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Hey, I understand. It can be a time consuming bit of business. So would anyone like to pick up the baton and finish the list? I'm willing to but note I also will be hosting a list AFTER this one so... that's a lot. Not that I can't do it but I would love it if anyone wanted to do it for me (I contributed but I feel like there are people more into games who can do a better job with the topic.)Yeah, I'm certainly not excited to do this anymore. I think the worst part is that it feels like work to do. I'd like for the list to be put on hold indefinitely, but if anyone would like to continue it without me, I can send the spreadsheet and they can do so.
"Tristram is the platonic ideal of the medieval town that's gone to shit because of A Problem. Yeah there's a history but let's be honest did you really need it or do you want to go click on skeletons and watch them die? Tristram had everything a good dungeon crawl needed and nothing more: An obviously dilapidated church that's the source of The Problem, a guy who buys and sells armor and will repair it all too instantaneously, a guy who sells potions, a lady who sells magic, an old guy with a lot of Lore, and a peg-legged kid that's supposed to illicit your sympathy but also be cheeky because why would a kid ever live in a place like this voluntarily? Hell why is anyone still there? Griswold must be making bank to justify just hanging out in this pathetic shadow of a place. Importantly, Tristram had a few random NPC fetch quests that were triggered based on the seed of the dungeon, which meant you occasionally had to search the places you don't normally go on your stops through the town. Just enough spice to keep you coming back.
Built in the heady days when a game didn't need all that stuff like mind-blowing cinematics and integrated environmental storytelling and characters who said more than one catchphrase, we all got used to ignoring huge lore dumps after Deckard Cain implored us to "Stay awhile and listen..." even though all we really wanted him to do was identify the loot so we could figure out if it had better stats than the loot we were using at the time. Despite frequently rushing through the town on a mission to get back to our body or empty ourselves of vendor trash, though, Tristam still became an emblem of what it was: a sanctuary from the constant left click of the mouse that defined the rest of the game.
Also there was a cow level, and it was glorious."
Welcome toAlso, it sure feels weird for Timber's Island to be in some sort of vague peril, but for Timber himself to also race against Diddy Kong to prevent him from fixing the issue.
This was part of why I added it to my list. I'm trying to remember if the 'shortcuts' to deeper in the dungeon appear in logical places in Tristram or not. It's been so very long since I've played Diablo that my only memory is that they existed.the town itself is a good hub that changes as the hero descends below the church.
Aww I'm sad we missed that one. Great hub and one of my votes.The actual #50 was the Normandy from Mass Effects.
Same. It's been so long since I played it so the actual city hubworld didn't come to mind but I strongly remember the intimate crew interactions on the ship.Aww I'm sad we missed that one. Great hub and one of my votes.