I polished this one off today and I still think it's an absolute banger from end to end. A real GOAT. I loved my time with it, and so has my SO, who doesn't play RPGs (and doesn't even know what the term means). The "post-game" for me was pretty short, since I'd already polished off everything that's possible to do before heading to the end anyway, so it was just a matter of cleaning up the last thing that it gates behind finishing the game once. That said, the post/end-game content felt very much in keeping with the games that it's paying homage to, and I thought it was all very fun, with some really cool boss designs and a ridiculous number of cute bespoke sprites as cap off/reward for doing everything.
I basically don't understand any of the complaints I've seen about the content of the game itself, because I think it's engaging, well-written, and touching. (Yes, Yolande and her genre-savvy fourth wall breaking can be a little grating, but she is a very minor character who never speaks as much again as she does in her introductory cutscene, and the other pirates are all great. There's a little octopus man who plays an instrument, and later he gets a little tux!) Neither of us were able to put it down since we started playing it. I suspect Garl will endure as one of my favourite RPG characters ever, and I have played *quite a lot of them*. And the combat system remained excellent throughout, and I loved how it slowly doled out its very small set of abilities at a pace just fast enough to keep things from getting stale.
I will say that I don't think its lore ties to The Messenger ultimately serve it well (at least one of which felt a bit forced), since they result in a few major dangling plot threads that are never resolved within the game itself, which I found pretty disappointing. However, even there this also has some positives, since, by the same token, it also contributes to the feeling of a much larger game world with more stories to tell in it, in the past, the present, and the future, which is one of my favourite aspects of the Suikoden series. (The short stories that Teaks reads around the campfire also contribute to this feeling. Each one of them feels like events that game could have zoomed in on and showed instead of sketching out at a remove.) It feels like this game could easily have been double the length, and the world they've built supports it. What are you hiding, Keenathan!? Instead, I finished it in a nice lean 55 hours, which probably mean fewer than 40 hours for most people. It's rare for me to not find that a game overstays its welcome these days, but Sea of Stars wastes no time in coming to an end.
And that ending! Holy shit, I was not prepared for what was waiting for me just before the credits rolled. That and a really visually spectacular mid-game sequence had me saying "wow" out loud at my TV with a delighted grin on my face. Such moment are a rare treat for me at my age, but Sea of Stars really did manage to delight and surprise me more than once.
I've seen sentiment floating around online that there's some big twist or shoe drop that folks should wait for, and that you should just stick it out until then, but frankly I don't agree at all. There certainly are surprises in store, but if you're not feeling it early, then I don't think the rest of the game will do anything to change your mind, and your time is better spent elsewhere. I was immediately bought in, though, and the game just got better and better as it went on. This Sea was made for me, and I absolutely adored every moment of sailing it. There's a really rich world here, and I hope it gets revisited. If so, I'll be there, HP-restoring sandwiches packed and ready.