I think anything that would canonize choices in the previous trilogy would be a mistake. It's too bad Andromeda was something of a misstep... it was a good way to continue the series without dealing with the fallout of ME3.
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I mean in some level of comments. if you speed X years ahead it can possibly be footnote level? Been awhile since ive played the re-done ending, so I guess i'll report back in a week or 2I think anything that would canonize choices in the previous trilogy would be a mistake. It's too bad Andromeda was something of a misstep... it was a good way to continue the series without dealing with the fallout of ME3.
Ooh, I'd love a Rachi Wars tactics. It would be really neat to have an ME game that doesn't have any humans in it.I'd be interested in a game that took place in the past. Maybe not as the next big Mass Effect, but a side thing. Something during the First Contact War, or the Rachni Wars, or a number of other periods would be cool. Maybe a Mass Effect Tactics?
He's been fun to listen to. Always wished you could interact more.I love the games salesman on the Citadel in ME2. It's a real time capsule for circa 2010 games discourse.
I haven't gotten to 3 yet but the Citadel DLC is the best DLC in any game ever.Just did the party. So good
In Arrival, you don't actually effect the outcome, afaik. Well, if you don't do the DLC, I guess someone else destroys the relay and Shepard is in trouble with the Alliance for just hooking up with Cerberus? I've always done it, so I'm not sure.
The relays are a danger only insofar as the Reapers have a reason to funnel sentient species to the Citadel for easy extermination. With synthesis, they don't—not only are they a part of the synthesis, everything else is too. The foundation of the cycle is removed.Beat it - i did Synthesis, which I still dislike. It's inline with how i was playing my character though
I feel it's important that the relays are destroyed to end the cycle?
Feels very unearned to me. As a fan of Hyperion, theThe relays are a danger only insofar as the Reapers have a reason to funnel sentient species to the Citadel for easy extermination. With synthesis, they don't—not only are they a part of the synthesis, everything else is too. The foundation of the cycle is removed.
They adjusted similar scenes with the Extended Cut to make it more vague and open to interpretation. Having left this I'm willing to take it as a message that yeah, Synthesis dramatically changes biology to that extent.It could be an oversight in said cocktail napkin art
I don't need everything tied up, and indeed I find the Destroy option a lot more satisfying and even less is explained there. I was a lot friendlier to AI life in this playthrough, so Synth is best option, but for reasons Oathbreaker says, it's kind of a cop outI dunno, I guess I don't need the whole situation resolved completely? The point of synthesis as an ending is that it's a path that allows both forms of life to coexist. The particulars of how that's worked out are beyond the purview of the game's narrative, but the door is open. Likewise, the point of the Quarian/Geth/Krogan choices is what you decide in the moment. They ideally (and certainly for me) inform your final decision, both decisions serving to foreshadow the choice in the Crucible (cure the Krogan or re-establish control of their birthrate, even if there's a risk in doing so? destroy the geth or Quarian, or unify them?). Whether that final decision negates or makes irrelevant some of the particulars of earlier decisions doesn't change the significance of those choices when they were made. For me, and the decisions I made throughout the series, synthesis was the only choice that made sense for my Shepard.