Oh yeah, I've never seen that before. It does look very cool.
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Too bad there was never another game before or since that did this.There's just something about jumping through paintings in a castle.
The weird situp contests in Somniel to build some stat I can't remember are so dang bizarre. Also the ring polishing, which I feared would be really creepy interactions with the Emblems but turned out to just be awkwardly cleaning jewelry while someone cheers you on.Somniel vs Garreg Mach Monastery: Garreg Mach undoubtedly fits into the game's world and story better, and that's why it's more popular and higher up the list. Even still, I prefer the Somniel for the more refined gameplay and the better-looking visuals.
I am now curious if I heard the Mystic Ruins train announcements or the Station Square ones more. Probably the announcements in Station Square as I think the game made you spend more time there overall, but I really liked the Mystic Ruins so it's tough to say. I think I'd often make a point to come back to this area to save when done with a session.The train headed for mystic ruins is departing soon
I admit I'm still not quite following what this question is for this list, but if it's that it integrates with the game world overall, then this is a really good example of a hub. The area makes narrative sense, it clearly connects to other areas (the train station Aurelia and I are talking about), and level access/entrances within the hub flow well. I do admit it's been years so maybe there are some level entrances that are weird but I remember it working really well as a hub.Do they integrate?: The gameplay is a bit unsure, since I’ve near played much of Sonic, but it seems like a well-designed area.
I played it last year and found that the level entrances flowed v well, the only issue is that in the jungle area, I got kinda lost advancing and getting the upgrade as Knuckles, but I’d chalk that up to playing the game at 4am lolI admit I'm still not quite following what this question is for this list, but if it's that it integrates with the game world overall, then this is a really good example of a hub. The area makes narrative sense, it clearly connects to other areas (the train station Aurelia and I are talking about), and level access/entrances within the hub flow well. I do admit it's been years so maybe there are some level entrances that are weird but I remember it working really well as a hub.
On behalf of the rest of the team, you're welcome.Also the ring polishing, which I feared would be really creepy interactions with the Emblems but turned out to just be awkwardly cleaning jewelry while someone cheers you on.
Huh??On behalf of the rest of the team, you're welcome.
lol, Paul was on the Fire Emblem Engage english translation team.Huh??
That’s honestly really surprisinglol, Paul was on the Fire Emblem Engage english translation team.