Finished this with all quests done; all-in 100% completion would be doable but not of particular interest since it only involves completely contextless grinding at this stage, so I'm good. As a companion piece, the game generates enough proof of concept goodwill in seeing the aesthetics and general tone at work, so it isn't really even that relevant to critique as an individual work, where it's merely workmanlike and competent. The mass downpour of "sidequests" (but really, they are the game) in practice is more of a do-them-as-you-go undertaking that fulfills itself mostly through inertia, but there are points where it rings a little oddly with the general reputation of Suikoden as the anti-grinding RPG exemplar series. The straightforward simplicity of those games is still observed here, even in an adjacent genre, but some expressions of it speak to complicating excesses of "modern" game design in an effort to maximize player time investment with the material assets available. It could just be the peculiarities of this impromptu prologue work and have no bearing on Hundred Heroes, but who knows.
I think the most enjoyable aspect of Rising turned out to be its visuals, which evoke a kind of past technological footprint in how certain games used to look--I drew positive mental parallels to Falcom's 2000s PC work, with stylized sprites skittering on top of 3D environmental work, which is particularly attractive here with significant depth and complexity in the vistas depicted, and no shortage of vibrant palettes. The conceptual themes of the world are a little stock when you divide them up, but in the moment they're always interesting to behold and exist in, and the growing township conveys a buzzling micropolis well with its streams of incidental pedestrians wandering to and fro as you make the rounds. It's supposed to whet the appetite for the game to come, and in those moments of expanding the home base with its locations, services and the people present, it probably got the closest to that "ah... but I want more" sensation it's aiming to evoke by resurrecting past concepts.