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The Oasis (still) Sucks: Talking About VR Gaming

Becksworth

Aging Hipster Dragon Dad
Good VR news if you want to try VR art apps out, as two of the larger ones are now free. Gravity Sketch is apparently now free on all platforms for non enterprise use. Meanwhile Google Tiltbrush has gone open source, and amateur devs have already spun up freeware versions of it as a result.
 
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Sprite

(He/Him/His)
I got my Rift S set up and it’s really cool but I can’t figure out how to turn it off and stop it from hijacking my audio.
 

Becksworth

Aging Hipster Dragon Dad
I can’t say, as I never had a Rift or Rift S myself. Perhaps the Oculus app is running in the background?
 

Sprite

(He/Him/His)
I think it’s supposed to go to sleep after a while when you take it off, which is fine, but I’d rather it just turn off when I’m done so the batteries in the controllers don’t drain. Closing the app will close VR but it doesn’t turn it off.
 

Sprite

(He/Him/His)
Ugh, I'm extremely annoyed that they made the Rift S halo headband and face cushion out of nice, absorbent foam, so the headset feels sweaty and gross when we're done playing with it.

I ordered a silicone cover, but when I got it the instructions wanted me to take the foam off of the headset, wrap the silicone around it, and then reattach it using included adhesive stickers. As far as I can tell, I'm super not supposed to do that? There's definitely no easy way to get them off, and I don't feel like experimenting. I can't find any official information on what I should and shouldn't do with the pads, just entire replacement halos for like $60.

I'm not quite sure what to do here. Just wear a headband and hope we don't ruin the pads too quickly? At least the face cushion cover is easy to use.
 

Becksworth

Aging Hipster Dragon Dad
Yeah, replaceable face cushions seem pretty much industry standard at this point, but I’m less certain how that works on the headband end. I think my WMR headset had a foam padded headband, but I never used it enough that I thought it was starting to get dirty.
 
I remember the first time I took off my Index after an intense bout of Beat Saber... it was pretty gross and then cold and wet when I went to put it back on and play something else an hour later.
 
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Becksworth

Aging Hipster Dragon Dad
I haven't had much of a chance to play VR in the past year with my son achieving grabby toddler status, but now that he is in regularly in preschool I had some time on my lunch break to get the Quest out and play a little.

Mostly been going through a huge backlog of app lab, demos, and sideloaded freeware I had accumulated, but I did want to recommend Yupitergrad and Yuki to anyone interested. The former being a puzzle platformer FPS where you navigate with plunger grapple guns, and the latter is a 3D bullet hell shooter with rogue lite elements where you move the protagonist like you're a kid playing pretend with an action figure.
 
I'll second Yuki, it's a wonderful shooter! I've been slowly making my way through the second and final Jurassic World Aftermath game, which continues to be a fun stealth game, and I usually don't like stealth games much. I've also really liked Tentacular, where you're a giant squid like creature helping tiny island residents with problems that involve using your unweildy arms to manipulate things in a physics puzzle way!
 

Fyonn

did their best!
Been playing 40k Battle Sister on the Quest 2. Got a mini VR gun stock for it and rapidly learned both why people don't do these in mini and why people use them. It almost instantly made me a better shot with the game's many rifle weapons, and I'm pretty interested to try going back to RE4VR with it.

Battle Sister itself is... let's say a mixed bag. I appreciate the inclusion of miracles you can perform (it's just push, slow motion, and shield, but). Not as much a big fan of them picking the iron cross-iest space marine faction as the obligatory friendly marine, nor the melee implementation. Only thing worse in VR than melee weapons just passing through enemies is melee weapons sliding off of them without registering a hit. Also you have to holster melee weapons on a shoulder and it makes basically every combinations of four weapons I want slightly more of a headache than necessary, and makes me appreciate RE4's "no you can only have a hip weapon and a shoulder weapon" approach more despite how often it had me opening a menu in to switch weapons in a VR game.

Also really feeling how much it sucks to not have fully functional knees. Here's this thing I enjoy that I can only kind of do because I cannot crouch without causing myself considerable pain, and unlike Skyrim and Fallout 4 VR, most games built for VR do not include an artificial crouch button.
 

Becksworth

Aging Hipster Dragon Dad
Just got an email saying Meta has finally dropped the dumb Facebook account requirement from the Quest. People with Oculus accounts still need to set up a new Meta accounts by the end of the year, and I bet Meta is going to try and phase out unique Facebook/Instagram accounts in favor of those eventually, but at the very least this setup sounds like it would allow for a separate Quest account on a different email address, so hooray for no unwanted forced product integration!
 

Positronic Brain

Out Of Warranty
(He/him)
Is the Oculus Quest 2 a good headset? The local retail store is having a sale on them and I have a good graphic card in my PC *and* Half-life Alyx is on sale, too. Stars are aligned and I enjoyed my PS4 VR games - should I take this jump?
 
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Becksworth

Aging Hipster Dragon Dad
I've never gotten around to setting up my desktop to use the Quest with it, but I understand the PC streaming works fairly well. Last I saw nearly half the people on Steam VR were using the Quest 2 if that helps.
 

Fyonn

did their best!
Is the Oculus Quest 2 a good headset? The local retail store is having a sale on them and I have a good graphic card in my PC *and* Half-life Alyx is on sale, too. Stars are aligned and I enjoyed my PS4 VR games - should I take this jump?

Quest 2's excellent. I've got one. It's pretty cheap and works well. Biggest thing is that it has inside-out tracking, so there's no special set up of like base stations or sensors or whatever. You lose some accuracy because of it (mainly if your body obstructs your hands for too long) but the benefits are beyond worth it. I got a cheap router to use as a direct wireless access point for just my Quest 2, and using that with Oculus AirLink means I can do completely wireless PC VR via Steam with only a very mild reduction in video quality when things get exceptionally busy. Check out this guide for a more detailed breakdown on doing that.

The other big benefit is that the Quest 2 is a popular choice because of the price point, so there are a ton of accessories and peripherals for it, allowing you to make up for its weaknesses slowly over time instead of spending a thousand bucks on The Perfect Experience from day one. If you're coming from PS4 VR, it's going to be a pretty much instant leap in quality regarding hand tracking, not to even mention the obvious addition of analog sticks. The Quest 2 is also the only way to play RE4VR which I think is probably the second best VR game, right behind Half-Life Alyx. I mean, I haven't played Half-Life Alyx yet, but have you seen it? It's obviously the winner.

On the other hand all that functionality and price and ease of use is being fueled by an extremely evil information broker disguised as a social media conglomerate. But that's the devil's bargain we're taking to play virtually any video game in 2022.



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I actually came here to talk about Into The Radius, also on sale, which is terrifying and also great. It's S.T.A.L.K.E.R. centered around an alien visitation like Roadside Picnic instead of Chernobyl. The event that happened in Into The Radius is more surreal though, leaving parts of the landscape shattered and floating in the air at arbitrary angles. Real focus on detail that feels like a natural extension of S.T.A.L.K.E.R.'s design priorities - for instance you have to manually reload your magazines, and the game cares about individual magazines as pieces of equipment that endure wear and tear with use. Really cool backpack system that is both more realistic than most inventory systems in video games in general AND easier to use. When you take it off your back, it's basically just this rectangle that will suspend objects inside it wherever you place them. There's a smaller one on your left hip, too, which enables some cool things like turning a flashlight on and then positioning it such that it's pointed forward without you having to dedicate a hand to holding it.

Pavlov is also a really solid choice - it's mostly a multiplayer call of doot-doot type deal (complete with the alarmingly young contingent of players), but there's a zombies co-op mode (that you can play solo) and a very expansive modding scene so you can visit places like the Skeld from Amongus, the library from RE2make RPD, and fight the Flood in New Mombasa complete with Halo weapons and vehicles. I only bring it up because it's only $5, which is within my personal "novelty purchase" price range. If you do get it, the zombies mode only really works online, so make a private friends-only online lobby for it instead of trying to set it up offline.
 
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Fyonn

did their best!
Jacob Geller really nails how it feels to engage with the devil's bargain of VR. It's everything I've ever wanted and hated.

 

Fyonn

did their best!
Makes sense to me. I think they tried to be a loss-leader but hit a snag where one of their touted features - PC VR via Link Cable or AirLink means that the majority of users dedicated enough to continue buying VR games after hitting the highlights are getting their games from Steam, not Meta. I bought RE4VR (because I had to) and Beat Saber (because I was lazy) from Meta and that's it.

Everything else is either side-loaded like QuestZDoom or I'm playing it through AirLink like Into The Radius, Pavlov, Skyrim, Fallout 4, etc., even in cases where a Quest 2 version is available. This does make me worried that a future is coming where the Quest 2 is by far my most-preferred device in terms of functionality combined with being completely impossible to repair or replace. Setting aside worries about a future coming at all, naturally.
 

fanboymaster

(He/Him)
Also their stock took an absolute fucking beating and they really don't need something that they lose money on every unit sold on the balance sheet. They really wanted Quest to fit in with their "metaverse" bullshit and that division seems to have bled 3 billion in a quarter.
 

Becksworth

Aging Hipster Dragon Dad

Not making a separate thread for AR...

These do look cool, but not sure it's worth $375 for what's essentially a single person portable monitor, especially if I can't wear my glasses and have to buy prescription inserts.
 

Patrick

Magic-User
(He/Him)
Steamdeck is great because you can pick it up and play whenever. But, the screen isn't top of the line.

Solution: make it less portable/quick to play by adding an expensive peripheral.
 

Becksworth

Aging Hipster Dragon Dad

Lol $1,500?! I know this is supposed to be like the business model, but I was expecting like <= $1000 still. And it still feels like Meta is trying to have its cake and eat it too, pricing like an enterprise device while still pushing it like a consumer device for gaming where they should be allowed to farm your user data to offset costs.
 

Positronic Brain

Out Of Warranty
(He/him)
I'm OK with they shooting at their own feet, honestly. The hardware might be nice but, man, Meta is not a the company I want spearheading VR into the living room.
 

Patrick

Magic-User
(He/Him)
Not only that, but the app is unpopular, even within Facebook.

Meta’s flagship metaverse app is too buggy and employees are barely using it, says exec in charge

A key issue with Horizon’s development to date, according to Shah’s internal memos, is that the people building it inside Meta appear to not be using it that much. “For many of us, we don’t spend that much time in Horizon and our dogfooding dashboards show this pretty clearly,” he wrote to employees on September 15th. “Why is that? Why don’t we love the product we’ve built so much that we use it all the time? The simple truth is, if we don’t love it, how can we expect our users to love it?”
In a follow-up memo dated September 30th, Shah said that employees still weren’t using Horizon enough, writing that a plan was being made to “hold managers accountable” for having their teams use Horizon at least once a week. “Everyone in this organization should make it their mission to fall in love with Horizon Worlds. You can’t do that without using it. Get in there. Organize times to do it with your colleagues or friends, in both internal builds but also the public build so you can interact with our community.”
 

Sprite

(He/Him/His)
Who would even make games for a device that expensive?

I’ve had my Rift S for almost two years now and have barely used it. I still have yet to find a game I truly love on the thing. Husband thinks I should just sell it.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
This is gonna be so major sunk costs for Facebook until leadership realizes they need to cut and run.
 

Becksworth

Aging Hipster Dragon Dad
This is gonna be so major sunk costs for Facebook until leadership realizes they need to cut and run.

You know ironically if they were just sinking money into consumer gaming VR investors probably wouldn't care, as VR gaming is still steadily growing and most of that Growth came with Meta's dominance. The problem is Zuck wants to rebottle the lightning of Facebook in VR rather than merely pull an XBox and money their way into the gaming market.
 
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