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The Video "Game"

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person
 

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person
5) 99% of the code was done in Assembly language!
 

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
 

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
 

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
8) Maybe a corkscrew or two.
 

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
8) Maybe a corkscrew or two.
9) Everything is so isometric.
 

Falselogic

Techno-Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
8) Maybe a corkscrew or two.
9) Everything is so isometric.
10) Pandas, tigers, elephants, oh my!
 

Falselogic

Techno-Threadcromancer
(they/them)
Rollercoaster Tycoon
Winner!


1) Weeee! - There are rollercoasters people say weeee!
2) Who knew pathing was so important? - The pathing algorithm is such that if you make too many branches guests can get permanently lost
3) turns out the best plan is also one of the shortest. -
4) Developed and coded by one person. - Chris Sawyer made this game by himself
5) 99% of the code was done in Assembly language! - 99% of it was X86 Assemby the rest in C
6) Some scenarios feature real world locations! - Lightwater Valley, Heide Park, and Blackpool Pleasure Beach all make appearances
7) Things can get a little loopy. - Loopy Landscapes was an expansion
8) Maybe a corkscrew or two. - Corkscrew Follies was another
9) Everything is so isometric. - The game is presented in this view format
10) Pandas, tigers, elephants, oh my! - Entertainers in the park take one of these forms, unless you research different theme upgrades.
 

Kazin

did i do all of that?
(he/him)
I did not know about 4 and 5! That's really cool. Great game. Needed a "free" scenario, though.

1. bull, dragon, jet
 

MetManMas

DNM-123
(He, him)
It was basically 50/50 between that and Virtual Boy Wario Land.

Anyway...

1) Multiple projectile weapons!
 
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