A warning to start with: there are a couple of GIFs in this thread that feature strobing light.
Ah, the MSX. Most classic of classic Japanese computers. Arguably. Well, anyways:
Ah, M-Kai (I love that the kanji for Kai here looks kind of like an S and an X, so the logo is the developer's name and also the name of the system). Maker of Judgement Silversword and probably some other stuff. Like this game:
Pleasure Hearts. Odd name for a biplane shmup. Anyways, let's dig in:
Crumbs. Anyone read Japanese? Actually I already know that the first option, whatever the writing says, starts the game. But since I've got a screenshot, let's see if we can figure the options out:
スタート
Sutaato
Start
アイテム
Aitemu
Item
ステータス
Sutētasu
Status
コンフィグ
Konfuigu
Config
セーブ
Sēbu
Save
I haven't actually tried any of these options other than start, but having played it I have no idea what item, status, or save would do in this game. Maybe the save preserves scores?
When I choose start I'm taken to a name entry screen. I think this is just for high scores. Translating the title screen took it out of me, I don't think I'm going to take the options down the right side of this on. Although I notice that the second one is in katakana while the others are hiragana, let's see what it says: カタカナ - "Katakana". I wonder if one of these would get me the Latin alphabet. I guess I'll take a look at them.
ひらがな
Hiragana
えいすう
Eisuu
I have no idea what this is. Firing up the game again, this gets me the Latin alphabet and also changes the bottom three options to Next, Back, and Start. For a moment I thought I might have found English mode, but when I start the game from there the in-game text is still in Japanese. Oh well.
すすむ
Susumu
"Proceed", according to google translate.
もどる
Modoru
"Return". I'm guessing this and proceed move the cursor forwards and back.
けってい
Kettei
I think this means "decide". This is the option you select to start the game. Speaking of which, let's get on with it!
Aaargh! More translation. Let's take a shot:
プロローグ
Puroroogu
Prologue. I must admit, I already knew that this option would lead to the prologue, which made figuring out which katakana is which much easier.
Alright, here's some actual gameplay! We start off at what looks a lot like the end of the game, killing a giant dragon and getting two billion points. Nice! As a player you get a little bit of control over this - when the orange plane moves, that's me pressing the controls. The blue plane also moves, but its vertical movement is mirrored. And hey, there was some more Japanese text in here. Let's take a look:
プレミアム ハーツ
Puremiamu haatu
I think this gives us a stage title of "Prologue: Premium Heart"
Some kind of energy coalesces and forms a diamond or something. My plane moves down and picks it up (for another seven billion points) and the screen fades to white - COMPLETE. Looks like we did it, guys!
The screen fades back in to our two planes drifting above the clouds. A flock of birds join us. This is nice.
Suddenly the birds are obliterated by a giant laser beam, and my partner crosses the screen and turns to face me. Have I been betrayed?
Sure looks like it. The blue plane summons a giant dragon (made of giant pixels, which I love), it blows me up, and the gem is stolen. And I lose my billions of points!
There's just a smidge of dialogue in there. Let's see what it says:
...やれ.
...Yare.
I'm having trouble with this one. Maybe "oh!; ah!; oh dear!; dear me!; thank God!", none of which seem quite right. I mean, they make sense for my plane, but I'm assuming it's the blue plane speaking here. I was expecting something like "...sorry", or maybe an instruction for the dragon to attack.
Anyways, we're on to STAGE 1. The subtitle is different from the prologue's, so let's take a look:
デッドオブア ライブ
Deddoobuaraibu
Uhh... Maybe this is "Dead Raised", going phonetically? My probably incorrect translation: "Stage 1: Back from the dead"
And here we are, back in the skies, recovered from being blown up by a dragon. Let's take a moment to look at the interface: At top left we have SC, which I think stands for score. Currently zero. SC alternates with a character like a lower case d with a cross through it (visible in the previous screenshot). It looks kind of like a hiragana yo (よ), but I don't think that's what it is. Apparently a crossed đ can represent a th sound in phonetic transcription. I have no idea what its significance is here.
Below the score marker are our lives - the four red thingies. Next to that is my current health - 67 of 67. The max health increases over the course of the game for reasons not yet clear to me. The whole mechanic is kind of confusing - I think you lose health by taking weak or grazed hits. Direct hits seem to mostly be instant kills. On the right is my current power level (1). This increases by picking up enemy drops. Below that is my GR, also currently 1. I have no idea what this means. Game Rank, maybe? I'll have to keep an eye on it as we progress.
At the bottom left is my bomb counter. Speaking of which:
I love this bomb animation. Why is it so pixellated? Don't know, but it's awesome. My original plan for this thread was "Check out how cool the bomb is in Pleasure Hearts", before I got hung up in translating the menu text. That said, I didn't actually mean to use a bomb at this point, but I was playing the game via the OpenMSX emulator for the first time (previously I'd been playing on MiSTer) and I didn't know which button would do what.
Aside from the cool pixellated explosion, the other thing to note here is the enemies drop little gems when they die. They look like lesser versions of the one I got from the dragon earlier. I think these just give points.
Here's my other attack, not particularly skillfully applied. Shooting these guys increases my score and also takes GR up a few notches. Those red traces left behind when you kill enemies can cause me a bit of confusion with what is and what isn't an enemy bullet when things get busier later in the game.
I manage to pick up one of the gems and some text pops up telling me how many points I got.
エピドート
Epidooto
Epidote is a calcium aluminium iron sorosilicate mineral (thanks, Wikipedia!). I guess that's what these gems are made of.
Moving on I snag another gem, this one worth about twice as many points.
リーダライト
Riidaraito
Uhh... Read/Write? I'm lost here. Edit: Kirin pointed out I've misread the first character. It's ソ, "so", not ri. So this is Sodalite.
Some different enemy drops start appearing. The arrow with the P is power - collecting these will increase my level and as a result the strength of my main gun. I'm not sure of the exact figures, but the number of these you need to collect per level increases. I think the first level takes 1, the second takes 2, and so on, but there's a bit too much going on in-game for me to count it as it happens. The little cone with the B is bomb ammo. Yes, please. The banana-looking thing at the bottom is shot type 2: spread shot. There are three main shot types - the default concentrated straight ahead shot, the type 2 spread shot, and the type 3 wave shot.
Here's the spread shot at level 1. Not a very wide spread. There's also another power up on screen: what could be a mushroom and the letter M. These restore your health/boost your maximum health.
Here's the spread shot at level 2. Much more spreadly.
And here it is at level 3. On the left is the icon for shot type 3, which I have deliberately avoided because I'm bad at aiming and want to keep the spread. On the right are some cute little airships.
Have some gameplay. The main thing I want to talk about here is the scrolling, but first: there's some more writing when I pick up a gem in this clip.
スピネル
Supineru
Spinel. Another type of mineral. Another thing that happens in this clip is I collide with an enemy and lose eight hearts. Or maybe it's a near-collision. I don't really get how the HP system works, because you can definitely die in one hit.
Anyway, the scrolling. You might have noticed the way the edges of the screen are constantly moving. I don't have any insight into the programming of this game, but I believe this is the result of a limitation in the MSX hardware. Basically it doesn't support smooth horizontal scrolling (it does have vertical scrolling, though). I talked about this a bit when I did my Psycho World LP back on the old forums. Many MSX games with horizontal scrolling scroll in 8-pixel chunks, which looks better than you'd expect but not great. Psycho World, and I believe Pleasure Hearts, achieve their scrolling using a feature of the hardware included to compensate for analogue screens: the display image can be moved left or right in single pixel increments so that users can centre the image if it's off on their screen. So the game is still scrolling in eight pixel chunks, it's just that the whole image (minus the HUD) is being moved at the same time to make it smooth. The downside is the ridiculous appearance of the edges of the screen constantly moving. Psycho World did away with this by covering the screen edges using sprites, but there are only so many sprites the MSX can display and Pleasure Hearts is using a lot of them for gameplay. There are a few places where the edges do get covered up, generally when there are no enemies on screen, but as soon as things heat up even a little the scrolling edges are back.
A little further on I am bombarded by missiles and pick up yet another gemstone:
ダイオプサイト
Daiopusaito
Diopside.
After the missiles, the stage boss appears. "DEAD OR ALIVE". Love it. Also love the shell casings falling from its gun. It's a bit hard to tell because of how fast it is, but I think the scrolling is changing direction as the boss moves about. Presumably it's a background element instead of a big sprite.
After a bit of shooting, the boss goes down, giving me a cool 52 million points (I'm a big fan of the big numbers in the score of this game). Hey, I'm having a pretty good run so far here! As the boss dies there's some more text:
クリスタル
Kurisutaru
"Crystals", I think. I tell you what, I did not expect this thread to be mostly about minerals. I'm not sure if that's supposed to be the boss's dying cry, or if it's just that I picked up the crystals it dropped.
And I think that's enough for today. I wasn't planning on going into so much detail - I wanted to make a .gif of the bomb and now we're almost in Let's Play territory. I think I'll keep posting about this, but I expect the detail will drop off, which is why I haven't made this thread in the Let's Play subforum.
This is a pretty cool little game - it's homebrew from 1999, well past the heyday of the MSX. The guy that made it, M-KAI, was in high school or maybe recently graduated at the time. I'm not that familiar with what the MSX can do, but this feels like it's pushing the boundaries. It's also quite fun and a good visual spectacle. There's something about the heavy pixellation in the explosion and the dragon at the start that just works for me. Supposedly the game is now freeware, and it's not hard to find a disk image for download. Getting it to work is slightly more hassle, but not too hard and worth a shot if you're interested.
Next Time:
STAGE 2
Ah, the MSX. Most classic of classic Japanese computers. Arguably. Well, anyways:
Ah, M-Kai (I love that the kanji for Kai here looks kind of like an S and an X, so the logo is the developer's name and also the name of the system). Maker of Judgement Silversword and probably some other stuff. Like this game:
Pleasure Hearts. Odd name for a biplane shmup. Anyways, let's dig in:
Crumbs. Anyone read Japanese? Actually I already know that the first option, whatever the writing says, starts the game. But since I've got a screenshot, let's see if we can figure the options out:
スタート
Sutaato
Start
アイテム
Aitemu
Item
ステータス
Sutētasu
Status
コンフィグ
Konfuigu
Config
セーブ
Sēbu
Save
I haven't actually tried any of these options other than start, but having played it I have no idea what item, status, or save would do in this game. Maybe the save preserves scores?
When I choose start I'm taken to a name entry screen. I think this is just for high scores. Translating the title screen took it out of me, I don't think I'm going to take the options down the right side of this on. Although I notice that the second one is in katakana while the others are hiragana, let's see what it says: カタカナ - "Katakana". I wonder if one of these would get me the Latin alphabet. I guess I'll take a look at them.
ひらがな
Hiragana
えいすう
Eisuu
I have no idea what this is. Firing up the game again, this gets me the Latin alphabet and also changes the bottom three options to Next, Back, and Start. For a moment I thought I might have found English mode, but when I start the game from there the in-game text is still in Japanese. Oh well.
すすむ
Susumu
"Proceed", according to google translate.
もどる
Modoru
"Return". I'm guessing this and proceed move the cursor forwards and back.
けってい
Kettei
I think this means "decide". This is the option you select to start the game. Speaking of which, let's get on with it!
Aaargh! More translation. Let's take a shot:
プロローグ
Puroroogu
Prologue. I must admit, I already knew that this option would lead to the prologue, which made figuring out which katakana is which much easier.
Alright, here's some actual gameplay! We start off at what looks a lot like the end of the game, killing a giant dragon and getting two billion points. Nice! As a player you get a little bit of control over this - when the orange plane moves, that's me pressing the controls. The blue plane also moves, but its vertical movement is mirrored. And hey, there was some more Japanese text in here. Let's take a look:
プレミアム ハーツ
Puremiamu haatu
I think this gives us a stage title of "Prologue: Premium Heart"
Some kind of energy coalesces and forms a diamond or something. My plane moves down and picks it up (for another seven billion points) and the screen fades to white - COMPLETE. Looks like we did it, guys!
The screen fades back in to our two planes drifting above the clouds. A flock of birds join us. This is nice.
Suddenly the birds are obliterated by a giant laser beam, and my partner crosses the screen and turns to face me. Have I been betrayed?
Sure looks like it. The blue plane summons a giant dragon (made of giant pixels, which I love), it blows me up, and the gem is stolen. And I lose my billions of points!
There's just a smidge of dialogue in there. Let's see what it says:
...やれ.
...Yare.
I'm having trouble with this one. Maybe "oh!; ah!; oh dear!; dear me!; thank God!", none of which seem quite right. I mean, they make sense for my plane, but I'm assuming it's the blue plane speaking here. I was expecting something like "...sorry", or maybe an instruction for the dragon to attack.
Anyways, we're on to STAGE 1. The subtitle is different from the prologue's, so let's take a look:
デッドオブア ライブ
Deddoobuaraibu
Uhh... Maybe this is "Dead Raised", going phonetically? My probably incorrect translation: "Stage 1: Back from the dead"
And here we are, back in the skies, recovered from being blown up by a dragon. Let's take a moment to look at the interface: At top left we have SC, which I think stands for score. Currently zero. SC alternates with a character like a lower case d with a cross through it (visible in the previous screenshot). It looks kind of like a hiragana yo (よ), but I don't think that's what it is. Apparently a crossed đ can represent a th sound in phonetic transcription. I have no idea what its significance is here.
Below the score marker are our lives - the four red thingies. Next to that is my current health - 67 of 67. The max health increases over the course of the game for reasons not yet clear to me. The whole mechanic is kind of confusing - I think you lose health by taking weak or grazed hits. Direct hits seem to mostly be instant kills. On the right is my current power level (1). This increases by picking up enemy drops. Below that is my GR, also currently 1. I have no idea what this means. Game Rank, maybe? I'll have to keep an eye on it as we progress.
At the bottom left is my bomb counter. Speaking of which:
I love this bomb animation. Why is it so pixellated? Don't know, but it's awesome. My original plan for this thread was "Check out how cool the bomb is in Pleasure Hearts", before I got hung up in translating the menu text. That said, I didn't actually mean to use a bomb at this point, but I was playing the game via the OpenMSX emulator for the first time (previously I'd been playing on MiSTer) and I didn't know which button would do what.
Aside from the cool pixellated explosion, the other thing to note here is the enemies drop little gems when they die. They look like lesser versions of the one I got from the dragon earlier. I think these just give points.
Here's my other attack, not particularly skillfully applied. Shooting these guys increases my score and also takes GR up a few notches. Those red traces left behind when you kill enemies can cause me a bit of confusion with what is and what isn't an enemy bullet when things get busier later in the game.
I manage to pick up one of the gems and some text pops up telling me how many points I got.
エピドート
Epidooto
Epidote is a calcium aluminium iron sorosilicate mineral (thanks, Wikipedia!). I guess that's what these gems are made of.
Moving on I snag another gem, this one worth about twice as many points.
リーダライト
Riidaraito
Uhh... Read/Write? I'm lost here. Edit: Kirin pointed out I've misread the first character. It's ソ, "so", not ri. So this is Sodalite.
Some different enemy drops start appearing. The arrow with the P is power - collecting these will increase my level and as a result the strength of my main gun. I'm not sure of the exact figures, but the number of these you need to collect per level increases. I think the first level takes 1, the second takes 2, and so on, but there's a bit too much going on in-game for me to count it as it happens. The little cone with the B is bomb ammo. Yes, please. The banana-looking thing at the bottom is shot type 2: spread shot. There are three main shot types - the default concentrated straight ahead shot, the type 2 spread shot, and the type 3 wave shot.
Here's the spread shot at level 1. Not a very wide spread. There's also another power up on screen: what could be a mushroom and the letter M. These restore your health/boost your maximum health.
Here's the spread shot at level 2. Much more spreadly.
And here it is at level 3. On the left is the icon for shot type 3, which I have deliberately avoided because I'm bad at aiming and want to keep the spread. On the right are some cute little airships.
Have some gameplay. The main thing I want to talk about here is the scrolling, but first: there's some more writing when I pick up a gem in this clip.
スピネル
Supineru
Spinel. Another type of mineral. Another thing that happens in this clip is I collide with an enemy and lose eight hearts. Or maybe it's a near-collision. I don't really get how the HP system works, because you can definitely die in one hit.
Anyway, the scrolling. You might have noticed the way the edges of the screen are constantly moving. I don't have any insight into the programming of this game, but I believe this is the result of a limitation in the MSX hardware. Basically it doesn't support smooth horizontal scrolling (it does have vertical scrolling, though). I talked about this a bit when I did my Psycho World LP back on the old forums. Many MSX games with horizontal scrolling scroll in 8-pixel chunks, which looks better than you'd expect but not great. Psycho World, and I believe Pleasure Hearts, achieve their scrolling using a feature of the hardware included to compensate for analogue screens: the display image can be moved left or right in single pixel increments so that users can centre the image if it's off on their screen. So the game is still scrolling in eight pixel chunks, it's just that the whole image (minus the HUD) is being moved at the same time to make it smooth. The downside is the ridiculous appearance of the edges of the screen constantly moving. Psycho World did away with this by covering the screen edges using sprites, but there are only so many sprites the MSX can display and Pleasure Hearts is using a lot of them for gameplay. There are a few places where the edges do get covered up, generally when there are no enemies on screen, but as soon as things heat up even a little the scrolling edges are back.
A little further on I am bombarded by missiles and pick up yet another gemstone:
ダイオプサイト
Daiopusaito
Diopside.
After the missiles, the stage boss appears. "DEAD OR ALIVE". Love it. Also love the shell casings falling from its gun. It's a bit hard to tell because of how fast it is, but I think the scrolling is changing direction as the boss moves about. Presumably it's a background element instead of a big sprite.
After a bit of shooting, the boss goes down, giving me a cool 52 million points (I'm a big fan of the big numbers in the score of this game). Hey, I'm having a pretty good run so far here! As the boss dies there's some more text:
クリスタル
Kurisutaru
"Crystals", I think. I tell you what, I did not expect this thread to be mostly about minerals. I'm not sure if that's supposed to be the boss's dying cry, or if it's just that I picked up the crystals it dropped.
And I think that's enough for today. I wasn't planning on going into so much detail - I wanted to make a .gif of the bomb and now we're almost in Let's Play territory. I think I'll keep posting about this, but I expect the detail will drop off, which is why I haven't made this thread in the Let's Play subforum.
This is a pretty cool little game - it's homebrew from 1999, well past the heyday of the MSX. The guy that made it, M-KAI, was in high school or maybe recently graduated at the time. I'm not that familiar with what the MSX can do, but this feels like it's pushing the boundaries. It's also quite fun and a good visual spectacle. There's something about the heavy pixellation in the explosion and the dragon at the start that just works for me. Supposedly the game is now freeware, and it's not hard to find a disk image for download. Getting it to work is slightly more hassle, but not too hard and worth a shot if you're interested.
Next Time:
STAGE 2
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