After 70+ hours, and lots of meandering (like you do), I finished the four Regional Phenomena quests, went to Lookout Landing, and I was told to go to Hyrule Castle to investigate some princess-related goings-on. I made me way to what remained of Hyrule Castle on the ground, the ramparts, and so on, but I could not see a clear way into Hyrule Castle. So the ol' brain decides, "Ah, this must be one of those counter-intuitive things, where you must go down before you can go up." I reasoned - the thought was quite reasonable, you see - that I would dive into the chasm and then, at some point, find a very clear spot to use Ascend, popping me into Hyrule Castle to continue my investigation into princess-related goings-on.
I did not find any princess-related goings-on until I found five Phantom Ganons and that only came immediately after a prior boss fight with a Construct, and THAT only came immediately after a fight with four waves of enemies. Call it Ganon's Thunderdome. "Boy, they sure are throwing a lot of stuff at me for something that's not the end of the game", I said to myself, like some kind of idiot who misses clues and signals like his life depends on missing clues and signals. (Neither here nor there, but this is why I never had dates in high school.) And then I pressed forward, just a bit, and sur-fuckin-prise - heeeeere's Ganon. The Ganon. Ganon of the Dorfs. Ganondorf, the Big Bad. Akuma-cosplay Ganon. And after about an hour of attempts, I got him down, and then some other cool stuff happened, and the game was over.
So what I did I skip by accidentally playing myself like a fool and going straight to the end:
-Never found the Master Sword. This shows up for the actual final fight, which is a perfunctory exercise if you've made it that far.
-Never set foot in the Lost Woods.
-No main quest anything after the four Regional Phenomena.
-Never found what to do with Bubbul Gems.
-Never unlocked any Great Faeries, and thus no armor upgrades of any kind
And that's what I know I missed after speaking with folks and dipping into YT videos. I'm probably forgetting more than a few things, probably just not even aware of even more. In a way, I suppose that's a kind of high praise. There's so much to do in the game, so much damn content, you can miss a lot of the game and still put in 80+ hours.
But for me this game, like Breath of the Wild before it, is basically Disney World. (If you don't like Disney World, substitute your own amusement park or whatever. WHATEVER.)
The Disney World experience is like, oh, haven't been here in a long time (or perhaps ever.) This is gonna be great! And as the months go by, weeks go by, you become more and more excited to go there and lose yourself for a bit. And, holy shit, that first day is amazing. The sights, the sounds, the rides and attractions, the food, and the list just seems to go on forever. Then day two comes, and you're still riding high, but perhaps not as high as before. You start to notice things. THINGS start to creep in. Oh the line for this attraction is really long, the food isn't that great, bathrooms could be better, and it's pretty hot here, innit? And by day seven you are, ostensibly having fun still but you are tired. So very tired. And you finally leave it behind, and you think to yourself, "That was so much fun and I am so very glad it's over."
That's Tears of the Kingdom for me.
Link's fresh new abilities - Ultrahand, Fuse, Recall, Ascend - are all captivating in their own right but I'd argue that Ascend is really the only "game-changer", meaning I want that ability in every game, thank you very much. Recall is interesting but in a "oh, hmm, okay, yeah sure" kinda way. Fuse is a lovely way to find something else do with all of the shit that game litters the ground with besides making food, elixirs, or upgrading armor, but it's a mechanic I largely avoided outside of needing to make yet one more damn rock hammer. (And no, it in no way fixes or alleviates durability on weapons. I'm not going to relitigate that but I was in the do-not-want camp on that in Breath and I feel the same here.) And that brings me to Ultrahand. There's nothing quite like it, I don't think. Very cool ability. And the way you can make a lot of wacky shit that just works is a testament to how much time and effort Nintendo must have put into getting it right. So it feels strange to say it's also the one ability I'd be happy to see go. I just don't want to build shit. I'm not sure how else to really say that. I do not enjoy stopping forward momentum and having to suss out how to build a thing, whether it's for traversal or to solve a shrine puzzle or whatever. I. Do. Not. Want. To. Build. Things.
When I was a kid, I was a huge Lego fan. HUGE LEGO FAN. If I was not saving up money to buy a video game, you could rest assured I was saving up money to buy some more Legos. My enjoyment of Legos was two-fold - 1.) The act of building, being in the zone and 2.) doing a job well, and I knew it was a job well done by creating exactly what was on the box, exactly what the instructions wanted me to make. Because universe knows I had no interest in just building things with no clear end goal. As much as I loved Legos, if you put a big box of Legos in front of me with no instructions, I was going do something else. That's not how my mind works. Show me what needs to be built. If you tell me to build whatever I want to build, I'm going to build a bed so I can take a fucking nap until you decide what you want me to build. Minecraft may be a different beast now but back when I tried it, the "you can build whatever you want in this sandbox!" idea was like injecting horse tranq. Time for a snooze.
Ultrahand is not that but it reminded me of it. I just want to play with the toys you have. I don't want to build the toys first. Autobuild kinda sorta fixes this problem but I found it late and, if I had made way, it would contain a ton of presets instead of having to find the schematics first.
The shrines in Tears are a cut above Breath. I enjoy the aesthetics much more than the horrible blue/orange Sheikah motif. And I remember those Breath shrines being dark, with lots of shadows and dark tile. I found them unpleasant places to be. Tears fixes that. While I managed to complete 92 or 93 shrines in Breath and just could not force myself to do more, I did about 70 shrines in Tears and I could easily have kept going for another 70. So Kudos to Nintendo for that.
All of the temples here are better than the Divine Beasts in Breath. Far better. That's not to say they're perfect - what is? - but I had far more fun with the temples, especially the temples in the Rito and Goron regions.
The music! The music in Tears is so, so good. I couldn't tell you much about the music in Breath of the Wild other than "tinkly windy piano music". I remember nothing distinctive about it. But the music in Tears, that it has music worth remembering, is such a big thing for me. (The music and soundwork in any given game may be the most important singular factor for me in whether I will enjoy the game or not.)
But for all of the glorious highs there were also glorious lows. Weapon durability still sucks and inventory management is somehow worse than Breath, some camera issues, slowdown and FPS drops (obviously less to do with the game itself and more to do with the Switch), enemies being strangely difficult, the monotony of Ultrahand, the dullness of Fuse, the AI companions being dumb like a third coat of paint, the story is kinda boring. But the good stuff is so damn good: almost all of the Depths, the music, the dungeons and shrines, challenging bosses that never quite get too punishing (stares at Souls games), Korok crucifixions. Beauty and tedium, in equal measure.