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The Legend of Zelda: Tears of the Kingdom - Breath Wilder

jpfriction

(He, Him)
I spent like 2 hours yesterday looking for a thing near the Rito town. Didn’t find the thing, but started at least 6 new quests.
 

Sarcasmorator

Same as I ever was
(He/him)
Re: Zelda timeline, I have long since stopped caring how any of these games fit together. They want to reference each other? Cool! Neato! But beyond that not super important to me. If BOTW/TOTK are their own thing, great! If they're the far future, cool! The "Legend" moniker at this point just suggests a lot of alternate tellings.

I really like the new dungeons. They're not too long or difficult, and the routes to reach them are challenging; I consider those to be part of the dungeon. The Divine Beast dungeons were cool but kind of annoying sometimes, lots of maneuvering them into the right spots to solve a puzzle and trying not to fall off.
 

Lakupo

Comes and goes with the wind
(he/him)
Multiple times I have warped to a tower with the sole intention of finally dropping in and doing a shrine I dropped a marker on like dozens of hours ago, only for something else to catch my eye while I'm gliding down, and I go do that and then something else and then something else for hours. That's the beauty of the game!
 
Love it. I keep running out of markers because I keep finding shrines and landmarks I want to check out.

The story hasn't grabbed me. I think the problem is all the plot points center around a mystery. Because so little is known about what's going on, the story lacks urgency and purpose.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
The story hasn't grabbed me. I think the problem is all the plot points center around a mystery. Because so little is known about what's going on, the story lacks urgency and purpose.
If you've watched the scene in the "first" geogylph that's on the way to Rito village, it gives a pretty big hook for the story..i say "first" because you can technically find other ones before it, but I don't think you can watch any of their scenes until you do the first one, and they were very deliberate about which scene was picked for the first one.
 
I almost don't like completing the big dungeons because every completion is treating it like it's the first time I've completed one. Meanwhile the group of people wearing buckets and mops to fight monster camps is contextually very hype that I found the Master Sword before I helped them. Like come on. BOTW's big primary beats didn't fare much better but I at least felt like I was learning something new from each of them.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I almost don't like completing the big dungeons because every completion is treating it like it's the first time I've completed one. Meanwhile the group of people wearing buckets and mops to fight monster camps is contextually very hype that I found the Master Sword before I helped them. Like come on. BOTW's big primary beats didn't fare much better but I at least felt like I was learning something new from each of them.
Watching the same cutscene 4 times got very old, yeah. Even with a lot of context flags in dialog, I feel like I'm getting so much of the plot multiple times when it comes to cutscenes. See also the geoglyphs + pretty much any later story development.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
I'm at the end-game, I think; according to the main quest, I just have to track down and destroy Ganondorf. But I kinda don't want to do the legwork for that, or skip the legwork and dash right for the end, even. Nor do I really feel like going around and hunting down more shrines and gear and such right now. I might be ready to put the game down for a bit?
 

Sarcasmorator

Same as I ever was
(He/him)
A lot of games I really pursue the storyline and endgame, but both these Zelda games just lend themselves so well to amblin'. I don't feel any need to rush or finish, and once I beat the final boss my brain will go GAME: COMPLETE* and I won't play anymore for a long time, so I am going to squeeze the juice out of this one until I'm tired of it before I do.

(*this happens with bigger games for me all the time, it's like a switch is flipped. I've learned to not do the endgame until I've done everything else I want, because once I've done that, I am going to be taking a break for a bit)
 

shivam

commander damage
(he/hiim)
yeah, i'm 100+ hours into the game and only just finished my first temple, and that was simply because i finally wanted to get the purah pad autobuilder thing.
 

Kirin

Summon for hire
(he/him)
yeah, i'm 100+ hours into the game and only just finished my first temple, and that was simply because i finally wanted to get the purah pad autobuilder thing.
Wait, I thought I just saw my wife get the auto builder from a mine in the depths, not a temple...
 

R.R. Bigman

Coolest Guy
Every time I go into the Depths is misery. You sure do need a lot of that Zonaite stuff to build enough batteries to make using Zonai vehicles moderately viable. I wish I just had the damn Sheikah motorcycle from the BotW DLC, but then Tears doesn’t acknowledge most of that game happened.

Also, where do you find steering wheels? Can you get them from the gacha machines?
 

4-So

Spicy
Finished this the other night on accident but just as well since I was starting to get a bit tired of it.

Not sure where we are on spoilers in this thread so I'm just going to spoiler this whole mind dump.

After 70+ hours, and lots of meandering (like you do), I finished the four Regional Phenomena quests, went to Lookout Landing, and I was told to go to Hyrule Castle to investigate some princess-related goings-on. I made me way to what remained of Hyrule Castle on the ground, the ramparts, and so on, but I could not see a clear way into Hyrule Castle. So the ol' brain decides, "Ah, this must be one of those counter-intuitive things, where you must go down before you can go up." I reasoned - the thought was quite reasonable, you see - that I would dive into the chasm and then, at some point, find a very clear spot to use Ascend, popping me into Hyrule Castle to continue my investigation into princess-related goings-on.

I did not find any princess-related goings-on until I found five Phantom Ganons and that only came immediately after a prior boss fight with a Construct, and THAT only came immediately after a fight with four waves of enemies. Call it Ganon's Thunderdome. "Boy, they sure are throwing a lot of stuff at me for something that's not the end of the game", I said to myself, like some kind of idiot who misses clues and signals like his life depends on missing clues and signals. (Neither here nor there, but this is why I never had dates in high school.) And then I pressed forward, just a bit, and sur-fuckin-prise - heeeeere's Ganon. The Ganon. Ganon of the Dorfs. Ganondorf, the Big Bad. Akuma-cosplay Ganon. And after about an hour of attempts, I got him down, and then some other cool stuff happened, and the game was over.

So what I did I skip by accidentally playing myself like a fool and going straight to the end:

-Never found the Master Sword. This shows up for the actual final fight, which is a perfunctory exercise if you've made it that far.
-Never set foot in the Lost Woods.
-No main quest anything after the four Regional Phenomena.
-Never found what to do with Bubbul Gems.
-Never unlocked any Great Faeries, and thus no armor upgrades of any kind

And that's what I know I missed after speaking with folks and dipping into YT videos. I'm probably forgetting more than a few things, probably just not even aware of even more. In a way, I suppose that's a kind of high praise. There's so much to do in the game, so much damn content, you can miss a lot of the game and still put in 80+ hours.

But for me this game, like Breath of the Wild before it, is basically Disney World. (If you don't like Disney World, substitute your own amusement park or whatever. WHATEVER.)

The Disney World experience is like, oh, haven't been here in a long time (or perhaps ever.) This is gonna be great! And as the months go by, weeks go by, you become more and more excited to go there and lose yourself for a bit. And, holy shit, that first day is amazing. The sights, the sounds, the rides and attractions, the food, and the list just seems to go on forever. Then day two comes, and you're still riding high, but perhaps not as high as before. You start to notice things. THINGS start to creep in. Oh the line for this attraction is really long, the food isn't that great, bathrooms could be better, and it's pretty hot here, innit? And by day seven you are, ostensibly having fun still but you are tired. So very tired. And you finally leave it behind, and you think to yourself, "That was so much fun and I am so very glad it's over."

That's Tears of the Kingdom for me.

Link's fresh new abilities - Ultrahand, Fuse, Recall, Ascend - are all captivating in their own right but I'd argue that Ascend is really the only "game-changer", meaning I want that ability in every game, thank you very much. Recall is interesting but in a "oh, hmm, okay, yeah sure" kinda way. Fuse is a lovely way to find something else do with all of the shit that game litters the ground with besides making food, elixirs, or upgrading armor, but it's a mechanic I largely avoided outside of needing to make yet one more damn rock hammer. (And no, it in no way fixes or alleviates durability on weapons. I'm not going to relitigate that but I was in the do-not-want camp on that in Breath and I feel the same here.) And that brings me to Ultrahand. There's nothing quite like it, I don't think. Very cool ability. And the way you can make a lot of wacky shit that just works is a testament to how much time and effort Nintendo must have put into getting it right. So it feels strange to say it's also the one ability I'd be happy to see go. I just don't want to build shit. I'm not sure how else to really say that. I do not enjoy stopping forward momentum and having to suss out how to build a thing, whether it's for traversal or to solve a shrine puzzle or whatever. I. Do. Not. Want. To. Build. Things.

When I was a kid, I was a huge Lego fan. HUGE LEGO FAN. If I was not saving up money to buy a video game, you could rest assured I was saving up money to buy some more Legos. My enjoyment of Legos was two-fold - 1.) The act of building, being in the zone and 2.) doing a job well, and I knew it was a job well done by creating exactly what was on the box, exactly what the instructions wanted me to make. Because universe knows I had no interest in just building things with no clear end goal. As much as I loved Legos, if you put a big box of Legos in front of me with no instructions, I was going do something else. That's not how my mind works. Show me what needs to be built. If you tell me to build whatever I want to build, I'm going to build a bed so I can take a fucking nap until you decide what you want me to build. Minecraft may be a different beast now but back when I tried it, the "you can build whatever you want in this sandbox!" idea was like injecting horse tranq. Time for a snooze.

Ultrahand is not that but it reminded me of it. I just want to play with the toys you have. I don't want to build the toys first. Autobuild kinda sorta fixes this problem but I found it late and, if I had made way, it would contain a ton of presets instead of having to find the schematics first.

The shrines in Tears are a cut above Breath. I enjoy the aesthetics much more than the horrible blue/orange Sheikah motif. And I remember those Breath shrines being dark, with lots of shadows and dark tile. I found them unpleasant places to be. Tears fixes that. While I managed to complete 92 or 93 shrines in Breath and just could not force myself to do more, I did about 70 shrines in Tears and I could easily have kept going for another 70. So Kudos to Nintendo for that.

All of the temples here are better than the Divine Beasts in Breath. Far better. That's not to say they're perfect - what is? - but I had far more fun with the temples, especially the temples in the Rito and Goron regions.

The music! The music in Tears is so, so good. I couldn't tell you much about the music in Breath of the Wild other than "tinkly windy piano music". I remember nothing distinctive about it. But the music in Tears, that it has music worth remembering, is such a big thing for me. (The music and soundwork in any given game may be the most important singular factor for me in whether I will enjoy the game or not.)

But for all of the glorious highs there were also glorious lows. Weapon durability still sucks and inventory management is somehow worse than Breath, some camera issues, slowdown and FPS drops (obviously less to do with the game itself and more to do with the Switch), enemies being strangely difficult, the monotony of Ultrahand, the dullness of Fuse, the AI companions being dumb like a third coat of paint, the story is kinda boring. But the good stuff is so damn good: almost all of the Depths, the music, the dungeons and shrines, challenging bosses that never quite get too punishing (stares at Souls games), Korok crucifixions. Beauty and tedium, in equal measure.


The TLDR of this is that Tears is a very good game, bordering on greatness, that I'm glad to be done with.
 
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gogglebob

The Goggles Do Nothing
(he/him)
I have seen this land from east to west to north to south. I have completed a map of not only every place the sun shines, but the deep depths as well. I have conquered temples, and beaten back untold monsters. I have acquired a great many treasures, including blades of many types, and outfits of various styles. I have explored caves, and hunted mystical creatures. I have reclaimed my greatest weapon, and uncovered all the memories of my missing companion.

...

I still have no idea where to find some milk.
 

gogglebob

The Goggles Do Nothing
(he/him)
It's more the open world gameplay quirk of my Link gradually becoming THE GOD SLAYER who, incidentally, still hasn't been able to make a decent bowl of oatmeal for some old lady.
 

Vaeran

(GRUNTING)
(he/him)
I am... a thousand percent certain that was not how the developers intended me to do the Fire Temple.

BUT YOU CAN'T ARGUE WITH RESULTS
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
My hot take is that if it's possible, they intended it to be possible. If they really didn't want you to do something, they could have easily blocked it from being possible.
 

Sarcasmorator

Same as I ever was
(He/him)
Yeah, I agree. The game is designed so that you can solve any challenge at any point you might encounter it, but ALSO gives you the tools to solve it in other ways if you happen to have them with you. I used a little aircraft to finish one of the temples instead of futzing around with railcars.

There's really and truly no wrong way.
 

Fyonn

did their best!
I beat Tears of the Kingdom after 180 hours.
For context, I have 7 characters in Elden Ring, and have beaten that game four times (twice with one of them), and that only took me 300 hours.
I've got like 1/3 of the shrines left in Tears of the Kingdom.

I cannot help but feel like I am feasting on interpretations of Zelda 1. Between Elden Ring, Tunic, and now Tears of the Kingdom, there are no less than three reinterpretations of the freeform discovery that makes me love Zelda 1. There's something hidden in every inch of these three games, just like there's something hidden on literally every overworld screen of Zelda 1. Since the largest motivating factor of enjoying video games as a whole for me is getting to go "Oh hey, what's behind this door? In this chest? In these drawers? Up this tree?," I couldn't be happier with them. I cannot tell you the exact contents of my ten favorite video games of all time, or the exact order, but I'm absolutely sure that 3/10ths of the list is perfected visions of The Legend of Zelda for the NES.

Now that I'm done, I can take a break and think abou- wait what the fuck do you mean Street Fighter 6 has a 50+ hour story campaign and also the System Shock remake is out?
 
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