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Absolutely, and it's especially obvious with the first games in the series. There are some differences besides the perspective (Zelda 1 has free healing services, money, shops, keys, maps of a sort, and NPC advice) but both NES games have a focus on collecting permanent upgrades that increase your chances of surviving and allow for new ways to interact with their respective worlds.Metroid is sideways Zelda.
I think this is slightly harsh on the exploration in Dread, but yes, as an action game it's spectacular. For me it actually enhanced Metroid's unease, because at any point something really tough could ambush you, and the game had some pretty high trust in your competency.As an expression of the core ideas of the Metroid series, Dread isn't very good. Puzzles are straightforward, exploration and backtracking is severely limited, and the atmosphere is compromised by the focus on action. As a 2D action game, Dread rules. Samus' moves feel smooth and give you a lot of options, and the combat is tough but fair.
Y'know... I was going to posit this. Nice to see we're on the same wavelengthZelda II is a Metroid confirmed.
This is absolutely true. I've likened it to that game multiple times.Shantae is a Castlevania II-like.
Counterpoint:Metroid Prime is a videogame for the Nintendo Gamecube.
Absolutely notCounterpoint: Super Mario 64 is a Metroidvania. (It even takes place in a haunted castle!)
Unironically yesMario 64 is a ZX Spectrum platformer.
Annoyingly, I think there may be a decent case for thisCounterpoint: Super Mario 64 is a Metroidvania. (It even takes place in a haunted castle!)