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There was a fair mix of the weaponry, you could set traps or whatever as well as use environmental stuff like puddles and oil.I remember one of the hype points of the first BS was that there were supposed to be so many different flexible ways you could solve problems and beat encounters with your crazy powers! And then I played it and there were no such things. I think I had ice for freezing people and fire or lightning for zapping them. It did not encourage or even allow for much creativity besides "shoot mans" after all.
[a bunch of stuff that I agree with, but expressed better than I could have managed to do]
B2 is the best of the three, for my money.I haven’t played either the first game or Infinite since they came out, and skipped 2. I liked most of the first game a lot, but everything after the “The Twist” is crap. Infinite ensorcelled everyone, including me, in it’s marketing, but the only thing I think about it now is that only huge cowards who are afraid to say anything go down the “nothing matters“ route.
Prey 2017 is also a vastly better Deus Ex: Human Revolution, at least as far as your abilities and using them to snoop in places you don't belong go. Noticed many mechanical similarities in what you can do with your abilities.All of this. I appreciate that Bioshock helped keep interest in System Shock-style games alive, but Prey is a vastly better game in every respect, so I feel no need to return to Bioshock.
seriously, though—play Prey if you haven’t already because it is so so good
It's improved over how it was around launch, but if you can play it on something with a solid state drive...definitely play it on something with a solid state drive.Prey felt bad to play when I tried it (PS4), should try it on PC sometime.
This isn't supposed to single you out, I just want to talk about this point, that I read so often, back than. I finally did play the first Bioshock in 2016, I think, and the only reason why I made it through was the vita chambers. I just died so insanely often to this obnoxious, infinite-feeling waves of splicers. I promise, to someone who is really bad at FPSes, Bioshock was hard enough.I remember thinking the vita chambers made things too easy
This isn't supposed to single you out, I just want to talk about this point, that I read so often, back than. I finally did play the first Bioshock in 2016, I think, and the only reason why I made it through was the vita chambers. I just died so insanely often to this obnoxious, infinite-feeling waves of splicers. I promise, to someone who is really bad at FPSes, Bioshock was hard enough.
Again, not to single you out, I don't even know if you still have this opinion.
Elsewise, I love the setting of the first game, and just wished it had either different gameplay, or maybe just excluded splicers, letting you just fight Big Daddies. But that comes from someone who just doesn't care for this genre, so, *shrug*. Would have loved, if this had been a walking simulator. And yeah, I wished the game actually took a position, instead of acting neutral. This is a general thing, though, while stories don't need to use a sledgehammer to make their point, I prefer if I know, at the end, where it stands. A story doesn't have to be neutral to be good, by now, I feel it is stronger if it actually has a position. But I think I already digress here. I still enjoyed the story, and learning about how all of this fell apart, which, I mean, of course it did.
Oh, and I hated the very last part. It was cool to play a Big Daddy, but having to protect a Little Sister was the absolute worst. She died so often, I considered giving up, because it didn't seem like I was capable of making it through this section.
After not caring much about the first game, I didn't want to play the second one. And after I learned about the Hook in Infinite, I immediately lost all interest i Infinite. I just can't stomach this level of pointless brutality.
All that said, if you enjoy these games, keep doing so. It's fine.
I hadn't even heard of her before Bioshock and read a bit of The Fountainhead to see if she'd been treated unfairly.Whatever the sins of the sequels, Bioshock served as both introduction to and inoculation against Ayn Rand's philosophy, so there is that going for it at least.
Ken Levine […] failed at even making a decent System Shock.