• Welcome to Talking Time's third iteration! If you would like to register for an account, or have already registered but have not yet been confirmed, please read the following:

    1. The CAPTCHA key's answer is "Percy"
    2. Once you've completed the registration process please email us from the email you used for registration at percyreghelper@gmail.com and include the username you used for registration

    Once you have completed these steps, Moderation Staff will be able to get your account approved.

  • TT staff acknowledge that there is a backlog of new accounts that await confirmation.

    Unfortunately, we are putting new registrations on hold for a short time.

    We do not expect this delay to extend beyond the first of November 2020, and we ask you for your patience in this matter.

    ~TT Moderation Staff

Hades is out now, holy heck

Mogri

Round and round I go
(he)
Staff member
Were you waiting for Hades to come out of early access before you played it? You now have no excuse.
 

Falselogic

Techno-Threadcromancer
(they/them)
Is it finally complete? Can I finally escape the Underworld? Maybe I'll go back to it again!
 

MCBanjoMike

Infamous third lava dolphin
(He/him)
But...it does have a Switch port? Anyway, Hades is fun and I'm looking forward to getting back to it now that it has hit 1.0.
 

SilentSnake

Administrator
(He/him)
Staff member
Moderator
I'm on my fourth run now, and wow is this game fun. The mechanics for all the weapons feel incredibly, with each maneuver feeling usable. I beat Meg on my last run and made it to Asphodel before dying on the barge. I can see why people keep playing this game.
 

karzac

(he/him)
I think I'm going to start a fresh save now that it's at 1.0, even though I already have 100+ hours in this game.
 

SilentSnake

Administrator
(He/him)
Staff member
Moderator
On my fifth or sixth run I think? And it started introducing stuff like Chaos and Calls. Like, how much more is in this game?! This thing is dense.
 

Mogri

Round and round I go
(he)
Staff member
Like onions, Hades has layers. But then Hades also has onions.

I escaped the underworld. The ending, it seems, is much like the rest of the game: revealed over the course of many runs.
 

SilentSnake

Administrator
(He/him)
Staff member
Moderator
Made it to the Minotaur boss in Hades, and holy heck does this game rule. It's amazing how different combinations of boons completely warps your play style from run to run. I can see now how people are viewing this as a forever game.
 

karzac

(he/him)
Just started a fresh run. It's really fun to start all over again, it makes parts of the game that ended up being mundane (like Darkness) feel really important again. And I'm really interested to see how certain characters and game concepts get drip fed. I was surprised to see the House Contractor, for instance, show up after my second run, given that he was a pretty late addition in Early Access.
 

Sprite

(He/Him/His)
Is this the type of roguelike that you could theoretically win on your first run, or that you have to lose a bunch before you unlock enough to beat it?
 

Kalir

Do you require aid.
(whatevs)
Somewhere between the two but closer to the second. That said, dying is something that helps to advance the story, because everyone in the house of Hades is doing their own things and will have new things to say and story hooks whenever you return from a splatted run, so it never feels like a grind.
 

karzac

(he/him)
Yeah, you could theoretically win on your first run, but it would be extremely unlikely and you're really not supposed to. But as Kalir says, the Run > Die> Talk to Everybody > Upgrade > Repeat loop is really satsifying. And there's a ton of variety in builds between runs and the game has many, many mechanics and subsystems to reveal as you progress, so it always feels like there's something new happening.

But it's not like a Spelunky, where the joy is simply mastering the mechanics and learning about interactions that were there all along. You're unlocking abilities and upgrading them.
 

Mogri

Round and round I go
(he)
Staff member
I've seen skilled players speedrun the game. They get enough darkness to unlock the dash and I think one other thing, then they die and restart because it's faster to win with those abilities. You can, I'm sure, win without them, but it's beyond my skill level.
 

Sprite

(He/Him/His)
Hrm, I like when roguelikes have plot continuity between runs but hate it when you’re not expected to win until you unlock enough stuff. Losing because the game doesn’t think I’ve played enough to make winning possible just feels awful to me.

Thanks for the info.
 

karzac

(he/him)
That's totally fair. I will say that escaping early would feel extremely unsatisfying - the whole premise of the game is that the thing you're attempting is impossible and Hades keeps making fun of you for even trying. Escaping on an early attempt would kinda through the whole plot out of whack. But I get that it frustrates some players.
 

ASandoval

Old Man Gamer
(he/him)
Hrm, I like when roguelikes have plot continuity between runs but hate it when you’re not expected to win until you unlock enough stuff. Losing because the game doesn’t think I’ve played enough to make winning possible just feels awful to me.

Thanks for the info.
I want to clarify things a bit,

Though you do unlock permanent upgrades that make your time a bit easier, they're small and incremental. Success is much more about the random upgrades you find along the way and how you customize your character loadout with those random drops. And many of the unlocks aren't actually permanent upgrades but add new, random drops you can find a long the way to give you more options on any particular run. Finally, some upgrades you receive you have the choice to use or not, such as weapon upgrades or charms, and those usually have some sort of negative trade off to counteract the positive.

All in all, Hades attempts to be the midway point between a Spelunky and a Rogue Legacy and I think it mostly succeeds in that. Overall I would say its not particularly grindy and while unlocking stuff is important, it's not the deciding factor in whether you succeed or fail, it's a combination of your skill and load out.
 

karzac

(he/him)
Those are good points - and I will say, the effectiveness of the permanent upgrades was actually reduced a bit over the course of Early Access. The Mirror of Night used to be much more powerful, especially in the number of Death Defiances you could get.
 

ASandoval

Old Man Gamer
(he/him)
How’s the switch version hold up? Any possibility of cross play saves?
Haven't gotten the switch version yet to speak to its playability. Cross play is definitely happening. It was supposed to be at launch but they delayed the feature for the next update so they could get 1.0 launched on everything.
 

Zef

Find Your Reason
(He/Him)
I've never played Bastion or Transistor, but I'm a sucker for well-crafted mythological narratives and the trailer seemed to hit the right spots. What can I expect if I've never played those isometric... RPGs? Action RPGs? Dungeon crawlers?
 
Top