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Final Fantasy - Your favourite moments

FelixSH

(He/Him)
I still need to collect my thoughts on XIII before making a big post about this, but considering how many people here love this series, or at least parts of it, I was wondering about favorite moments. I mean specific parts that have a special place for you. Battle of the Big Bridge is an easy example, due to the amazing music. Or maybe Aeriths death.

But I'm also talking about extra-textual reasons. Maybe you got stuck on a difficult boss, and only could beat it after trying ten times, with the help of a sibling, and it was a strong bonding moment. Generally, I am curious about moments in these games, that left a positive, emotional mark on you. For whatever reason.

Also, positive is essential here. This is about celebrating the series, not criticizing it. So please don't talk about how much you dislike a favorite part of a game, this is not the right threat for it.

My first idea was to have one stand-out moment of each main-line game. Ideally with the reason (as long you want) why this scene is so important. But this is just a suggestion. If you have multiple per game, if you have some from non-mainline games, the main point is to share our positive memories of this series.

As mentioned, I'll share mine later, when I'm done writing about FF XIII.
 

Vaeran

(GRUNTING)
(he/him)
I'm gonna go with Rydia's dramatic return to the party in FF4. At that point in the game it's been a few hours since anyone mentioned her, and you're probably not thinking about her much in the wake of everything else that's been happening. (Although seeing that Yang and Edward survived being thrown overboard is a big hint that she's probably not gone for good.) So when Golbez has you on your knees and things are looking bleak, having her suddenly swoop in to the rescue -- all grown up and way more powerful than the last time you saw her, now wielding her mother's Mist Dragon -- is an incredibly fucking hype moment. Cecil protected her when she was weak and vulnerable, and now it's her turn.
 

Kirin

Summon for hire
(he/him)
That’s a great moment… and I wish I could remember my original reaction to it, but I played FF4(2) on its original release when I was in high school and my memory is total crap.

Anyway though, this is a good question and I’m partly posting in here in the hopes that I’ll get back to it when I have more time later.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Most of the big moments in FF6 take the cake for me. I know the Opera is the least interesting answer to this question, so I'll add Terra's arc in the World of Ruin, where she's taking care of the teen-pregnancy parents. That really stuck with me as a "this game is so mature!" moment. (I still think that for the most part.)

When Cloud is out for the count in FF7 and Tifa takes over as party leader. I'm a sucker for pulling the rug out from under the "main character" in games (Crono's death in CT being another big moment) so that stuck with me. Plus I like Tifa.
 

YangusKhan

does the Underpants Dance
(He/Him/His)
I've got a non-specific answer. When the FF3 DS remake came out, it was my Freshman year in college. I had found 2 friends (1 of them is @demi!) I was becoming really close with and we bonded over video games. One time we had a ridiculous set up happening where 2 of us brought CRT TVs to a room and we all 3 hung out and played RPGs. I was playing FF3 on my DS, and we just kept playing so long that it went into the next day/morning and we had to leave because the cleaning crew had started to show up and we didn't want to get in trouble. This same group of friends also came up with lyrics to the regular Battle Theme in FF3 and so we sang that quite a lot together.
 

Vaeran

(GRUNTING)
(he/him)
I'll add Terra's arc in the World of Ruin, where she's taking care of the teen-pregnancy parents. That really stuck with me as a "this game is so mature!" moment. (I still think that for the most part.)

This is a story arc that I didn't fully appreciate when I was a kid, failing at the time to grasp how it connected to and resolved Terra's earlier self-questioning about her ability to feel love. My reading now is that Terra is ace, and gradually comes to understand and accept that about herself through the course of the game. I agree that it's relatively mature and even subtle writing, especially for a game of that era.
 
Yuna's final moments with Tidus, but specifically in the original text where her last words are "Thank you."

 

narcodis

the titular game boy
(he/him)
I'm gonna go with Rydia's dramatic return to the party in FF4. At that point in the game it's been a few hours since anyone mentioned her, and you're probably not thinking about her much in the wake of everything else that's been happening. (Although seeing that Yang and Edward survived being thrown overboard is a big hint that she's probably not gone for good.) So when Golbez has you on your knees and things are looking bleak, having her suddenly swoop in to the rescue -- all grown up and way more powerful than the last time you saw her, now wielding her mother's Mist Dragon -- is an incredibly fucking hype moment. Cecil protected her when she was weak and vulnerable, and now it's her turn.
oooooh this is good. It's even better that it's not within a cutscene with sprites and dialogue, but just happens right in the middle of battle! Like, you get to witness it in the context of the game mechanics where your party is on the brink. And right when she steps into frame, the music cue for the boss music kicks in. Man!

One of my favorite moments still has to be the escape from Shinra HQ, right as they exit the building. The music hits, Aeris comes out telling everyone to get in the truck, then Cloud comes roaring down the stairs in a motorcycle. I was like 11 when I first played that and that shit ruled.
 

Paul le Fou

24/7 lofi hip hop man to study/relax to
(He)
Oh, that reminds me! Also in FF7, in Shinra Tower, when you're following Sephiroth's trail of carnage through the now-empty tower to find the president killed. I dunno how much of that was "omg blood!!" as a youth, but that spooky tension makes it still one of the most memorable moments from the game for me.
 

JBear

Internet's foremost Bertolli cosplayer
(He/Him)
Finally tracking down a copy of the original NES Final Fantasy so I could actually play it was a huge moment for me; for whatever reason it was very hard to find around here (this was back when the only way to buy physical video games in town was to order from a catalogue on a string and then pick it up at a distribution warehouse).

I love weird vehicles and FF2's ice sled was a huge high point for me.

It's hard to pick a favourite moment from FF3 FC, but how jarringly and immediately you lose the starting airship is certainly a highlight, as is the melancholy reveal when you leave the starting map and discover the scope and state of the world.

When I beat FFIV for the first time, I dragged my mother into the room and made her watch the entire, incredibly long ending sequence. I'm sure she had no clue what was happening.

The first time I killed Omega in FFV, I remember jumping up and down and shouting and flipping him the bird.

I fondly remember the Christmas morning that I opened FFVI. My mother had to drive down to the US to buy it for me. I played that shit until I was dragged kicking and screaming to attend Christmas dinner.

The motorcycle scene in FF7 is the coolest that video games have ever been. We taped it onto a VHS so we could watch it whenever we wanted.

The events at the end of disc 1 of FF8 were mind-blowing.

The ending to FFIX made me cry.

The FFX Auron reveal was a huge twist that hit me like a ton of bricks.
 

Peklo

Oh! Create!
(they/them, she/her)
I'll keep it to main series only... for this post, anyway.

Final Fantasy
Party creation and the open world design. I replay games for whatever reason as a habit, but people who typically don't still might with this game in particular for how much it allows one to impress upon its sequence their own wills and wants. It's not something any subsequent game ever replicated in the same way, even if the echoes and allusions remained.

Final Fantasy II
My own first playthrough of it around 2018. It was previously lite-LP'd through a few annotated image galleries, which are no longer around (thank you, Imgur), but the gist of it was an experience of delightful discovery and serial myth-busting as to the conventional wisdom of FFII being a bad game. Whenever legacy material from across the series shows up in crossovers and the like, I might pop the loudest for this game in particular.

Final Fantasy III
When Delilah throws her exploding shoes.

Final Fantasy IV
DS remake only: Kain growing increasingly despondent in internal musings as he feels the grip of Zemus's mind control closing in on him once again in the Sealed Cave. Alternatively, Namingway losing his purpose in life thanks to the introduction of voice acting in video games, and going on a journey of self-discovery.

Final Fantasy V
Any time Exdeath is on screen and does or says literally anything. Or the party, for that matter. Love these clowns.

Final Fantasy VI
I love the PS1 opening. I think the CG modeling they did then had the best handle on adapting Amano's particularities to solid form... not that it's been tried that often since.

Final Fantasy VII
The train man.

Final Fantasy VIII
"I won't have it! I'm not having anyone talk about me in the past tense!"

Final Fantasy IX
Ramuh repurposing the story of Final Fantasy II's Josef as a heroic parable, the series looking back to inform the present.

Final Fantasy X
"I hate you, dad."

Final Fantasy XII
Charting my boundaries at any given juncture in the game, and from the very start up until the end finding them very broad and densely interwoven indeed. Another exploratory highlight for the series.

Final Fantasy XIII
Simply moving around as Lightning. She has an incredibly satisfying heft to her movements, thanks to the game's general inertia and her specific walk cycle. Bouncy footfalls, the scarf accentuating motion, the holster hanging from her waist... this is a character an enormous amount of attention was paid to in how she presents on screen.

Final Fantasy XV
Most dungeons. They typically involve some kind of environmental narrative, a contextualization for the party to be there, and an ongoing commentary track from them throughout as you explore. It made them stand out in a game that is otherwise often content to leave players to their own devices, merging directed setpieces with a structure that still feels like you're making your own discoveries.
 

SabreCat

Sabe, Inattentive Type
(he "Sabe" / she "Kali")
I: I never got super far in it, despite extensive use of Game Genie to buff my starting party. I remember being pretty wide-eyed at the idea that the quest to save the princess was just the intro, though, with the main body of the game lying beyond!

IV: The Magus Sisters were exactly the memorable "stuck on a difficult boss" event suggested in the OP. I was playing the game on a friend's SNES, and I said, hey, I have to head home now, but if you want to keep trying this fight, go for it! Just don't go any farther than the next save point and tell me what I miss in the story. I did that routine with a couple more boss fights, such that I called it the "Magus Sisters Rules" XD

VI: Celes tending to the man who cared for her at the beginning of the World of Ruin. I failed at the fishing minigame thing at first, such that the guy didn't make it, and I was so heartbroken. What a one-two punch...

VII: Speaking of horror and heartbreak, the collapse of the "plate" into the undercity below. A brutal depiction of corporate malice.

VIII: There's a scene where Quistis is trying to connect with Squall and he completely blows her off, like "I don't care. Can I go now?" Such an absolute dick lol

IX: Another one I didn't quite finish... I love its overall whimsy and aesthetic but I'm struggling to think of a One Memorable Moment. Maybe the cutscene of the airship escaping after the escapades with the stage performance early on--a delightful romp of slapstick and action and Disney-villain theatricality.

X: Speaking of cutscenes, the hero and heroine snogging underwater in this ridiculous choreographed fountain light show sequence was equal parts lolwut and amazing. A college friend had a saved game parked right before it, to go back and watch at will.

XII: It's a little negative but I got so obsessed with one Hunt that was just outside my party's capability to complete--some sort of wandering elemental?--that I went grinding and grinding and retrying and retrying and eventually burned out on the game, whoops

XIII: Sazh: "Well, if she can do it, so can I" yeets self into a ten-story fall my brother in Chocobo, she obviously has some magitek antigravity device and you don't, wtf are you thinking

XIV: Haurchefant, nooooooooooo 😭
 
FFVII going through Shinra tower for the first time. It felt like the mysteries being revealed were terrible and great.

***

FFXV driving around listening to FFI remake music on the radio.

Maybe I'll get out and fight something, maybe I'll just chill. Either way I'm really enjoying the vibes FFXV is laying down.
 

Kazin

did i do all of that?
(he/him)
FFX - watching my buddy play through this before I had a PS2, pretty much the whole game from beginning to end over a couple weeks when he got it. Spent plenty of nights at his place doing nothing but watch him play it, and genuinely had a good time.

Related: when Otherworld starts. Yes, really - after all those hours of peaceful acoustic, somewhat slowish songs into that metal, screamo monstrosity really hit home how hard the final boss was going to be, and in retrospect quite literally lays Tidus' daddy angst bare haha.

God I love FFX so much.
 
Related: when Otherworld starts. Yes, really - after all those hours of peaceful acoustic, somewhat slowish songs into that metal, screamo monstrosity really hit home how hard the final boss was going to be, and in retrospect quite literally lays Tidus' daddy angst bare haha.

God I love FFX so much.
I didn't realize it until reading this but this is exactly why I love hearing Otherworld start up so much. Every time I start FFX back up and hear it in the intro I get that same hit of hype to my brain.
 

Felicia

Power is fleeting, love is eternal
(She/Her)
XI: Playing the game solo until I came across a boss I realized I couldn't possibly beat on my own without a serious amount of grinding, so I threw out a question if there were any other players who could help me. One nice and polite person showed up quickly, and proceeded to beat up the boss while I did a fraction of damage to it here and there (which was admittedly somewhat anticlimactic). Then they gave me what in my newbie eyes was a huge amount of currency, asking for nothing in return. I got through a large part of the rest of the base game with that money. For all the criticism it has gotten over the years, I really do respect the intent of making an MMORPG that forces you to actually interact with other players if you want to proceed.
 

Rascally Badger

El Capitan de la outro espacio
(He/Him)
I have more I'll likely share in the future, but one that comes immediately to mind is playing FF6 (I want to call it 3, the cartridge I was playing had a 3 on it) multiplayer. One weekend me and my friend played through most of the World of Balance with each of us controlling half the party. Every time I get to the split party section, I still recall him wasting time charging up Cyan's meter while I failed to pull off any of Sabin's blitzes other than pummel.

Of course, playing that game multiplayer culminates in playing the final dungeon with my cousin, who insisted on using Strago and insisted on Strago using only Roulette, even when Strago was the only living party member (thanks to roulette).
 

demi

(She/Her)
Kept sitting on this draft but was struggling with XII onward. I'll give what I've got 'til then:

FFIII
see: @YangusKhan. We were rather delinquent for how sober we were. Thank you for indulging me.
I've got a non-specific answer. When the FF3 DS remake came out, it was my Freshman year in college. I had found 2 friends (1 of them is @demi!) I was becoming really close with and we bonded over video games. One time we had a ridiculous set up happening where 2 of us brought CRT TVs to a room and we all 3 hung out and played RPGs. I was playing FF3 on my DS, and we just kept playing so long that it went into the next day/morning and we had to leave because the cleaning crew had started to show up and we didn't want to get in trouble. This same group of friends also came up with lyrics to the regular Battle Theme in FF3 and so we sang that quite a lot together.

FFIV

In the opening of FF4 when Cecil is ruminating over his actions and Rosa questions the integrity of responses "Then, why won't you look at me?", that struck me since when I was young. Their love is made very clear from the outset - there is no angst or will-they-won't-they or anything like that in the premise; and, their intimacy is very clear without delving into, like, raw details over their relationship. It's never a question that love is worth fighting for, though Kain struggles to find the answer within himself whether it's worth fighting over. Extremely good game.

Also, FFIV was always Yangus's favorite, it was one of the first things I knew about him when we met & continue to bond over our interests. So, decades later, watching him demonstrate his passion and knowledge of the game in each of his live or practice Free Enterprise runs has been wonderful.

Of the three on the SNES, FFIV is ultimately the one I've played the least, but as I am writing all this out I think it's the one I have the most to say anything about.

FFV
What was that thing in the cave that was rly hard, the Gil Eater? One of my first times clearing the game that fight was a tremendous challenge to try and tackle asap. IIRC Lennah did a lot of work as Ninja... and I love her sprite, too. Also- the Pyramid was an exciting and dangerous dungeon with loads of treasure to boot. FFV sure has some great adventuring in it.

FFVI
The scene where Celes dupes Setzer into losing his bet with The Coin... I love the way it came back around, the way that both in the past and the present it is used to trick fate into the direction the heroes want it to go. It's the kind of scene that could've found its way into FFIX with it's wry wit and the overall feel of the resolution as Setzer concedes he's played the fool.

The fight and music with Atma weapon on the floating continent, losing precious seconds and hitpoints to devastating Flares. My heartbeat waiting for Shadow at the very end.

FFVII
The other college friend mentioned by Yangus is somebody I've known since I was ten, we bonded over Secret of Mana/Evermore and Chrono Trigger deeply... but I didn't have a Playstation, and his was always at his Mom's place - all our sleepovers were at his Dad's or my place. Anyway, we borrowed the name "Narnia" for our collective imagination world where he would always roleplay all the various character parts from the cast of any of the games we loved, while I was just kind of "me" getting to interact with everybody. For the longest time, I had no conception of who Cloud, Tifa, Barrett, or Sephiroth were beyond how he would portray them in our endless roleplay out in the elements behind his house, or into "the witching hour" in the basement of my house. The characters, their personalities, and their plights were deeply engraved in me long before I ever had the chance to play the game myself, and even before he brought his BraveKnights figures to the waterpark where we gleefully swapped their heads onto each other's bodies before diving back into the water fort to re-enact "The Bombing Run" mission.

When I finally could play it for myself, I would later learn that Emerald weapon was indeed as terrifying as he made it out to be during our adventures. And looking back on it now, he had a really sophisticated understanding of Cloud's identity crisis for twelve years old. He always "got" things.

Final Fantasy Tactics
I remember Southerland, my trusty Chemist who was with my roster the entire game. I remember some late encounter at Grog Hill, the rain, and the struggle. I don't remember saving my game before realizing his spirit and turned to a crystal in the skirmish. I'm so sorry, Southerland.

FFVIII
Didn't play this one 'til Spring Break as like a sophomore in HS my little circle of degenerate friends had a collaborative FanFic file that we would take turns appending too while somebody else was playing this game - two of us had files going that we were playing through side by side. Anyway, it was mostly just us mashing together parodied versions of the various characters from Final Fantasy, Capcom fighters, and other things - it was asinine, but I can't untangle it from my memory of that game. Mostly, I just think it was really funny that we all came together to make something so ridiculous together, just to make each other laugh and inspire them to add in more of whatever we were riffing on at the time. FFVIII's Cid was pretty popular in these.

FFIX
Like the whole first disc is one of the best times, and as good as it feels to escape Midgar for the first time in FFVII, for me it's easily rivaled by the fresh air that is escaping Evil Forest and getting hit by "Crossing Those Hills". The sound design in this game is just so warm all the way through, sweet melodies and comforting basslines as a bed for the menu bleeps and Moogle Flutes...

Also a big fan of "misplaced love letter" scenes in Disc... 3? That whole series of events is so funny.

Esto Gaza... (see: OST)

FFX
I was in love with the game the first time I set foot on Besaid Island - one of my fave places in the game and music tracks across the series.

That desolate environment where TIdus washes up when he first is thrown into Spira left a big impression too, the dream waking up to a harsh, cold reality. And being accosted by that monster dwelling in the ocean ruins is a kind of light foreshadowing for future encounters.

Also, they sure had a heck of a vision for the last stretch of the pilgrimage, on the road to Zanarkand; with the camera pulled way back and a side view, it makes the party feel so small as they traverse and endless, winding road to confront an unknown truth.

FFX-2
I think the LeBlanc massage scene is the fastest I ever leapt out of my seat to kill the volume when I was a teenager.

FFXI
Young, lost, and totally enamored, I was led around the world by a slightly-older girl who had a deep passion for the game. I think I first met her near the Lighthouse in South Gustaberg, where she cured me up and threw a Protect on me. She protected me as we crossed the dunes, got me to the Tele-crag crystals, and shared her lyrics she had written for the song that plays on the boat as we crossed over to Mindartia. We had a small circle of friends and there was some who-likes-who stuff going on that I was aside from. We all mostly fell out of touch after a few years, but I miss them and hope they're well!

The Blue Mage job quest, start to end. It's so dramatically focused on a destiny that is seizing you as much as you are seizing it.

The agony of failing the level 20 Avatar quests after using the last of my gil on the recovery items needed to conquer the fights - how good it felt to finally summon my own Garuda though.

That's all for now!
 
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FFI: Saving the princess right at the beginning and still having the whole rest of the game ahead of you was really cool.

FFII: After being baffled by the leveling system at first, eventually I figured out how to grind effectively and then went and visited some towns you're not supposed to go to until later and bought a bunch of midgame equipment and spells before advancing the plot much. I wouldn't want to play every game like that, but it was fun to do with this one.

FFIII: Realizing I was on a floating continent by getting to the edge of it. I don't think any of the characters comment on it at the time, nor do they need to.

FFIV: This is a really little thing, but for some reason, the sound effect when Scarmiglione falls off the bridge after you beat him just cracked me up the first time I played.

FFV: When you get to Crescent Isle and hear about the Ronka ruins, it sounds like the kind of quest hook that you'll come back to later, so actually finding the ruins almost immediately felt like finding a big secret even though it's just the next event in the main plot. The music in the ruins stands out to me, too.

FFVI: Going through my equipment before the final dungeon and deciding which characters to use in each party, depending on what drops I was lucky enough to get, what coliseum rewards I bothered with, etc.

FFVII: Cait Sith's death in the Temple of the Ancients is a really good fake out. They give you this new character who doesn't even get a full set of limit breaks, and heavily foreshadow that he's going to betray you. But when he does, he stays in the party, and in the next dungeon he heroically sacrifices himself in a scene that has its emotional weight undermined by an identical copy immediately showing up to replace him. It makes you think that this is the kind of game that would never take a character away from you for real. When Aerith dies a bit later, it hits that much harder.

FFVIII: The whole Sorceress' Parade sequence, really, but that's probably too general, so I'll say specifically the bit where Irvine finally takes the shot and Edea blocks it.

FFIX: Quina eating Lich.

FFX: Arriving at the real Zanarkand and seeing Tidus' "Listen to my story" line in context.

FFX-2: Yuna's concert, the lategame one, where she sings 1000 Words.

FFXII: Finally beating the Cockatrice hunt near the beginning of the game, after many attempts.

FFXIII: The scene when you get to Gran Pulse, where the Adamantoise gets eaten by Titan.

FFXIII-2: Running around in New Bodhum and listening to the song that plays there.

LRFFXIII: In Yusnaan, there's a street musician who's part of the main quest there. He's playing Battle on the Big Bridge and honking a little horn. When you talk to him, he stops playing, but still honks the horn occasionally while talking. It's so good.

FFXV: One time I caught a fish and Gladio said, "Puny, just like yours." I don't know whether it was the delivery or just the concept of a dick joke in a Final Fantasy game, but I was losing my mind laughing at this line.
 

Octopus Prime

Mysterious Contraption
(He/Him)
Any time Ultros is on screen, doing anything; forget Kefka; he’s the ultimate clown enemy in FF6
 

Destil

DestilG
(he/him)
Staff member
Fire 3
Lit 3
Ice 3
Virus
Golbez: is that it?
Tellah: Met... meteo.
Meteo
9999
Golbez: ... how!?
 
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