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The SaGa Thread

Sarge

hardcore retro gamin'
Is it sad or awesome that I can remember exactly which issue of Nintendo Power the Final Fantasy Legend II coverage was in? (It's issue 27. With Mega Man in Dr. Wily's Revenge on the cover.)

Map behind spoilerpop.

KFOFSVQ.jpg
 

Kazin

did i do all of that?
(he/him)
Is it sad or awesome that I can remember exactly which issue of Nintendo Power the Final Fantasy Legend II coverage was in? (It's issue 27. With Mega Man in Dr. Wily's Revenge on the cover.)

Map behind spoilerpop.

KFOFSVQ.jpg
This is incredible.
 

falz

(He/Him)
Busted through the second area. I gotta say, this battle system is super engaging. It's nice how the LP system makes you use all your party members too. The story is totally threadbare but it's doing just fine as a device to move the characters forward. I'm sort of worried the gameplay loop of doing some battles, go back and spend resources will become too repetitive. But for now it's been very fun, battles being the highlight.
 

Sprite

(He/Him/His)
These games are wild. In FFL2, I just Fantastic Voyaged into one of my former companions to get more MAGI and save her life, culminating in a fight against her own blood cells as a boss. This is an early 90s Gameboy game! Hahah these games rule
The first two SaGa games have one of my favorite settings, up there with SMT Nocturne for compelling trippiness.

I want another game set in a tower to heaven, with doors leading to pocket worlds, each of which somehow also contain the tower.
 

Kazin

did i do all of that?
(he/him)
There's something about climbing towers in games that I find compelling. These games, Ys, Persona 3... It always works!
 

Kazin

did i do all of that?
(he/him)
How do I raise agility stats in Legend 2? I keep running into enemy groups of like 14 assholes, and I get overwhelmed because nobody on my team gets to go first. I have Hermes shoes equipped on everyone but it doesn't seem to help much. I'm actually more frustrated with 2 than 1 because the enemy group sizes are ridiculous.
 

Octopus Prime

Mysterious Contraption
(He/Him)
IIRC, attacking with different types of weapons will increase different stats; some will boost your agility rather than your strength or defense. And I think gender affects stat growth too
 
Whips and sabers/rapiers raise AGI.

Whips deal STR damage but raise AGI, so they're a better choice if you want a low AGI high STR character to get better AGI. Saber/rapier type weapons (which also include Cat's Claws or however they translated it) raise AGI and do AGI based damage.
 

Sprite

(He/Him/His)
Is the Chainsaw thing an actual bug in the game, or is it just Kawazu being as Kawazu do?
From what I understand, it’s definitely a bug and doesn’t work as intended, but they deliberately didn’t fix it in the remake, which upgraded it to feature.
 

Kzinssie

(she/her)
It's a bug, and it even extends beyond the Creator. It's supposed to check if the enemy's Defense is lower than your Attack, but it goes the wrong way and only kills if their defense is higher.
 

Beowulf

Son of The Answer Man
(He/Him)
It's a bug, and it even extends beyond the Creator. It's supposed to check if the enemy's Defense is lower than your Attack, but it goes the wrong way and only kills if their defense is higher.
Though, ironically, if you buff a Human too much, they can't actually use the Chainsaw trick. The Creator only has 200 defense.
 

Kazin

did i do all of that?
(he/him)
I admire how ambitious the Final Fantasy Legend games are. In 2, I just did a "race" where I controlled a dragon around a track, fighting random battles and bosses along the way (because of course), and now I'm in Not!Kyoto, home of the famous "banana" smuggling that was the only thing I knew about this series for years. It's quite a ways into the game!

What is with the Gae Bolg enemies, anyway? What type of damage do I need to do to them to beat them? I'm just running from them for now lol
 

Lokii

(He/Him)
Staff member
Moderator
There's even a one-hit kill on the final boss of Final Fantasy XIII that they said was explicitly in honor of the chainsaw glitch.
 

Beowulf

Son of The Answer Man
(He/Him)
I admire how ambitious the Final Fantasy Legend games are. In 2, I just did a "race" where I controlled a dragon around a track, fighting random battles and bosses along the way (because of course), and now I'm in Not!Kyoto, home of the famous "banana" smuggling that was the only thing I knew about this series for years. It's quite a ways into the game!

What is with the Gae Bolg enemies, anyway? What type of damage do I need to do to them to beat them? I'm just running from them for now lol
They kept the banana translation! I had wondered if that was going to be in the things they changed. In the original Japanese it was opium. Then again, bananas are not as silly as they might seem.

If you have a mutant or monster with an "Absorb" ability, HP drain reliably works on everything regardless of their defense.
 

Kazin

did i do all of that?
(he/him)
They kept the banana translation! I had wondered if that was going to be in the things they changed. In the original Japanese it was opium. Then again, bananas are not as silly as they might seem.

If you have a mutant or monster with an "Absorb" ability, HP drain reliably works on everything regardless of their defense.
Having beat that section - yep, it's still bananas haha.

I love how everyone in the last area just calls it "The Final Dungeon." Let's not beat around the bush, shall we, and just call it what it is? Lol
 

Kazin

did i do all of that?
(he/him)
Please tell me I can leave the final dungeon after Apollo. I am out of tents and saved after the second boss thinking I could get out. Please tell me I'm not fucked. I'm fucked, aren't I?
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
If the screen is shaking and you've got all the MAGI, yep, that's the point of no return. But you also have all the MAGI and there's a couple of recovery options tucked away there.
 

Kazin

did i do all of that?
(he/him)
I don't have any MAGI. It says I have zero and the MAGI screen is empty.

Managed to savescum to the final boss and I don't think I can beat it. Fuck :(
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
Oh, yeah, if you pushed ahead and recreated Isis you're sort of stuck since the only things you can run from in the final gauntlet is the optional superboss, the Haniwa.
 
Maybe I am misremembering because my latest playthrough isn't quite there yet, but can't you use Pegasus from Isis' ability list to teleport to a town?
 

Kazin

did i do all of that?
(he/him)
Maybe I am misremembering because my latest playthrough isn't quite there yet, but can't you use Pegasus from Isis' ability list to teleport to a town?
If you want me to Paypal you $20, PM me. I'm serious. You saved my whole weekend!
 

Kazin

did i do all of that?
(he/him)
Thank you to Sporophyte and the TT members on Twitter who pointed out the Pegasus ability in Isis's Ability list. I was looking for a MAGI or something and there was nothing there, but that's because I was looking in the wrong menu. I didn't even try Pegasus, I thought it'd be an AGI boost or something lol. In any case:


A sign of how good FFL2 is is that I really was going to play through the whole game again. I wasn't thrilled about it, mind you, but having learned the systems better, I started a new game before seeing Sporophyte's post and had already got like an hour into my new game haha. The game is charming and fun, and given that I now know you actually can teleport out of the final dungeon even after you've gone down all the one way escalators, it's also fair the whole way through. I mean, Apollo and the final boss are kind of bullshit, but I figured out how to beat Apollo because Dad has one of those Heal staffs which heals everyone for like 400-600 health, which meant that when I was throwing my extremely weakened party at the final boss before I realized you could teleport out of that dungeon, I did make it to the last phase of the final boss before getting slaughtered, so I knew to stock up on Flare books and heal staffs, which I did, and got the above result.

*sigh* really glad I posted about it, because I'd given up on that save.
 

Kazin

did i do all of that?
(he/him)
So... how do monsters and robots work in 3? I see anyone can eat meat or install bolts that drop, but what effect do they have once eaten/installed? I mean so far I'm fine with my two humans and two mutants (just got Dive), but I thought I'd ask for some pro tips.

...I am also maintaining a second save lol
 

Mightyblue

aggro table, shmaggro table
(He/Him/His)
3's system is very complex, so I'm just going to borrow this from an old faq:

Code:
  1. MONSTERS
Monsters are identical to their enemy counterparts, but can also use magic. They
are useful when money is short, because they are fully functional with no
equipment. The drawback is they get no defensive benefit from armor and can't
use weapons in battle. (They can still hold the equipment though.) Due to their
high stats, they make good healers and meat shields.

    + Fully powered with no investment
    + Can use talents
    + High overall stats
    - Cannot use weapons, and talents don't hit as hard as weapons
    - No benefit from equipment, and some have elemental weakness
    - No combat specialties

  2. BEASTS
Beasts get a little bit of everything. They can use weapons, talents, and magic
and are especially good with martial arts. Try to choose a beast with high
Attack, to maximize martial arts damage.

    + 1.5x damage with martial arts
    + Can use both equipment & talents
    - Medium overall stats

  3. MUTANTS
Mutants are the magic specialists, and are as versatile as their magic
inventory. Optimize spell damage by targeting the enemy's elemental weaknesses
and avoiding their strengths. They can do decent weapon damage by using weapons
with mutant bonuses. Mutants are more useful toward the end of the game, when
powerful spells and MP-restoring items become available.

    + 2x damage with attack spells
    + Can use equipment
    - Medium overall stats; low HP and attack power
    - Cannot use talents

  4. HUMANS
Humans are very good with weapons, and little else. Humans hit hard, and are
typically restricted to attacking a single enemy each round. This makes Humans
optimal for boss battles and weak enemies. Use weapons with an elemental or
status effect properties when fighting enemies with O-Damage to avoid the damage
resistance. Humans lose their advantage toward the end of the game, when Mystic
swords become available.

    + 2x damage with most weapons
    + Can use equipment
    - Medium overall stats; low MP and magic power
    - Cannot use talents

  5. CYBORGS
Cyborgs, like beasts, can use weapons, talents, and magic, but have no
specialties. This can be offset by their high stats. Cyborgs can be good at
anything if given strong equipment. Cyborgs are best when Mystic swords become
available.

    + Can use both equipment & talents
    + Highest overall stats if well equipped
    - Requires best available equipment for best results
    - No combat specialties

  6. ROBOTS
The stats of your robots will be greatly atrophied compared to enemy robots.
However, by consuming capsules, the stats are gradually increased, permanently.
In this way, robots can be made stronger than any other class. Due to the high,
but constant, cost of capsules, robot development is easier later in the game.
The other problem with robots is their inability to use magic.

    + Good damage with Robot talents
    + Can use both equipment & talents
    + Highest non-magic stats if well upgraded
    + Player controls stat growth
    - Requires costly capsules; capsule bonuses are non-transferrable
    - Cannot use magic

And the 1/2 style tier system is still in effect, so, uh, yeah. It's fun! And completely unnecessary.
 

Lokii

(He/Him)
Staff member
Moderator
There's six classes in SaGa3, all which have different strengths. A character moves left along the continuum by eating meat and right by installing parts.

Monsters -- Beasts -- Humans/Mutants -- Cyborgs -- Robots

Monsters are monsters. They share all the traits of their hostile counterparts but cannot use magic or weapons. The monster you transform into is based on which element the character is classified as and which the monster the meat comes from. See your manual* for a handy chart for how this breaks down. There's only 4 monsters per tier this time around so things are a little more understandable.

*manual not included

Beasts share a name/appearance with an enemy, but are not carbon copies. They get access to some talents (unique special skills and resistances), can use weapons at base strength, and get a bonus when attacking with martial arts.

Humans get a bonus to using most kinds of weapons. Mutants get a bonus with magic spells and with Psi weapons. In these classes the character appears as the unique character they are.

Cyborgs share a name/appearance with an enemy, but are not carbon copies. They have access to weapons, talents, and magic. They don't have any attack proficiencies but get extra stats from equipment.

Robots share an name/appearance with enemies but aren't carbon copies. Their stats are permanently raised by purchasable capsules but these bonus only apply when the character is in robot form. Additionally they get access to unique robot talents.
 
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