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35th anniversary of Valis: The Fantasm Soldier

Peklo

Oh! Create!
(they/them, she/her)
sRNlq27.png

First, there was a Twitter account. Then, Super Valis IV was listed for release on the Switch Online service. Now, there is an official site. Whatever is happening with Valis after so, so long, it's clearly a going concern for the powers that be. And you might be rightfully concerned; after all, the last time the Dream Soldier wakened and was immediately put to sleep again was with 2006's unfortunate Valis X, a pornographic visual novel that took the series's uneasy iconography of schoolgirls in battle bikinis and turned that from the suggestive to the explicit. It's hard not to see that as the just desserts and logical culmination of a series that wielded the zeitgeist of its era in pop culture so brazenly in terms of normalized titillation, but this was always a series that worked in compromises to its core to define itself. They were storytelling pioneers in a genre that would not have suffered such beforehand, and they were action games and platformers that struggled to break out of the realm of serviceable to the genuinely thrilling, and within that dichotomy a unique concoction of presentational allure and just-good-enough play made the series what it was. It was a serialized saga for a time that had its sense of continuity and escalating stakes and interpersonal relationships within the cast, and for that it was worthwhile, as a problematic favourite or not.

A lot of video game properties mark and celebrate seemingly arbitrary milestone anniversaries, but in this industry it's also often an actualizing force that makes rights-holders and publishers dig into their repertoires and bring back something old or something new relating to the properties they have at hand. The Valis site up above seems to be in the general mode of most long-absent legacy series returns: reintroducing and contextualizing why you might want to care about this thing you're being talked at about. There's a basic synopsis of the series, what its core appeal is, and a chronology of the games... and of course the promise of a 35th anniversary revival project starting right now, right here. Who knows what this will materialize into, and going by the series in question, I'd sooner expect it to be wielded for ill, but it's fun to contemplate a reality where the Dream Soldier awakes to something other than a nightmare.

As per usual, even if this amounts to little, talk about Valis here as you'd like. I haven't gotten to it myself yet but at some point I really want to play through the series more comprehensively, because I will play literally anything that's about women doing things, whatever the harrowing context.
 

Octopus Prime

Mysterious Contraption
(He/Him)
The original Valis was one of the few Genesis games I owned, and Valis 3 was one of the few Genesis game my next door neighbor owned, and I found them both captivating.

More from a "This is a video game with an overaching storyline told across multiple games? Can they *do* that?" standpoint, since I was 8 years old, and so Bikini Girls was not a selling point for me
 

Kishi

Little Waves
(They/Them)
Staff member
Moderator
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Few things can make me mark out like Valis. I've translated the script of the first game. I've paid too much money for an ancient Yūko figure promoting the second game. I've charted the ponderous family tree of developers descended from Telenet Japan. Just the idea that there might be a new game is making my heart race, even though it's really just the original two PC88 games that are dear to my heart. Someday I really want to do an extensive Let's Play just expositing everything that went into them, because there's a lot.



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ShakeWell

Slam Master
(he, etc.)
One of my favorite things about Valis is Renovation localizing Valis SD into Syd of Valis, even though there are no characters in the series named "Syd." So they changed Yuko's name to Syd. Even though there were already other Valis games out in the US where she was named Yuko.
 

sfried

Fluffy Prince
So...Mr. Parish's joking proposal of a Valisvania might come true after all... (I still have that 1up clip, too.)

Though to be honest, which Valis game had the most polish in terms of a gameplay standpoint? I know I felt sort of let down by Valis on PC-Engine due to some stages and bosses having some unforgiving layouts/restart points.
 
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Peklo

Oh! Create!
(they/them, she/her)
This is moving forward now: an announcement was made via the parent company, and I'll let those actually learned in the language try their hand at translation, but this is what seems pertinent via a machine interpretation:

The Valis series celebrates its 35th anniversary in December 2021 from its launch in December 1986, and in commemoration of this, the popular PC Engine version of the series "Valis" "Valis II" "Valis III" will be reprinted. While reproducing the atmosphere and feel of the PC Engine version as it was, we will deliver it as a Nintendo Switch version so that not only fans at that time but also modern game fans can enjoy it widely.

There's also talk of realizing all this via crowdfunding, seemingly through the Makuake platform, as well as a focus on all kinds of assorted resulting merch and character goods. However it gets done, and whether these will be "simple" ports of the PC Engine versions or something else, it's a great thing to have something Valis to look forward to.
 

ShakeWell

Slam Master
(he, etc.)
Nice. II and III came to the US, so I'd hope for the US versions here. Also, kinda weird that IV isn't included? Still, sounds cool, I'm into it!
 

Peklo

Oh! Create!
(they/them, she/her)

Valis: The Fantasm Soldier Collection releases December 9th for Switch, collecting the first three games in their PC Engine versions as announced. It's not "complete" by any means and questionable whether it'll escape import status, but it's happening.
 

ShakeWell

Slam Master
(he, etc.)
$50 for three PC Engine games is... uh... pretty steep. With no bells or whistles, from what I can parse. Like... in an era of M2 ShotTriggers, it feels really weird to be selling a download-only package of three PC Engine games for fifty bucks. And as the owner of a PC Engine, it's really hard for me to justify this, even for the portability.
 

MetManMas

Me and My Bestie
(He, him)
I certainly don't blame 'em for not wanting to devalue their work, but $50 for what looks looks to be a bare bones compilation of three games is definitely going to be a hard sell when there's much more robust compilations available for less money.
 

q 3

here to eat fish and erase the universe
(they/them)

ShakeWell

Slam Master
(he, etc.)
I certainly don't blame 'em for not wanting to devalue their work, but $50 for what looks looks to be a bare bones compilation of three games is definitely going to be a hard sell when there's much more robust compilations available for less money.

I get not wanting to devalue it either, but in a world where M2's Castlevania Collection is $15 as a download and $40 for the basic physical version (while it was on LRG, at least), like... I just can't. Though this thread did just remind me, I need to pre-order the M2 ShotTriggers Kyuukyouku Tiger physical edition from Amazon Japan.

There's a physical version on Amazon JP that can be shipped to the US for about $60 USD. Also some sort of Amazon exclusive edition for about $9 more, though I'm not clear what it adds. It's on Play-Asia too but Amazon is the lesser evil there IMO. Switch is region free, though trying to buy off the JP eShop without a Japanese credit card and mailing address is a pretty big hassle versus just getting the physical release.

There are a lot of site that will sell you a points card for the JP store for pretty low mark-up. And the exchange rate is currently favorable to us, so probably coming out close to even, if you don't mind the download.
 

Peklo

Oh! Create!
(they/them, she/her)
The collection will be out digitally February 10th on Switch. The eShop page touts a gallery mode for music and visual scenes, indicating the powers that be clearly understanding what makes the series tick. Niceties like save states and a rewind function are also included, and most heartening of all, the screenshots boast English subtitles for the many cinematics throughout the games, which alone makes this entire venture worthwhile to my eyes. I'm excited for the origin of beautiful girl action once again, to borrow the store copy's parlance.
 

Peklo

Oh! Create!
(they/them, she/her)
It is out and I played through all three games. As a package of vintage material and emulated software, I can find little fault with this; it has a straightforward but attentive presentation as far as what it features and how. All three games have their music and cinematic players at the ready (with subtitles or not), and each has had their packaging and manuals fully scanned--additionally, the most important pages of those manuals in story and play instructions have been translated in English with graphic design that preserves those manual pages's presentations instead of just reciting raw text. The rewind is not smooth but drops you back a second or two upon each press; the screen options are minimal but satisfactory with 4:3 and 1:1 pixel resolutions accounted for (no filters, scanline or otherwise). The subtitles keep track of all spoken dialogue, including the pre-boss banter that doesn't occur in strictly cutscene mode, as well as the occasional text boxes that turn up in Valis III. I think if someone was expecting the moon there might be cause for disappointment with what this collection is, but I'm generally very pleased with it.

Having played the bulk of it in narrative sequence now, it's just such a fascinating series even beyond its reputation. A lot of things in the medium can be described as influential, but fewer can claim of being formative. Valis I think is, and it's only so because itself it exists in the cultural context of cross-media influences that shaped it. All the fulminant trash congealing into a recognizable set of semiotics in the mid-'80s home video animation market finds distillation here, from the always complementary exploitation as far as sex and violence, to the pop media occult boom of demons encroaching into contemporary capitalistic settings and the hapless humans pulled to see the hidden world lurking just beneath their own senses of normalcy. It's crass and it's beyond stock when assessed in hindsight, but it can't be overstated how tapped into the zeitgeist Valis is with all that it evokes and codifies for its own medium's purposes. It's schlock but it also feels novel and transgressive for its place in history, and no less for being a women-driven series of its era when that wasn't common in any creative context, and they built this one to last for about the half-decade it stuck around. The marks and signifiers of its intent as far as that aspect that you can glean from playing the games don't frame it as some kind of act of altruism or easy representation, which seems to suit the spirit of the work just fine. It's a weird mess of innovative and half-finished ideas in constant friction with derivative and stock sentiment, all tied together by a propulsive sense of aesthetics and ramshackle momentum.

That in mind, it almost feels beside the point to attempt any sort of critique of the games as video games defined by play concepts and rules, because they're more vehicles and content delivery machines of atmosphere and now-ness, far removed from the context that made them shine. It's not a question of "aging well" because these games never fully grew up to begin with; they are the suggestions of the platformers they appear to be, demonstrating that style need not cower under substance nor even meet a harmonious equilibrium with it--it simply needs to overwhelm all other concerns with insistence and intensity until nothing more remains. Valis III has the most solid claim of engaging positively with its game magazine review summary categories, but even then it seems to come about mostly as a result of the folks at Telenet paying tribute to their occult action peers in Castlevania than through any lasting insights of their own. It's no fabrication to say that I enjoyed the act of play with each of the trilogy, but it was always in context of being mindful of what purpose those sections served, and to try and argue their worth in contrast and comparison to other works defeats their entire reason for being.

Highly lopsided and special interest-driven media often finds dismissal in hoary sentiments like "you had to be there" and it's not my intent to cast Valis as an incomprehensible relic to its detriment. It is a relic; a record and veritable embodiment of a particular time and place in what it depicts and represents, down to the very media it existed on, at least through these forms. Is it "cute" to see antiquated pixel-driven hardware simulate cinema scenes as they're now understood while leaning extravagantly into the newly ballooned audio storage technology? Sometimes there's an air of condescension inherent to such acts, and I can't force the attitude out with first-hand experience because I wasn't there to see and feel how these things appeared to contemporary eyes and minds. I can just simulate the feeling, approximating how it may have affected me, to see this demonic melodrama play out with a controller in my hand, directing the intermissions inbetween the play's chapters. Valis as a whole ultimately lodges in one's mind because it can be considered as such, in embodying the serial and trilogy format with consequence and continuity toward an end-goal and crashing decisively against its own glass ceiling in maintaining a presence in the medium's history after having had its brief but definitive say. As an exercise in retroactive soulsearching through long expired media, there's hardly anything better.
 

Peklo

Oh! Create!
(they/them, she/her)
A second collection has been announced, rounding up the stragglers in Valis IV, SD Valis and Valis: The Fantasm Soldier for the Mega Drive. I was happy with what encompassed the first collection but this closes the book more comprehensively on rereleases for the total span of the series, at least for the console material. Looking forward to it in that context.
 
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