El Capitan de la outro espacio
I genuinely don't understand what you mean. The battles are all symbol encounters? You can avoid most of them.
I see how I worded that doesn't really make the point I meant to. I did not mean that in the sense of encounter rate, but more in terms of just conflict and struggle. There are very few low tension areas; the whole game feels dense with environmental puzzles and somewhat un-skippable battles.
The result is that by the time you are a quarter of the way through this 25-30 hour game, the party's quest still feels like it is just kind of beginning (I think 7 hours put me maybe near the swamp), whereas in Chrono Trigger, which I am mentioning as it seems to be this game's biggest influence, a quarter of the way through the game the player has already had adventures in 3 or 4 different time periods and things feel pretty opened up. I just feel like the game would have been well-served to just be a little less dense.