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Bobby Zilch is back. In pin form! Psychonauts 2

Lokii

(He/Him)
Staff member
Moderator
Psychonauts 2 releases tomorrow! I was thinking that it was a Xbox exclusive but I just learned its going to be on PS4 as well which means I can play it! I'm beyond excited. Pyschonauts 1 was a perfect game for me, janky platforming, collectables, and all. It seems almost unreal that they were able to develop a sequel, that it's real, and on PS4. Early reviews are glowing too! Ars Technica said it was an early game of the year contender. Unbelievable! It can't be believed. I need a psychic kid to fix my brain because I'm having a hard time believing stuff over here!

oAMpVSO.png
 
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Adrenaline

Post Reader
(He/Him)
They don't seem to be printing physical copies of this which is odd, but I'll definitely be playing it, probably on PC.
 

MetManMas

Me and My Bestie
(He, him)
Well the Kickstarter was for the game on multiple platforms before Double Fine was bought up by Microsoft and MS has shown it's cool with some of its games being multiplatform* so I'm not too surprised that Psychonauts 2 is still launching on PS4. They're still in third place on the console front even with the Series X out now, I get why they would want to avoid huge amounts of backlash and bad publicity from taking a Kickstarter game planned for various platforms and putting it "Only on Xbox".

* I mean, Microsoft certainly could have had Minecraft be an Xbox exclusive from here on out to bolster Xbox sales after buying it, but it's much more within their interests that it remain multiplat. More platforms means more money...especially with all the DLC skins on offer.
 

Lokii

(He/Him)
Staff member
Moderator
No, I've never done VR. I should prob look up a LP or something.
 

Lokii

(He/Him)
Staff member
Moderator
I'm a little ways in. The game is fun, funny, compelling, visually stunning, and very much a success! Hooray!

What's surprised me is how much in-step it is with the first game, like explicitly so. Not only does the story pick up right where Rhombus left off (which in turn picked up directly from the end of 1), but you start the game with the powers and abilities you acquired in the first. Play feel is the same, the collectables are the same, the level design philosophy is the same. It's the same game experience but a little tighter, a little more polished, and with the benefit of 15 years of technological advances.

What's interesting is this extends past mechanical design. Premise and plot is directly echoing the first game. Despite 1 ending with Raz recognized as a full Psychonaut, here he's once again positioned as an outsider at the bottom of the social order and has to prove his worth to the rest of the cast. Once again there is a group of students with individual personalities that make up the supporting cast. One again a mysterious antagonist is stealing brains. All these repetition feels to a point and I'm curious if the game is using familiarity with the first to set up big deviations later.

However, if it a repetition of the first because Double Fine understands sequels as the same game-experience "but more!" that's okay because, one: it's a great experience, and two: I think choosing to retain so much of the design structure clarifies how the first game was an Adventure game told through using the language of platformers, rather than the other way around.

Regardless of all this design talk, the game has a lot of value purely as a spectacle. I've only done a couple mindscapes and already there have been some real sights to be seen. I can't wait to see what they have to show us next.
 

Bongo

excused from moderation duty
(he/him)
Staff member
How is it for people who played like one world of the first game and then forgot everything?
 

Lokii

(He/Him)
Staff member
Moderator
Great because it’s a modern game with some sights to see. Bad because it’s very much continuing from the first and Psychonauts 1 is still a goat with sights to see.
 

lincolnic

can stop, will stop
(he/him)
I started this today and only played for about 90 minutes, but I already love it. Probably won't be popping into this thread too much until I beat it so that I don't tempt myself into reading spoilers.

How is it for people who played like one world of the first game and then forgot everything?
The intro cutscene is a quick (but fairly detailed) recap of the story from the first game and its VR sequel. I played the first game years ago and watched the VR LP ASandoval posted above and it felt just fine jumping into the new game today.
 

gogglebob

The Goggles Do Nothing
(he/him)
I was kind of expecting "next gen" mindscapes to be the big setpieces of the adventure, but I was genuinely surprised by how much I enjoy the "outside" of Psychonauts 2. Like, I shouldn't be super surprised, as the camp of Psychonauts 1 was pretty fun to monkey around with between missions in the in original, but I spent an hour just, basically, playing in one of the side areas yesterday, and I enjoyed every minute. It has been a while since I spent so much time on what is either optional content, or at least feels like optional content at this point in the game. I'm an adult gamer! I have stuff to do! I usually pathologically stay on the beaten track in order to make as much progress during my play sessions as possible! But yesterday I was just futzing around with some circus folk for an hour, and all was well.

Surprisingly good stuff!
 

gogglebob

The Goggles Do Nothing
(he/him)
Double posting to confirm that Psychonauts 2 contains maybe the greatest "in joke" voice casting decision I have ever seen. Granted, that is maybe not a crowded field, but creating (vague, 60% of the way into the game spoilers) a "helper" for Raz, voiced by the actor behind Invader Zim, that is voiced by Rikki Simons, the person behind robotic buddy GIR, is pretty impressive.
 

zonetrope

(he/him)
I decided to drop $4 on the original game before committing to $60 for the new one, and I'm surprised how well this holds up. It's true that platformers have seen a lot of quality-of-life improvements since this came out. But for comparison, I played the remaster of the original Jak & Daxter last year, and it was a frustrating experience that aesthetically felt like a bunch of dead polygons, whereas this one feels alive and lovingly detailed. Which makes sense, since the two games came out at opposite ends of their console generation, but I was still expecting a sort of academic distance to enjoying the game, and that hasn't been the case. Based on the time I've put in, I'm really looking forward to getting around to the sequel.
 

zonetrope

(he/him)
Still working through the original. I didn't really enjoy the Gloria's Theater level at all. But Lungfishopolis is one of the funniest video game levels I've ever played, and Waterloo World is one of the most clever. So on average, this is still a really great time.
 

Daikaiju

Rated Ages 6+
(He, Him)
Still working through the original. I didn't really enjoy the Gloria's Theater level at all. But Lungfishopolis is one of the funniest video game levels I've ever played, and Waterloo World is one of the most clever. So on average, this is still a really great time.
Some spoilers here for the level so maybe save it for after.
 

Adrenaline

Post Reader
(He/Him)
Lungfishopolis, The MIlkman Conspiracy, and Waterloo World are three of my favorite platformer levels ever
 

zonetrope

(he/him)
The Milkman Conspiracy had a little too much arbitrary adventure game B.S. to stand alongside those other two for me (especially the puzzle with the crow in the hedge maze), but the concept and execution were amazing, and I loved the sheer variety of hilarious chatter from the G-Men.

All I have left now is the infamous Meat Circus level. I hear the newer digital reissues adjust the difficulty a bit, which is relieving to hear.
 
The Milkman Conspiracy had a little too much arbitrary adventure game B.S. to stand alongside those other two for me (especially the puzzle with the crow in the hedge maze), but the concept and execution were amazing, and I loved the sheer variety of hilarious chatter from the G-Men.

All I have left now is the infamous Meat Circus level. I hear the newer digital reissues adjust the difficulty a bit, which is relieving to hear.

I hope so, it was a pain in the ass when I played it back in the day. I felt very accompished when I finished it though.
 

zonetrope

(he/him)
Yikes, the anti-hype around this level was not a lie. This is less "test of the skills you've acquired" and more "what if everything about playing this game were suddenly 90 times more difficult?"
 
There's a reason speed runners skip, um, almost all of it with a specific trick. It can be beaten, just keep chipping away, but it is a challenge.
 

Becksworth

Aging Hipster Dragon Dad
Hey, I beat this last night (2 I mean). Overall I think it plays better than the original, but I don't think any of the levels match the highs of the original (Jack Black's character's level got the closest).
 

ArugulaZ

Fearful asymmetry
I'm ambivalent about this one, in much the same way I was about the first. The lore is fine, the voice work is excellent, and the platforming is enjoyable when you've got plenty of time to just survey your surroundings and take things at your own pace. Bouncing off mushrooms and swinging from tree limbs in Gravity Falls the Questionable Area is fun enough. Platforming becomes decidedly LESS enjoyable when you're on a timer and surrounded by monsters, though.

Case in point: the game show stage was distilled frustration. "Bring this egg to the pot to get boiled, and while you're waiting for that, grab a watermelon and slice off the rind without getting sliced yourself, and then take it to the blender while climbing up a cylinder covered with blades, and don't forget about that egg, you're almost out of time!" And so on and so forth until you launch a shoe at your Xbox. A lengthy boss fight in knee-deep vomit did not sweeten that experience.

I'm not fond of the combat, either. It's so... busy. I've got to keep track of the psychic abilities mapped to four shoulder buttons, but they're not consistent because those powers have to be swapped out depending on the current situation, and each enemy has a different weakness, but you have to fight three kinds all at once. It's too much to juggle, being the sort of chaotic that leaves you helpless and overwhelmed, rather than the chaotic that's exhilarating. I've already had to use invincibility to finish one level- the accursed game show- and I'm pretty sure it won't be the last.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I started this over the weekend and am really enjoying it. I'm doing the Ford Cruller levels right now (mail, and stylist are complete) It really does remind me how much I enjoyed the first. Also, at the same time I don't know if it grows the genre much? It seems very much like it could have been released a few years after the first rather than 16 years after it.

But I suppose that could just be nostalgia... Echoing my love for Lungfishopolis and Milkman Conspiracy just great. Double Fine has always been crack writers.
 

Falselogic

Lapsed Threadcromancer
(they/them)
I don't know about that. Mario Odyssey and Bowser's Fury were very successful. I could see a Psychonauts that more closely parallels those two games.
 

Lokii

(He/Him)
Staff member
Moderator
It's not a problem it doesn't forward the genre. Double Fine had a specific idea of what they imagined an adventure game platformer hybrid to be. 2 refines some of 1's sharp edges but largely maintains the game/series' expressive identity and that's valid.
 
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Falselogic

Lapsed Threadcromancer
(they/them)
I'm not upset by it. And to be honest I dont have much experience with the genre (collectathons) I think Psychonauts is the only game in the genre I've really played since SNES era. And I agree it is a real refined version of the first game.
 
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