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That music though, some themes are so good I want to play the levels again so I can listen to it, and to be good enough at the game I can pay more attention to the music instead of focusing survival. Wily Castle 1 is great motivation music: listening to that I feel like I can do anything! Then I die.
Mega Man 2 is on my shortlist of Favorite Games Ever, and I was a grown adult human man before I could get past the second set of Quick Beams without the Flash Stopper.
I still rely on save states for them, because hoo boy.
For the most part I'm pretty bad at video games, but this right here is the one thing that's so burned into my muscle memory that I'm surprised when I don't clear it first try.
Did you start grinding as soon as possible or did you play through it without grinding?Rygar I got on well with, to the point where I hardly needed emulator support. I wouldn't play it again despite that success. Nothing about it lasts with me.
I ground for a short time at the start to see how it worked as the little I knew about the game came from a retrospective I’d read. After that I kept getting lost. The overworld and levels were not very distinctive to me, and the constant enemy spawning is relentless. Unintentional grinding, or how it was meant to be played? I don’t know. It felt like the sort of game which would have come with a map in the box, so eventually I went online for one. Looking back, I have a hard time remembering anything more specific than vague “there was that brown mountain level with the sunset” or “that grey place with the pillars and that difficulty spike boss” type descriptions. The only music which I can remember is several notes of quite harsh synth from IIRC area 1.Did you start grinding as soon as possible or did you play through it without grinding?
I think there's a very good argument to be made against markers and minimaps and guide thingies for open world games. I'm not really prepared to make the argument. But I do know turning off most of the on-screen stuff in BotW increased my enjoyment of it.
At least one has been made already, a few years ago I think, although I can't recall offhand which Youtuber did it.I think there's a very good argument to be made against markers and minimaps and guide thingies for open world games. I'm not really prepared to make the argument.
It's a lot easier to have your quest giver say "I'll mark it on your map" for all your semi-randomly generated quests than to record lines of them describing every possible location.
Even more so when the quest giver may not have a fixed location, so you can't have them provide directions at all, even without voiced dialogue.
I can't get over how good Morrowind is.
My main worry going in was that I would get lost all the time because I'd seen a lot of memes about how confusing it was to do open-world RPG quests without markers and arrows, but I've been finding that not to be the case. It's been fun to figure out directions using landmarks and relying on diegetic texts (notes from characters, maps you can buy in stores, descriptions in in-game books, etc.). The auto-journal system is also honestly quite good for keeping track of quests and topics, many current games do much worse than this. (Apparently this was overhauled in an expansion pack, so presumably it was a real problem right after release in 2002, but nearly 2 decades later I'm not particularly bothered that the journal was bad from May to November of 2002.)
Is there going to be a Halloween Castlevania thread? I'm wondering about doing some Castlevania this month. Not chosen my games yet. Played most of the Explorevanias at their respective releases plus replays of the GBA trio on Wii U, only played a little bit of Classicvania.