Fyonn
did their best!
I'm planning on playing all the Devil May Cry games in a row - DMC1, skipping SMT3 because I did it recently, DMC3, DMC4, and finally DMC5.
Here are two facts about me:
I have beaten Bayonetta on the highest difficulty setting.
I consider myself "not quite good" at this genre.
I have already completed DMC1, which is a pretty fascinating game that could do with some rebalancing - everything in the game should hit for less damage on both sides, in my opinion. When DMC1 released, Phantom was a shocking difficulty spike. In 2020, you Devil Trigger and hit them like four times, maybe baseball a fireball back at them if you feel fancy. And everything about the game is like that. Just truly weird decisions throughout because no one knew how this genre would go on to be codified.
The biggest, series-defining decision in DMC1 is that you hold lock-on, and press jump while holding to Dante's left or right to dodge roll. There is a dedicated map button and two shoot buttons in DMC1, and no dodge button. This has a crucial knock-on effect present in every other DMC game - without using Trickster Style, Dante cannot adjust his distance from an enemy while also dodging (though not sure about 5, haven't played it yet). Dante can jump in or out, and those do have some i-frames, but there are crucial differences.
I say all this because I've started DMC3 and it's pretty incredible the effect all that grenade launcher cancelling in DMC1 has had on how I play DMC3 - I'm really comfortable with the dodge now! It's wild. It's to the point that if you're rusty, I recommend playing DMC1 before other DMC games as a refresher; it's fine, DMC1 is really short and easy.
Also, I can't live without taunt on a trigger now. Sure, I've used taunts in Bayonetta to generate meter when I needed it, but this DMC1 playthrough awoke something in me - I am constantly taunting now. Finish a combo and not in immediate danger? Taunt. Finish a combo in immediate danger? Start to taunt and dodge cancel. Get hit? Taunt. No enemies on screen? Shoot until that changes, then taunt. Start of a fight? Taunt. It's free Style gauge! Start a fight at C! Jump from A to SS! It's incredible. I get Bs, Cs, and Ds on Damage but my no items bonus and my A Style rank means I can still walk away from a mission with a B or A.
Other thoughts: Temen-Ni-Gru is just not as cool a place as Mallet Island. Also DMC3's archer enemies write checks the fixed camera angles can't cash. Tons of times I'll be in a room like "okay I know there's an enemy in this room, probably within 15 feet or so, but I have no clue where."
Here are two facts about me:
I have beaten Bayonetta on the highest difficulty setting.
I consider myself "not quite good" at this genre.
I have already completed DMC1, which is a pretty fascinating game that could do with some rebalancing - everything in the game should hit for less damage on both sides, in my opinion. When DMC1 released, Phantom was a shocking difficulty spike. In 2020, you Devil Trigger and hit them like four times, maybe baseball a fireball back at them if you feel fancy. And everything about the game is like that. Just truly weird decisions throughout because no one knew how this genre would go on to be codified.
The biggest, series-defining decision in DMC1 is that you hold lock-on, and press jump while holding to Dante's left or right to dodge roll. There is a dedicated map button and two shoot buttons in DMC1, and no dodge button. This has a crucial knock-on effect present in every other DMC game - without using Trickster Style, Dante cannot adjust his distance from an enemy while also dodging (though not sure about 5, haven't played it yet). Dante can jump in or out, and those do have some i-frames, but there are crucial differences.
I say all this because I've started DMC3 and it's pretty incredible the effect all that grenade launcher cancelling in DMC1 has had on how I play DMC3 - I'm really comfortable with the dodge now! It's wild. It's to the point that if you're rusty, I recommend playing DMC1 before other DMC games as a refresher; it's fine, DMC1 is really short and easy.
Also, I can't live without taunt on a trigger now. Sure, I've used taunts in Bayonetta to generate meter when I needed it, but this DMC1 playthrough awoke something in me - I am constantly taunting now. Finish a combo and not in immediate danger? Taunt. Finish a combo in immediate danger? Start to taunt and dodge cancel. Get hit? Taunt. No enemies on screen? Shoot until that changes, then taunt. Start of a fight? Taunt. It's free Style gauge! Start a fight at C! Jump from A to SS! It's incredible. I get Bs, Cs, and Ds on Damage but my no items bonus and my A Style rank means I can still walk away from a mission with a B or A.
Other thoughts: Temen-Ni-Gru is just not as cool a place as Mallet Island. Also DMC3's archer enemies write checks the fixed camera angles can't cash. Tons of times I'll be in a room like "okay I know there's an enemy in this room, probably within 15 feet or so, but I have no clue where."