They did, yeah.My big question is what happened to the sheikah shrines and towers? Did Purah and Robbie plunder them for materials to build the new towers?
Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:
Once you have completed these steps, Moderation Staff will be able to get your account approved.
TT staff acknowledge that there is a backlog of new accounts that await confirmation.
Unfortunately, we are putting new registrations on hold for a short time.
We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.
~TT Moderation Staff
They did, yeah.My big question is what happened to the sheikah shrines and towers? Did Purah and Robbie plunder them for materials to build the new towers?
Is Calamity Ganon even explained now that Ganondorf is here?
Where are you fighting, and what is your story progression? My armor's around the same level as yours, and I've gotten into taking down Black Bokoblins and Horriblins now. I also haven't been going out of my way too much to start fights, but then again I already have a pretty solid foundation established. If you haven't been fusing higher-level horns onto your weapons, you should definitely be doing so: they provide major boosts to both durability and strength, and you'll gather enough of them to make up spending your first one(s) on Fusion. Also,I barely saw any red enemies before they all turned blue; now that I'm FINALLY not getting slaughtered by blue-level enemies, it doesn't matter because it seems like all I find are black now.
I'm not sure how to parse this since you can't really get into the sky (barring the opening tutorial area) without the paraglider. It does seem to be a common complaint cited about Tears of the Kingdom that it really wants you to follow some of the opening story beats even after completing the tutorial area to fill out vital parts of your ability set, moreso than going out to Kakariko and Hateno in Breath of the Wild.I don’t have the parasail, so I can’t do much in the sky.
Hold on, is the Sheikah tech and Divine Beast stuff really just not mentioned in this one!?
Zelda's role in the story is to sacrifice herself for an eternal vigil, waiting for a man to arrive to release her from her duty. It's the same old Nintendo bullshit they cling to out of an outsized degree of "tradition" and lineage and having boring creatives in charge of things. This whole game would be transformed if Link and Zelda's roles had been reversed, which is not a new or radical theoretical premise--and because it is not, it's all the more frustrating that it never seems to take.
Whoever is in charge of these things at Nintendo HQ is smoking the same bullcrap that the Gundam franchise has for the last 45 years where they just assume nobody will like a Zelda game if you can't play as Link/self-insert into a bland boy-character. Meanwhile over in Gundam, they've got the first Gundam show with a female lead, and it's probably the best/most popular the franchise has been since SEED which is saying a lot. Like, their plamo flies off the shelves and even the preorders sell out immediately. It's kinda wild to be more conservative/behind the curve more than Banrise, but I guess that's where Nintendo is at.Now I'm thinking about Zelda's backstory in the previous game as a stressed but astute and clever mechanic. As you point it out now, I'm frankly astounded that they didn't decide, given the game being built so strongly around engineering and constructing shit, to make this a game where you play as that Zelda. Obvious missed narrative/thematic opportunity.
To bring things back to my Gundam analogy - Gundam is one of the most successful franchises on the planet and it’s fans were “fine” with the formula. But turns out changing the formula just a little to be more inclusive and give people something really fresh feeling as a result has led to *even more success* than normal rather than alienating any of the audience. And it’s managed to do something rare in today’s world - actually *expand* the audience too.The game sold a bajillion copies, so maybe most people are fine with TradWife Zelda?
So, I have 7 hearts, and 1 star armor, but haven't had much of a problem with encounters? I've taken down black bokoblins and such pretty easily. To be clear, I'm not saying I'm great at sword fighting in this game, and in fact whiff back flips and stuff a lot. But I might treat this like I treat Elden Ring, where I ignored fights unless I saw tactical advantage to be had with my glass cannon build.I don't understand why the combat is so poorly tuned. It seems like every enemy does obscene amounts of damage, and the game has been throwing killer enemies at me way earlier than it feels like it should be. I barely saw any red enemies before they all turned blue; now that I'm FINALLY not getting slaughtered by blue-level enemies, it doesn't matter because it seems like all I find are black now. And even with 2-star armor and 11? hearts they still nearly kill me in a single hit!
It's made me fear combat and avoid it entirely when I can, but now I'm being punished for that because I don't have the materials to upgrade my armor. Can't fight because my armor isn't upgraded, can't upgrade my armor because I don't fight, it's a catch-22. The balance of the enemies and everything around them in TotK just feels completely fucked in a way that I'm 99% sure BotW didn't, and it's really dampening my enthusiasm and my will to keep playing.
Update I now have 5 stupid jackasses running around setting off their giant particle effects when I'm just trying to pick up rocks.It's not a great way to increase the moveset.
The kid's age is the best barometer of how long it's been between games.Also Hudson and Rhodson had a daughter, expanded their business and set up a bunch of pro-bono supply depos I love those guys.