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Sure, but that's also a fair ways into the game.Or just wear Dragon armor. You can get it at the Racetrack (if I remember correctly), and it protects you from virtually all magic.
This is incredible.Is it sad or awesome that I can remember exactly which issue of Nintendo Power the Final Fantasy Legend II coverage was in? (It's issue 27. With Mega Man in Dr. Wily's Revenge on the cover.)
Map behind spoilerpop.
The first two SaGa games have one of my favorite settings, up there with SMT Nocturne for compelling trippiness.These games are wild. In FFL2, I just Fantastic Voyaged into one of my former companions to get more MAGI and save her life, culminating in a fight against her own blood cells as a boss. This is an early 90s Gameboy game! Hahah these games rule
From what I understand, it’s definitely a bug and doesn’t work as intended, but they deliberately didn’t fix it in the remake, which upgraded it to feature.Is the Chainsaw thing an actual bug in the game, or is it just Kawazu being as Kawazu do?
Though, ironically, if you buff a Human too much, they can't actually use the Chainsaw trick. The Creator only has 200 defense.It's a bug, and it even extends beyond the Creator. It's supposed to check if the enemy's Defense is lower than your Attack, but it goes the wrong way and only kills if their defense is higher.
Though, ironically, if you buff a Human too much, they can't actually use the Chainsaw trick. The Creator only has 200 defense.
They kept the banana translation! I had wondered if that was going to be in the things they changed. In the original Japanese it was opium. Then again, bananas are not as silly as they might seem.I admire how ambitious the Final Fantasy Legend games are. In 2, I just did a "race" where I controlled a dragon around a track, fighting random battles and bosses along the way (because of course), and now I'm in Not!Kyoto, home of the famous "banana" smuggling that was the only thing I knew about this series for years. It's quite a ways into the game!
What is with the Gae Bolg enemies, anyway? What type of damage do I need to do to them to beat them? I'm just running from them for now lol
Having beat that section - yep, it's still bananas haha.They kept the banana translation! I had wondered if that was going to be in the things they changed. In the original Japanese it was opium. Then again, bananas are not as silly as they might seem.
If you have a mutant or monster with an "Absorb" ability, HP drain reliably works on everything regardless of their defense.
If you want me to Paypal you $20, PM me. I'm serious. You saved my whole weekend!Maybe I am misremembering because my latest playthrough isn't quite there yet, but can't you use Pegasus from Isis' ability list to teleport to a town?
1. MONSTERS
Monsters are identical to their enemy counterparts, but can also use magic. They
are useful when money is short, because they are fully functional with no
equipment. The drawback is they get no defensive benefit from armor and can't
use weapons in battle. (They can still hold the equipment though.) Due to their
high stats, they make good healers and meat shields.
+ Fully powered with no investment
+ Can use talents
+ High overall stats
- Cannot use weapons, and talents don't hit as hard as weapons
- No benefit from equipment, and some have elemental weakness
- No combat specialties
2. BEASTS
Beasts get a little bit of everything. They can use weapons, talents, and magic
and are especially good with martial arts. Try to choose a beast with high
Attack, to maximize martial arts damage.
+ 1.5x damage with martial arts
+ Can use both equipment & talents
- Medium overall stats
3. MUTANTS
Mutants are the magic specialists, and are as versatile as their magic
inventory. Optimize spell damage by targeting the enemy's elemental weaknesses
and avoiding their strengths. They can do decent weapon damage by using weapons
with mutant bonuses. Mutants are more useful toward the end of the game, when
powerful spells and MP-restoring items become available.
+ 2x damage with attack spells
+ Can use equipment
- Medium overall stats; low HP and attack power
- Cannot use talents
4. HUMANS
Humans are very good with weapons, and little else. Humans hit hard, and are
typically restricted to attacking a single enemy each round. This makes Humans
optimal for boss battles and weak enemies. Use weapons with an elemental or
status effect properties when fighting enemies with O-Damage to avoid the damage
resistance. Humans lose their advantage toward the end of the game, when Mystic
swords become available.
+ 2x damage with most weapons
+ Can use equipment
- Medium overall stats; low MP and magic power
- Cannot use talents
5. CYBORGS
Cyborgs, like beasts, can use weapons, talents, and magic, but have no
specialties. This can be offset by their high stats. Cyborgs can be good at
anything if given strong equipment. Cyborgs are best when Mystic swords become
available.
+ Can use both equipment & talents
+ Highest overall stats if well equipped
- Requires best available equipment for best results
- No combat specialties
6. ROBOTS
The stats of your robots will be greatly atrophied compared to enemy robots.
However, by consuming capsules, the stats are gradually increased, permanently.
In this way, robots can be made stronger than any other class. Due to the high,
but constant, cost of capsules, robot development is easier later in the game.
The other problem with robots is their inability to use magic.
+ Good damage with Robot talents
+ Can use both equipment & talents
+ Highest non-magic stats if well upgraded
+ Player controls stat growth
- Requires costly capsules; capsule bonuses are non-transferrable
- Cannot use magic