MrBlarney
(he / him)
If you talk to the Docks NPCs enough times, they'll drop Soul Stones at the end of their stories. I think their dialog ends after that point, but if you haven't gotten Soul Stones from everyone, then with time, there should be more for everyone to say. You can even chat up Ladon the Dragon once per NG+ loop (with a different heir from that which defeated Tubal) and eventually get some Soul Stones from him as well!I would love some more docks dialogue, feels like I haven't had any in like 5 hours. It didn't seem like anyone was eager to chat after I started my NG+ run, either.
It's making me happy to see more rogue-like/-lite games with a choose-your-own Heat / Pact of Punishment system, to gradually raise permanent progression with difficulty in tandem. I guess it makes sense for unlocking some of those settings in Rogue Legacy 2 across multiple threads for the way the game wants to convey its story, and realistically, most players would probably choose to ratchet things up stepwise in the order that the game unlocks them anyways.You keep all heirlooms for NG+ runs, which saves you the trouble of doing the heirloom trials but also allows you to do the whole game in any order. Each successive run tends to be much shorter than the last, at least before you start ratcheting the difficulty way up.
RL2 takes a lot of cues from Hades -- most notably, the dialogue at the docks progresses over time, and you're working through character plot beats in the process -- but more pertinent to this discussion is the Pact of Punishment-style difficulty selection. The unfortunate difference here is that many of the RL2 difficulty settings are locked behind higher NG+ levels.