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Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person
 

Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person
5) 99% of the code was done in Assembly language!
 

Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
 

Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
 

Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
8) Maybe a corkscrew or two.
 

Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
8) Maybe a corkscrew or two.
9) Everything is so isometric.
 

Falselogic

Lapsed Threadcromancer
(they/them)
1) Weeee!
2) Who knew pathing was so important?
3) turns out the best plan is also one of the shortest.
4) Developed and coded by one person.
5) 99% of the code was done in Assembly language!
6) Some scenarios feature real world locations!
7) Things can get a little loopy.
8) Maybe a corkscrew or two.
9) Everything is so isometric.
10) Pandas, tigers, elephants, oh my!
 

Falselogic

Lapsed Threadcromancer
(they/them)
Rollercoaster Tycoon

Winner!


1) Weeee! - There are rollercoasters people say weeee!
2) Who knew pathing was so important? - The pathing algorithm is such that if you make too many branches guests can get permanently lost
3) turns out the best plan is also one of the shortest. -
4) Developed and coded by one person. - Chris Sawyer made this game by himself
5) 99% of the code was done in Assembly language! - 99% of it was X86 Assemby the rest in C
6) Some scenarios feature real world locations! - Lightwater Valley, Heide Park, and Blackpool Pleasure Beach all make appearances
7) Things can get a little loopy. - Loopy Landscapes was an expansion
8) Maybe a corkscrew or two. - Corkscrew Follies was another
9) Everything is so isometric. - The game is presented in this view format
10) Pandas, tigers, elephants, oh my! - Entertainers in the park take one of these forms, unless you research different theme upgrades.
 

Kazin

did i do all of that?
(he/him)
I did not know about 4 and 5! That's really cool. Great game. Needed a "free" scenario, though.

1. bull, dragon, jet
 

MetManMas

Me and My Bestie
(He, him)
It was basically 50/50 between that and Virtual Boy Wario Land.

Anyway...

1) Multiple projectile weapons!
 

MetManMas

Me and My Bestie
(He, him)
1) Multiple projectile weapons!
2) You can get really powerful really quick if you know where to go.
 
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