Normally when a much beloved franchise gets announced as a Netflix Movie, the immediate reaction is one of dread. This is not unreasonable. Netflix has a TERRIBLE track record when it comes to adapting much beloved nerd things. There's no reason to trust them to get anything right at any point. They're Netflix. That's just what they do.
But in this case, I don't feel any sense of trepidation or dread regarding this announcement at all! As far as I'm concerned, this can only be an improvement!
Because Bioshock has always sucked.
As first Person shooters, the Bioshock games are "competent". You point the crosshairs at things and pull the triggers on your Xbox controller to make the things die. If that was all there was to it, they would be perfectly fine things to put inside your XBOX360 during those times when you want to play a shootmans game but have misplaced your copy of Halo 3 ODST. They are acceptable.
But Bioshock didn't set out to be "a perfectly functional video game." No, Bioshock wanted to be ART! To have BIG IDEAS and BIG OPINIONS, and do some of that CHALLENGING COMMENTARY stuff all the cool kids were doing!
And that's exactly where it all went straight to hell. Because you can't be challenging if you're a coward, and the Bioshock series is as cowardly as they come.
Let's start at the beginning with
BIOSHOCK.
I can pinpoint the exact moment I realized there was something wrong with this game waaaayyy back when I first played it in 2007. The marketing for it back on IGN and the like was all about CHOICE and CONSEQUENCES, how if you did the GOODGUY action, you would get less POWER JUICE but if you did the BADGUY ACTION you would be rolling in the stuff. I liked the idea of a game doing one of those dreaded moral choice system where the obvious moral choice carried no reward other than the knowledge that you did the right thing. A Hard mode that existed because the easy mode was unacceptable. That's unironically a cool idea!
Then they ruined it 20 minutes in by giving you WAY MORE POWER JUICE for doing the "right" thing. Joke's on you, idiot. You should have known better than to expect things from a video game.
But enough about spitting in the eye of the very idea of Player agency, let's talk about the PLOT, which much ado was made of at the time. It's about an objectivist Libertarian Utopia straight out of an Ayn Rand novel where everything immediately went to hell because OF COURSE IT FUCKING DID. What a bold and cutting commentary on the failures of Objectivism as a philosophy!
Except... then the BIG TWIST happens, where the working class revolutionary dude who feels that workers should have rights and stuff is ACTUALLY a bigshot mobster who is even eviler than the guy screaming about how actually we should charge people to breathe. Oh also you're not just some hapless stranded passerby, you're actually a genetically engineered superman with a kill switch in your brain sent here for, uh, reasons. There was also something about a Jewish Nazi collaborator who remains as the "good" radio voice, which is... Yeah. What the fuck man. What the fuck.
This is normally the part where I'd transition into talking about
BIOSHOCK 2.
Buuuut let's be real nobody gives a shit about Bioshock 2. I didn't play it and neither did you. You might think that you did but you didn't quit Lying. Fuck Bioshock 2. Let's just skip ahead to what you're REALLY here for,
BIOSHOCK INFINITE.
You know, people actually talked about this game like it was POWERFUL and MOVING and BOLD upon its release? I know right? What the fuck were we on back in 2013?
Bioshock infinite is the story of a bunch of racist religious fundamentalists that made a floating city, and then seceded from the United States so they could be the MOST United States. They do racist things very racistly and the game makes it a point to make sure you're aware that the racism that these racists keep doing is very bad, and they should be stopped, which you will do with your guns because you are a video game protagonist.
Then an anti-racist uprising happens, where the oppressed underclass overthrows the cruel masters that have enslaved them. They do anti-racist things very anti-racistly and the game makes a point to make sure you're aware that the anti-racism that these anti-racists keep doing is very bad and they should be stopped, which you will do with your guns because you are a video game protagonist.
Wait, what the fuck???
Yeah. Didn't make any of that shit up. The first thing the game does after showing you several hours of the horrors of racisms, is to go "But actually OPPOSING racism is just as bad." Then instead of trying to square that circle, it just dicks around for a few hours, gives a speech about how the Bioshock Franchise is the GREATEST STORYTELLING EVER before ending on shootman protagonistfella drowning himself at his Baptism. Also there's these interdimensional twins who sort of help you but also apparently helped the racists set all their shit up, and your secret adult daughter Belle from beauty and the beast who gives a shit.
So having gone over all that bullshit you probably already knew, we finally come to the reason I started this stupid post in the first place. The one word explanation for why these games are the way they are.
COWARDICE.
The Bioshock series are Artgames as imagined by total fucking cowards. They wish to APPEAR as though they're saying something, but not run the risk of actually making any sort of statement. Everything on display that could be thought of as a BIG IMPORTANT IDEA is quickly walked back until it can be safely ignored. They are games that act like they want to make bold proclamations, but end up only saying "lots of things are bad I guess idk."
Bioshock as a series is a complete and utter failure in every regard other than being mostly well-made first person shooters.
Also the first one is like 70% Pipe Dream by volume.
But in this case, I don't feel any sense of trepidation or dread regarding this announcement at all! As far as I'm concerned, this can only be an improvement!
Because Bioshock has always sucked.
As first Person shooters, the Bioshock games are "competent". You point the crosshairs at things and pull the triggers on your Xbox controller to make the things die. If that was all there was to it, they would be perfectly fine things to put inside your XBOX360 during those times when you want to play a shootmans game but have misplaced your copy of Halo 3 ODST. They are acceptable.
But Bioshock didn't set out to be "a perfectly functional video game." No, Bioshock wanted to be ART! To have BIG IDEAS and BIG OPINIONS, and do some of that CHALLENGING COMMENTARY stuff all the cool kids were doing!
And that's exactly where it all went straight to hell. Because you can't be challenging if you're a coward, and the Bioshock series is as cowardly as they come.
Let's start at the beginning with
BIOSHOCK.
I can pinpoint the exact moment I realized there was something wrong with this game waaaayyy back when I first played it in 2007. The marketing for it back on IGN and the like was all about CHOICE and CONSEQUENCES, how if you did the GOODGUY action, you would get less POWER JUICE but if you did the BADGUY ACTION you would be rolling in the stuff. I liked the idea of a game doing one of those dreaded moral choice system where the obvious moral choice carried no reward other than the knowledge that you did the right thing. A Hard mode that existed because the easy mode was unacceptable. That's unironically a cool idea!
Then they ruined it 20 minutes in by giving you WAY MORE POWER JUICE for doing the "right" thing. Joke's on you, idiot. You should have known better than to expect things from a video game.
But enough about spitting in the eye of the very idea of Player agency, let's talk about the PLOT, which much ado was made of at the time. It's about an objectivist Libertarian Utopia straight out of an Ayn Rand novel where everything immediately went to hell because OF COURSE IT FUCKING DID. What a bold and cutting commentary on the failures of Objectivism as a philosophy!
Except... then the BIG TWIST happens, where the working class revolutionary dude who feels that workers should have rights and stuff is ACTUALLY a bigshot mobster who is even eviler than the guy screaming about how actually we should charge people to breathe. Oh also you're not just some hapless stranded passerby, you're actually a genetically engineered superman with a kill switch in your brain sent here for, uh, reasons. There was also something about a Jewish Nazi collaborator who remains as the "good" radio voice, which is... Yeah. What the fuck man. What the fuck.
This is normally the part where I'd transition into talking about
BIOSHOCK 2.
Buuuut let's be real nobody gives a shit about Bioshock 2. I didn't play it and neither did you. You might think that you did but you didn't quit Lying. Fuck Bioshock 2. Let's just skip ahead to what you're REALLY here for,
BIOSHOCK INFINITE.
You know, people actually talked about this game like it was POWERFUL and MOVING and BOLD upon its release? I know right? What the fuck were we on back in 2013?
Bioshock infinite is the story of a bunch of racist religious fundamentalists that made a floating city, and then seceded from the United States so they could be the MOST United States. They do racist things very racistly and the game makes it a point to make sure you're aware that the racism that these racists keep doing is very bad, and they should be stopped, which you will do with your guns because you are a video game protagonist.
Then an anti-racist uprising happens, where the oppressed underclass overthrows the cruel masters that have enslaved them. They do anti-racist things very anti-racistly and the game makes a point to make sure you're aware that the anti-racism that these anti-racists keep doing is very bad and they should be stopped, which you will do with your guns because you are a video game protagonist.
Wait, what the fuck???
Yeah. Didn't make any of that shit up. The first thing the game does after showing you several hours of the horrors of racisms, is to go "But actually OPPOSING racism is just as bad." Then instead of trying to square that circle, it just dicks around for a few hours, gives a speech about how the Bioshock Franchise is the GREATEST STORYTELLING EVER before ending on shootman protagonistfella drowning himself at his Baptism. Also there's these interdimensional twins who sort of help you but also apparently helped the racists set all their shit up, and your secret adult daughter Belle from beauty and the beast who gives a shit.
So having gone over all that bullshit you probably already knew, we finally come to the reason I started this stupid post in the first place. The one word explanation for why these games are the way they are.
COWARDICE.
The Bioshock series are Artgames as imagined by total fucking cowards. They wish to APPEAR as though they're saying something, but not run the risk of actually making any sort of statement. Everything on display that could be thought of as a BIG IMPORTANT IDEA is quickly walked back until it can be safely ignored. They are games that act like they want to make bold proclamations, but end up only saying "lots of things are bad I guess idk."
Bioshock as a series is a complete and utter failure in every regard other than being mostly well-made first person shooters.
Also the first one is like 70% Pipe Dream by volume.