4-So
Spicy
When it was announced, I initially dismissed Returnal because of the goofy name. That's not to say there was anything amiss with the game but that it wasn't on my radar. About two or three weeks ago if popped back up as an imminent PS5 release, so I decided to dig in a little deeper and, based on some initial reactions from people who can get to this kind of content early, I decided to take a chance and pick it up.
It might be a little early too start throwing around "GOTY" but that's a stretch I'm willing to take.
For those who don't know, Returnal is a roguelike - although, I guess the correct term is roguelite, since there are some permanent upgrades - third-person shooter, where you play a space explorer who is attempting to respond to an unknown alien signal, crash lands on a planet, and finds evidence that she's already been there. Without giving away too much, she quickly discovers she's in a kind of nightmarish Groundhog Day, where each death returns her to the crash site to start all over again. Like Hades, although maybe not quite as fleshed out in a sense, each loop re-arranges the map, sometimes providing entire sections that were not there before, while also providing a story-based drive for these conceits. The ultimate goal is to reach the signal and figure out who sent it and why.
I've finally made it to the second biome and I can say confidently that the game feels properly "next-gen" and not just a gussied up version of a PS4 game. Housemarque (of Resogun fame, to name one) has done some incredible things here in terms of lighting effects, ambience, and so on, while maintaining that tried-and-true 'Edge of Tomorrow' live-die-live-again roguelike presentation. The 3D audio is remarkable here; first game I can remember where I not only don't mind keeping my headphones on but I actually prefer to play that way because of how outstanding the audio is. They're also doing some amazing work with the haptics on the DualSense. The opening scene of the game (with the crash landing) combines the 3D audio, haptics, and graphics in a remarkable way and it made me finally go, "Ah ha! Okay, Sony. Now I understand."
Anyone else with a PS5 playing this?
It might be a little early too start throwing around "GOTY" but that's a stretch I'm willing to take.
For those who don't know, Returnal is a roguelike - although, I guess the correct term is roguelite, since there are some permanent upgrades - third-person shooter, where you play a space explorer who is attempting to respond to an unknown alien signal, crash lands on a planet, and finds evidence that she's already been there. Without giving away too much, she quickly discovers she's in a kind of nightmarish Groundhog Day, where each death returns her to the crash site to start all over again. Like Hades, although maybe not quite as fleshed out in a sense, each loop re-arranges the map, sometimes providing entire sections that were not there before, while also providing a story-based drive for these conceits. The ultimate goal is to reach the signal and figure out who sent it and why.
I've finally made it to the second biome and I can say confidently that the game feels properly "next-gen" and not just a gussied up version of a PS4 game. Housemarque (of Resogun fame, to name one) has done some incredible things here in terms of lighting effects, ambience, and so on, while maintaining that tried-and-true 'Edge of Tomorrow' live-die-live-again roguelike presentation. The 3D audio is remarkable here; first game I can remember where I not only don't mind keeping my headphones on but I actually prefer to play that way because of how outstanding the audio is. They're also doing some amazing work with the haptics on the DualSense. The opening scene of the game (with the crash landing) combines the 3D audio, haptics, and graphics in a remarkable way and it made me finally go, "Ah ha! Okay, Sony. Now I understand."
Anyone else with a PS5 playing this?