FAUCETEAR
Oh no it's sad!
Faucetear is a pretty fun take on a Water type that is mechanical rather than biological in nature. It's pretty much an animated faucet tap, with the pouty face obscured by the handle, angled just so to make it feel like a gloomy haircut. Their ability to use their water attacks is tied to their emotional state, and they are, as you might guess, prone to outbursts and easily startled, which means it'll often fire off its attacks without intending to just because EVERYTHING IS HAPPENING SO MUCH. Pokémon has a similar kind of deal with the ol' classic Psyduck, although that one is more built around psychic powers and headaches. And, of course, emotion-keyed powers are common well to go back to, although those are, again, usually linked to psychic powers rather than sheer water pressure. It's a cute twist on the idea here with Faucetear!
Faucetear is a pretty well-rounded critter that has a slight preference for ranged attacks. Most of its preferred moves are rather hefty in AP, whether that's Fog, Torrent, or the line's unique Waterworks move that delivers a powerful (if somewhat inaccurate) attack to everyone else on the battlefield. For best results, you'll want to pair Faucetear with A: a monster that is comfortable taking ranged Water hits like Adeptile, Blossomaw, or Plasmantler, or B: something with Dodge equipped so they can sauce up before Faucetear unleashes. And wouldn't you know it, all those critters are great at supporting an offensive teammate! You can still obviously use Faucetear as the supporter and keep Waterworks in the back pocket for fusions, but if you have a powerful signature move, why NOT use it as much as possible?
FOUNTESS
When remastering, Faucetear goes from a simple faucet to a shower head, but Fountess also styles itself like a fancy Victorian noble complete with floppy hat! Still sad though, and now it has even more to be sad about because it's also incredibly picky about manners, both its own and that of others. Just seeing someone else acting uncouth is enough to jack their pressure up. Except instead of a fainting fit brought on by ill-advised fashion, they just project a torrential spray of water in all directions. Can't imagine that's good manners either. In any case, Fountess is a very fun design for a monster, if perhaps not my particular bag.
Fountess' gameplan is pretty much exactly the same as Faucetear before, right down to seeing all its stats slightly improve. It unfortunately doesn't have much coverage outside of Metal, but it CAN, for reasons unknown to me, acquire coatings/camouflage/resistances to let it play with Lightning, and if you want to flex to melee attacks it's decent at doing that as well. Not a gameplan as fancy as its outfit, but it doesn't have to be. This is just a nice staple ranged Water attacker, without any notable weaknesses, and sometimes that kind of reliable certainty in life is nice. And hey, Waterworks is still around and still strong as an option if you want to get technical with building a team around Fountess.
Oh no it's sad!
Faucetear is a pretty fun take on a Water type that is mechanical rather than biological in nature. It's pretty much an animated faucet tap, with the pouty face obscured by the handle, angled just so to make it feel like a gloomy haircut. Their ability to use their water attacks is tied to their emotional state, and they are, as you might guess, prone to outbursts and easily startled, which means it'll often fire off its attacks without intending to just because EVERYTHING IS HAPPENING SO MUCH. Pokémon has a similar kind of deal with the ol' classic Psyduck, although that one is more built around psychic powers and headaches. And, of course, emotion-keyed powers are common well to go back to, although those are, again, usually linked to psychic powers rather than sheer water pressure. It's a cute twist on the idea here with Faucetear!
Faucetear is a pretty well-rounded critter that has a slight preference for ranged attacks. Most of its preferred moves are rather hefty in AP, whether that's Fog, Torrent, or the line's unique Waterworks move that delivers a powerful (if somewhat inaccurate) attack to everyone else on the battlefield. For best results, you'll want to pair Faucetear with A: a monster that is comfortable taking ranged Water hits like Adeptile, Blossomaw, or Plasmantler, or B: something with Dodge equipped so they can sauce up before Faucetear unleashes. And wouldn't you know it, all those critters are great at supporting an offensive teammate! You can still obviously use Faucetear as the supporter and keep Waterworks in the back pocket for fusions, but if you have a powerful signature move, why NOT use it as much as possible?
FOUNTESS
When remastering, Faucetear goes from a simple faucet to a shower head, but Fountess also styles itself like a fancy Victorian noble complete with floppy hat! Still sad though, and now it has even more to be sad about because it's also incredibly picky about manners, both its own and that of others. Just seeing someone else acting uncouth is enough to jack their pressure up. Except instead of a fainting fit brought on by ill-advised fashion, they just project a torrential spray of water in all directions. Can't imagine that's good manners either. In any case, Fountess is a very fun design for a monster, if perhaps not my particular bag.
Fountess' gameplan is pretty much exactly the same as Faucetear before, right down to seeing all its stats slightly improve. It unfortunately doesn't have much coverage outside of Metal, but it CAN, for reasons unknown to me, acquire coatings/camouflage/resistances to let it play with Lightning, and if you want to flex to melee attacks it's decent at doing that as well. Not a gameplan as fancy as its outfit, but it doesn't have to be. This is just a nice staple ranged Water attacker, without any notable weaknesses, and sometimes that kind of reliable certainty in life is nice. And hey, Waterworks is still around and still strong as an option if you want to get technical with building a team around Fountess.
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