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I think it's doing the Blaster Master Zero thing, where the color palette is sorta kinda limited but still a lot wider than you'd see in an actual 8-bit game, without having quite the depth you'd find in a 16-bit one. I think Yacht Club themselves and Inti Creates do a better job of putting together plausible retro color palettes.The combinations of colors in every shot look deeply wrong to me, but I don't really understand why. Just troubling to look at.
That's a really good comparison point.I’ve often likened that kind of colour palate to the TG-16
tl;dr; not for me, visually pretty and the music's p. good, but I'm too old and jaded to suffer through more NES Ninja Gaiden with a limited initial moveset.Yeah, gave it a shot and I'm probably gonna refund it. I was never a fan of the bullshit the Ninja Gaidens got up to in later levels and this entire game is built around it with a fundamentally limited core moveset that I can only expand by suffering through multi-phase boss fights with shit tells because it's all relative distance based. The "build-a-parallel-set-of-junk-towers while dodging lasers" bit at the end of the second level was pretty much my last straw for annoying time wasters and then having to fight a multi-phase boss after that with just jump/slash/shuriken was it.
Where's my crouch so I can attack the little mini-birds that love to dodge underneath my swings unless I position myself just so, where's my wall jump, etc etc. And like, yeah, I get it, these are probably later stage upgrades, and you can bum rush the second boss within a few cycles and its final form is a joke, but this is all aggressively annoying and passive aggressive.
I was going to say, I keep seeing comparisons to Ninja Gaiden, but it reminds me more of Natsume's NES output from the trailers I've seen, which also happens to share a lot of similarities with said Batman game.Game feels a lot more like the NES Batman’s than Ninja Gaiden so far.
This is lofty praise
The attributions to Yacht Club Games re: any individual merits of this game seem a little beside the point when they're operating as a publisher to Mechanical Head Studios, a development house consisting primarily of one person (and the game's primary external composer). I'm sure they were in contact with the developer and assisted where relevant, but I think their duties were mostly about just getting the game out and on multiple platforms.
Apparently the name of that weapon is a direct reference to Arcus, everybody's favorite Ninja Guidin' cowboy. Pretty nice touch!I'm kind of tempted to call the Swag-Blade the most fun weapon in the entire Ninja Gaiden milieu