does the Underpants Dance
Really wish the industry could just skip over the 1 or 2 years of stupid and failed NFT gaming endeavors so everyone finally realizes it's stupid, but I guess we're all gonna have to live through it anyway.
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I realize that some people who “play to have fun” and who currently form the majority of players have voiced their reservations toward these new trends, and understandably so. However, I believe that there will be a certain number of people whose motivation is to “play to contribute,” by which I mean to help make the game more exciting. Traditional gaming has offered no explicit incentive to this latter group of people, who were motivated strictly by such inconsistent personal feelings as goodwill and volunteer spirit. This fact is not unrelated to the limitations of existing UGC (user-generated content). UGC has been brought into being solely because of individuals’ desire for self-expression and not because any explicit incentive existed to reward them for their creative efforts. I see this as one reason that there haven’t been as many major game-changing content that were user generated as one would expect.
However, with advances in token economies, users will be provided with explicit incentives, thereby resulting not only in greater consistency in their motivation, but also creating a tangible upside to their creative efforts. I believe that this will lead to more people devoting themselves to such efforts and to greater possibilities of games growing in exciting ways. From having fun to earning to contributing, a wide variety of motivations will inspire people to engage with games and connect with one another. It is blockchain-based tokens that will enable this. By designing viable token economies into our games, we will enable self-sustaining game growth. It is precisely this sort of ecosystem that lies at the heart of what I refer to as “decentralized gaming,” and I hope that this becomes a major trend in gaming going forward. If we refer to the one-way relationship where game players and game providers are linked by games that are finished products as “centralized gaming” to contrast it with decentralized gaming, then incorporating decentralized games into our portfolio in addition to centralized games will be a major strategic theme for us starting in 2022. The basic and elemental technologies to enable blockchain games already exist, and there has been an increase in the societal literacy and acceptance of crypto assets in the past few years. We will keep a close eye on societal shifts in this space while listening to the many groups of users that populate it, and ramp up our efforts to develop a business accordingly, with an eye to potentially issuing our own tokens in the future.
Yeah, I'm honestly unsurprised that the president of the game company with dozens of unregulated F2P get-rich-quick schemes (many Japan-only, most defunct) would be all into the current unregulated get-rich-quick scheme. Gots to fish up those whales now 'cuz someone might actually crack down on all these digital snake oil salesmen someday."mobile gaming has taught us that people who “play to have fun” are less lucrative than people who “pay to have jpegs” so that will be our business model now"
How could you stop wathcing this amazing movie, that 30 people worked on? Was this before or after the musical numbers?I had to stop watching roughly around when the anthropomorphic coin called the guy "Cryptopher".