a Princess, and an impassable wall. I found a video of the glitchy nonsense you have to pull off to actually get through it.

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265. KAMIKAZE2

A different seemingly-impossible SMB hack, this one featuring invisible climbing ropes. This one requires even more ridiculous glitchy nonsense. You may want to not watch the video, because also Mario is naked and his jump sprite shows him bouncing on his penis.

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266. KAMIKAZE3

Luigi’s Ghost House is actually more playable and functional as a hack, even if it includes fake blocks and glitchy exits. The spritework is very nice, too. (And you pick up a “key” that gives you a 1up, but then Luigi complains he can’t get out the exit because he doesn’t have a key.) There’s some inventive stuff here, with the climbing ropes used as ladders. Also, the background music is the Ghostbusters theme.

267. SUPER WONDERFUL

Another copy of Wrecking Crew.

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268. KARATE CHAMP

A one-on-one fighting game that pauses with each hit to award points. I found it frustrating and simplistic.

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269. KERO KERO KEROPP


Part of a series of games starring this cute frog. Though I need to navigate through some written menus and explanations to get there, the actual gameplay is an exploration puzzle thing where you collect candy and escape before your ice cream runs out. There’s a fan translation of this that I think I need to try out.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
268. KARATE CHAMP

A one-on-one fighting game that pauses with each hit to award points. I found it frustrating and simplistic
I rented this way back when and found a sequence of moves that could generally always beat the AI.
 

Dracula

Plastic Vampire
(He/His)
Karate Champ is an arcade port, and the arcade cabinet looked like this:

4649_0.jpg


You may notice that each player gets two joysticks to control their fighter. Just above the joysticks is what amounts to a spreadsheet, telling you how these two joysticks can be used to attain the level of KARATE CHAMP:

lPB9d9M.jpg


So you can imagine trying to act fast enough to sock your opponent with a JAMPING BACK KICK before they got you with the SQUATTING REVERSE LUNGE PUNCH, your eyes bouncing up and down between joystick and spreadsheet, never quite sure if you're doing the move you think you're doing. And then imagine squashing all of this complexity down into a D-pad and two buttons, and you can probably see why the NES version of Karate Champ comes across as a frustrating mess.
 

Kirin

Summon for hire
(he/him)
264. KAMIKAZE

A hack of SMB that appears to be impossible. All I encountered was a few blocks, a Princess, and an impassable wall. I found a video of the glitchy nonsense you have to pull off to actually get through it.

Aside from all the clipping-into-walls stuff, that features some truly ridiculous screen-wrap shenanigans. I've never fully understood why screen-wrap glitches are even a thing in SMB1, since it never actually uses screen-wrapping, though obviously it's some artifact of the way the display code is written

268. KARATE CHAMP

A one-on-one fighting game that pauses with each hit to award points. I found it frustrating and simplistic.

From this and the move spreadsheet, it seems like this is aiming to be a "serious" karate-as-sport tournament simulator, where the match would be sopped and reset every time someone landed a solid hit. Not that it makes for a fun game, but I can see what it was going for.
 

Kzinssie

(she/her)
Huge fan of Kamikaze Mario 2 giving you a mushroom in like 8-2 and making you damage boost with it in 8-4

Why the hell are there so many kaizo hacks on this device that does not have save states? It's not like there's a shortage of "normal" Mario 1 hacks, it's baby's first ROM hacking game and rhdn has about 50 of them per day.
 

Octopus Prime

Mysterious Contraption
(He/Him)
As Drac noted, it's a bit too elaborate to work in the arcade and the NES port was infamously rough.

It's like rock paper scissors, if you had 29 options and there was precious little to indicate what beat what
 

Violentvixen

(She/Her)
RetroFC_16_game_(27).png
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265. KAMIKAZE2

A different seemingly-impossible SMB hack, this one featuring invisible climbing ropes. This one requires even more ridiculous glitchy nonsense. You may want to not watch the video, because also Mario is naked and his jump sprite shows him bouncing on his penis.
WTF I love it.

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266. KAMIKAZE3

Luigi’s Ghost House is actually more playable and functional as a hack, even if it includes fake blocks and glitchy exits. The spritework is very nice, too. (And you pick up a “key” that gives you a 1up, but then Luigi complains he can’t get out the exit because he doesn’t have a key.) There’s some inventive stuff here, with the climbing ropes used as ladders. Also, the background music is the Ghostbusters theme.

This is great, and I love the last few seconds of the Youtube video. WHERE IS PANTS?

RetroFC_16_game_(33).png
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269. KERO KERO KEROPP

Part of a series of games starring this cute frog. Though I need to navigate through some written menus and explanations to get there, the actual gameplay is an exploration puzzle thing where you collect candy and escape before your ice cream runs out. There’s a fan translation of this that I think I need to try out.

This is so familiar. I wonder if I saw it in an import shop, or if a friend had it or something? Hmm.
 

ShakeWell

Slam Master
(he, etc.)
RetroFC_16_game_(27).png
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265. KAMIKAZE2

A different seemingly-impossible SMB hack, this one featuring invisible climbing ropes. This one requires even more ridiculous glitchy nonsense. You may want to not watch the video, because also Mario is naked and his jump sprite shows him bouncing on his penis.

I like realistic dong physics, where Mario's ween is smaller when swimming than (especially) crouching, presumably due to shrinkage from the cold water.

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268. KARATE CHAMP

A one-on-one fighting game that pauses with each hit to award points. I found it frustrating and simplistic.

Frank Dux and Ray Jackson never fought in the kumite, but they did fight in Karate Champ.

 

Dracula

Plastic Vampire
(He/His)

Two things I love about this clip:

1. They seem to be playing the Japanese version of the game, judging by the announcer speaking in Japanese (the English version has English voice clips)

2. The sound editor apparently spammed several sound clips generically over the game footage, so you keep hearing "hajime!" ("begin!") over and over, as if the fight is starting every single time someone throws a punch. It's great
 

ShakeWell

Slam Master
(he, etc.)
The film was made in Hong Kong, so it could definitely be an actual Japanese board is what was there.
 

Beowulf

Son of The Answer Man
(He/Him)
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270. COAST GUARD

You’re dropping bombs from the plane at the top to try to hit the ships. I thought I’d played this on the Atari 2600, and I was right: It’s the Nice Code port of Air Sea Battle (specifically the “B” mode). They also released it as Pounce.

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271. KINGS KNIGHT


A Square game! (A very early one! The first one they released in North America, actually.) Sakaguchi designed it and Uematsu wrote the score, too! …And it’s a mediocre shoot-em-up with a medieval fantasy theme. There are four characters, each with their own scrolling stage and only one life. There’s a variety of power-ups if you can survive long enough to figure what you’re doing and that the “power-downs” need to be avoided. If you beat one or more of the stages, the surviving heroes team up. However, both the knight’s stage and the combo stage have walls that pop up and can trap you with no escape, crushing you against the screen…so playing perfectly still requires knowing the map and the path you have to take in advance. Apparently there was a mobile port/remake King's Knight: Wrath of the Dark Dragon that lasted less than a year before being shut down.

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272. COBRA OF SKY

This is a top-down flying shooter that involves trying to shoot down or bomb enemy installations. (It stymied me briefly because the control scheme is a bit odd.) This is a hack of the game Raid on Bungeling Bay, which was designed by Will Wright (SimCity) and was apparently one of the first American-made games released in Japan.

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273. KUNG FU

We’ve seen this before: It’s the US version of the game Spartan X (#109).
 

MetManMas

Me and My Bestie
(He, him)
Also had a cameo (well, a remake of it anyway) inside FFXV, I believe.
The mobile remake itself didn't appear in FF15, but it was mentioned by the cast when they retired for the night sometimes and had some cosmetic swag and music you could get (that was eventually made public when the game closed down).

Wasn't the only mobile tie-in with Final Fantasy XV, either. The (also cancelled) Justice Monsters Five has a playable machine at the Kenny Crow restaurants.
 

Beowulf

Son of The Answer Man
(He/Him)
Today is (almost) all Nice Code.

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274. SHREW MOUSE

This is a Snakes game with a multiplayer twist; though the CPU will always play perfectly unless you mess it up. There are a bunch of different modes, including at least one where the CPU can go diagonally. A Nice Code port of Snafu, also released as Star.

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275. LATTICE WINNER

Oh, it’s dots-and-lines. (Which, like Tic-Tac-Toe, is a game that never needed to be computerized. The entire point of it is entertainment with a pencil and paper. I remember endless games of it on plane rides with my mom when I was a kid.) It’s by Nice Code and also was published as Boxes and Fruit Boxes, the latter with stolen Kirby graphics.

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276. LIGHTNING

A two-player racing game that’s another of Nice Code’s clones of Street Racer for the Atari 2600, like Deformable (#200) but without the power-up transformations. You just dodge cars and try to make it to the finish before the other player.

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277. COLCOTHA

A Bomberman graphical hack. Actually called Golgotha (the font on the title screen is weird; I can see how they mixed that up if they didn’t know the reference), though I’ll admit that I don’t see any relation between the name and the new sprites.


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278. LITTLE WITCH

A side-scrolling shooter that reminded me very much of Defender (#88) in that you mostly slide back and forth across a single screen and sometimes enemies scroll on if you go far enough. A Nice Code original.
 
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