• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

  • TT staff acknowledge that there is a backlog of new accounts that await confirmation.

    Unfortunately, we are putting new registrations on hold for a short time.

    We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.

    ~TT Moderation Staff

Topping Up My SNES Classic... Suggestions?

Sarge

hardcore retro gamin'
Hmm... not sure what's going down, then. Is it having trouble connecting to the PC for the hack in the first place? I'd suspect OS/antivirus/other shenanigans to be involved if it's never been hacked before and legit.

Also, not sure what USB cable you're using, but I know the one packaged with the Genesis mini only carries power, so make sure you're using one that carries data as well. The one that comes with it should be fine. I just run into issues keeping all my cabling straight since I have like five of these mini systems...
 

q 3

Posts: 48,017,820,104
(they/them)
"I never thought the tigers would fart in MY face," sobs gamer who plays tiger-farting-in-face fan translations
 
I don't think cats actually enjoy sex. The males are barbed down there, see. "Ribbed for her displeasure," you might call it.
 
Okay, enough talk about cats in coitus. I've got a much more painful subject to discuss... namely, ActRaiser 2. Everyone sings the praises of Quintet, but I sure as hell hope this was their output on a bad day, because it suuuuuuuuuucks. Do you like sluggish combat, more slowdown than a UNIVAC mining Bitcoin, cheap hits from mooks, even cheaper bosses, pompous headache inducing sound fonts, and a complete absence of the world building scenes that made the original so novel? Then boy do I have a torture device game for you! I came in expecting the loss of the world building elements, but thought the action segments, which were merely average in the first game, would be improved. Heh, nope.
 
Last edited:

Lokii

It's always time for burgers
(He/Him)
Staff member
Moderator
Aw geeze, Actraiser 2 doesn't suck. It's very hard and particular and requires a very specific approach for sure. But as a challenge-platformer it sings once you start aligning with its wavelength.
 

Beowulf

Son of The Answer Man
(He/Him)
I suspect one's opinion of Actraiser 2 is strongly influenced by whether you played Actraiser for the platforming bits or the simulation bits. I tolerated the platforming because I love the sim bits; ergo, I put Actraiser 2 at the bottom of the Quintet catalogue. My mixed opinion of SolSeraph was for exactly the same reason: The platforming was solidly in-line with Actraiser, but the sim sections were generally inferior.
 

Phantoon

I cuss you bad
Yeah, I'm sure if you're into that sort of thing Actraiser 2 might even be good. But Actraiser 1 was a fun and unique chimaera of not overly difficult platforming with fun light sim bits. There are plenty of annoyingly difficult platformers out there, I didn't want another one.
 

MetManMas

Me and My Bestie
(He, him)
On the subject of scoring stuff from like a page ago (mostly relating to Yoshi's Island), man I seriously miss the days when platformers didn't have a pile of rubbish you had to collect just to see everything available.

I really liked how Super Mario World's longevity system was just based on finding alternate exits. Like, just find another exit gate or a place to shove a key and you can most likely visit a new level (or levels) and maybe even the Star Road which will net you access to more levels...and with some work, a way to fast travel and a gate right to Bowser's back door. There are 96 exits, but catching 'em all is just for the bragging rights. Have fun exploring.

And the secret world had its own secret world, with the Super Famicom logo and eight stages to play through. Finish that, and the world map's colors would go all weird and Koopa Troopas would start wearing Mario masks and Piranha Plants would be pumpkins and stuff. It was a really cool reward for digging deeper into a hidden world.

And then Super Mario Advance 2 had to go and make finding all 96 exits mandatory to turn the world weird.

Granted, it did add a few more enemy alterations, but making a cosmetic reward's requirements steeper really says everything about the changes in platformer design ethos over the years. It's not just about having fun, it's about keeping the player engaging with menial rubbish tasks for as long as possible with the promise that they might eventually unlock more fun to be had down the line if they don't drop the game for something else first.

Oh well, at least the Yoshi Coins in Advance 2 only unlocked a Princess Coins reskin. No "You need this many coins to continue" gates here.
 

Beta Metroid

At peace
(he/him)
I understand where those complaints are coming from, but I also don't like the idea of all platforming collecting being labeled rubbish and menial. Some of the trick shots required to grab certain flowers are some of my favorite aspects of Yoshi's Island, for instance. Or some flowers are tucked in secret rooms with super rare or unique enemies, and they're only found through clever exploration. They can be just as satisfying and stoke that sense of discovery and game mastery as hidden exits, sometimes more. And while I personally feel rewarded just for the act of doing these things, I can certainly sympathize with people who would feel unsatisfied if they collected a bunch of things and got nothing for it.

But then everyone has different ideas of what's acceptable content to include as a reward and not automatically offer to players. I personally think something cosmetic like SMW is the perfect "100% completion" prize: providing clear recognition to the player's accomplishment, but not fundamentally changing the experience. But as MetManMas points out, some players aren't fond of that setup. I would think that locking a "true ending" or something like that behind completionism isn't cool, but a lot of gamers don't care at all about platformers' plots, and nothing of value would be lost to them if they didn't get the 100% needed for a full ending.

I don't think there's a perfect solution here, which is part of my point. There are different styles of platformer for different people. I also don't mean to refute or question your own tastes, MetManMas. I've just seen it treated as a given for years that a lot of my favorite games are inherently flawed because they're "collectathons," (often it's people who even acknowledge games like YI are good, but in spite of that pesky collecting) and I just want to offer up a dissenting opinion once in a while.
 

Sarge

hardcore retro gamin'
Aw geeze, Actraiser 2 doesn't suck. It's very hard and particular and requires a very specific approach for sure. But as a challenge-platformer it sings once you start aligning with its wavelength.
Yeah. If you come in expecting more of the original, it's very disappointing. Recontextualized as a game in the vein of Super Ghouls 'N Ghosts, it's a really good, gorgeous, and technical platformer. Heck, if nothing else, I recommend save-stating through it just to see everything. Once it clicked, I went back and gunned for that legit beat.
 

Torzelbaum

????? LV 13 HP 292/ 292
(he, him, his)
It seems to me that ActRaiser 2 is one of the many games which might have been more well received if it wasn't presented as a sequel to a popular game but as its own thing (or a spinoff).
 

RT-55J

definitely not a robot
(He/Him)
Whatever the particular merits of Actraiser 2 are, I will agree that it feels fundamentally misnamed. The game is all Action, no Raiser.
 
Top