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Shin Megami Tensei: New Reincarnation of the Thread (Actually Featuring Dante From The Devil May Cry Series)

Peklo

Oh! Create!
(they/them, she/her)
You can transfer demons and get some minor bonuses from the original game, but otherwise they're treated as entirely separate, incompatible releases... to the extent that on Vengeance launch day, the original SMTV was delisted entirely from the Switch eShop. Oops!
 

YangusKhan

does the Underpants Dance
(He/Him/His)
So... what is the consensus on SMT Vengeance? There's no way I'm going to play it after playing through all of vanilla SMTV, but I was listening to its soundtrack the other day and I realized I have not seen anyone talking about it at all.
 

Isrieri

My father told me this would happen
So a few days ago I decided to give SMT III: Noctrune HD a shot as my first game in the series. Mind-numbing turn based RPG ubergrind satisfaction is just what the doctor ordered for my bad mood recently. However I had heard that the game was brutally unfair and highly challenging and I'm kinda surprised that it doesn't seem that bad. Which is not to say that I haven't died, but I've made it to Kabukicho and I've only gone belly up two or three times. It may be that playing Persona 5 got my feet wet but the systems are pretty different from one another and its hilarious how lenient Persona 5 is in hindsight; weighted in the player's favor.

I think its because the press turn system is designed such that its easy for the enemies to screw you over. Yet that's true for you as well, and I think I just clicked with it right away. Getting criticals and exploiting weaknesses win you more turns, and attacks that are dodged/blocked/reflected lose you turns. I really like that because you have an incentive to keep Evasion spells around and not just DEF buffs. Its way better to give yourself a chance to dodge because it means you take fewer hits, and fewer party members mean less turns. Which is why you gotta keep Fog Breath on you at all times so the enemies can't do the same or else your boned. Speaking of bones, I know there's these skeletons you can fight but I can't find them. I know these secret fights exist but the game hasn't given me any clues about where to look.

I haven't been thinking too hard about fusions and only do it when its convienent. Fuse when your combo gets you a stronger demon and don't fuse when you get a weaker one. My only real priority has been to fuse demons that look cool and continue to level the ones with useful abilities. Apparently you can find elementals and mitamas which are demons meant for fusion, but I haven't fully grasped what benefit the former gives that I can't just get from regular fusion. The old guy at the cathedral told me that elemental fusion will give you a stronger demon within that same race of demons, but when I bought an elemental from the gem guy the fusion results were either too high level or give you a less powerful demon. Seems silly to bother with them, especially since you can't recruit elementals.

Surprisingly the most frustrating feature of the game has been everything outside of combat. Take the moon - I know its not a moon they call it Kagi-something, but moon phases are what it is. There are these special chests you find dotted around in select spots, and they have good items inside, but I kept getting Life Stones so I caved and looked up what their deal was. So the chance of you getting what's actually in the chest or a Life Stone depends on the phase of the moon which is the dumbest thing ever. Ever since I learned that I don't want to see the things, because it means if I want what's actually in the chest I gotta just jog in circles around it until the moon is full and I'm guaranteed to get it. You can't claim that its a feature to introduce randomness to the chests because its the same thing with sacrifical fusion: Why do I gotta wait until the moon is full? There was also a special fusion mechanic in Persona and I wasn't a fan of that either. I don't see any benefit to having to jump through hoops to have access to a basic feature of the game. It just disincentivizes you from interacting with it at all.
 

FelixSH

(He/Him)
Whoever told you that Nocturne is unfair is not your friend and a liar. It is challenging, which you already realized, but I don't think it's ever unfair.

Did you fight Matador? That's the first Skeleton, and the boss that really tripped people up. One of the most challenging bosses in the game. If you beat him, you can beat the game. The other Skeletons are all way weaker, at least as bosses.

You know how demons have different races? Like Kishin or Snake. These are basically classes. If you fuse a demon of race Snake with the correct elemental, it will become the next, stronger Snake demon. I never bothered with that,except in rare cases, or when filling out the compendium (which might have been the only rare case).

Mitamas keep your demon the same, but add some stats, I think. They also can be helpful, if you want to get an ability onto a demon you already have.

You can fuse elementals, by fusing two demons of the same race. And you can fuse Mitamas by fusing elementals.

None of that is necessary. I always ignored that stuff, and got by fine. It's way more important to cover all your bases (read: elementel spells) and healing. Plus resistances and such. Just keep doing what you are doing, fuse stuff, and if you get stuck on a boss, fuse more specific. You played a Persona, you know all that. You'll be fine.

Also, iirc, it's better to make your dude either physical or magical, not a generalist. He can get insanely strong that way.

Also, I have no memory of these life stone chests, so you can just ignore them. Whatever they offer is not essential.

When you find some machine that lets you play Sokoban, play it through. Use a guide, if necessary. Trust me, it's worth it.
 

Isrieri

My father told me this would happen
Did you fight Matador? That's the first Skeleton, and the boss that really tripped people up. One of the most challenging bosses in the game. If you beat him, you can beat the game. The other Skeletons are all way weaker, at least as bosses.

I have not. I couldn't find where they're hiding. I poked around suspicious nooks and crannies on the world map but they were usually dead ends.

And you can fuse Mitamas by fusing elementals.

Ohhh! I didn't know that! That could be very interesting...
 

FelixSH

(He/Him)
Strange, Matador is a boss you can't skip. He isn't hiding, that's why he always was a roadblock. He is in the area Underpath of Ginza. I think it's the area, where you find these demons that are big balls of fur with legs and a snout.

Maybe there was something changed for the HD remake? I don't think so, I had a peak at a guide. No idea, though.

In any case, if the skeletons are in this version, you should fight Matador, no matter what. If you didn't maybe they aren't in this version?
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I believe the Matador line of Fiend bosses are all from the Maniacs re-release, which IIRC the HD remaster had as extra DLC.
 

Isrieri

My father told me this would happen
I believe the Matador line of Fiend bosses are all from the Maniacs re-release, which IIRC the HD remaster had as extra DLC.

That's what it is - I don't have the DLC. I may check it out down the road if I grow to love the game but I'm having a fine enough time without it.
 
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